Hmm... I know a few people who got the shirt yesterday on the first day. So how is that possible if it is that many hours? Obviously, there is a trick that you don't know about!!
Hmm... I know a few people who got the shirt yesterday on the first day. So how is that possible if it is that many hours? Obviously, there is a trick that you don't know about!!
you get more coins the more people there are in the cube killing things :)
does any one else feel it is biased towards nukers? Seeing as how it doesnt seem to use mana. My DC had Soul Cry on the whole time casting LD and didnt use mana at all, or else it was so little i didnt notice it moving. Regardless of it being best for nukers, its still fun for a little while.
What do you do when you see two full groups of obvious automated players waiting to get in?
Its really good thing for prophets....not. Everyone has some buffs there, what am I supposed to do there? Solo mobs on pp, die to everyone else?
Unless we get a solo stance... soon (tm) Q.Q But I bet everyone will QQ that we're overpowered again then we'll get nerfed till the final update of L2 @.@
really wished i could find something NC done right but i have to take it back ><
cube is good at first glance but again the rewards are kinda lame especially when you consider only certain classes will reliably place high in the rankings and everyone else is stuck with having 5 coins every 30 mins
problems with da cube:
summoners get screwed
everyone else gets to port straight back in and start killing again but thx to the long respawn time your summon is left to fend for itself while you wait for the huge cooldown so you can spend the next few minuets resummoning and rebuffing
cp rooms suck
it's impossible for lower dps classes to kill anything in a cp room so you are forced to go switch the flag while your opponent 1/2/3 hits you
unlimited mp for daggers in tiny rooms, need i say more lol
point system sucks
1 point for killing mobs
10 points for killing a player
50 points for killing a special mob
all that does is benefit the classes that kill the fastest and standing in the middle of a room 2 hitting mobs while you safely watch all entrances is exclusive to range
i would much prefer a point system where you take a % of your opponents points rewarding those who kill imba classes while giving practically nothing for 1 hitting weaker classes
there is nothing to stop you teaming up in there
OL buffs still work and you can still heal and buff each other and a duo of pretty much anything is unstoppable for most of the weaker classes
someone said summoner get screwed but thats not true on our server atleast we got few summoners who scores over 400 points each match when 25 ppl inside