New Hunting Areas
- Look all top level, again. Shame.. can't wait to see if this is true.
- New instanced areas, sounds brilliant!
- Arena based PvEvP.... about time!!!!
Armour Enchants
- Do one-piece items get the HP bonus after +4 or +5?
- Does this include Jewellery?
- Shirts?
- Does the HP bonus stack on set bonuses? I hope so :)
Vitality
- Powerleveling to 30 in an hour now? [Thanks Edisson!]
- I like the vitality herbs..if they're 10m duration, then everyone gets free vitality if they hunt in herb-drop areas.
- Do they increase by one level or up to 4? Capped at 4 I hope!
you definitely missed something in the vitality thing ... no change there in leveling to 20, only change is that if you are under 9 level you dont actually loose vitality while killing mobs.
Anyways, what's there to discuss, more instances, presumably they ll add some high level ones cosidering kamaloka only goes up to 73 etc etc. It's more a maintenance patch than a game update :)
cause the rest is "paid" services
koreans get them through the 10 different time cards they have
In NA/EU it's hard enough to find one timecard in most retail shops, much less 10 different ones to get the different packages
you havent been waiting all that long ... it's only been a couple of months or so :p
Besides, this is mostly to fix all the bugs around steel citadel etc, the real update is gracia final which we ll get mid 09. Just hoped they d spend some time blocking radars and all that crap instead of making mini games to be honest, but that's personal opinion :)
I want those payed services...**** NCNA cutting out lots of content...1st it was skills, then kamaloka and now the payed services that gracia part 2 is all about???
wtf is going on??? why don't we have the same content as they have in Korea??
Does anyone know how the Kratei's Cube works? Hopefully it's not another exploitable Olympiad type situation. Where one clan with 25 people keeps farming out whatever goods they get by intentionally losing.
New Hunting Areas
- Look all top level, again. Shame.. can't wait to see if this is true.
- New instanced areas, sounds brilliant!
- Arena based PvEvP.... about time!!!!
Armour Enchants
- Do one-piece items get the HP bonus after +4 or +5?
- Does this include Jewellery?
- Shirts?
- Does the HP bonus stack on set bonuses? I hope so :)
Vitality
- Powerleveling to 30 in an hour now? [Thanks Edisson!]
- I like the vitality herbs..if they're 10m duration, then everyone gets free vitality if they hunt in herb-drop areas.
- Do they increase by one level or up to 4? Capped at 4 I hope!
Mini-Game
- Bejeweled anyone?
This preview site is less of a preview site and more of the entirety of the ct2 part 2 update. It's basically the patch notes.
These new hunting grounds are not high level zones. They are instances that range from level 20 to 80. The pvp for exp/items is a glorified monster race track arena where you can get tshirts and bracelets. If you don't have a tshirt or bracelet by now, log on. I'm sure someone will give you one for free.
The hp increase on +4 or higher armor is miniscul. Less then 100 for most pieces. It's better than "nothing" like so many people are quick to point out, as if that is a solid point, but it isn't something that will matter at the end of the day. People with +4 or higher armor will still be stronger then people with +0, not because of the extra 200 hp, but because of the extra pdef they already have from the extra enchants.
The vitality change, like other people have pointed out, is something that should be as a side note on the last page of the patch notes and not something in the preview. Vitality doesn't go up to level 9. You simply no longer lose vitality if you are below level 9 (just like you cant lose exp when you die if you are below level 9)
Vitality herbs last 5 minutes (2.5 if you are a summoner!) and increase your current vitality level by 1. If you are a regular player who loses their vitality within 5 minutes of killing onsters, this just means you will occasionally get level 1 vitality back. People who have been level 60 for the past 4 years and only play 10 minutes a week won't get much of a bonus from their either, as max vitality hasn't changed.
Bejewled is bejewled... can't hate it on it, but it is pretty sad that 1/4 of the update is bejewled.
For those who are purposefully ignorant about what the koreans got in their ct2 update, here you go:
They got free prizes according to the way they pay their monthly fee
These prizes included:
New hat accessory
The ability to teleport instantly to their favorite hunting grounds
the ability to resurrect themselves with 0% exp loss
a new ridable mount
1 of 3-4 pets which basically function has oop buffers/healers and look cute as hell.
the ability to Color their titles
So yeah, we are getting the short end of the stick here. Like I've cried and moaned and ranted about in other threads... ct2 is a joke for us and the fine folk in austin... err now ncwest are 100% at fault. Their is no reason for them to deny these ct2 features. So what if we dont have the same payment plan as the koreans? How is that stopping them from just giving us the few lines of code required to let our characters have these things?
ct2 is a joke for us and the fine folk in austin... err now ncwest are 100% at fault. Their is no reason for them to deny these ct2 features. So what if we dont have the same payment plan as the koreans? How is that stopping them from just giving us the few lines of code required to let our characters have these things?
I think you are overestimating the power of NcWest.
Never, in any company that worked for that had its headquarters overseas, did the local office have any direct say in major decisions.
/me buys EvaSummoner some tickets to Korea and a pacifier.
I have to agree with Eva on this...at least on the note of the account extras.
There was a 30+ page thread back during Prelude/Chronicle 1 with people asking for Horses! I don't even know if players in Korea had thought of such a thing at that point in time...But, I know it has been a personal desire of mine, and others for years. Certainly not a "game breaker," but it is indeed a much desired novelty for a "Knight" class like myself.
I hope somebody here on the North American team is finding a way to get us this content (whether it be luxury shop/fishing whatever.) Since we all pay in one of two ways, and don't have access to this Korean "Color" scheme thing (which seems kind of silly anyhow...no offense to the Korean Devs :p.)
ct2 is a joke for us and the fine folk in austin... err now ncwest are 100% at fault. Their is no reason for them to deny these ct2 features. So what if we dont have the same payment plan as the koreans? How is that stopping them from just giving us the few lines of code required to let our characters have these things?
I think you are overestimating the power of NcWest.
Never, in any company that worked for that had its headquarters overseas, did the local office have any direct say in major decisions.
I won't really see this as a failure on NCWest's part, as much as a slight on the part of the folks in Korea. Moreover, regardless of direct say in anything...I would still expect NCWest to at least ask "why," or lodge a petition to the headquarters for us poor ingrates... ;)
the finally stopped "balancing" skills etc and added stuff that had nothing to do with successive levels.
they added a minigame that is both fun and unprofitable as far as we can tell. this means they arent touching the economy with respect to new/modified gear.
this is almost a completely new type of addition for us. the addition of solo, duo and 25 man dungeon instanced zones simply means faster levelling. more people in end game (in theory) more for people to do than simply kill mobs in dangerous zones where wartags are.
I'd like to know how interesting these instances are. I've argued that kamaloka is a huge waste of time but some people say it's great xp. All I have to ask is how the hell do you level up if kamaloka is great xp?
The vitality herb is the most important part of this preview it seems.
Really hope to hear some good news about solo and duo instances. That would make my world go round. I have to go now. There is a fly buzzing about my ear under the impression that this behavior is conducive to a long and healthy life.
the finally stopped "balancing" skills etc and added stuff that had nothing to do with successive levels.
they added a minigame that is both fun and unprofitable as far as we can tell. this means they arent touching the economy with respect to new/modified gear.
this is almost a completely new type of addition for us. the addition of solo, duo and 25 man dungeon instanced zones simply means faster levelling. more people in end game (in theory) more for people to do than simply kill mobs in dangerous zones where wartags are.
Boy are you in for a rude awakening when part 3 comes. It's all about new skills, skill rebalancing, new items, new hunting grounds and all that jazz. Go read the korean interview about it. Oh wait, you probably can't... Oh well. Let's pretend I didn't type anything and it will be a surprise when the real update comes.
Ct2 part 1 was just testing the waters on new ways to level up to make the grind less hardcore and the game more mainstream. Part 2 is suppose to focus on fun and customization while giving players more time to play catchup via the vitality system. Too bad we aren't actually getting the fun or customizing part of the update. But hey, if a 10 meg patch makes you happy, who is to argue? See you in 6 months when the real update comes and you break down crying as your 6x character get's further and further behind. Part 3 is gonna be all air ships and Lindvior raids for the rest of us while you continue to spend all your time trolling the offical forums.
your point? some of us dont care to invest more time in a game than its worth. frankly getting all the end game stuff takes too much time for me to /give a ****.
some people care. whoop dee doo.
the content isnt what concerns me. its the philosiphy behind it.
they finally show their confidence in the existing content.
whether or not they change / add any skills in part 3 is irrelevant. completely.
part 3 is part 3. whatever comes of it, its an update that changes the game. if they change skills, fine. more power to them. but as it is right now, theyve shown a state of neutrality.
perhaps the time off of skill balancing will be spent wisely, perhaps not. but it doesnt matter.
Man! Thank you so much for the photo! It's amazing! I'm gonna /print it for my GF if you don't mind. Ty ty ty!
About upcoming update. I, personaly, like the +hp for +4armor thing. This is going to be great: more hp, a little bit longer to stand against an archer/nuker, bigger amount of hp restore from herbs, bigger % heal.
Time to take of the Fanboy hat and look at this for what it is. When you tout one of the main "features" as being able to have FULL Vitality all the way to level 9 (Which takes about 10-15 minutes) there is something really wrong. This coming after layoffs and whatnot and a post by the new Producer that the Focus is on this game (It's one of their AAA titles). Actions speak louder than words my friends...
I think so, too. Wasn't there something about a "specifically designed for US/Euro servers" event in the Q&A? My guess is we will get those items from that special event...
Ah, here we have it, from the Omega Q&A:
" Q: We need more events and contests! What are your plans regarding this?
A: We regret that the past months have been lacking in events and contests. But all that is going to change. With the coming year, you are going to see a more regular scheduling of events. We even have an event coming that was specifically designed for North America!"
Well for those that care ... Kamaloka levels are different, we get 24-34, 34-44, 44-54, 54-64, 64-74, 74-85 and it's slighly more difficult than now, also lasts for 60 mis instead of 20.
Pailaka has a quest and 3 level ranges 36-42 (60 mins), 61-67 (90 mins), 73-77 (90 mins)
Kratei's Cube is high level (70-75, 76-79, 80+) lasts 20 minutes and you can redo it as much as you want (no per day limit). No death penalties, buffs are not lost on death, whoever wins gets Exp/Sp and fantasy coins they can use to buy stuff at fantasy island
Armor HP bonus is small as previously stated and applies to existing or new overenchanted armor (meaning enchanted above safe ie +5 or more for one pieace and +4 more for multipart) and yes it stacks on set bonuses. Only applies to armor not jewelry
Vitality herbs +1 your vitality level. So if you re on vitality 3 and pickup a herb you get vitality level 4 for 5 minutes. If you re level 4 herb has no effect
I'd like to know how interesting these instances are. I've argued that kamaloka is a huge waste of time but some people say it's great xp. All I have to ask is how the hell do you level up if kamaloka is great xp?
The vitality herb is the most important part of this preview it seems.
Really hope to hear some good news about solo and duo instances. That would make my world go round. I have to go now. There is a fly buzzing about my ear under the impression that this behavior is conducive to a long and healthy life.
Kama is not about Great XP. Unless it's just 2 of you it's just simply not. What I like about Kama is getting your Clan (friends) grouped up and going for it. It's a fun event for my clan and we try to do it every day. Even when I don't want do kama it's always a few people that push me into doing it because they want to do it it's fun.
New old part 2 of Gracia sims to be little update, before something big.
New Instant zone. Great Another purpose to stop grindand do something for relax.
New in-game game. Atlast. Now I no more ll beee sooo bored waiting for party or shopping. Or any other reason.
One sad. Is that I ll never see horses, new cool pets, dont get any bonus for payingfor account.
No color nick, no extra resurection with 0% loss bonus button,
no buffing pets, no new hair accessory, no submarine to Atlantis, no free teleport to my favorities places, and no secret teleport to place where Giants still lives to learn new class specified only skills and abilities (levitation,teleportation,special giants weapone enchancement)
New old part 2 of Gracia sims to be little update, before something big.
New Instant zone. Great Another purpose to stop grindand do something for relax.
New in-game game. Atlast. Now I no more ll beee sooo bored waiting for party or shopping. Or any other reason.
One sad. Is that I ll never see horses, new cool pets, dont get any bonus for payingfor account.
No color nick, no extra resurection with 0% loss bonus button,
no buffing pets, no new hair accessory, no submarine to Atlantis, no free teleport to my favorities places, and no secret teleport to place where Giants still lives to learn new class specified only skills and abilities (levitation,teleportation,special giants weapone enchancement)
**** Koreans. The got them All.
...Pokemon ;]
In all honesty, what they've put up on the preview site does not always reflect ALL of the new features, it's only a preview after all. I'd expect to see more changes in the PTS testing notes.
Also, they may be modifying stuff like the horses for Gracia Final - I wouldn't cry until then - remember, we get pretty much everything Korea does, just not at the same time or during the same updates. The wondrous cubic is a great example of this.
Ah crud. I was really looking forward to those buff pets. Then I could be as anti-social as I felt like. Is not paying for a second account (which incidentally I have) for a buffer not the same thing? Dual boxing sucks... Oh well.
Was looking forward to a Horse and a Ferret (looking thing) :( let down.
LOL Guys come on the last Preview site didn't even have 25% of what was added in the last update.
I'm sure it's the same with this one. Just wait till PTS Notes before you decide what we will and will not have.
Who knows after the Update we might even get an Event that you have 2 kill 1 mill Mobs to get a Horse shoe and after you get 4 for a complete set you can trade it in for a horse. :D
Who knows after the Update we might even get an Event that you have 2 kill 1 mill Mobs to get a Horse shoe and after you get 4 for a complete set you can trade it in for a horse. :D
That'd be far too easy.
You forgot you have to kill antharas and valakas within 2 hours in order to get the saddle then have your clan own all castles 1 after each other for 3 months each in order to be allowed to buy the briddle at the price of 2b.
Who knows after the Update we might even get an Event that you have 2 kill 1 mill Mobs to get a Horse shoe and after you get 4 for a complete set you can trade it in for a horse. :D
Q: When are you going to make it easier to report bots?
A: I know that bot reporting has been something of a chore in the past (due to names like illli1llilffff). And while we arent at liberty to divulge any specifics regarding Gracia Part 2 just yet, we can tell you that a new system that will make this process easier than ever will be introduced. Look for the Gracia Part 2 patch notes to see what we have in store.
In addition to this, we are already brainstorming ways to make this system even stronger. I will update you on this when I can.
Why... why WHY would the new producer of Lineage II in Europe/NA make a blatant lie to the entire community?
Have some faith man.
Well he only says that it'll get easier to report bots, nothing else. Perhaps they'll add a system so you can paste player names in your chat box when you click them while pressing a certain button or something (like items).
But reporting bots has never been he problem in the first place lol. It's the point that nothing happens after a petition has been sent. An easier system to report someone will have [censored] of an impact if the rest of the banning system remains as it is^^
Anyway, the horse is dead. Nothing to see here folks, move on!
And about the new update... If the preview site covers all changes then it's a bad joke, quite simply.
Unless those instances are really amazingly fun and worth the effort that update won't add anything to the game.
Despite what your clan members may tell you, there is a life away from the keyboard! :cool:
Of course there is. I only play L2 for at most 2 hours a night. Which happens to be the entirety of the siege time. And in my opinion, sieges are boring and unrewarding as ell. At least if I were grinding on mobs I'd be getting some thread and adena, I get nothing from a kill at a siege.
All i wanted for christmas was a pony! :'(
But i really didnt care about the buffpets and the brez that makes the game to **** easy.
The title or name coloring i thought was neat, but if we dont get it its not gonna crush me.
But hey! Im looking forward to trying out and dieing in the new instanced dungeons!! Im going to go feed myself to that dragon pictured on the preview!
And bejewled rocks! Now i dont have to get on my x box to play it! :) ill just do it on lineage 2!
Nc i have but one request... Hexic... give me hexic!
And another upnote, ive been grumbling with my friend every time we decide to waste time on fantasy isle that they need to put something in the haunted house, and they did!
Ok so theres no new real area or stuff but, nc is finally catering to my desire to waste time on lineage2 dilly dallying about and not lvling.
Why... why WHY would the new producer of Lineage II in Europe/NA make a blatant lie to the entire community?
Have some faith man.
* Managers/producers are chosen for their ability to be able to lie when needed if the occasion warrens it.
(Example: the Oyter Card is fail-safe with it's RFID chip... Not)
* Managers/producers are there to represent the company first and anything else is second if they can get away with it.
(Example: issue concerning defects are denied first or scaled down or reasoned away with comparisions when costumers ask about guaranties.)
* Managers/producers bent the truth without breaking it.
(Example: The DMCA law is there to make sure that performers get their rightful share of a product... guess what: most performers get little to nothing. The company does.)
* Managers/producers should be people persons to keep a team together. This means they have to be able to appear helpful to all team-members to a certain extent.
* Managers/producers will sugar-coat things when they try to sell a product or service as much as possible without being got miss-representing it.
(Example: Apple Mac: I just works! No updates are needed. Thing is that Mac Update IS part of the OS. Funny no? Windows Vista is the best OS every... Funny that it still not completely true. Linux is the best OS every!... Funny that there was a breach on the Red Hat servers which dealt with key-certificates world-wide.)
Guess that says it all.
Lies also make the world go round you know.
People lie to be able to live in a complex world.
(Picture your friend in horrible outfit asking you if you like it.. you know (s)he loves that outfit (sentimental value and all that) and would be really hurt if you said it was horrible. What do you do? You lie or bent the truth, right?)
Btw don't get me wrong here.
I understand the place of a manager/producer just fine. I just know that whatever they tell me might be max 50% of the truth. The rest I need to figure out by learning to read between the lines as much as I can and hope to make a calculated call at the end.
My question though, is why would he lie. What benefits would he gain from it? None... unless he wants the entire community to force him to step down/quit... which seems pretty **** pointless.
My question though, is why would he lie. What benefits would he gain from it? None... unless he wants the entire community to force him to step down/quit... which seems pretty **** pointless.
Simple:
Time. Time is money so there you go.
* Some things loose importance when time passes by long enough.
* Saying something will get fixed will buy a company time cashing in checks while they claim to try to fix it. By the time the fix would be really needed a new release of a product might already be available with additional features which will entice a costumer to upgrade and forget about the issue that was to be fixed altogether.