About SB pvp guides...

Kamael Classes Started Last reply 4 posts
If you web search for sb pvp guides you will find few but interesting ones... well, just for the record... My own experience tells me that some of them are very mistaken in some aspects, to clarify that I want to remind something:

-Rule #1: Steal divinity FIRST. If you steal buffs your opponent gets vulnerable in some way, either losing p. def, p. atk, speed, or anything that he's counting to use against you. If you don't kill your opponent fast and don't mess up you will be probably using it twice. Use steal divinity over and over as SOON as it's ready ^^

- PVP against warrior/heavy armor type: Don't let them get close to you (glads and tyrants have strong range skills so be prepared to receive damage) in order to do so, try to root/soul web then death mark/SoP/rush/disarm(sometimes it lands)/checkmate/SE/TT/blink and run back... sounds like a lot but skills are really fast and if death mark landed you would have done a lot of damage with Checkmate. After you use blink Nuke again with SoP/AC and try to kite. If you get caught or you cannot run there's always a chance that dark flame lands and you will gain more time. Remember heavy armor users are resist crits more, and most of them CAN STUN so try to do it this way.

- PVP agains daggers: This classes depend on movement and speed, so after Steal Divinity always cut they movement as fast as you can. Root or Soul Web and then use the same Death Mark combo as heavy users. If everything is lands and you are faster than your opponent there is no way a dagger survives this kind of damage.

- PVP againts archers: OK, this guys really hurt us so pvp them unless you really have to. Archers are LA users so first thing is avoiding getting damaged yourself. You have to keep these guys close to you, You really need to risk when you fight them so, try to avoid their stunshot by using Soul of Pain as soon as you see it's coming. If you were lucky and the cast is interrupted, use Rush/root/and spam all your attaking skills (including Dark Flame) if you are lucky and dark flame lands while he's rooted he will turn his back, that's the moment to use Shining Edge. If it crits, he will most likely go down by now. If root passes by and you didnt kill him, you can start thinking on using SwordShield and try to slow him down again and try to hit him as much as you can before he starts to kite you again. If he resist evrything, then you will die, coz once you don't have painkiller available and SS we are open for crits. ^^

- PVP against nukers: Easy, just hit painkiller, rush/disarm/ and spam TT/SE and they die in about 3 seconds.

- PVP against necromancers: here you gotta be faster and silence him first. Forget the summon, you can steal summons buffs or necros (I suggest necros) this guys are hard so if silence lands you can root/slow the summon and rush/disarm/spam attacks on necro and he's gone. If it doesn't land you will get anchored/silenced and die. As simple as that.

- PVP against summoners: These guys are hard too (maybe the hardest) coz it's like fighting against 2 players so the thing here is to focus on summon. Trat summon like a heavy user (if you are fast and can silence summoner first then you are really pro ^^ and lucky) once the summon is dead, you can just walk to the summoner and kick his *** easily (yes, easily like any other mage).

- PVP against kamael classes: Don't even think about it. Zerkers kill our ***** like 90% of the time and arbalestors are just nasty and probably faster than you, if well played ofc. If you need to face them, treat both as LA/ranger enemies. Be specially aware of zerker which WILL disarm you.

Well, I think that's the main idea of what my experience have tought me about pvping with a SB. Hope you guys find it useful and ofc everyone has their own playstyle and at the end, keep what works better for u and have fun!! cya laterz!
Nice... Soulbreakers are an interesting class with the ability to go head to head with every class.

also with zerker, SoP first steal divinty, and keep yourself close, always stay on a zerker's tail, any distance given and you are good as dead. except mages, mages are good as dead nonetheless, especially agaisn't necromancers just hit mental resistance, hardmarch, and run stun rush, disarm, go back, bleed rush, contagion, CP, DS, and it should be over
- PVP against warrior/heavy armor type: Don't let them get close to you (glads and tyrants have strong range skills so be prepared to receive damage) in order to do so, try to root/soul web then death mark/SoP/rush/disarm(sometimes it lands)/checkmate/SE/TT/blink and run back... sounds like a lot but skills are really fast and if death mark landed you would have done a lot of damage with Checkmate. After you use blink Nuke again with SoP/AC and try to kite. If you get caught or you cannot run there's always a chance that dark flame lands and you will gain more time. Remember heavy armor users are resist crits more, and most of them CAN STUN so try to do it this way.


As for warrior type, I have fought mainly destroyers and tyrants so far (Haven't had the pleasure to find a gladi in the mood for a duel...)
For destroyers, if they use a sword not a blunt 2h, the sure way to go is get sword shield up and stay toe-to-toe with him. Don't even think about stealing buffs yet. They won't be able to outdamage you. If death mark lands the fight is fairly easy. If not you should run out of Sword Shield by the time they get their selfbuffs up. NOW is the time to steal their buffs, since you are probably on low hp as well (Plus battle roar restores hp as well). Then just hit painkillers when needed and watch him drop. I have killed destroyers 5-10 levels higher than me, with grade difference (I'm still using bw light, too poor to afford maje :D)

Tyrants are trickier, since in order to win them you would need to fight long enough to steal their buffs twice. Courage is a MUST in the beginning of the fight. I would reccomend pulling up sword shield and trying to stand face to face at first, blinking away when sword shield is ending (a bit before, so tyrant could use his nukes on you while you got SS). Then try to kite as much as possibly, always keeping his hp steady, not too low so he would pull bison and frenzy too soon. Running out of his nuking areas and not attacking is wise at this point. Once steal divinity is ready, run closer, cycle your nukes. The tyrant will probably pull zealot and bison at this point. Steal them, get close and pull up painkillers when your hp is low enough (RISKY!). That should do the trick.

Neither of these 2 strategies work all too well when your opponent knows precisely what to expect from a soulbreaker though (but the odds are they don't), and counters it (read: buffs cleverly, uses bad totems etc), but in personal experience they work most of the time.
Totally agree on your strategy agains orcs ^^ It's the opposite to how I face them, while I start kiting by slowing/rooting them you start directly with SS and blink out. I've done this some times against tyrants actually and some of them still don't know how can a SB can take those hits -until they see the damage log of their hits for damage of 9 or 10^^- What I see now here is a 3 phase fight for a SB that could probably work out and brind down heavy armor users.

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1.Debuffing/nuking/kiting -----> 2.SS and close dmg spam -----> 3.Blink out and kite
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Steal divinity has to be applied (in most cases) in the 1st and the 3rd phases. Fighting a heavy armor user with a SB has to be long, indeed, enough to steal buffs twice. On the contrary fighthing a mage should be really quick, but that's a different story. When stealing buffs we need to be quick and see which buffs we have to Alt-click. For example, if you steal sniper from an archer... then you actually put thing easier for them. So the quicker you learn to identify the buffs that actually are worse to use in that situation, the better result you will get. Another buff that is often more dangerous than helpful is Berzerker Spirit.