As many of you have heard, there will be changes to skill cooldown next update:
1a) All skills/spell reuse set to unaffected by Casting/attack speed.
1b) All skills/spell base reuse decreased to 25% of current base reuse
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Skills that affect skill/magic cooldown:
- Quick Recovery - 30% -> 20%
- Song of Renewal - 30% -> 20%
- Song of Champion - 30% -> 10%
- Blessing of Saggitarius - 30% -> 20%
- Augmentation skill that affects cooldown - 30% -> 15%
Following skills have cooldowns decreasedby 1.2 seconds:
- blaze, twister, aqua swirl, death spike, hurricane, tempest, aqua slash, ice dagger, ice wall
Following skills cooldown changed to 4 seconds
* Prophecy of Fire、Prophecy of Water、Prophecy of Wind
Following skills cooldown changed to 5min
* Chant of Victory、Chant of Magnus、Victory of Paagrio
Following skills have 10min added to cooldown:
- guts、frenzy、decoy、quiver of arrow、summon key、summon cursed bone、summon cp pot [I think the first 2 are the 2 nobless party buff skills, not sure]
Hide Skill:
- after using hide skill, movement decreases by 30%, 3min cooldown
Well first of all let me say this, what are the developers thinking?! Generalizing re-fresh on skills will be the worst mistake lineage 2 ever made. Why would we want to do this? Its always fun to get full buffs/dances/songs/cov and go and own some people.. but no.. now hurricane and hydro blast will have the same re-fresh time? is that even fair? I hope this doesnt make it to NA. This will ruin the fun of the game and will be the end of it =/
There is a lot more changes too, that I'm sure you read through but I never put too much faith into these translations. As you can see they get a change every week or so, so until it goes live and I see the PTS notes on our side, I don't hold much value to what's up there.
it means COV and Magnus refresh (maxed out) in 7.5mins. essentially means for 5 mins your wartags will hunt you, and fake it for 2.5mins after that, to get rebuffed.
itll also mean the COVer will get his/her own SWS to keep refresh down.
it means COV and Magnus refresh (maxed out) in 7.5mins. essentially means for 5 mins your wartags will hunt you, and fake it for 2.5mins after that, to get rebuffed.
itll also mean the COVer will get his/her own SWS to keep refresh down.
it means weaker strong parties.
GL!
What? CoV has a refresh of 5 minutes according to the last Translation, where does the 7.5 mins maxed out come from?
If not in a fully buffed mode, a sps will finish the cast before the sph and can start another cast earlier than the sph.
read the bl4h - 19th Nov patch note
Cooldown starts the second you cast the spell, so while the SPS may be free to cast something else faster than the SH, the SPS will still be waiting the same amount of time for their main nuke to recharge. That said, this is only a nerf to nukers who only use one nuke all the time. Learn to press more than one F key imo.
Cooldown starts the second you cast the spell, so while the SPS may be free to cast something else faster than the SH, the SPS will still be waiting the same amount of time for their main nuke to recharge. That said, this is only a nerf to nukers who only use one nuke all the time. Learn to press more than one F key imo.
do you play an endgame nuker? Why change the mechanics of a game after 4 years? Its just messed up imo
read the bl4h - 19th Nov patch note
read it. i dont see where it UNDOES the +15mins added to COV. i see no info on prophecies cooldown other than whats already been posted.
remember that now CoV has 16.2mins base cooldown unbuffed. cast speed and passives no longer assist your recycle - making it only possible to acheive approximately 50% recycle reduction - i.e. approximately 7.5mins
ive been around blah reading each sticky - i only see info that points to +15mins to propecies and base cooldown is 1/4 what it is now (5/4 = 1.2) for a total base 16.2 mins.
Cooldown starts the second you cast the spell, so while the SPS may be free to cast something else faster than the SH, the SPS will still be waiting the same amount of time for their main nuke to recharge. That said, this is only a nerf to nukers who only use one nuke all the time. Learn to press more than one F key imo.
do you play an endgame nuker? Why change the mechanics of a game after 4 years? Its just messed up imo
I've only experimented with a low level SH trying it out for a subclass. I can clearly see that all nukers get a ton of spells only use one of them. That seems like a waste to me. This nerf will force nukers to make better use of their skillset and actually think while playing. Slightly mitigating the ridiculous damage they do now is a plus also.
How can a nuker complain about this when they are getting 300 element anyway?
I've only experimented with a low level SH trying it out for a subclass. I can clearly see that all nukers get a ton of spells only use one of them. That seems like a waste to me. This nerf will force nukers to make better use of their skillset and actually think while playing. Slightly mitigating the ridiculous damage they do now is a plus also.
How can a nuker complain about this when they are getting 300 element anyway?
what, do you want me to use ice dagger in pvp? light vortex when i have water element?
I've only experimented with a low level SH trying it out for a subclass. I can clearly see that all nukers get a ton of spells only use one of them. That seems like a waste to me. This nerf will force nukers to make better use of their skillset and actually think while playing. Slightly mitigating the ridiculous damage they do now is a plus also.
How can a nuker complain about this when they are getting 300 element anyway?
HOW DARE YOU... for your information, I use 2 skills... Lol
Don't piss me off, or I'll send my PP after you! :)
what, do you want me to use ice dagger in pvp? light vortex when i have water element?
everyone else is getting 300 element aswell.
Nukers arguably benefit more from element on weapons than anyone else does. So while you will be machinegunning your main nuke less, you will be doing way more damage per nuke, and make any melee weapon with 300 element look pitiful.
You should be more worried about us tanks reaching lvl 81 and getting 20 minute 100% mdef increase and annihilating you. ;)
Nukers arguably benefit more from element on weapons than anyone else does. So while you will be machinegunning your main nuke less, you will be doing way more damage per nuke, and make any melee weapon with 300 element look pitiful.
You should be more worried about us tanks reaching lvl 81 and getting 20 minute 100% mdef increase and annihilating you. ;)
Nukers arguably benefit more from element on weapons than anyone else does. So while you will be machinegunning your main nuke less, you will be doing way more damage per nuke, and make any melee weapon with 300 element look pitiful.
You should be more worried about us tanks reaching lvl 81 and getting 20 minute 100% mdef increase and annihilating you. ;)
Tanks ^0^
Tanks are all the same! Cancel, Ice bolt, Vortex , Hydro, Crusher
read it. i dont see where it UNDOES the +15mins added to COV. i see no info on prophecies cooldown other than whats already been posted.
remember that now CoV has 16.2mins base cooldown unbuffed. cast speed and passives no longer assist your recycle - making it only possible to acheive approximately 50% recycle reduction - i.e. approximately 7.5mins
ive been around blah reading each sticky - i only see info that points to +15mins to propecies and base cooldown is 1/4 what it is now (5/4 = 1.2) for a total base 16.2 mins.
Go back and read them again, they said they changed them to 5 minutes.
personally i dont like alot of the changes they are making with final. i hope they dont make it to NCNA! i dont like the changing skills not effected by cast speed/attack speed, BUT i really dont like the fact they are removing battle force and making it so anybody can use a fusion skill without the seeds needed. gonna have every lvl 80+ ****** throwing fusion skills on his clannies or not placing them correctly. this is one of the things i like about endgame parties was the cohessiveness of the entire party to win a fight/siege.
Aye, i think these changes will alter the game out of recognition :/. Why make all these changes so late in the game?!
I think the change balance some classes, as ppl 'cleverly use' the atk spd/cast spd reuse timer to their advantages and it's overpowered for some skills. It's a good change imo that they fixed it rather than never :p
Thats it , am deleting my Sps if this happens.... this is TOTAL CRAP!Not only they nerfed sleep , nerfed surrender to water and now give same re-use time for hydro and hyrricane??????
Thats it , am deleting my Sps if this happens.... this is TOTAL CRAP!Not only they nerfed sleep , nerfed surrender to water and now give same re-use time for hydro and hyrricane??????
I believe "someone" forgot that Sorcerer has 1 long range nuke, he can't cast anything else "in the mean time".
Heh, anyway, we'll see, I don't think it has any relevant impact, not in pve anyway. With all the buffs and uber gear + uber augments sure, you'll transform from a machine gun spweing out spells into a single fire gun.. great, herbs+recharge I have/get never make up for the current mana consumption anyway.
on the other hand, this makes pointless all the orc fighter classes (and probably a few others), which makes me sad.
btw is there info on aura flare, shadow flare, curse death link, vortexes reuse time? probably 25% of what was before but how to measure that base time now? is it with no buffs, with no tatoos and in robe?