Just a question from a confused player.

General Discussion Started Last reply 21 posts
why DO the korean servers always get their updates before us? same company why can't they make all the servers be updated at the same time and not lime months apart....idc if they are diff branches.
There are an enourmous amount of international laws that prohibit the direct release of products in various languages simulatniously in diferent regions. (There are 3 regions Reg 1 being Japan, Reg 2 being all of Europe, and Reg 3 being North America).

Also becouse different countries regulate gaming with varrying laws, what may be acceptable in 1 region may violate the laws protecting the audience in a seperate region.

I shouldn't have to mention that the game must also undergo the actual translation from Korean into English and other languages. And the actual Game Code translating must then be re-tested to ensure that any of the translations do not adversely effect gameplay.

And I have only scratced the surface what what goes on behind the scenes when bringing a massive product overseas. There is more red tape than I can mention in a single post...


And the actual Game Code translating must then be re-tested to ensure that any of the translations do not adversely effect gameplay.




...



And the actual Game Code translating must then be re-tested to ensure that any of the translations do not adversely effect gameplay.




...



Actually I think he's correct. I think they do an initial translation and then give that translation to someone who is a native English Speader to make sure that it actually makes sense.




And the actual Game Code translating must then be re-tested to ensure that any of the translations do not adversely effect gameplay.




...



Actually I think he's correct. I think they do an initial translation and then give that translation to someone who is a native English Speader to make sure that it actually makes sense.



Actually the re-testing is done to ensure that when the code itself is translated, the code is not adversely affected. For anyone who knows coding, there are times when a simple syntax error, or a number or letter being out of place and cause many problems... thus, the code translating must be done after the script translation...

They translate the dialogue in game of course, and that is just a simple textual translation... but to run the game itself requires that the code be fixed in a regnion and a laguage setting, so it necessitates a translation all its own.

why DO the korean servers always get their updates before us? same company why can't they make all the servers be updated at the same time and not lime months apart....idc if they are diff branches.



because NA L2 is released quit after the korean version. maybe like6 months?

if you look at all the mmorpg game from originally from korean, always come late.





And the actual Game Code translating must then be re-tested to ensure that any of the translations do not adversely effect gameplay.




...



Actually I think he's correct. I think they do an initial translation and then give that translation to someone who is a native English Speader to make sure that it actually makes sense.



Actually the re-testing is done to ensure that when the code itself is translated, the code is not adversely affected. For anyone who knows coding, there are times when a simple syntax error, or a number or letter being out of place and cause many problems... thus, the code translating must be done after the script translation...

They translate the dialogue in game of course, and that is just a simple textual translation... but to run the game itself requires that the code be fixed in a regnion and a laguage setting, so it necessitates a translation all its own.



even thought it is true. but why it take so long at specific time interval to release in NA? could it be that's their intentional plan to delay to a specific time that have nothing to do with translating the game content and testing.

why can't they just release to NA immediately after the korean prototype is available to translating that way there is not so much time lag between korean vs NA L2?

just speculative opinion.
Because Korea = the mother! Others = children.

There are an enourmous amount of international laws that prohibit the direct release of products in various languages simulatniously in diferent regions. (There are 3 regions Reg 1 being Japan, Reg 2 being all of Europe, and Reg 3 being North America).

Also becouse different countries regulate gaming with varrying laws, what may be acceptable in 1 region may violate the laws protecting the audience in a seperate region.

I shouldn't have to mention that the game must also undergo the actual translation from Korean into English and other languages. And the actual Game Code translating must then be re-tested to ensure that any of the translations do not adversely effect gameplay.

And I have only scratced the surface what what goes on behind the scenes when bringing a massive product overseas. There is more red tape than I can mention in a single post...



From what I know releasing a world wide game is just a question of being able to organize it accordingly. WoW I seem to recall was launched world wide.
It just takes more effort/planning (more money so less profit at first), I grant you that much.

WoW I seem to recall was launched world wide.



WoW was not released World Wide. It was released by Blizzard in the continental US almost a full year before Europe, and is almost non-existant anywhere else in the world (except in small instances IE australia).


WoW I seem to recall was launched world wide.



WoW was not released World Wide. It was released by Blizzard in the continental US almost a full year before Europe, and is almost non-existant anywhere else in the world (except in small instances IE australia).



Hmm... you were thinking was WOW released simultaneously world wide - no (yer right). However, WOW has been going international actively. There was the Burning Crusade launch in Singapore, China or maybe Euro/Australia/NZ etc. With Frozen Throne coming...
The only advantages of WOW against L2 are:

- Lore
- Questing
- Same Price Worldwide
Stop reading korean news and you won't notice ;)

The only advantages of WOW against L2 are:

- Lore
- Questing
- Same Price Worldwide



The reason in the middle... now that's my sole concern. Oh well :D.

The only advantages of WOW against L2 are:
- Lore
- Questing
- Same Price Worldwide


- No GameGuard
- Good Support
- Good Advertising
Oh.. forgot that.

Yeah.. that also pwns NCSoft.
I'm not entirely sure of the correctness of some of Word_of_Heaven's statements. Can we clarify further? Are you speaking from a PC or console perspective?


There are an enourmous amount of international laws that prohibit the direct release of products in various languages simulatniously in diferent regions. (There are 3 regions Reg 1 being Japan, Reg 2 being all of Europe, and Reg 3 being North America).

Do you mean this as in "illegal to do so" or as in "difficult to do so"? I am not aware of any laws that make it illegal to release a game simultaneously in another region/language. Guild Wars (http://www.gamershell.com/companies/ncsoft/224530.html) has actually done this. I agree with Thinkaboutitmuch, that it is all about organization.


And the actual Game Code translating must then be re-tested to ensure that any of the translations do not adversely effect gameplay.

I have written programs that were translated into other languages. The text should have no bearing on the code whatsoever. I can tell you that never once was the actual program code 'translated' in order to work in a different language. Now granted, the actual text translation needs to be tested to see how it works in game. In some cases, the program code may be adjusted to accomodate, but it is never 'translated.'


For anyone who knows coding, there are times when a simple syntax error, or a number or letter being out of place and cause many problems... thus, the code translating must be done after the script translation...

By the time a program reaches the translation stage, these bugs should be long gone. A textual translation should not cause a syntax error.
MS had to release a non bundled windows in Korea so some of the delay might be related to debugging non Korean versions. The same would be true for any other region that required a special localization. But still, there's nothing saying they couldn't do it concurrently other than CHEAPNESSNESS <.<

A textual translation should not cause a syntax error.



Oh, but it can. Many programming languages support variable argument string formatters which require arguments to be in a particular order. If the translators swap the order in the translation, the parser gets the arguments in the wrong order and you have a bug.

As an example, suppose you have the following string with 2 arguments:

"Your %s has been successfully enchanted to +%i"

The parser is expecting to get a String (the weapon) followed by a number (the enchant). If the translator swaps the order of these because that's how the language works:

"[censored] [censored] [censored] +%i [censored] [censored] [censored] [censored] %s [censored]"

then you suddenly have an issue if your parser can't figure out how to handle the wrong order. Granted, there are ways around this. But it is a common problem and something all developers need to be aware of.
[censored] o.O; Ok, though I'd argue against a poor parser and human error in that case (but I don't want to get off-topic). It doesn't explain why the game's code base needs to be 'translated' for another language though.
lol

Didn't know I couldn't type "b l a h" without it being [censored].

No, I agree with you. I'm just saying it's possible they have to do lots of testing to avoid human errors like that. If they're having to do language-specific coding, there is something wrong. But apart from the translations, I don't see why it should take so long to get a product out the door. At my company we release our product around the world, bug-free (well, you know what I mean) and translated in 15 languages all at the same time.