finally (para owned)

General Discussion Started Last reply 53 posts


6. Lighting Strike and Anchor skill has been modified as follows
-For the first 15 seconds movement speed/casting speed/attack speed is decreased, then the 10 seconds of "paralyzed" is followed.



14 seconds to kill 1 second to bsoe
woot!!!
thats lame it should be the other way around, if u get hit by lightening u dont move slowly then drop uncouncious on the ground, u normaly get killed or knocked out then wake up dazed and slow and confused....if you dont belive me stick a knife in a powersocket and see what happens -.-

Should be 10sec para followed by 15secs of slow

thats lame it should be the other way around, if u get hit by lightening u dont move slowly then drop uncouncious on the ground, u normaly get killed or knocked out then wake up dazed and slow and confused....if you dont belive me stick a knife in a powersocket and see what happens -.-

Should be 10sec para followed by 15secs of slow



I disagree even that's what going happen in RL. This change makes anchor/ lightening strike no longer a "I-WIN" button and that is good; just not for necro and sk lol.


thats lame it should be the other way around, if u get hit by lightening u dont move slowly then drop uncouncious on the ground, u normaly get killed or knocked out then wake up dazed and slow and confused....if you dont belive me stick a knife in a powersocket and see what happens -.-

Should be 10sec para followed by 15secs of slow



I disagree even that's what going happen in RL. This change makes anchor/ lightening strike no longer a "I-WIN" button and that is good; just not for necro and sk lol.



This is good for SK also, because I'm not eve having LS in my first 12 shortcuts.. It's just takes place and the chance that you'll land it is pretty much low.
First massively popular dark resists and now a para nerf... any other way possible to kill a necromancer?
not really a nerf to sk's... their skill hardly ever lands as it is.

this is just great to hear about the necro tho... no more freebi killing in pvp.

too bad it took them 4 years to fix this skill.


First massively popular dark resists and now a para nerf... any other way possible to kill a necromancer?


no....
as far as i can tell there is no way to kill a necro ><
Dang, Warlock para cubic certifiable trash now.

Dang, Warlock para cubic certifiable trash now.


They also nerfed CoV and we say how far that got. We'll just have to wait to see if it goes in. Warlock Para Cubic is actually much better off than Anchor, it's not 400 Range.

If they do this, they need to make it at least a 750 Range skill and lower both the reuse and the casting speed.

It is almost worthless to use against classes that it is actually useful against due to high M.Def (players who have a clue don't have LOL+3 Jewel sets), debuff resistance, and high deflect reflect probability on other classes like Tyrants and Gladiators at higher levels.

400 Range Anchor that doesn't stop the person from running? Thanks, but no thanks. Will take it off my bar and replace it with Curse Weakness.

Most high level Necros will kill the kind of person that complains about Anchor before they get to 400 range anyways.



6. Lighting Strike and Anchor skill has been modified as follows
-For the first 15 seconds movement speed/casting speed/attack speed is decreased, then the 10 seconds of "paralyzed" is followed.



14 seconds to kill 1 second to bsoe
woot!!!


I don't think a Necro needs Anchor to kill a Dwarf. I think a Dwarf can be easily rolled by Necros 5-7 levels lower than it, easily...

This change really isn't a big nerf. Anchor has enjoyed such a horrible landrate without insane XP investment that I was looking for a reason not to bother Enchanting it.

On top of that, most of the classes that you'd need anchor for (cause it's out of the question for nukers/Archers and high M.Def support classes) can either interrupt the relatively long cast or or reflect it back on you (GG if you have really high Enchant on it), so it was never a "clutch" to me unless I was fighting a Dagger or Gladiator that tried to kill me with Auto-Attack.

On the flip side, I don't really care becasue I have a Spellsinger subclass and it's gonna be S Grade in about 4 weeks (if I am lazy in leveling it, maybe a bit sooner) and the Necro will be retired (and swapped if that service is brought back).

debuff resistance, and high deflect reflect probability on other classes like Tyrants and Gladiators at higher levels.


they nerfed the crap outa riposte for that actually
it still has the 30% chance to reflect but it then needs to go through the usual landing rules and as far as i can tell it uses our mattack to try and land the debuff back on you
lets just say reflecting para on an equal lvl necro is very unlikely since the nerf


debuff resistance, and high deflect reflect probability on other classes like Tyrants and Gladiators at higher levels.


they nerfed the crap outa riposte for that actually
it still has the 30% chance to reflect but it then needs to go through the usual landing rules and as far as i can tell it uses our mattack to try and land the debuff back on you
lets just say reflecting para on an equal lvl necro is very unlikely since the nerf


One Thread says Anchor the other says Anchor isn't mentioned. Let's wait until they say which one is more accurate. Still doesn't matter all that much.

I'd had Gladiators reflect and land Ice Vortex and Curse of Doom, so I don't know and don't really care whose M.Atk it uses. A Dwarf dies before it gets to me, so they are non-factor, and the results inconsequential. Everything is imba compared to a Dwarf.

We will see, but I still think a slow is useless because most of the classes that we'd need to Anchor wil be in you face by the time it goes off, and can interrupt your cast easily with stuns/switch/bluff/skill/etc.. That is why I hardly use it.

Most of the Necros who rely on Anchor are pretty horrible anyways. Curse of Doom lands just as much and will own almost any close range melee that runs up on you except maybe a Bison Tyrant (or teleporting Dagger if it's quick with his stun/interrupt skills).



6. Lighting Strike and Anchor skill has been modified as follows
-For the first 15 seconds movement speed/casting speed/attack speed is decreased, then the 10 seconds of "paralyzed" is followed.





14 seconds to kill 1 second to bsoe
woot!!!




Why don't they do a real nerf like a 15 sec time delay on CP pots.




6. Lighting Strike and Anchor skill has been modified as follows
-For the first 15 seconds movement speed/casting speed/attack speed is decreased, then the 10 seconds of "paralyzed" is followed.





14 seconds to kill 1 second to bsoe
woot!!!




Why don't they do a real nerf like a 15 sec time delay on CP pots.


If they do that all the bad players with +3 Jewels that complain about debuffs will quit because they won't win any fights.
As far as im concerned Lightening stike has the crappiest land rate, longest reuse time and does no damage, and now they want to nerf the crap out of the anchor effect? i say at least make the reuse time less, maybe then ill consider using it more often......as for anchor its crap, get a +10 chance on it at high lvls and u may as well kiss ur butt goodbye....I never really used Lightening strike in a real pvp...more of a "hahaha this is for fun" kinda skill...i suppose now its gonna be a "remove from cast bar forever" skill...
yeah para is massively overpowered but i'm kinda cool with LS
not because it has a low land rate cause tbh anything over 1% land rate is too **** high for what para does, i'm cool with it because it has a fairly slow cast and a fairly long cooldown giving me actually options of what to do before it lands
Lightning Strike is basically the Anchor Skill for SKs. I hope you know that.

Para can be cured by Purify (EE/Bishop), Cleanse (Cardinal), and an New SWS song next update.

Most Necros don't rely on Para, which is why thee are none complaining about it.

Anchor is a long cast and cool-down. Tanks don't wear robes and an Acumen Weapon (unless spare for Olympiad, but not outside of Olympiad).

You are the only one worrying about Anchor.

And LOL @ the 1% Land Rate thing.

I guess you'll never understand how non-factor this change is, because you play a class that most Necros "Anchor and Forget", if you catch my drift.

You obviously fail at game mechanics, though.

What is a Dwarf going to do to a Necro, Anchored or not, when it can't use any skills? Especially with the new IMBA M.Crit rate (buffed)... Necros tank Dwarves.

Para can be cured by Purify (EE/Bishop)


SE/Bishop. EE doesn't have Purify :(


Lightning Strike is basically the Anchor Skill for SKs. I hope you know that.


yup just with half the cast speed (in robes) and half the mattack


Para can be cured by Purify (EE/Bishop)


SE/Bishop. EE doesn't have Purify :(



You know what I meant :)



Lightning Strike is basically the Anchor Skill for SKs. I hope you know that.


yup just with half the cast speed (in robes) and half the mattack


Cause tanks should be able to cast as fast, and have as much M.Atk as nukers.

You see how this argument is pretty ******ed?

It's like the DA that was complaining because his Drain didn't cast and hit like Vampiric Claw/Dark Vortex.

Still doesn't matter. Other ways to shut someone down (i.e. Fear, which is a longer range, casts faster, and has a much shorter reuse on it). Just gonna OE it before Anchor :)


Cause tanks should be able to cast as fast, and have as much M.Atk as nukers.

You see how this argument is pretty ******ed?


what argument exactly?
my point is SK para is less overpowered because it has slower cast, longer reuse and lower land rate
seems pretty reasonable amirite?

thats lame it should be the other way around, if u get hit by lightening u dont move slowly then drop uncouncious on the ground, u normaly get killed or knocked out then wake up dazed and slow and confused....if you dont belive me stick a knife in a powersocket and see what happens -.-

Should be 10sec para followed by 15secs of slow



tottaly agree with you ...... but this is not the first time when NCsoft does things the other way arownd.

hope it was a misstranslation!!! normaly it's, if not death, para than slowed state.



Cause tanks should be able to cast as fast, and have as much M.Atk as nukers.

You see how this argument is pretty ******ed?


what argument exactly?
my point is SK para is less overpowered because it has slower cast, longer reuse and lower land rate
seems pretty reasonable amirite?


No because if a Necro had Lightning Strike it would be functionally equivalent if not better than Anchor (Damage + Para, same range).

SKs only cast slower and have less M.Atk because they aren't in any Wizard-derived Archetype. The two implementations of Para are identical, except for the damage LS does. It doesn't make one or the other more or less overpowered. Just two different classes. There is nothing else to expect, that's why the argument is flawed and filled with overstatement.

You seem to want a lot of people to whine about it (title of thread), but this is really not much of a factorable change to elicit such a response :0 Not to Necros, and certainly not to SKs. They will still kill you without Anchor/LS, as they have been doing since the game was released.

Have fun, though!
Wow Trensharo, I read your posts before reading your name and I thought you were a certain useless member of the L2 community who goes by the name of... Spudnik....... :o
i for one seem to land LS quite often... but most of the time its only used to catch up to and archer or someone kiting anyway so if the slowing effect will do it for me then ill roll with it and the para effect will be a bonus once i reach them to throw on arrest and continue beating.... no complaints from this SK
well i liked useing anchor when a stun using class got too close cause i had cast speed fast enough to para right before they hit and i could get away and fight again.

Anchor is like an emergency use skill when your going to be destroyed, it can also be used when your up agains't many, fear one, anchor the other, fight the last.

now its a bit of a long casting slow with short range.

i also liked anchoring catamobs and using the summon to kill them 1 at a time to make it easier due to the fact that the summon has... might 1, shield 1, ww 1?
haha.. Feel the taste of nc nerf stick! no more archer nerfs!
oh wait... my sub is necro ><

haha.. Feel the taste of nc nerf stick! no more archer nerfs!
oh wait... my sub is necro ><




ROTFLOL nice post :)
not really a nerf to sk's... their skill hardly ever lands as it is.

this is just great to hear about the necro tho... no more freebi killing in pvp.

too bad it took them 4 years to fix this skill.

I land LS quite often, the problem lies in dealing enough damage to take out most classes before it wears off in high lvl pvp anyway ..
Dang, Warlock para cubic certifiable trash now.

My thoughts exactly
Dang, Warlock para cubic certifiable trash now.

You don't cast it so... no hurt to you
Welcome nerf, tbh, agains 1 target it was almost a sure I WIN button.
Now, I hope they won't touch the warlock's para cubic, now that would suck and make no sense ><.
Welcome nerf, tbh, agains 1 target it was almost a sure I WIN button.
Now, I hope they won't touch the warlock's para cubic, now that would suck and make no sense ><.

idc much, i can still use anchor to a very nice advantage soon
Para can be cured by Purify (EE/Bishop), Cleanse (Cardinal), and an New SWS song next update.

Erf.. ES can too along with stun, slow and root...all of these are debuffed at once.. and to all party members at once...thanks to Serapuke.

SWS are just getting our buffs, lol like someone in the fav summoner thread referring to ES MP regen "dance" : lol wtf, SWS had a copy of our MP buff 2 chron after...bah , it doesn't matter anyway : i hate 2 min buffs
Couldn't NCSoft make these nerfs apply only during PVP, the same way high-end weapons do more damage during PVP?

I don't remember hearing mobs complain about overpowered [insert class here].
Couldn't NCSoft make these nerfs apply only during PVP, the same way high-end weapons do more damage during PVP?

I don't remember hearing mobs complain about overpowered [insert class here].

Ofc they could to that, but it's easier to make like they're doing. I always though that NC nerfed sleep too much. They could leave sleep cast for pve, and long cast for pvp.
I don't remember hearing mobs complain about overpowered [insert class here].
i was talking to some FOG mobs the other day and they really really don't like destros



6. Lighting Strike and Anchor skill has been modified as follows
-For the first 15 seconds movement speed/casting speed/attack speed is decreased, then the 10 seconds of "paralyzed" is followed.





14 seconds to kill 1 second to bsoe
woot!!!




Why don't they do a real nerf like a 15 sec time delay on CP pots.

I am just to tired to read the entire post, ++++ a billion to this.
couldn't ncsoft make these nerfs apply only during pvp, the same way high-end weapons do more damage during pvp?

I don't remember hearing mobs complain about overpowered [insert class here].


qft!!!
simply another means to have para on ur wpn :D good thing I have it....
Patch Note from other Forum:

Changed the effects of 'Binding cubic' and 'Weapon Skill: Paralyse' to:

Reduce movement speed, casting speed, attack speed for 15s, after that 15s target is paralised for 10s.

Note:

I have several confirmations from that website of the source that after this patch the only para-type skills that were affected are:

Lightning Strike, Binding Cubic, Weapon Augment Paralyse

which means the Necro one (Anchor) is unaffected, same for that aoe undead para skill (that barely anyone knows about :P)

Courtesy of Populus
Patch Note from other Forum:

Changed the effects of 'Binding cubic' and 'Weapon Skill: Paralyse' to:

Reduce movement speed, casting speed, attack speed for 15s, after that 15s target is paralised for 10s.

Note:

I have several confirmations from that website of the source that after this patch the only para-type skills that were affected are:

Lightning Strike, Binding Cubic, Weapon Augment Paralyse

which means the Necro one (Anchor) is unaffected, same for that aoe undead para skill (that barely anyone knows about :P)

Courtesy of Populus
http://www.lineage2.com/images/skill_icons/skill1042.jpgHold Undead-Instantly paralyzes undead monsters.

HAHA SK's got pwned!!!

actually i think this works better for them truthfully
eah kinda weird considering necro para is usually the most dangerous and i doubt anyone cares if that undead para is nerfed even though it lands waaaaay too much on high lvl mobs :P
http://www.lineage2.com/images/skill_icons/skill1042.jpgHold Undead-Instantly paralyzes undead monsters.

HAHA SK's got pwned!!!

actually i think this works better for them truthfully

Yeah I thought this also. If they are changing it to act like a 3x Vortex before the para, they may actually increase the land rate also. Wishful thinking but you never know!

Incidentally, I'd really like to know that if it gets removed, does the Para actually take hold or not. If not so, then Soul Cleanse ftw...
eah kinda weird considering necro para is usually the most dangerous and i doubt anyone cares if that undead para is nerfed even though it lands waaaaay too much on high lvl mobs :P

Well considering SK para is a long cast, low land rate, low damage, and is likely to be cancelled, with quite a reuse.... and just got nerfed
Yeah I thought this also. If they are changing it to act like a 3x Vortex before the para, they may actually increase the land rate also. Wishful thinking but you never know!

Incidentally, I'd really like to know that if it gets removed, does the Para actually take hold or not. If not so, then Soul Cleanse ftw...

No, you should still be able to Cleanse or Purify the para off before it actually Para's you.
Patch Note from other Forum:

Changed the effects of 'Binding cubic' and 'Weapon Skill: Paralyse' to:

Reduce movement speed, casting speed, attack speed for 15s, after that 15s target is paralised for 10s.

Note:

I have several confirmations from that website of the source that after this patch the only para-type skills that were affected are:

Lightning Strike, Binding Cubic, Weapon Augment Paralyse

which means the Necro one (Anchor) is unaffected, same for that aoe undead para skill (that barely anyone knows about :P)

Courtesy of Populus

Where is this information cited from?
The Other Forum......

Where do you think that might be?

I don't go to Stratics' broken website, so it's not from there, Lol.
Will purify be able to remove it still? for the entire duration, or just for the last 10 seconds or not at all?
Will purify be able to remove it still? for the entire duration, or just for the last 10 seconds or not at all?

Can still remove it with Cleanse or Purify, yes.

That's why the nerf sucks. You can land Para on a healer, but the healer will just take it off if they have Purify or Cleanse...
Can still remove it with Cleanse or Purify, yes.

That's why the nerf sucks. You can land Para on a healer, but the healer will just take it off if they have Purify or Cleanse...

unless your a necro seemingly, then the healer is just screwed
unless your a necro seemingly, then the healer is just screwed

Correct...

You Use Lightning Strike.
Bishop/SE: lolpara?
<10 Seconds Pass>
Healer uses Purify/Cleanse/whatever.

Or:

You use Lightning Strike.
EE: lolpara?
EE use Return 2.
<from town, 10 seconds later>
EE: Get mad.

The other paras will be crap because of this change + the fact that no increase in landrate is being patched in despite this nerf.