Kamaels have a dark atk and def toggle which increases the value of Dark to 10.
In the case of the SoulBreaker he has 2 buffs that stack with the toggles and give +20 tu both atk and def Dark attribute. So a total of 30 for Dark Atribute for SB (or another kamael buffed by a SB)
Thx but.. this dont answer my question... :)
I didn't asked bout buffs.
Only proper element attribute adds bonus to skill power.
For example ... Necro have base dark att skills, SPS water att skills, Archers need to enchant skills for proper att, Warlord don't have any skills attribute and can't enchant it.
Does Kamaels have base Dark skills attribute or we need to enchant it for proper attribute OR we can't do this at all?
I don't know the enchant options for Kamael skills offhand, but their physical attack skills should have no attribute (prior to enchantment, if applicable) unless specifically stated (e.g. Triple Thrust has no inherent attribute that I've observed, as it works as well on dark-resist mobs as on other types). However, nuking skills like Soul of Pain are obviously dark.
Here is the deal, get 150 Dark. I think that is what you want to basically know. We need all the help we can get in the dps department.
The added dark seriously boosts my nukes.
Now, I did not do comprehensive testing, I did not have the time or else I would have. But , what I can tell you is this. I got a significant boost on my DPS across the board on all skills. More so on the dark attributed nukes of course. Since we have our Dark self buff and Dark toggles, all of our skills get a bit of a boost from it. Add the dark elemental and it becomes substantial specifically, as stated by other posters earlier , on our nukes.
I have hit people of equal or higher level for 5K damage with Checkmate.
I have hit people with 11k crits on Soul of Pain, Annhilation Circle and Soulstrike.
Yes 11k damage no joke no exageration.
The problem I have and I believe all other soulbreakers/soulhounds have, is our damage is inconsistent.
Extremely inconsistent. So testing is almost impossible.
I have hit a mob with Checkmate for 5k damage (non-critical) then on the same mob hit it for a 2K crit with CHeckmate. I can not explain it.
for you as a berserker.....your skills are non elemental (of course you can activate dark blade wich is a remenance from the SB) so you can chose what ever atribute you want .... if you chose dark you'll have 10 more
only Soul Breakers have dark based attacks (soul of pain, anihilation circle, curse of divinity, dark flame) and than after 76 you get more dark based attacks (soul strike, soul vortex, leopold, soult vortex crusher(or what ever it's called))
in conclusion only the magic attacks of the kamael are dark based .....the phisical ones are non elemental....
Using Dark Weapon + Dark Blade is a must! Unless fighting dark resist mobs. I put it on all the dd's in any party depending on where we are going. Even against non-elemental weak mobs because of Surrender. If the it lands the damage increase is friggin huge. I can only imagine the horror with a 150 (or 180 I guess) dark attribute weapon.
As to the main question: I don't know... All I know is Dark+Surrender does more damage with skills and normal strikes. I did however find it odd that the OE skills lists I've seen only offer stuff like power or cost as options. Can anyone confirm this?
I've hit mobs outside Goddard for 8.9k damage with Checkmate. Then I hit for 3.5k. Wtf? Inconsistent is putting it lightly. Also, I imagine the 8.9k was a crit, but how the hell do you know? I've never 'seen' it written as a crit before in the data roll-out.
eg.
you use Shining Edge
It was a critical attack!
ouch ouch damage..
Or whatever. I've never seen Checkmate with the second line.
You have a chance to skill critical effect with Checkmate. Its double your damage, it can be the 8.9k damage. With Shining Edge only over-hit is possible, not skill critical.