Mob UD

General Discussion Started Last reply 23 posts
Probably a little late, but I didn't find anything using search.

So I was away from L2 for 7 months and I come back to see mobs UD on ranged attacks, and GOB set to normal HP and Physical attack weakness. what the hell is with the over-whelming 1-sidedness of NC to melee characters now? UD was just annoying at first, but now it ****** me off.

++ for vitality though.
Welcome to Gracia, have a fine day :D
one-sidedness of NC to melee? baahahah~

As a nuker you /still/ level several times easier and faster then a melee (unless you aoe perhaps - but there's aoe magic too, so the comparison would fail). You've been gone for a few months, but let me tell you this: nukers are STILL ridiculously overpowered, especially when they have full elemental on their AMs, and no, I'm not saying that because I'm some QQing melee, I play both a nuker and a hybrid :p

I do agree however that mob-ud is annoying~ IF they want to nerf ranged characters (which they should), they shouldn't make it something that's just terribly frustrating. On top of that: what UD do these mobs use? I've had mobs use it three times in a row on me! WTB!!
I put up with my nukes getting resisted or outright failing, but this is crap. I mean, even 2x HP or better mobs UD. really, really annoying. Oh, well screw it. I should not complain about GOB (my sub is melee, so I like it). Just tired of having to wait for a mob to stop UD (sometimes they can do it 2x in a row) so I can finish killing it, or always party with a melee class.
well, the fact that I raise a wolf on my nuker helps :D I just have it run over and hit the mob, then continue nuking~
party a dorf
party a dorf

Yes, and you can make the dwarf pick up stuf for you, so you get a funny looking fat dude running around you, who gives dmg, could spoil and can play pick up items monkey roll. That beast a wolf by a mile stone :rolleyes:
so you fell bad because you cant kill a mob in 2 seconds and move to next one? LOL... I play melee most of the times (tho my main is an archer) and sometimes, when i want to pull a mob, it pops UD... so have to wait for it to stop, run to me and then kill it (at a lower speed still than a nuker)...

so yea.. that's a really advantage for a melee :P
I put up with my nukes getting resisted or outright failing, but this is crap. I mean, even 2x HP or better mobs UD. really, really annoying. Oh, well screw it. I should not complain about GOB (my sub is melee, so I like it). Just tired of having to wait for a mob to stop UD (sometimes they can do it 2x in a row) so I can finish killing it, or always party with a melee class.

Dude Havent you heard? Every mob subclasses a tank class so now they have chance UD.. only NC altered them to only work on ranged attacks/debuffs/Magic

But increased the rate of activating
Yeah the problem is that their UD is hacked.

They can UD twice, sometimes three times in a row :eek:

I mean... the other day I was hunting Yetis at HS and I nuked, it UDed. So I waited to nuke again. Nuked again, it UDed. So I waited again... and it UD'ed again.

It eventually died, but gee, did it put up a fight :mad::mad:
You should fight Darion and see how many times he UD's... as if a Raid Boss isnt strong alone...
/agree

HATE mob UD
Probably a little late, but I didn't find anything using search.

So I was away from L2 for 7 months and I come back to see mobs UD on ranged attacks, and GOB set to normal HP and Physical attack weakness. what the hell is with the over-whelming 1-sidedness of NC to melee characters now? UD was just annoying at first, but now it ****** me off.

++ for vitality though.

just an attempt to balance melee and mage in pve. just about everyone agree mage has a huge advantage in pve correct? so if it was up to you to decide how to balance this mage vs melee gap how would you do it? would you rather have mob ud to slow mage down or would you rather lower mage matk through nerf skill?
Mob UD is good from in my oppinion in order to oppose botting.
Common item drops really Balance UD.

The only think that should be fixed is the 2+ UDs per monster.

Personally I use a som and do economy on spiritshots. When I see a monster using UD,I stop hitting.But the 2 times UD makes me waste one pore spiritshot that isnt cheap at all...
just an attempt to balance melee and mage in pve. just about everyone agree mage has a huge advantage in pve correct? so if it was up to you to decide how to balance this mage vs melee gap how would you do it? would you rather have mob ud to slow mage down or would you rather lower mage matk through nerf skill?

at higher level melee (in party) > nuker (solo)

heck, actually even for academy toons I'd prefer to lvl up ANY kind of melee over lvling up a nuker toon, even a tank

Seriously, currently a melee toon will easily outlevel a nuker unless the nuker has a whole support class train out of party on auto follow. The reason is simply downtime due to mp.
with herbs and decent mana management, there should be almost 0 reason for nukers to be without mana.

When you consider that about 75% of the community has 2 accounts they use to 2box, and can probably box a recharger for unlimited mana.. Things are very unbalanced pve in favor of nukers

High lvl, yes thats different, but up till then nukers dominate hands down
with herbs and decent mana management, there should be almost 0 reason for nukers to be without mana.

When you consider that about 75% of the community has 2 accounts they use to 2box, and can probably box a recharger for unlimited mana.. Things are very unbalanced pve in favor of nukers

High lvl, yes thats different, but up till then nukers dominate hands down

do you realise that "higher levels" constitute 90% of the pve in this game?
1-76 level: 931.3 million xp
76-79: 1.168 billion xp
after that it starts at 2 billion per level, raising up to 4.3 billion per level at 84->85.

of course if you only look at noob level (when vitality still somewhat matters, I mean up to 75) then nukers are good at exping ..
do you realise that "higher levels" constitute 90% of the pve in this game?
1-76 level: 931.3 million xp
76-79: 1.168 billion xp
after that it starts at 2 billion per level, raising up to 4.3 billion per level at 84->85.

of course if you only look at noob level (when vitality still somewhat matters, I mean up to 75) then nukers are good at exping ..

melee party xp at hellbound > everything else
melee party xp at hellbound > everything else

qft

there is a reason my SD sub outlvld my AM sub by far. It is called "party xp >> solo xp", and HB melee party xp is just extreme proof of this.
Yes, and you can make the dwarf pick up stuf for you, so you get a funny looking fat dude running around you, who gives dmg, could spoil and can play pick up items monkey roll. That beast a wolf by a mile stone :rolleyes:

this could be the reason nobody pick a dwarf to play hahahaha. by the way you wording it hahaha
Yes, and you can make the dwarf pick up stuf for you, so you get a funny looking fat dude running around you, who gives dmg, could spoil and can play pick up items monkey roll. That beast a wolf by a mile stone :rolleyes:

Dwarves aren't meant to fight, they are meant to sit in giran and make SS/BSPS so I can level ^^
Dwarves aren't meant to fight, they are meant to sit in giran and make SS/BSPS so I can level ^^

D: that's almost sexist (racist) like "WOMEN ARE SUPPOSED TO STAY HOME AND COOK"!
D: that's almost sexist (racist) like "WOMEN ARE SUPPOSED TO STAY HOME AND COOK"!

This guy at this place was so horrible. He said Women should follow by the three "c's"

cooking
cleaning
cooch