Hi all just have a question for you guys. Since im new to the game was wondering what skills I should put my SP into. Currently I am shooting for a WC. I have read alot about the drain being good, but I saw with this patch that poison got an upgrade. Does that mean I should get poison now too or is it still not worth it. Also with flame is it just me or do I just always get resisted alot. Any answers would help ;)
thx ;)
My "must haves":
Anti Magic - Increase MDef(passive)
Chant of [name] - Group buffs. Get them.
Weapon Mastery - Increases Patk(passive)
Soul Cry - Increases Patk(toggle skill)
Boost Mana - Increase mana pool(passive)
Quick Recycle - Decreases the refresh time of skills(passive)
Fast Mana Recovery - Increase MP regeneration(passive)
Fast Spell Casting - Increases cast speed(passive)
Dreaming Spirit - Your "sleep" spell(I rarely use it, but it can be awesome)
I have found the other skills to be lame or they are replaced later on by completely different skills so you end up spending SP on spells that are only used until level 40 and then become obsolete. Purchase offensive stuff(Weapon Mastery, Soul Cry, etc.) first and then get your defensive skills(armor masteries, Anti Magic, etc.).
I mostly agree with Jacent, but I'll add a few comments:
The flame DoT is pretty good below level 20. In D grade, it's strictly optional, OK if you like doing DoTs for playstyle, sort of a waste of SP if you're just looking to level up. Past D grade, don't even bother with it.
Fear is also useful, Madness much less so. As for Venom DoTs, AoE spells, etc, they are by and large either not useful at all, or of dubious value in D grade and pretty much worthless for C grade and above.
awesome thx guys, but sadly with this class it just means i get basically one magic attack that works then just stick to melee. I wish this class was more for what is was intended for using the dots, but sadly I see its just a waste of SP. Thx again for your help ;)
awesome thx guys, but sadly with this class it just means i get basically one magic attack that works then just stick to melee. I wish this class was more for what is was intended for using the dots, but sadly I see its just a waste of SP. Thx again for your help ;)
Whoa, whoa, whoa. I think you misunderstand. I was giving recommendations for a starting Orc Mystic prior to the second class change. Once you get a feel for the game, the class, and your playstyle then by all means explore the other skills. As I stated in my previous post those suggestions were my "must haves". In my mind everything else is contingent upon how you want to play your class.
If you end up having extra SP and want to go down the DoT route, try the drains, or play around with the other CC spells then by all means do some research in the forums, test them out in-game, and have at it. Hell, the best WC I know is pretty much a permanent Hero on Phoenix and if we ever talked about how to play the class we'd probably end up fighting about it because his playstyle is way different than mine was.
Hi all just have a question for you guys. Since im new to the game was wondering what skills I should put my SP into. Currently I am shooting for a WC. I have read alot about the drain being good, but I saw with this patch that poison got an upgrade. Does that mean I should get poison now too or is it still not worth it. Also with flame is it just me or do I just always get resisted alot. Any answers would help ;)
thx ;)
DoT's are quite stupid as they stand right now. Venom (poison attack) stops leveling at 52. So it will become useless after 55. Don't bother taking it. Freezing flame is good for PvE (mainly for 1X HP mobs) but it does need a bsps to have good landing chances and it does take a lot of MP (compared to the damage it does). Maybe using the bsps and mana on a drain is a better MP allocation. Aura sink is a PvP skill but useless (unless you PvP with people below 75). Main problem to all these skills: they stop leveling at 74 (or lower) and can't be skill enchanted (thus become useless after 75).
My view is: level up you steal essence, hammer crush (although it can't enchanted it is still ggod damage beyond 76), dreaming spirit and soul cry. All the rest have very little use, hardly justifying the SP.