Lately i have been trying all sorts of skills on my soulbreaker to determine better efficiency and to bring something different to my everyday grind. After using Surrender to unholy combined with Dark weapon and Dark Blade i noticed my damage output raised about 50% (no elemental stones involved). So i was wondering if anyone has tested its efficiency in pve and wether or not its better than trying for shining edge (i manage to land shining edge about 70% in pve) mp wise.
Depends on what you're fighting and if you're using a caster weapon to temporarily boost your matk to get the debuff to land. On most 1x hp mobs it's usually a waste of time unless you're attempting to fight something higher level than yourself with few or no buffs. On most white mobs Shining Edge and Triple Thrust is about all you need with some exceptions. For instance the Overlords on the top of Blazing Swamp are very dagger/rapier resistant and they have some rather powerful moves. Going strictly melee on these is kinda difficult, however using your nukes and Death Mark/Checkmate to dispatch them is worth the bit of extra effort. Surrender could potentially help here even more though usually a nuke and a Checkmate is all you need.
On 2x or more HP mobs where there are few DD's in party it's probably a bit more worth it, such as hunting in Varka with a buffer. In larger parties mobs should be going down so fast that you'd only get the debuff off and may or may not get an accompanying attack before it's dead. On top of that, most mobs you'll be fighting, especially in the high levels have lots of dark resist(thx NC for that oversight...make our skills dark and give most high end mobs dark resist /goes to sit down and cry along with the necro).
Like so many of the SB's skills, it depends on the situation.
Well i hunt outside of bottard and i was just thinking wether it would help mp wise. Since shining edge+ triple thrust tends to eat a lot of mp and when shining edge fails it usually hurts mp pool after a while. However when i use surrender my damage increase is so big that albeit it takes slightly longer to kill but the VR effect from clan hall keeps the hp up quite well, and costs a bundle less than SE and TT combo. Also i mean mainly for soloing, in party theres not much use for it, better efficiency as being just another DD.
personally I wouldn't bother with surrendering unless I had a lot of mp to waste, but if that is the only thing you are doing to the mob, it's probably fine. report back what you figure out.
Most mobs don't have the hp to make surrendering worth it. If say you were fighting the dark water dragons on Chromatic/IoP (who have 100k+ hp) and have dark attribute on your weapon, then you might start to see the benefits of this stuff.
I was thinking of trying to duo these guys to farm the earth/wind stones but I'm too chicken-**** to try it until I hit 79 ^_^.
Giving a party Dark weapon and using surrender in Mos/Woa/toi angels is really helpful ^^. If you solo, ofc Riot is right about using it only with stronger mob.
On those real strong mob using surrender helps Death mark to land, though checkmate will be a really fast way of killing them. Usually by the time you are about to hit 3rd mob, death mark will be ready to use again (unless you have a sws by your side).