As the title says what is it that you wish to be added to Lineage2 Info Central next?
Well you can add armor, armor sets, armor enchant stats, class guides, SA's, Drop lists, spoil lists, weapon enchant stats, quest guides/rewards, pet stats/skills, summon stats/skills, skill comparisons, etc. lots of things to add
Don't really need armor and jewlery and stuff becuase it's all on this site
I wouldn't mind a crafting calculator.
it would be really nice if you could put in the name of what you wanted crafted and it would give you what was needed as a total.
It should list the items needed as a level 7 craft. and then work its way down so that eventually it would give you what base mats were required as a total. By looking at the base mats it would tell you that you needed 6048 Varnish total. Some of that varnish was need for VoP and some for Mith alloy and some for whatever but total for the whole craft was 6048.
I would like a reference for SAs. I'm forever trying to find what color i need for what item. Would be nice to have it on your site.
I can think of others like which mobs give what coins.
I wouldn't mind a crafting calculator.
it would be really nice if you could put in the name of what you wanted crafted and it would give you what was needed as a total.
It should list the items needed as a level 7 craft. and then work its way down so that eventually it would give you what base mats were required as a total. By looking at the base mats it would tell you that you needed 6048 Varnish total. Some of that varnish was need for VoP and some for Mith alloy and some for whatever but total for the whole craft was 6048.
I can modify the recipe lists to do that.
I would like a reference for SAs. I'm forever trying to find what color i need for what item. Would be nice to have it on your site.
On the weapon list you can see what color SA you need, but not what stage SA is needed. It can be added along with how many gemstones and what grades you need, but it will take some time.
On the weapon list you can see what color SA you need, but not what stage SA is needed. It can be added along with how many gemstones and what grades you need, but it will take some time.
That would be cool...what about the cost for Gemstones at each city store. Right now i buy from whatever store has the lowest ore cost...is that right ?
I'd also be interested in all the upgrades that are needed for wolf equipment. I tried to upgrade armor once and it was never ending and really expensive. I never finished cause i ran out of Adena and didn't know howmuch longer i had to go.
That would be cool...what about the cost for Gemstones at each city store. Right now i buy from whatever store has the lowest ore cost...is that right ?
I'd also be interested in all the upgrades that are needed for wolf equipment. I tried to upgrade armor once and it was never ending and really expensive. I never finished cause i ran out of Adena and didn't know howmuch longer i had to go.
As the title says what is it that you wish to be added to Lineage2 Info Central next?
I won't be adding quest guides since there are already many good quest guides out there.
Figure out endgame content, write a guide to getting to and killing beleth. None of the useless noob stuff that everyone already knows, the new stuff.
edit: if you can get an established site maybe you can can actually get NC so work together with the players on this, cause their support and awareness of the endgame content the last few updates has been nonexistant. They just wait for the combined patches that arrive from korea with the major updates rather than updating it reguarly like they do over there.
Clan skills would be handy to have around. Perhaps a complete walk through for subclassing/third class change/nobless? I know you said that thing about the guides being available already but I have yet to find a truly good one for those.
recipe calculator thingie, basic tiered view of recipe with input fields for material prices so it would automatically calculate prices. Lot of work, I know, but it would be awesome :)
1- more selection in character making options... more faces and hairs please.
2- the only thing i miss from the game i quit is the following system:
a male and a female characters can get married, for an enourmous cost of course.
after that, when leveling together they both gain +10% exp
after purchasing wedding rings (again for allot of money) the 2 are allowed to teleport to eachotherat will. when i was eating my husby would run out to <insert location> and i would just tele to him. if either of us would die or need more MP/HM potions, we could just teleport to eachother.
this took was not availble while in a battle, pve or pvp, doesnt matter, and would not work in instences, only availble to use in towns or open world grind areas. it would simply save time of runing back and forth
1- more selection in character making options... more faces and hairs please.
2- the only thing i miss from the game i quit is the following system:
a male and a female characters can get married, for an enourmous cost of course.
after that, when leveling together they both gain +10% exp
after purchasing wedding rings (again for allot of money) the 2 are allowed to teleport to eachotherat will. when i was eating my husby would run out to <insert location> and i would just tele to him. if either of us would die or need more MP/HM potions, we could just teleport to eachother.
this took was not availble while in a battle, pve or pvp, doesnt matter, and would not work in instences, only availble to use in towns or open world grind areas. it would simply save time of runing back and forth
I wish I could add that, but this is what you want added to my site lineage2.rochand.com and not what to be added in the client/server :p
This could be a lot of work though. Could you have a Seeding Section which showed what the seeds were being sold for in each town and which town was cheapest for each seed, What the crops were being bought for in each town and which town was paying the best for each crop.
Seems to me it could be done (same thing as the Ore) just don't know how much work that would be.
This could be a lot of work though. Could you have a Seeding Section which showed what the seeds were being sold for in each town and which town was cheapest for each seed, What the crops were being bought for in each town and which town was paying the best for each crop.
Seems to me it could be done (same thing as the Ore) just don't know how much work that would be.
I can take a look at it, but only for the 1st part of your suggestion (seed cost in towns) since I can't get the live info on what the crops are being bought for.
sorry, didn't read the thread
but in the craft calculator, it would be nice to have an option for "sale price" to show the profit after all your product is sold.
it may need some fine tuning, but should work if you enter the sale price last and no decimals (but then again you can't sell shots for 9.16 adena :p )
As for the poll, I'd still prefer CONTENT adds (instanced QUESTS (not just rift or kamloka), improved quest rewards, hunting zone updates, etc.) for level 50-74 players.
As for the poll, I'd still prefer CONTENT adds (instanced QUESTS (not just rift or kamloka), improved quest rewards, hunting zone updates, etc.) for level 50-74 players.
This is about my site, not what to be added ingame :p
Figure out endgame content, write a guide to getting to and killing beleth. None of the useless noob stuff that everyone already knows, the new stuff.
I won't post guides since there are many good guides out on the net and I don't have time to write them because of my studies.
quote from the site you linked to:
These photos were taken on Kain Server January 16th 2009.There is no Kain anymore only Aria :p and Cydonius + BHz has been on Lionna for many years.
I would like to see a new character class type introduced.....
"The Common Man"
The Common Man is not your run of the mill Lineage 2 hero. Unlike other professional adventurers, armed with sharpened blades and glowing staffs, or trained in the arts of the arcane and occult, eager to make a name for themselves... the Common Man is thrown into danger, unprepared for what lies ahead of him.
The Common Man does not have the latest and greatest of equipment, is not trained at some hidden monastery, and does not wield the power of the gods at his finger tips. The Common Man cannot be hit by 150 arrows and call it a "just a flesh wound".
Instead, the Common Man is the regular Joe, the ordinary villager, who fights not to seek out fortune, to become a legendary hero, but rather to protect himself and his home as he tries to eek out a living.
=The Common Man is semi-competent fighting unequipped=
* Using bare punches and kicks do some damage. Not as damaging as being armed with a weapon, but it is the most natural for him. Hence, he has an accuracy bonus to unarmed attacks. This is lost when wielding a weapon, since the Common Man is inexperienced with weapons.
* Un-armored, the Common Man has some amount of evasion, being light on his feet. Not as good as that of a professional rogue, but better off than some heavily armored knight would be. This evasion bonus is lost when wearing armor.
=The Common Man does not have access to high-end military gear=
* The Common Man can only wield Common Item weapons. He does not have the ultimate creation of some world-renowned master blacksmith, nor does he conveniently have the blade of the goddess herself. No... rather, he can buy a cheap knock-off if he really desires. But, being unexperienced in such weapons, he loses some accuracy compared to bare-handed.... sacrificing precision for damage.
* The Common Man does not have that depleted neutronium suit of armor that was passed down from his ancestors. Hell, if he had such a thing, he would have pawned it off long ago to pay for some more ale. No, rather, the Common Man can equip the low-grade, cheap Common Item armors. But, armor is unwieldy, heavy, and not something the Common Man is use to wearing. As such, he loses his un-armored evasion bonus, sacrificing agility for physical defense.
* You think the Common Man has got that 8 karat diamond necklace? Yeah right... you better believe that the Common Man has got the cubic zirconium knock-off.
=The Common Man uses impromptu weapons=
* The Common Man does not usually carry around weapons, walking from his home to the village market. Heck, the town guards would find an armed commoner quite suspicious. After all, the Common Man is not a professional soldier or adventurer. Why should he carry around weapons wherever he goes.
But sometimes, danger appears and even the Common Man needs to defend himself. As such, he is one who will grab anything he can to arm himself... a stick, a rock, a bottle. Such impromptu weapons do not suffer the same accuracy penalty for the Common Man as Common Item weapons do. The Common Man retains the same accuracy bonus with impromptu weapons as he does bare-handed. However, impromptu weapons were not meant for fighting, and as such, break quickly.
(Imagine taking a stick and treating it as a short-term shadow weapon, for example)
Anyways, just my thoughts on a fun, if not very challenging character to play.
Please read the first post before posting. This thread is NOT about what to be added in-game, but what to be added on my site like I have said several times in this thread.
you gotta love those who post without reading the posts in the thread (not even the 1st post to see what it's about).
Clan Skills and armors are easy to find in other fan sites too.
Craft calculator? /looooooool just go in giran,at a crafter and click the top right icon of the item you want to craft and you see!!!!!!
This that i thing is missing a complete list of Blacksmith & Merchant Mammon.
I don't know about you guys,but i have the weapon,i have the right crystall for SA,but how many gemstones i need??
Also the cost in AA for the goodies of MM.I don't want to try found him 2 or 3 times because i didn't have the proper amount of AA.
Clan Skills and armors are easy to find in other fan sites too.
Craft calculator? /looooooool just go in giran,at a crafter and click the top right icon of the item you want to craft and you see!!!!!!
This that i thing is missing a complete list of Blacksmith & Merchant Mammon.
I don't know about you guys,but i have the weapon,i have the right crystall for SA,but how many gemstones i need??
Also the cost in AA for the goodies of MM.I don't want to try found him 2 or 3 times because i didn't have the proper amount of AA.
I agree that armos are easy to find else where and most of the clan skills to, but the idea of my site is that you will in the end be able to find everything you need at one place (exept quest guides) without having to browse around on 10 different sites.
about the craft calculator. yes you can go to a dwarf in Giran and look what you need, but wouldn't it be nice to get on the fly roughly how mutch it will cost you to craft the item?
Both Blacksmith and Merchant Mammon are something that I'm planing to add in the future. at the moment I'm working on building in the info of what you need (crystal stage and gemstones) to put on SA on the weapons in the weapon list as well as adding the missing 1 handed weapons that are clasified as "Etc" (not sure how I missed those)