Abyss Walkers VS Treasure Hunter

Dark Elf Classes Started Last reply 30 posts
Ok well, I was lookin through the Abyss Walker skills for the millionth time and I noticed that they have Crit Power level 7 and before the gracia update I thought they only had lvl 6, Like the Treasure Hunter.

Did this recently change or am I just going insane?
they changed it

AW has higher crit power
PW has higher crit chance

TH still pwns both

they changed it

AW has higher crit power
PW has higher crit chance

TH still pwns both



TH's self mana burn skill pwns himself. AW/PW > lolTH
And the Abyss Walkers terrible HP pool means I smash them in 2-3 shots with Wind Vortex + Slug. Better hope you 1 shot me, because your 5k HP/CP total in the mid-late 70's just won't cut it against high damage nukers.

Now compare that to the survivability of a TH.
AW has 1000 hp less then TH and about 600-800 cp.

At 78 I have like 8k cp/hp on my GH. Being a dagger is not about survivability but to dish most dmg and die/run away. And TH with his skills missing all the time and with the lowest dmg from all daggers just sux as killer compared to AW/PW.

Moreover, any dagger charging u from range 900 on an open field is an idiot. Hiding behind the rock and waiting for nukers to shorten their range between u is what dagger should do. Otherwise he should reroll.
no they teleport to behind you to get in a quick backstab

also I've killed PW's I've killed AW's who seemed harder than PW's, but TH's are another story, they can take ahit and they can dish it out to, + at endgame, bluff, lethal strike, +backstab is basically GG

AW has 1000 hp less then TH and about 600-800 cp.

At 78 I have like 8k cp/hp on my GH. Being a dagger is not about survivability but to dish most dmg and die/run away. And TH with his skills missing all the time and with the lowest dmg from all daggers just sux as killer compared to AW/PW.

Moreover, any dagger charging u from range 900 on an open field is an idiot. Hiding behind the rock and waiting for nukers to shorten their range between u is what dagger should do. Otherwise he should reroll.



The stupid in this post is epic....

Tell all the wartags that I've run up on and smashed that they should have found a rock to hide behind...

Humans have 40 base CON DE has 32....that's more than 1000 HP difference at 78. They can go -8 Con from tats and have the same health as you have with -0.

Their skills don't miss all the time...Considering they have BOTH crit chance AND crit power, with only ONE LESS STR than you, they have an advantage on damage, too.

GL finding a rock to hide behind during a siege or open oly. Better yet, just shut up and continue being an easy 3 shot for me.

at endgame, bluff, lethal strike, +backstab is basically GG



Hopefully not in that order.


Humans have 40 base CON DE has 32....that's more than 1000 HP difference at 78.




Humans Base CON is 43 ;)



Humans have 40 base CON DE has 32....that's more than 1000 HP difference at 78.




Humans Base CON is 43 ;)



I guess the stupid is contagious - thank you for furthering my point :)

And a belated happy birthday. You may redeem this post for a muffin of your choice.
TH at x con != AW at x con. Get your facts straight ^^;

Base HP/CP at 78:

AW: 3240.34 1296.13*
TH: 2730.26 1092.10*

Basically HP/CP is calculated by multiplying this base value with the con modifier. The con modifier is universal for all classes, hence an AW with same con as a TH will have more HP/CP.

Then again I'm really happy with my adventurer, in the end it comes down to preferrence.
If I was to make a dagger today I'd either take TH or PW, AW doesn't appeal me that much but well, all are good.


*(The CP value IS WRONG as of the update that boosted dagger CP, but since both got boosted equally that doesn't matter in this direct comparison)

belated happy birthday. You may redeem this post for a muffin of your choice.



Thank you and Thank you! (http://images.allrecipes.com/site/allrecipes/area/community/userphoto/big/104238.jpg) :D



hence an AW with same con as a TH will have more HP/CP.




AW can never has as much CON as a TH with base con.

even with + con tats the most he can get is +5 which is still only 37 CON (Add Doom Heavy and still only 40 CON) TH base CON is 43.

and getting that +5 con means -5 on something and if you take from dex that = bad attack speed and TH already has more attack speed with just 30 Dex and AW DEX is 34. take it from STR and you still Gimp the AW.

TH flat out is > AW or PW

I would made a TH but I'm not fan of Humans look but I don't mind Subing one ;)


at endgame, bluff, lethal strike, +backstab is basically GG



Hopefully not in that order.



bluff, the opponent has its back at you while stunned, then you increase your lethal chance, and you TEAR THAT BACK UP!

lol hopefully not in that order, ha! better hope it's not in that order or your finished



at endgame, bluff, lethal strike, +backstab is basically GG



Hopefully not in that order.



bluff, the opponent has its back at you while stunned, then you increase your lethal chance, and you TEAR THAT BACK UP!

lol hopefully not in that order, ha! better hope it's not in that order or your finished



Bluff, Backstab, Lethal Strike,

Thanks for your input ^^.

They can go -8 Con from tats and have the same health as you have with -0.



That's what I was referring to.


Besides that you can't say TH > PW/AW since focus death is hax compared to focus power/chance. True it nerfs crit rate some but that is marginal at the best. The +60% stab land rate and +90% crt dmg more than make up for that.

But THs got mirage at 79 which is very very good, so that shifts powers again. Since gracia the PW/AW 79 skills have been boosted though and PWs got a really good evasion counter skill from what I gathered.


Basically if you don't plan to get to 78 then TH hands down, if you plan to go end-game then I'd personally take a PW but in the end all daggers are pretty much [censored] nowadays.


AW can never has as much CON as a TH with base con.

even with + con tats the most he can get is +5 which is still only 37 CON (Add Doom Heavy and still only 40 CON) TH base CON is 43.

and getting that +5 con means -5 on something and if you take from dex that = bad attack speed and TH already has more attack speed with just 30 Dex and AW DEX is 34. take it from STR and you still Gimp the AW.

TH flat out is > AW or PW




Yes true, but the point was that you cannot just compare the CON stats. Same CON value on AW will give more HP than on a TH.

78 AW with +4 CON (36 CON) has more cp/hp than a 78 TH with -4 CON (39 CON), even though the TH has a higher CON value. Yes, the TH can then put those +4 into DEX, while the AW will have to reduce something, maybe STR. Then they will end up at same DEX value, with a bit more STR on the TH and a bit more hp/cp on the AW. The difference is not all that big in the end.




at endgame, bluff, lethal strike, +backstab is basically GG



Hopefully not in that order.



bluff, the opponent has its back at you while stunned, then you increase your lethal chance, and you TEAR THAT BACK UP!

lol hopefully not in that order, ha! better hope it's not in that order or your finished



Bluff, Backstab, Lethal Strike,

Thanks for your input ^^.



o shoot my bad, its bluff, critical blow, then finish it with backstab and lethal blow, ur right.
hmmm I need 2 get to 79 then ;)





at endgame, bluff, lethal strike, +backstab is basically GG



Hopefully not in that order.



bluff, the opponent has its back at you while stunned, then you increase your lethal chance, and you TEAR THAT BACK UP!

lol hopefully not in that order, ha! better hope it's not in that order or your finished



Bluff, Backstab, Lethal Strike,

Thanks for your input ^^.



o shoot my bad, its bluff, critical blow, then finish it with backstab and lethal blow, ur right.



Ha I like you =). But AW > TH! NO CRIT BLOW ^^.
Abyss walker with Plated leather set (enchanted high) dagger with crit damage (enchanted as much as possible) with a lucky str increase or p attack increas augment and a few good crit n crit damage buffs, if u like throw in a +4str -2 con -2 dex, crit wound +hex and ur looking at about 12k damage to a mage with a backstab and about 6-8k damage on a tank, buff up for evasion, stun ressit and a few elemental resist buffs and bam u got urself a nasty peice of carnage.

and if i remmber correctly, backstab ignores CP completely

Abyss walker with Plated leather set (enchanted high) dagger with crit damage (enchanted as much as possible) with a lucky str increase or p attack increas augment and a few good crit n crit damage buffs, if u like throw in a +4str -2 con -2 dex, crit wound +hex and ur looking at about 12k damage to a mage with a backstab and about 6-8k damage on a tank, buff up for evasion, stun ressit and a few elemental resist buffs and bam u got urself a nasty peice of carnage.

and if i remmber correctly, backstab ignores CP completely



I can't possibly be the only one that sees all the fail in this, right?
I saw it, I just didnt bother to type it down... :P


Abyss walker with Plated leather set (enchanted high) dagger with crit damage (enchanted as much as possible) with a lucky str increase or p attack increas augment and a few good crit n crit damage buffs, if u like throw in a +4str -2 con -2 dex, crit wound +hex and ur looking at about 12k damage to a mage with a backstab and about 6-8k damage on a tank, buff up for evasion, stun ressit and a few elemental resist buffs and bam u got urself a nasty peice of carnage.

and if i remmber correctly, backstab ignores CP completely



I can't possibly be the only one that sees all the fail in this, right?



Crit wound daggers in plated leather are hawt.

Abyss walker with Plated leather set (enchanted high) dagger with crit damage (enchanted as much as possible) with a lucky str increase or p attack increas augment and a few good crit n crit damage buffs, if u like throw in a +4str -2 con -2 dex, crit wound +hex and ur looking at about 12k damage to a mage with a backstab and about 6-8k damage on a tank, buff up for evasion, stun ressit and a few elemental resist buffs and bam u got urself a nasty peice of carnage.

and if i remmber correctly, backstab ignores CP completely



um.... yea...
All i see from this post is that. this games balance is still as screwed up as ever. Defense doesnt even out Having More HP, in the end its whoever has the most HP and CP who wins out, i don't like human chars, but in the end if the human has a crapload More HP and only a few hundred points of less damage, the human will win, regardless of the lesser STR. But i am a novice especially in regards to Daggers.
Lies. Its whoever can spam the most cp pots.
sad but true
AW born killer
TH born main DD in bots parties
sorry, humans
79lvl GHs with Counterattack have an advantage over THs.
10secs of reflect dmg from Melee Skills is hax.
Plus that they do more dmg and they don't miss on skills.


Abyss walker with Plated leather set (enchanted high) dagger with crit damage (enchanted as much as possible) with a lucky str increase or p attack increas augment and a few good crit n crit damage buffs, if u like throw in a +4str -2 con -2 dex, crit wound +hex and ur looking at about 12k damage to a mage with a backstab and about 6-8k damage on a tank, buff up for evasion, stun ressit and a few elemental resist buffs and bam u got urself a nasty peice of carnage.

and if i remmber correctly, backstab ignores CP completely



I can't possibly be the only one that sees all the fail in this, right?



The only fail ive ever seen with this is the fail of people who try to run, then u backstab them and they are on the ground crying hax.... dont knock it till u try it, sometimes the little bonuses are better than the better grade items.

Lies. Its whoever can spam the most cp pots.



Mmmm maybe in most situations but with daggers its usually he who lethals first wins...or bluffs...