Skill Enchanting List

Kamael Classes Started Last reply 12 posts
How are all my fellow Soulhounds doing today? Hopefully good.

Anyway, I would like for everyone that has had a chance to enchant skills to go ahead and list the Skill enchanted and what the bonus is. That way, we can save future Soulhounds alot of time and exp by not wasting it on crappy enchants.

Darkweapon +9 = 36 Dark attribute bonus +10 = 36 as well. I got a boost at each enchant up to +9 and then when I went to +10 it did not go up.

DeathMark +10 = I honestly see no difference between the +10 and zero enchant. Most of the time, I need to use Steal Divinity first in order to get it to land.

Abyssal Power +9 = it gave a 1 pt per enchant bonuse to matck. So 9 pts total. It is an ok skill to enchant. Every little bit adds up.

Soul of Pain , Annhilation Circle and Leopold: I enchanted all of them for power. I am sure there was a boost, but with our variable damage it really was difficult to notice the bonus.

DarkFlame + 9: again like Deathmark, need to cancel first to get it to land.

I would like to know more about Rapier Mastery and Armor Mastery Enchanting and the bonuses.

All input will be appreciated.
Well I haven't done as much as that! so I'm not much help to you. I did a few things you've gotten more levels on and I'm focusing on subs and XP.

You'll be providing most of the information for sure :P
I'm not that high to help you up... but well... when I became a SoulHound I used my codex on Critical Sense... and I saw NO effect. It's only +1 though...

Anyway, if I hear or see anything (or I can get to do something) I will let you know ^^
Hey guys,

I know I have done alot of enchanting and I am not here to gloat by any means. Any of you that have hit S grade and have done any enchanting can help with this small project.

Already, Romanec has helped by mentioning Critical Sense. He said he enchanted it to +1 and did not see any change. That reminded me of my Critical Sense Enchanting.

I originally had Crit Sense enchanted to +9 for Critical Rate. I noticed know noticeable boost in my crit rate. At most it might of added 2 or 3 pts to my crit rate. So, I got the codex book of discipline (if i remember correctly) and I swapped my +9 Crit Sense Focus for Crit Sense Crit Damage. 2 Things to pay careful attention to.

1. As of right now, pre-update, it is worthless to spend exp/sp on Critical Sense. I did not see any noticeable boost. I could be wrong, but I am pretty sure it is a waste if you take into account your time spent on exp.

2. When you swithc Discipline it lowered my +9 to +7 if I remember correctly. I later got it back to +9.

Anyway, if I new then what I know now, I would not waste exp on crit sense.

Now, come update it is a whole new ball game. Got to test everything again.

That is the type of stuff I am trying to uncover. On my past Main class, I always had people and information to look over before enchanting a skill.

If I could only come away with one important piece of information out of this thread, it would be to see and know what skills are worth enchanting and which are a waste.

I want to know which Overenchanted skills provide the biggest bonus for the EXP/SP spent.

I can not wait for the update. It is going to be very exciting for the Hounds. I have no doubt in my mind that the Soulhound will be very powerful. Some may call us Overpowered, lol, after the update.

I saw a qoute on another LII site. It was made by a very LII Knowledgeable Player. He is a hardcore Gladiator Fanbois and loves everything that has to do with Gladiator. He has already tried out the PTS on the Russian L2 servers. He made a qoute on another forum . Keep in mind, the only class he ever talks about is the Gladiator/Duelist.

Here is his qoute:

"WOW! The Kamaels got a lot of love. Spammable Nukes."
-Diego Vargas

I have read many rumors about the supposed "nerf" to mages. It is the static 1.2 second re-use on nukes. That nerf will be one of the biggest boosts ever to our class considering the long re-use of all our nukes. Imagine being able to spam Soul of Pain every 1.2 seconds with Steal Divinity re-use being changed to about 12 seconds. Sprinkle in an of our other nukes and all of a sudden our DPS skyrockets.

This patch will be the Chronicle of the Soulhound!!!

You heard it hear first. :)
I think the biggest boost asside from Steal Divinity going down to 12 seconds (epic) is the little talked about thing of Death Mark going down to 10 seconds or so also. For me this is friggin huge... + Dark enchant of Checkmate which can skill crit for 2x and 4x damage? Ouch.

One thing I wil say is do more tests with Curse of Divinity. I know you think it's not so hot, but I've had my highest mage crits with that skill (9k). Death Mark + Surrender > CoD 9k. I wasn't even in S grade with 150 dark. I also killed a Pally with a 7k crit on the same combo. Try it again. :)

Oh and there are a lot of Glad fanboi's ob this site too. "I one shot Kamaels on my Gladdy" lol. Yeah right. After final and attribute, sure, but pre-final and not even S grade? You're telling me you get 9k+ skill crits? On a LolGlad? Lol... So much bs fantasies in this game...
This is the way that NC has to tell us: "Thank you for choosing and trusting in the new race we created" ^^
This is the way that NC has to tell us: "Thank you for choosing and trusting in the new race we created" ^^

Couldnt say it better :).

Kamael forever!
I have Crushing Pain +9 power on my berserker

and it added ~500 power (~~7600->8100~~)

I can't really see a big difference in combat
in G:Final I will change enchant route to +element




enchanting passive skills also is not very good way to spend exp/sp
as Kronk said its +x points for +9 power :/



I really try to belive my +chance enchants for disarm and blade charge are working... but cant prove it.
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Aside from some other stuff that's already been mentioned I enchanted my rapier mastery for swiftness. +1 gives 5 more atkspeed, +2 and +3 give one more each. +4 has failed on me... in all my 4 attempts :( no more swiftness for me.

(skill enchants are not my friends, I had to try 3 times to get kai to +1 on my warlock...)
Hmmmm ++ Swiftness on Rapier. I have not tried that at all. If it gives +5 attack speed at +1 and then +4 for +2 and +3, that is not a bad boost at all.

I will go ahead and start using Curse of Divinity more. I hardly every use it to be honest. I think I scored one decent magic crit with it and it was like 4k damage. I may of given up on it too quickly and forgotten about it. We have so many good skills.

I am also excited to hear that Deathmark is now about 10 second re-use. Wow that is awesome.


Shadow bind and Voice bind also are down to about a 10 sec re-use.

I heard Final Form was also changed to a one hour re-use. Is this true? If so wow again.

Does anyone know if Painkiller falls under the celestial shield changes?
Hmmmm ++ Swiftness on Rapier. I have not tried that at all. If it gives +5 attack speed at +1 and then +4 for +2 and +3, that is not a bad boost at all.

I will go ahead and start using Curse of Divinity more. I hardly every use it to be honest. I think I scored one decent magic crit with it and it was like 4k damage. I may of given up on it too quickly and forgotten about it. We have so many good skills.

I am also excited to hear that Deathmark is now about 10 second re-use. Wow that is awesome.


Shadow bind and Voice bind also are down to about a 10 sec re-use.

I heard Final Form was also changed to a one hour re-use. Is this true? If so wow again.

Does anyone know if Painkiller falls under the celestial shield changes?
I've been wondering this myself. I guess we'll just have to see. I hope not as it's not actually classed as a true Invincibilty skill. It even has it's own debuff at the end. We might get lucky :P
AND we can cleanse the invinc debuff OFF of us lol