We had a funny occurrence at Dino island a short time back: -
We had a party up on the rise if you take the path to the right of the tunnel, we made a couple of errors (close to death type errors) and had our EE do a Party Return 2 (to the beach) and save our skins and our Ego's..
About a minute later a couple of the mobs we had been fighting ran down to us on the beach to fight..
we quickly dispatched those and slowly but surely the entire group of mobs we had been fighting came down to die.
For those of you who haven't been there, the distance I am talking about is like teh distance from the Dion GK to the centre of town.....
A similar thing happens at pavel ruins. If u die or soe or whatever with agro on you, when u port back in, mobs come for u, from 1-2 pits away, about the qhole of giran away if not more...is fun, esp if u have been aoe'ing therem watching 10-15 mobs come out of pit and run towards u...
A similar thing happens at pavel ruins. If u die or soe or whatever with agro on you, when u port back in, mobs come for u, from 1-2 pits away, about the qhole of giran away if not more...is fun, esp if u have been aoe'ing therem watching 10-15 mobs come out of pit and run towards u...
It's an old behavior we had before in L2. (C1/prelude)
Back then if you died to some mobs and then came back or got resurrected there .. no problem... but once you started buffing/healing yourself or got buffed/healed... mobs would come running for you :D. Pretty idiotic bug. Might have something to do with them keeping their "target" on you no matter the distance/state/etc.
They should fix that like they fixed it for most old areas since then.