This is how NC market Lineage II.
What is Lineage II?
Experience an immersive and dramatic fantasy world known for its unique political and economic systems. Engage in regular castle sieges, exciting monster encounters, and epic clan vs. clan warfare.
You'll need tenacity, cunning, and strategy to survive!
Lineage II offers the world's elite MMO players a hardcore Player vs. Player experience and is also a great value.
On reflection, if you don't like PvP or only want to participate at your own will, go play Columns (
http://www.dabbledoo.com/ee/images/uploads/gamertell/columns_3.jpg).
Well... disappointing answer from good ol'purp. Where's negative rep when you need it...
Thou my irony sense are tingling...
In L2, competition is a competition in gear/level too, after all this isn't quake or any other shooter where all players are equal all the time and pure skill (that you build up with time) is what matters (most of the time).
You're to expect this from a free-world game like L2, there's no helping it, there are penalties for mindless killing (karma/drop system) but still people will devour you if they afford it...
I don't think making it more restrictive in this sense will do too much good, honestly here in L2 players kill other players when meating in the world less often then in games like WoW where killing the opposite faction is not punished, it is rewarded and when corpse camping occurs only the reward disappears but the griefer has no penalty for griefing you.. endlessly btw.
The world of permanent conflict is a paradox.... Want explanations ? No explanations, just compromise thru gameplay restrictions.
Ppenalty system discouraging certain behavior or simply removing certain options entirel; attacking anyone at any time anywhere.. is commonly accepted as a very bad design idea for example, some restrictions generally apply in any and all mmorpgs.