Not sure how long you been gone since we've added a few new ones each update/throne/chronicle, but the only new one we got in Gracia is Fatal strike OE. Fatal strike can be OE'd for elemental damage just like hammer crush though, and it's a high powered skill to begin with. If you got an elemental weapon, it's gonna be very nice for you. ;)
been gone for about a year i think and my skill enchant window is lit up like a Christmas tree
mainly interested in the third class enchants and if anything is worth clicking there but also stuff like stun attack, pole and heavy mastery
EDIT:i think i remember reading somewhere that summon enchants are bugged and when you hit a certain + it resets so it has the same stats as +1
anyone know if that effects golems and what + it resets at?
Unless your really high lvl, and really lucky, I'd think twice about the 3rd class OE's. Notice the amount of SP/Xp needed is much more than 2nd class skills (about 10x) and the chance to succeed even +1 is very very low (37% at lvl78). Havent got one personally, but I've heard that most aren't even worth it as they give tiny bonuses.
Stun is pretty nice to OE. First it's very cheap, and although it may never replace hammer/armor crush, it's pretty cool to have that 3rd 'stun' skill anyhow. OE'd, it even lands occasionally, although the damage isnt a lot better than a normal hit.
Havent personally tried either heavy mastery or polearm mastery, so i'm really not qualified to give advice on them. Rumor is they aren't very impressive though...
well failed armour crush 3x so far at 48% but it's really the only skill i ever use so i guess i'll keep clicking it till it either succeeds or i get bored of grinding and quit again ><
sad thing is it costs about 10x xp to enchant armour crush than hammer crush but +0 hammer crush has a better land rate than armour crush does
And I thought I liked pain hehe. From the other posts i've read on this subject, i'm hearing that plussing up the golum is a good one but nothing else seemed to make enough diffrence to make it worth the xp/sp.
No no, there's some very very good OE's available to Maestro's, was just discussing some of the newer ones in particular.
Mech golem is a must have, especially if your doing WS only Olympiad.
HammerCrush (and now FatalStrike) for elemental damage, if you've gotten an elemental attribute, is also a must have. Chance was nice, but since the introduction of elemental OE's, it's definatly a tough choice that must be made.
And Blunt Mastery is another very very important OE. Whether you go for runspeed, attack speed, or crit damage is your choice, and debatable all day long. All 3 offer something nice (although in very small doses) and well worth some xp/sp to OE.
yeah it's not like we have nothing but useless enchants but i have a +6 golem and +5 blunt mastery and although the golem is out every minuet i'm online +6 is already doing enough damage and stealing way too much hate
99% of mobs i kill have been hit by armor crush so i consider that my main priority atm
5th fail so far btw which scares the crap out of me since it's a 50% chance and i'm just about to start clicking off some 60% S grade crafts >< lets see how much of this i can take
If u have 150 atribute on ur weapon, and use skill without attribute, its the same, like use skill with weapon without attribute.
If u have at least +1 element on skill, its add! Now skill dmg + bonus from 151 element attribute.
My main is Titan, I had CoD +3 Power. Weapon +150 fire; +20 from self buff. 170 attr total.
Skill dmg to NPC without SSS - 812 dmg.
Change enchant root form +3 power to +3 fire
Skill dmg with +150 attr from weapon - 1612 dmg.
Skill dmg with +170 attr (weapon+IF) - 1696 dmg.
P.S. still, I think stun chance > attr enchant. U stun because u want stun, not to make dmg. Enchant Fatal strike for dmg.
i have +4 fatal for fire but doesn't seem to do much prolly cause my weapon is only 25
really starting to rethink chance on stun though, crap fails all the time even vs 6x archers with no boss jewels
I have +2 master of combat it gave me +2 p.atack (so don't bother) I also have +10 fatal strike (power) it rocks much better than elemental enchant hehe. And my armor crush is +1 too for chance..but I think it's useless unless u have it +10 AT LEAST. Because it only adds +1%... which basicaly is 30-35% which means with +10 armor crush (chance) u'll have only 45% land rate MAX. But enchanting for cost (lower hp consumption) is very good indeed.
well i blew 7% of 79 for +1 armor crush so don't think i'll be going for +10 any time soon :P
also it's unknown how third class skill enchants work since the dude that does all the behind the scenes research gave up a while ago (you prolly know who i mean)
for what it's worth i didn't notice a huge increase in armor crush land rate but i do use a sword so i don't get spike however it seems to be alot harder to break the stun in pve
did you try enchanting AC for cost?
was wondering about it since it already has a pretty awesome mp cost and once you have VR you can forget about the hp cost and just spam it every mob
I will change it 4 cost definately.... You are using Sword on DWARF?? explain plz.. is it better to exp with? i.e. I have 1300 p.atack on my dwarf with +10 MS focus and 187 total focus. This is better for me I suppose than using a sword w/o stunning dmg.
220 crit, 1200 pattack on the sword with only focus and sharpen edge, i assume your 180 is with cov and/or songs which would put me about the 300 mark
reason i use the sword is because we had a spare one lieing around and i needed something to fail 250 mil of fire stones on ><
if i hunt IOP i wear robes and just use armor crush then fatal strike (maybe an extra swing) and move onto the next mob in which case a DHA is a better weapon but if i am hunting a cata where i don't have herbs and can't get away with exploiting embroider then all i can do is one armor crush per mob and i let the crits do the rest
ignoring the fact that you can't put elemental stuff on A grade and NC in their infinite wisdom decided to never make a S grade focus blunt i doubt anyone will argue that a sword is always a better pve weapon than a blunt
my 180 crit rate is Focus SA and Focus lvl 3 buff. Only this. With my +12 "B" duals I have 220 crit rate and 1300 p.atack now... I hunt in IOP in fact too... but I won't craft 2h sword for my dwarfy.. I think with "B" grade and higher crit rate I can exp now with VERY big profit...
P.S. 220 crit and 1300 p.atack w/o sharpen edge.
Thanks mate! I should try! But I won't waste any mp then... I'll use for craft then... THANKS again :) I'll try to exp tonight with duals...
it's very simple :) +30 focus from Sub skill and +25 Augmentation :)
btw, I did checking yesterday... with my self buffs and my duals I have 238 crit rate which is **** amazing... and my p.atack is only -10 from my blunt... but atack speed -100 and lack of stun is not useful 4 me :0 but I'll keep comparing my gained % per 10 hours with blunt and with duals. I'll post here on Sunday or even Monday after comparing.
Thanks again 4 the idea :p
78% chance at 79 i think and it makes the golem lvl 80
+10 golem is 48% chance and costs 3x as much xp (30 mil i think)
taken from pm:
And I don't understand the following: why the hell did u enchant stun atack (low lvl skill) ? ?? and spoil?
+1 stun attack gives it a learn lvl of 76 which should mean it lands as well as +1 hammer crush for power or cost which means at 77 we have 3 stuns (too bad none of them land well >< ) eventually i'll get around to +9ing it but in pvp i always forget to use it anyway
i think you mean "why did i enchant sweep" since we can't enchant spoil but if i remember right you can enchant sweep for mp or hp recovery with a chance to recover hp/mp when sweeping (useless if you don't land spoil or have a bh in party) but i figure any extra regen is handy to have
I made some test with +7stun attack and compared to my +9 hammer crush it land a lot less (but still land fair enough compared to stun attack w/o skill enchant)
The power of the stun attack got a nice boost until +4 or +5, after that you get +4 in power on the skill. But the first enchant gave a lot of power to the skill (+7 = Power 822)
About sweep, each +1 in mp drain give back 1 mp. Mine is +3 so it cost me 0 mp to sweep may be I will make it +9 later but that s not a priority.
I made some test with +7stun attack and compared to my +9 hammer crush it land a lot less (but still land fair enough compared to stun attack w/o skill enchant)
The power of the stun attack got a nice boost until +4 or +5, after that you get +4 in power on the skill. But the first enchant gave a lot of power to the skill (+7 = Power 822)
are you comparing hammer crush +chance to normal stun attack though?
if the logic holds true then +9 hammer crush for power or cost should have the same land rate as +9 stun attack unless stun attack has a lower base land rate once enchanted (base rate of hammer crush and stun attack +0 is the same)
heh-he I almost forgot about WarFrenzy. It's the buff that keeps us anti-sleep and anti stun!! Very good against Orcs and archers (especially if u have Majestic set).
Back to the duals issue on dwarf, Nanashi. I did some cheking and it turned out to be slower exping than with blunt. Yeah, the crit rate is bigger, but my Hummer crush makes dmg of 1300 constantly + atack speed is very-very good. By saying that I mean: with MS[Focus] I do 1% in 7 hours and with Duals I do 0.8%. Which is ofcourse saves my money alot...but...who cares? I want to lvl not to become rich :p
Question for "Mat". Man, why did u enchant stun for +power and not + success rate? Do u think it's better to have some low power skill (+7 power 822) than to have +7 chance? Cause power 822 is very-very low and I think all we need is landing rate not dmg. So, when we stun - that's when we are useful not when we make +30dmg. on some +6 "S" armor set... imho.
I made some test with +7stun attack and compared to my +9 hammer crush it land a lot less (but still land fair enough compared to stun attack w/o skill enchant)
The power of the stun attack got a nice boost until +4 or +5, after that you get +4 in power on the skill. But the first enchant gave a lot of power to the skill (+7 = Power 822)
are you comparing hammer crush +chance to normal stun attack though?
if the logic holds true then +9 hammer crush for power or cost should have the same land rate as +9 stun attack unless stun attack has a lower base land rate once enchanted (base rate of hammer crush and stun attack +0 is the same)
also whats the deal with +9 war frenzy O.o
I just missread when you compared +1 stun with +1 hammer crush (but not in chance), so I said that the land rate was lower ;)
About +9 Frenzy, the deal is I resist a lot better against stun and that s very usefull in oly.
About stun attack, I need to check to be sure but you got only power as enchant root. But the level of the skill (so the skill enchant ++) make it land better.
with MS[Focus] I do 1% in 7 hours and with Duals I do 0.8%. Which is ofcourse saves my money alot...but...who cares? I want to lvl not to become rich :p
*shivers* i can even imagine getting XP that slow. 1% in 7h?
i guess i become too used to doing AoE XP, i can gain 1%+ /h at 81.
if your not 78+ you should be able to get % much faster then that. i remember that i got some 30% or so in 1 day when i was pushing myself to get 78. although that was using oop BD and PP while hunting in HS.
anyway, about skill enchants.
i LOVE +4 armor crush, i can finnaly expect it to land on mobs when i use it. (zaken and frint helps ofc ;) )
currently working on getting +13 or more hammer crush and i plan to try get +7 armor crush eventually.
most of my other usefull skills are +9 or 10 atm.
FoG > darkness > IT > catacomb.
thats is sorted in the amount of XP/h i can get.
darkness in pagas is by far the most difficult, a live healer is a must there.
IT is easy once you figure out how to do it and give decent amount of XP. same with catacombs.
FoG is the best, but i dont know how many spots give as good XP as the one im at. mass respawn is partly what makes FoG such a good XP place.
i tried MoS, but i couldnt really find a place that worked to my satisfaction.
i usually have boxed DC, BD and sws all oop. i can survive on VR alone usually. i dont often have more then 1 or 2 other ppl in party and for most part thats just for leeching from me.
all I can say is that you've found your 'place in time' :) I'm really glad for you, man! I wish I was needed on my main at least for exping in some clan... cause our ppl invite me in clan on condition that I'll play my Glady or Tank and not a word about dwarf :)
Good luck man! You are doing great!!!!!!!
yeah i guess and it's why i enchanted mine but tbh i didn't see a difference but it does kinda suck that we can't sweep the extra mp unless we land spoil :/
yeah i guess and it's why i enchanted mine but tbh i didn't see a difference but it does kinda suck that we can't sweep the extra mp unless we land spoil :/
did u make it +5 at least? Maybe that's y u can't c the difference, no?
I'm asking this cause I'm about to waste a Giant codex (10mil nowdays) on this skill :p I would like to be more certain ;)