Spell Damage reduced and failing, dying fast

General Discussion Started Last reply 15 posts
I am a level 49 Spellsinger.

I took a 1 month break til the expansion came out.

I log into game, get myself sort and decide to go level up.

Anything yellow or higher I am getting killed against.

I used to be able to to easily kill light Pink and even lower red mobs by spamming my spells.

The whole point of my class is doing super high dps for a short time and than having to recharge for 10 minutes.

It seems nor only has mt spell damage Decreased significantly but I am having a lot of failed casts.

About 2 out of every 10 spells I cast fail and hit for like 40 damage.

Not to mention stuff that white and yellow are hitting me for 250 damage per smack.

Between the lower spell damage, the failed casts and being killed in 4-5 hits... its pathetic.

I really love my SpS char and don't want to re roll but I don't think I can handle being this weak.
Okay... maybe you should learn to move, use blessed spiritshots and not nuke mobs that have high m.def for starters, because what you said sounds like that's what you're doing. Spell damage was not lowered, it was made to have a small variance now. Magic critical rate was increased 10x so I really doubt that 2 out of 10 of your nukes fail for 40 damage.

And one another thing, don't hunt yellow/pink mobs, hunt greens, you're an sps for gods sake.

I am a level 49 Spellsinger.

I took a 1 month break til the expansion came out.

I log into game, get myself sort and decide to go level up.

Anything yellow or higher I am getting killed against.

I used to be able to to easily kill light Pink and even lower red mobs by spamming my spells.

The whole point of my class is doing super high dps for a short time and than having to recharge for 10 minutes.

It seems nor only has mt spell damage Decreased significantly but I am having a lot of failed casts.

About 2 out of every 10 spells I cast fail and hit for like 40 damage.

Not to mention stuff that white and yellow are hitting me for 250 damage per smack.

Between the lower spell damage, the failed casts and being killed in 4-5 hits... its pathetic.

I really love my SpS char and don't want to re roll but I don't think I can handle being this weak.



or kill faster but for less xp like killing white and green mobs.
Welcome to the world of nerfed nukes (but we had that already in the last expansion). If you nuke anything which is pink (or even yellow) you have a quite high chance of getting failed nukes. You will have far less failed nukes if you xp on white or green mobs, so do that. Melee toons can easily xp on pink or dark red mobs, nukers can't, unless they have a recharger to duo with and can accept lots of failed nukes for half or even 1 damage.
For me its actually the opposite way with my alts...almost no failed nukes in EG from 20-30, after 30 I start failing a lot on the same mobs. Same with another alt in Ceme: close to no fails from 40 to 48 and then suddenly a lot of fails till 52.
2 things wrong here.

1) They didn't lower your spell damage. They just made it vary like melee attacks do.

2) Spellsingers hit like girls. Mobs melee damage was increased. Serves to reason that if you try to take on yellows or anything higher at your level, you run the risk of taking a dirtnap. Wanna hit like a train? you rolled the wrong nuker, sir. Yours is just meant to be fast. Their INT is abysmally low, so compared to the other nukers, their damage is terrible.

Use your mouse for character movement. If you try to tank things, you're gonna die.
I duno if this post is just drama but for me, i though i was killing faster yesterday when i tried the patch for the first time in the same huntin area. So it might be that you need a new spot, with herbs since ur an spS or that your doing something wrong. IM very PLEASED SO FAR with the new patch updates we got. My nuker actually crits a bit more, my melee hits more, crits more, due to new herbs no doubt... etc...

Sorry, i cant really find anything wrong with this patch. And ya failling will occure more above white mobs, so still to whites n bellow maybe?

And i hope your making good use of the newbie buffs till 62 as well. (I think OP is within range)

Cheers!!
Hmm, I wonder how my 76 SH subclass will do. I was hunting deep red mobs in Ketra area at level 70. I have hunted there almost exclusively since then. I think everything in Ketra is either white or yellow now.

I have been on my main (Maestro) for the past few weeks. Guess I better test out the changes to magic damage. The last update resulted in more failed nukes, but I compensated some by getting S grade equipment.

Hmm, I wonder how my 76 SH subclass will do. I was hunting deep red mobs in Ketra area at level 70. I have hunted there almost exclusively since then. I think everything in Ketra is either white or yellow now.

I have been on my main (Maestro) for the past few weeks. Guess I better test out the changes to magic damage. The last update resulted in more failed nukes, but I compensated some by getting S grade equipment.




I don't know, maybe it's just me, but I just don't see the point of killing Red mobs.

I was with a group and we were hunting Red Mobs, and though the xp per mob was "good to great" the amount of time and effort it took to kill them was far greater than just killing a mob that was white or green.

I mean heck, there are green mobs that I can kill and with overhit I get 11,000+ xp. Ok... so if I kill two of them very quickly (which I can, no vortexes needed) that's a very quick 22,000+ xp.

Now granted, the adena drops will be less than the harder mob but adena drops are just a subsidy in this game. Also keep in mind that this is not taking into account the vitality system.


Hmm, I wonder how my 76 SH subclass will do. I was hunting deep red mobs in Ketra area at level 70. I have hunted there almost exclusively since then. I think everything in Ketra is either white or yellow now.

I have been on my main (Maestro) for the past few weeks. Guess I better test out the changes to magic damage. The last update resulted in more failed nukes, but I compensated some by getting S grade equipment.




I don't know, maybe it's just me, but I just don't see the point of killing Red mobs.

I was with a group and we were hunting Red Mobs, and though the xp per mob was "good to great" the amount of time and effort it took to kill them was far greater than just killing a mob that was white or green.

I mean heck, there are green mobs that I can kill and with overhit I get 11,000+ xp. Ok... so if I kill two of them very quickly (which I can, no vortexes needed) that's a very quick 22,000+ xp.

Now granted, the adena drops will be less than the harder mob but adena drops are just a subsidy in this game. Also keep in mind that this is not taking into account the vitality system.


You are right. People need to get out and experiment more. This silver spoon mentality wont work in this game.
After playing this game since its inception and with the help of some good calc site, there is no statistical reason ( if you want max xp per hour) to hunt red mobs solo. There are some cases it is beneficial when in a group however. Mobs have a con level to toons for a reason. :D
IDK on PTS I nuked nothing but red mobs and was 2-3shotting with newbie buffs

matter of fact, at level 49 I started leveling at VoS and was still 2-3shotting till i started getting enough emp 3 herbs to be constant wheras I was just 2 shotting at VoS (3shotting blade clones) and with vit level 2 it was excellent XP excellent drops, just excellent.

Now if you are fighting yellows and pinks with a problem maybe the place you are hunting have high mdef or are just highly resistant and it's time to move.
Seriously... I played my Human Wizard before the patch and after the patch, and I failed A LOT more before the patch. Not to count the magic crits! It's been hard to manor because of that! :) (Not a complaint, mind you, but yeah!)

I think the OP's doing something wrong here by trying to hunt mobs that are too high for his level.
The OP should also take into consideration that the Mobs will UD from time to time during ranged attacks (i.e. Nukes Arrows). With the casting speed of the SpS, that could mean as many as 2-3 "failed" nukes in row. So to speak.
Also... nuking red mobs isn't the most effecient way to level nor is it the best xp. For instance, at that lvl a red mob gives what, like 5-7k xp with overhit and takes upwards of 5 nukes, whereas a green or white mob would give 4-6k xp and usually takes half the shots to kill. =

Now, the exception is if you've found higher level mobs that take the same number of nukes to kill as the green/white. Any other time, fighting red mobs is just wasting time, shots, money, and xp.
Indeed. Even though the damage variance is hella' annoying on my Soul Breaker (still not 100% sure what the soul usage thing+the variance has done to the base damage), my little Star Hatchling is a beast! On the toon I'm leveling him on, he's like 8-9 levels higher. I compensate by fighting pure red mobs (Tanks ftw ^_^). He crits like he's got a fire cracker up his butt.
He also makes me use hate a lot more if I fight non-half Hp mobs _-_...

Edit: This is also without Beast spirit shots. Seems a waste to be perfectly honest...