As we all know, in next update reuse time of all skills will be unaffected by casting/attack speed. Therefore +wit dye will loose half of its usefulness. At the moment Im using +4 wit -4 int dye on my ST, mainly because of reuse of lightning strike, which will be badly nefred in gracia final. Hex is cast very fast with +wit, acu and zerk, but on the other hand landrate on 78+ mobs is not very good, even with emp and bsps. Drains are joke, and both fs and poison need m.atk to land. I dont really see any reason to leave this dye, what is more Im thinking of chaging them for +int. What do you think fellows Shillien Knights?
this is actually better for you since your magic is SLOW reuse, its actually getting faster
Im talking about next update.
and you still wnat +4wit to cast faster, you know 4 second cast time instead of 7 seconds
There is no single spell that has 7sec cast time (at least with acu and zerk which I always have from my pp). Hex is like 1s, ls maybe 2s. Others are not really usefull. The point is, hex doesnt land good enough on high lvl mobs (iop etc.). Instead of casting it twice and using 2 bsps, mb its better to just cast it once, a bit slower but at least it will land.
OR - overenchanted for +chance hex will land with -wit dye comparably good to nonoe with +int dye? LF more info and someone who run test.
There is no single spell that has 7sec cast time (at least with acu and zerk which I always have from my pp). Hex is like 1s, ls maybe 2s. Others are not really usefull. The point is, hex doesnt land good enough on high lvl mobs (iop etc.). Instead of casting it twice and using 2 bsps, mb its better to just cast it once, a bit slower but at least it will land.
OR - overenchanted for +chance hex will land with -wit dye comparably good to nonoe with +int dye? LF more info and someone who run test.
I had Ghost hunter, so mine 2 adenas: d.elf fighters doesn't need change of int/wit stats. They are very good balanced. NOW. When you increasing wit, yes it increases hex cast speed, but decreases chances to land it. I would say if int is not changed, chance to land hex on same lvl mob (me with emp+bsps) is 80%+. Also acumen buffs or greater cast speed potions are not rare....
i thought your casting speed will still be affected by wit just not the refresh timer of the skill. im not concerned by this change tho since the only spell i really use is hex and im not +wit -int anyway.
if what im thinking is true then i think +wit is still worth it to interrupt skill from the other nukers but other than that dunno.
There is no single spell that has 7sec cast time (at least with acu and zerk which I always have from my pp). Hex is like 1s, ls maybe 2s. Others are not really usefull. The point is, hex doesnt land good enough on high lvl mobs (iop etc.). Instead of casting it twice and using 2 bsps, mb its better to just cast it once, a bit slower but at least it will land.
OR - overenchanted for +chance hex will land with -wit dye comparably good to nonoe with +int dye? LF more info and someone who run test.
why would u want to lose land rate on hex just so u can cast it faster? >< i never understood that...
As I wrote my point when i went +wit was not cast time of hex, but cast time and refresh of lightning strike. Hex was landing good back then in C/B/A grade so -wit was not a problem, while lightning strike reuse under 50 seconds was awesome.
But in next update cast speed =/= reuse so +wit looses its main advantage for me, plus ls will be nefred. Another thing is that land rate of not overenchanted hex is bad on 78+ mobs, even with emp3, zerk2 and bsps.
What I want to know is: whats more important for debuffs land rate - m.atk vs. m.def or lvl difference between skill learnt lvl and target lvl? Will land rate be still good with -int when I oe hex for chance?
LF info about hex land rate with +int, no tats, -int.
Hey slayer :). Didn't knew you were posting here (Dark here). What is that I am hearing!? nerf the LS ? Are they on crack!? That is our only weapon to some classes for christ sakes! No dyes here in my ST guys. 77 lvl and still got DC heavy with no dyes. Don't forget that wit is also magic defence against curses (while men is for general & nukes). I am not touching anything... I can always try to +++ hex or LS or both to counterback the nerf they will do. Got my 1st sub (SH) to 75 and now I am leveling a wolf (65 the wolf & 66 bishop,my second sub). I will put focus on FB (How is another BIG issue), but i kept DLE couse it got hp. So put the wolf,FB w/focus & snow fenrir (when wolf reaches those lvls) and maj heavy :). I will own in PVE.
I like your plan. Id also use majestic (varka mobs Im hunting atm have preatty good evasion), but its on my bd and I dont have money to activate that acc lol. So Im stuck with tallum, but 150 FB/focus really helps.
@ lightning strike nefr - in next update both ls and anchor will first do 10 sec debuff (reduce speed, atk speed etc) and then 15 sec para. Plenty of time to bsoe...
I've my hex +8 chance and it lands pretty much everytime I use it in hellbound/IOP/IT/Varka. Also I dont have +wit dye, because cast time is quite fast anyway.