Dark Panther

General Discussion Started Last reply 25 posts
Dark Panther

4 New Skills

 Dark Claw: Increase Dark attack attribute, can decrease target's dark attribute resistance
 Cancel: Cancel's target's buffs
 Dark Panther Invis: Enters an invisible state, movement speed decreases by 10%, skill usage and attacking will remove the effect
 Claw Attack: Dose massive damage to target
... And?
.....And wind vortex + **** vortex.............where is the panther?

Revelation ftw!
.....And wind vortex + **** vortex.............where is the panther?

Revelation ftw!

Maybe it survives if it had some bafs?
~Revelation Nuker Lv.81

-Increase matk 40%, casting speed 50%, magic critcal 50%, decrease mp consumption 90%, 20s duration

Archmage, Mystic Muse, Storm Screamer, soul taker, Soul Hound

....and if we add empowering echo & arcane power i believe as already told:
20 sec of God Mode ;)
~Revelation Nuker Lv.81

-Increase matk 40%, casting speed 50%, magic critcal 50%, decrease mp consumption 90%, 20s duration

Archmage, Mystic Muse, Storm Screamer, soul taker, Soul Hound

....and if we add empowering echo & arcane power i believe as already told:
20 sec of God Mode ;)

Party UD for invincibility for that 20 seconds, then you die to panther :-) and my bow.
Party UD + 100% magic def buff = 20secs of magic invincibility for you and God mode for panther with invisibility so.... whats your point?
100% magic def buff

I dont belive there will be such a thing. Im sure it was misstranslation and afaik it is going to be +100% chance that magic will fail on you (which is crap cuz 100% from few% is nothing impressive).
I dont belive there will be such a thing. Im sure it was misstranslation and afaik it is going to be +100% chance that magic will fail on you (which is crap cuz 100% from few% is nothing impressive).

No its

you have 1000mdef, you hit the buff now you have 2000mdef,

or you have 1000mdef, you hit UD, you have 3000 mdef, you hit the buff, you have 6000 mdef
~Negate Magic lvl 81

-Mdef increase by 100% for 20min Knights

If that is true,and works as you said before,then tanks are unstoppable.

Even now is almost impossible to fall from a fighter,and with this from a nuker too.

With revelation skill,is different,i'm a nuker,and my wind vortex can fail as attack,but negate magic can't fail.

I think it going to work in differnet way as it says.
1k base mdef + 100% = 2k
1k base mdef +100% + UD = 4.7k

Ud adds a fixed amount of mdef after everything else. Kind of like how augment stats are added after everything else (which is why nearly everything is useless cause it's barely noticable)

Edit: also +40% matk is not significant in terms of damage. Only 10-15% damage on a well buffed nuker. and with casting speed not affecting skill recharge I don't see the +50% casting speed beign a huge deal either.
No its

And how can you know that? Did you play on korean server and tried it yourself? Until we get it here on live servers its all just speculation and google translation from korean.
1k base mdef + 100% = 2k
1k base mdef +100% + UD = 4.7k

Ud adds a fixed amount of mdef after everything else. Kind of like how augment stats are added after everything else (which is why nearly everything is useless cause it's barely noticable)

Edit: also +40% matk is not significant in terms of damage. Only 10-15% damage on a well buffed nuker. and with casting speed not affecting skill recharge I don't see the +50% casting speed beign a huge deal either.
It's days like this that I'm glad I chose a new main that can steal peoples buffs ^_^....

It could well be a mistranslation. It could very well be true also! I very much doubt it would be a true 100% if it lasts 20 minutes though. Maybe ud duration length but not 20 minutes. Look at the new mage god mode skill: 20 seconds. What would you say if that was 20 minutes?

Regardless, if this is true, re-roll tank imo...

@SneezingTiger: How do you know it's +40% of just the base rate and not a multiplication of the final value? As that's the only way I could ever believe +40% is insignificant in terms of damage (theres really no way to tell how it weapon attributes will affect the situation either).
@SneezingTiger: How do you know it's +40% of just the base rate and not a multiplication of the final value? As that's the only way I could ever believe +40% is insignificant in terms of damage (theres really no way to tell how it weapon attributes will affect the situation either).

He never said it was 40% of the base rate. A 40% increase in the final value of your matk is an 18% damage increase, it's not a linear formula for magic damage.
He never said it was 40% of the base rate. A 40% increase in the final value of your matk is an 18% damage increase, it's not a linear formula for magic damage.

Hmm, that explains a lot. Any idea if Mdef and damage received have a similar relationship to Matk and damage dealt?
Any idea if Mdef and damage received have a similar relationship to Matk and damage dealt?


damage = (Skill power*91(SQRT of (m.atk.*4)))/mdef

Presuming blessed spirit shots
Ah cool. Thanks for the info. I'll be beating on the IoP mobs with renewed interest. ;)
I don't see why it couldn't be 20minutes. Nukers hit pretty **** hard even when hitting tanks. +100% mdef would only halve the damage
A very nice buff for Dark Avengers/Hell knights... I wonder what level these will come into play.

I also look forward to abusing Betray on said panthers!
A very nice buff for Dark Avengers/Hell knights... I wonder what level these will come into play.

I also look forward to abusing Betray on said panthers!

I hate betray but it can be overcome easily.

in Mass PvP summons and summoners will get annihilated in Mass PvP where everyone is stocked up in buffs and nukers/archers/burst damage DD's will annihilate summons and your just left with 3 cubics and banes before you get 1 shotted since your TP is useless with no summon.


Also EE's will rock summoners alone, Erase + their insane cast speed with PoWater and thier inquisitor form where they just erase the summon, change in .6s and nuke you like an SPS
EEs are good again?
EEs are good again?

EE's yes ES's are overpowered
I hate betray but it can be overcome easily.

in Mass PvP summons and summoners will get annihilated in Mass PvP where everyone is stocked up in buffs and nukers/archers/burst damage DD's will annihilate summons and your just left with 3 cubics and banes before you get 1 shotted since your TP is useless with no summon.


Also EE's will rock summoners alone, Erase + their insane cast speed with PoWater and thier inquisitor form where they just erase the summon, change in .6s and nuke you like an SPS

Bane and kite the Inquisitor, toggle on Arcane Agility and Resummon, rebuff and send pet in.

EE will have to change back to main class to try to erase again.

A summoner with Warrior Bane can kite a PoW'd EE. A Summoner with Mage bane will be able to strip all of their mage buffs next update. A Summoner with Arcane Disruption will leave the EE with SH-level casting speed.

There is a way for any class to rock any other class. Just have to think about it.
I hate betray but it can be overcome easily.


Possible? Yes
Easy? No.
Betray works all too well on Hell Knights already, and my summoner is not even S-grade yet.


in Mass PvP summons and summoners will get annihilated in Mass PvP where everyone is stocked up in buffs and nukers/archers/burst damage DD's will annihilate summons and your just left with 3 cubics and banes before you get 1 shotted since your TP is useless with no summon.


Everything here does not ring true in actual practice with the exception of the TP comment. (it most certainly doesn't work when your pet is dead)

My summoner, even pre-S-grade is quite durable considering I am facing S-grade DD's. My pet does indeed die to focused fire, but most people never target it. I do indeed get killed, but definitely slower than most other classes as I am ranged and quite tough for a ranged-damage class. Frankly, the pet usually gets a kill or two before someone decides to down it and that's usually after I have run back to friendy lines. Most Mass PvP is skirmish and quite frankly, Summoners are amazing at it. Summoners certainly do not deal as well as a buffed mage or archer, but we dish from even longer range and most people underestimate us. I am always targetted last and an augment + pet gives me plenty more burst than most classes this durable. (only the necro exceeds the burst I have and combines this level of durability)

As for "useless without pet" I beg to differ... Summoners most certainly are weakened with their pet down, but I don't think it is wise to count out anyone with a aug nuke + cubics. The warlock binding cubic is especially nasty right now.


Also EE's will rock summoners alone, Erase + their insane cast speed with PoWater and thier inquisitor form where they just erase the summon, change in .6s and nuke you like an SPS



EE/ES's most certainly are the bane of summoners... but the battle is much less one-sided than you seem to think.
BTW, most EE/ES's fight in normal mode, not in inquisitor. They get nuke augs just like summoners do, and they are indeed quite potent.
However, With a few erase fails and a lucky crit or two, the battle easily turns the summoners' way.

Summoners walk between the lines of durability and offense and strike a balance... this is our strength and our weakness.
We don't dish like a buffed DD, but we are reasonably close with our pet up close and personal and we don't die anywhere near as fast as most ranged DD's! (necro excluded)

It is a lot of fun watching a pet take someone down as I am sure you are aware... it is even more fun watching someone's OWN pet drop them... :-)
Also EE's will rock summoners alone, Erase + their insane cast speed with PoWater and thier inquisitor form where they just erase the summon, change in .6s and nuke you like an SPS


You haven't seen many EE's PvP, have you?