Courtesy of the lovely people at EllieBelly (since everyone else hates Soul hounds so much they ignore us and we get's no info's).
http://www2.elliebelly.net/index.php?name=Forums&file=viewtopic&t=684
In addition to the already existing skill enchantment options, Kamael Soul Hounds will be able to enchant a lot of their old Soul Breaker skills in CT 2.3:
Soul Gathering (active lvl 46 skill)
for Cost and Reuse.
Checkmate
for Power and Cost (as right now) as well as for Dark Elemental Attack and for Decisive Combat, which increases your power in PvP (new in CT 2.3).
Shining Edge
for Power and Cost (as right now) as well as for Fire, Water, Wind or Earth Elemental Attack and for Decisive Combat, which increases your power in PvP (new in CT 2.3).
Triple Thrust
for Power and Cost (as right now) as well as for Fire, Water, Wind or Earth Elemental Attack and for Decisive Combat, which increases your power in PvP (new in CT 2.3).
Life to Soul
for Power and Cost.
Soul Web
for Cost, Chance and Time.
Soul Strike
for Power and Decisive Combat.
Lightning Barrier
for Power, Cost and Chance.
Soul Vortex Extinction
for Power, Cost and Decisive Combat.
Soul Vortex
for Power, Cost and Chance.
Curse of Life Flow
for Time and Chance.
Leopold
for Power and Cost (as right now) as well as for Fire Elemental Attack and Decisive Combat.
Blink
for Cost and Decisive Combat.
Voice Bind
for Chance and Time.
Shadow Bind
for Chance and Time.
Pride of Kamael
for Physical Power, Magical Power, Critical Power and Time.
Annihilation Circle
for Power and Cost (as right now) as well as for Dark Elemental Attack and Decisive Combat (new in CT 2.3).
Dark Flame
for Power and Cost (as right now) as well as for Chance, Dark Elemental Attack and Weaken Dark, which weakens the target's defense against Dark attacks (new in CT 2.3).
Soul of Pain
for Power and Cost (as right now) as well as for Dark Elemental Attack and Decisive Combat (new in CT 2.3).
For completeness' sake it should be mentioned that Soul Hounds will be able in CT 2.3 to learn two new skills:
Sixth Sense (lvl 81)
Increases Evasion when HP is below 30%.
Heavenly Awakening (lvl 81)
For a duration of 20 seconds M.Atk. will increase by 40%, Casting Speed by 50% and Magical Critical Hit Rate by 50%. Mana consumption will be reduced by 90%.
The Spellbooks for those two skills will drop in the Seed strongholds on Gracia and from Beleth.
The lvl 81 passive skills Protection of Rune, Protection of Alignment and Protection of Element will be raised to lvl 82, but if you have learned them at lvl 81 before the update, you will be able to continue using them at lvl 81 in CT 2.3. The lvl 81 active skill Lightning Shock will possibly be raised to lvl 83, but that is not yet clear.
Like all Kamael, Soul Hounds will be able to learn and use Final Form at level 75 as long as they are in the continent of Gracia. This "Gracia Final Form" will enable them not only to hover but to really fly. The duration of the transformation will be 1 hour and it can be reused any time. You only have to make sure that you are back at a designated landing zone (Chrysalis Alliance, Seed strongholds etc.) in time to renew the transformation.
Sources:
lineage2.gametsg.com/i...iewboard=1
lineage2.gametsg.com/i...iewboard=1
lineage2.gametsg.com/i...iewboard=1
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Main notes:
Some of the damage nukes are non-elemental? Are people in store for a whole new world of Soul Hound pain? Discuss.
Checkmate for dark. ^_^ But... The other 2 for other normal element. Fail...
level 80 Lightning Shield for chance? WTF!!!!? Hax...
Yay for the Binds! Woot woot! All I need is +20 and they will never fail again ;)
Dark Flame looks ultra ****. Weaken to dark? will it stack with surrender? Would it be insane to not enchant for dark? Or is chance more important? discuss.
Life to Soul for 'power'? Wtf? I get more souls or some crap? Won't waste the xp/sp...
Vortex for chance? Yes please. (+1 should make it an 80 skill I think), and Extinction for power? I'll take that ty.
The Pride of Kamael changes. Hax... ++ crit power imo (or perhaps time but time tends to suck on enchants).
So where **** is my Curse of Divinity? This has proven time and time again to be my most damage spell. WTB enchant options _-_. We should also get the 'detect weakness' and 'Final secret' melee stuff imo. We are supposed to be a balance of melee and magic. Not a 'just nuuk guyz, It's e-z-er' class...
All in all, good stuff. Now you other Soul hounds know what you can and can't enchant. :)