Arbalester - Skill Usefulness/Diversity

General Discussion Started Last reply 15 posts
They have a considerable number of skills but most are... traps? or seriously awkward to use.

Traps are difficult and cumbersome to use, slow cast speed even thou they have a decent land rate. L2 doesn't seem fit at all for the "Trap" type game play, didn't they have any other ideas ? In any case they need to change them somehow, maybe give them 600 range? or 750? Any ideas?

Also why does bleeding shot use a special bolt ? Did it always use it ? Like this I rarely use it since Speical Bolt can only be summoned once every 12 minutes or so (lame) so I prefer amassing on those bolts (100+ and counting).

Deadly Roulette usable when under 10% hp ? This is crazy, <10% hp would mean below 200 hp and that's "already dead" area. Change it to 30% or 50% or something more reasonable considering the non-existing con of Arbalester. (female con)

What is the cool down on Pranah ? I hear it increase the mdef by a huge amount so I'm guessing insane cool down and minimal duration..

As far as damage goes due the crit rate and power (cool passives over a base 115 crit rate on 35 dex.. 132 after lvl 2 Critical sense , all unbuffed) is excellent, and if you pack a crit bow it will be awesome.

How do the seeds work ? Are they usefull ? Or same as traps.. ? The paralysis seed seems nice, but it says over time.. The block skills also seems nice but again over time..

Any ideas on upcoming patches ? Haven't seen anything relevant for Arba :(. It seems one of the most abandoned race as a whole, the Kamael race that is. And while or SB/Bers that's understandable since they already have a ton of diverse skills that are usable in many situations, it's not the same for Arba.

My worry is about the usefulness and diversity of Arbalester's skills compared to the other 2 kamael classes.

I know most archer classes are similar but... this is Kamael we're talking about :p.

Awaiting some input, but I have a serious concern that there are too few arbalesters out there... If any.
You managed to miss the one thing that they are actually pretty much essential for. Real target at any raids done by archers, frint ~~
Oh, yeah I missed that, I use it often in normal pve too..
But to say the class is essential for that... meh.
to be fair a lot of arbs skills are borderline useless and the traps are just wierd it seems the server cant track their position well ive had plenty of opponents standing right on top of a trap and it doesnt go off if its been there for say 5+ seconds. you do however do ridiculous amounts of damage just straight up shooting and then add 900 range doubleshot that casts as fast as an archer shoots and has cooldown of ~6 seconds or so with average buffs , not to mention soul barrier is a great counter vs any ranged class and melees will be on you in less than 5 seconds usually so trap has chance + fear shot(if fear doesnt land who cares you just took half a second to shoot somebody with a pretty decent hit).

all in all we have great counters vs all classes and do great damage. downside is arbalestor cant kite at all since we have 0 reload time on xbow and i cant figure out hy we even get the red bar. basically kiting arbalestor does no damage till it stops and if you run stop run stop you just gonna die cos nowhere near enough damage. either run or stand depending on the battle(ultimate escape changes this slightly but has long reuse so get used to running from a losing battle)

oh and deadly roulette i never actually manged to land and the only times ive used it is when ive actually set up the situation. in pvp its not an option takes too long to cast at that low hp 1 more shot and your dead usually unless you used cp elixir or something but even so with no land rate even from behind target i dont think its gonna land while theyre attacking you
to be fair a lot of arbs skills are borderline useless and the traps are just wierd it seems the server cant track their position well ive had plenty of opponents standing right on top of a trap and it doesnt go off if its been there for say 5+ seconds. you do however do ridiculous amounts of damage just straight up shooting and then add 900 range doubleshot that casts as fast as an archer shoots and has cooldown of ~6 seconds or so with average buffs , not to mention soul barrier is a great counter vs any ranged class and melees will be on you in less than 5 seconds usually so trap has chance + fear shot(if fear doesnt land who cares you just took half a second to shoot somebody with a pretty decent hit).

all in all we have great counters vs all classes and do great damage. downside is arbalestor cant kite at all since we have 0 reload time on xbow and i cant figure out hy we even get the red bar. basically kiting arbalestor does no damage till it stops and if you run stop run stop you just gonna die cos nowhere near enough damage. either run or stand depending on the battle(ultimate escape changes this slightly but has long reuse so get used to running from a losing battle)

oh and deadly roulette i never actually manged to land and the only times ive used it is when ive actually set up the situation. in pvp its not an option takes too long to cast at that low hp 1 more shot and your dead usually unless you used cp elixir or something but even so with no land rate even from behind target i dont think its gonna land while theyre attacking you


You set a slow trap and fire, when they get hit by the trap, run back and set a stun trap and fire, when they hit the trap, run back and set a root trap and fire.... when they rooted it's GG

your meant to do a gradual kite and stopping at each point to set a trap and the traps are meant to keep distance.
yea i know and when this works theyre completely screwed but try it. in practice what tends to happen is the slow trap fires but the other types of traps are buggy as hell and theyll run over the top of them half the time and theyll not fire. admittedly if slow trap fires its gameover anyway but still annoying when youre dealing witha gank or such
yea i know and when this works theyre completely screwed but try it. in practice what tends to happen is the slow trap fires but the other types of traps are buggy as hell and theyll run over the top of them half the time and theyll not fire. admittedly if slow trap fires its gameover anyway but still annoying when youre dealing witha gank or such

when things fail, thats why you have skills like warp, decoy, ultimate escape, fear shot, stun shot, silence seed
yea agreed on all that cept stun shot(cos we dont have that) and silence seed well the trick there is that you land it then run till it hits but the debuff doesnt last that long and really slow trap is a better thing to use cos once that hits no melees gonna be hitting you with skills cept blaster which isnt so hard to pot back.

oh and the silence seed has chance to be resisted on planting and when the debuff fully hits too, better to use para seed instead imo as this disables pot spamming but not sure what its actually gonna do next patch
the only thing that bugs me with the arb is the wierd trap thing but it doesnt seem to affect the most powerful trap as much which is slow trap

to be fair its a minor concern considering that the arbalestor skillset is pretty powerful counters to every class in game and the damage output is insane. cant really complain
when things fail, thats why you have skills like warp, decoy, ultimate escape, fear shot, stun shot, silence seed


typo at the official site and my site for a long time.
the correct is:
skill name: Soul Shock
description:
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 5 Souls.
dats der bunny (same mp cost power rating and learn levels as stun shot)

also for some reason you had (dunno if you still got) all kamael critical passives down as viscious stance which no kamael gets

nice site though :D

arbs got critical sense while the other 3 classes have it listed as viscious stance
dats der bunny (same mp cost power rating and learn levels as stun shot)

also for some reason you had (dunno if you still got) all kamael critical passives down as viscious stance which no kamael gets

nice site though :D

arbs got critical sense while the other 3 classes have it listed as viscious stance


wasn't aware that it was the same for the other 3 clases. I will get it fixed asap

fixed, but I will need to lvl a kamael (trooper, warder) up to see when they get the 1st lvl of the skill and the cost of the skill
While it is possible to lead opponents into traps, mostly they are useful for getting yourself out of trouble. They are extremely handy to have up when a dagger uses shadowstep or those blades out in VoS. The class is about survival and pulling every trick out of the box to defeat your opponents. For pvp you really have to take advantage of the area to get the most out of traps. Be on the lookout for choke points such as the bridges at castles and such. They do need some tweaking for triggering area as well as reaction time. The effect can sometimes take a second or two after the trap is triggered.
Have you ever tried to attack a castle full of traps?
Well I got my foot caught on some sticky stuff but turns out that was something that came from the creature lurking in the castle moat.