changes to Berserkers in Gracia: Final

Kamael Classes Started Last reply 40 posts
From Korean/Russian PTS


reuses for Zerker

Crushing Pain - 6 sec
Enuma Elish - 1:15 min
Blade Rush - 4 sec
Shoulder Charge - 4 sec
Furious soul - 1:15 min
Blood Pact - 1:15 min
Increase Power - 1:15 min
Courage - 3:45 min
Swordshield - 15 min
Final secret - 2:30 min
Eye for Eye - 1:15 min
Soul Cleanse - 15 sec
Soul Barrier - 45 sec
Disarm - 8 sec
Mass Disarm - 2:30 min.
Final Form - 60 min
Dark Smash - 3 sec
Contagion - 7 sec



skill enchants for zerker:

Soul Gathering (active lvl 46 skill)
for Cost and Reuse.

Mass Disarm
for Chance and Reuse.

Rush Impact
for Power, Cost and Chance as well as for Fire, Water, Wind or Earth Elemental Attack.

Enuma Elish
for Power and MP Cost (as right now) as well as for Soul Cost and for +PVP, which increases your power in PvP (new in CT 2.3).

Life to Soul
for Power and Cost.

Contagion
for Power and Cost (as right now) as well as for +PVP (new in CT 2.3).

Crushing Pain
for Power and Cost (as right now) as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP (new in CT 2.3).

Slashing Blade
for Power and Cost (as right now) as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP (new in CT 2.3).

Blade Rush
for Power, Chance and Cost (as right now) as well as for +PVP (new in CT 2.3).

Shoulder Charge
for Power and Chance as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP.

Storm Assault
for Power and Cost (as right now) as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP (new in CT 2.3).

Dark Smash
for Power and Cost (as right now) as well as for Dark Elemental Attack and for +PVP (new in CT 2.3).

Soul Barrier
for Power and +PVP.
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http://i39.tinypic.com/2i9l6l0.png
From Korean/Russian PTS


reuses for Zerker

Crushing Pain - 6 sec
Enuma Elish - 1:15 min
Blade Rush - 4 sec
Shoulder Charge - 4 sec
Furious soul - 1:15 min
Blood Pact - 1:15 min
Increase Power - 1:15 min
Courage - 3:45 min
Swordshield - 15 min
Final secret - 2:30 min
Eye for Eye - 1:15 min
Soul Cleanse - 15 sec
Soul Barrier - 45 sec
Disarm - 8 sec
Mass Disarm - 2:30 min.
Final Form - 60 min
Dark Smash - 3 sec
Contagion - 7 sec



skill enchants for zerker:

Soul Gathering (active lvl 46 skill)
for Cost and Reuse.

Mass Disarm
for Chance and Reuse.

Rush Impact
for Power, Cost and Chance as well as for Fire, Water, Wind or Earth Elemental Attack.

Enuma Elish
for Power and MP Cost (as right now) as well as for Soul Cost and for +PVP, which increases your power in PvP (new in CT 2.3).

Life to Soul
for Power and Cost. power? more souls per cast?

Contagion
for Power and Cost (as right now) as well as for +PVP (new in CT 2.3).

Crushing Pain
for Power and Cost (as right now) as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP (new in CT 2.3).

Slashing Blade
for Power and Cost (as right now) as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP (new in CT 2.3).

Blade Rush
for Power, Chance and Cost (as right now) as well as for +PVP (new in CT 2.3).

Shoulder Charge
for Power and Chance as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP.

Storm Assault
for Power and Cost (as right now) as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP (new in CT 2.3).

Dark Smash
for Power and Cost (as right now) as well as for Dark Elemental Attack and for +PVP (new in CT 2.3).

Soul Barrier
for Power and Decisive Combat. ?



They need to also add dark for the elemented skills, basically after 74, dark weapon is useless
They need to also add dark for the elemented skills, basically after 74, dark weapon is useless

/agree =(

one skill for dark and other for F/W/E/W that sux :<

but thats better to have one Dark skill than nothing !



Life to Soul
for Power and Cost. power? more souls per cast?
looks like this


Soul Barrier
for Power and Decisive Combat. ?

Decisive Combat is early translation from korean for +PVP enchant
*FIXED*





whats more
+one new skill for 78 - named "Soul Ray"
"Shoots at the enemy while collecting souls. A maximum of 40 souls can be absorbed. Critical Hit is possible. Overhit is possible."
its same like Gladiator "Sonic Rage"

+Kamael race have less chance to get critical hit from enemy, and critical hit damage from enemy is being reduced

+ we get some skills for 8x


Final Secret (lvl 81)
For a duration of 30 seconds damage through physical attack in PvP will be raised by 30%.
(skills and normal hits)

Eye for Eye (lvl 83)
For a duration of 10 seconds it returns damage caused by normal physical attacks and physical attack skills back on the opponent.
AND THIS ONE IS JUST HAX
its like "Strike Back" with improved power and 100% chance O_O
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/agree =(
whats more
+one new skill for 78 - named "Soul Ray"
"Shoots at the enemy while collecting souls. A maximum of 40 souls can be absorbed. Critical Hit is possible. Overhit is possible."
its same like Gladiator "Sonic Rage"

where did you here this?

+Kamael race have less chance to get critical hit from enemy, and critical hit damage from enemy is being reduced

+ we get some skills for 8x


Final Secret (lvl 81)
For a duration of 30 seconds damage through physical attack in PvP will be raised by 30%.
(skills and normal hits)

Eye for Eye (lvl 83)
For a duration of 10 seconds it returns damage caused by normal physical attacks and physical attack skills back on the opponent.
AND THIS ONE IS JUST HAX
its like "Strike Back" with improved power and 100% chance O_O

yep reflect melee, deflect ranged, and clear debuffs... with stun, aoe stun,aoe bleed, pdef/cast speed debuff, disarm, aoe disarm, crit reductions, crit power/chance passives, extreme speed, mobile UD, full hp heal, heavy smashes with elements that can be charged with souls for more power, can overhit and critical, dark resist, magic resist, spammable aoe attack, and a ranged attack that gathers souls for extra power to other skills?

OVERPOWERED!!
sux they didnt give dark option even with sb u got dark and then fire o.O
sux they didnt give dark option even with sb u got dark and then fire o.O

well they need it more since their nukes are dark, would suck to have dark magic and fire melee...
True... Imo, the real dark characters of the game are soulhounds... ok, zerkers will loose some dark attack attribute points if weapon have any other element than that... but I htink they would still be fearful with 150 (300 in final) whatever element they put, which empowers their skills.
Actually theres no Dark attack on Soul Hound X3 Thrust or Shining Edge. Only Checkmate. Berserkers got a better deal. You can just go earth (or the cheaper options) and just forget about it...

Soul Hounds only real option is dark. So yeah it's more unfair on Kamael Soul hounds tbh. It's not a huge deal though..

Looking at the Doombringer enchants, and Ignoring the +pvp thing we don't know about yet...

Shoulder Charge: Best option imo would be chance, but it has techni-colour elements also.

Rush Impact: Either chance or even element because of how high the damage is. You have 2 rush stuns. Why not element this aoe one for damage? It's something to consider...

Crushing Pain: Easy. Element.

Contagion: Easy. Element.

Enuma: A shame theres no element but maybe it will get it in the future. It has high power already and is a 78 level skill. Solid even unenchanted.

Dark smash: Meh. Do you really care with the new re-use on Crushing Pain? I wouldn't bother using mp on it with a 6 second re-use Crushing Pain. Depends on the situation though, but it's not as important as the others.

Slashing Blade: For those aoe xp fiends, Element for sure.


It's a good day for Doombringers the day Final arrives. I qwouldn't even think about Eye for Eye tbh. 83 is so far away unless you're a botter, and bot like a trooper... If you do, I hope you get banned! :P

The biggest thing for me is the 8 second Disarm. Now that is ***** overpowered... Enjoy ^_^
From Korean/Russian PTS


reuses for Zerker

Crushing Pain - 6 sec
Enuma Elish - 1:15 min
Blade Rush - 4 sec
Shoulder Charge - 4 sec
Furious soul - 1:15 min
Blood Pact - 1:15 min
Increase Power - 1:15 min
Courage - 3:45 min
Swordshield - 15 min
Final secret - 2:30 min
Eye for Eye - 1:15 min
Soul Cleanse - 15 sec
Soul Barrier - 45 sec
Disarm - 8 sec
Mass Disarm - 2:30 min.
Final Form - 60 min
Dark Smash - 3 sec
Contagion - 7 sec



skill enchants for zerker:

Soul Gathering (active lvl 46 skill)
for Cost and Reuse.

Mass Disarm
for Chance and Reuse.

Rush Impact
for Power, Cost and Chance as well as for Fire, Water, Wind or Earth Elemental Attack.

Enuma Elish
for Power and MP Cost (as right now) as well as for Soul Cost and for +PVP, which increases your power in PvP (new in CT 2.3).

Life to Soul
for Power and Cost.

Contagion
for Power and Cost (as right now) as well as for +PVP (new in CT 2.3).

Crushing Pain
for Power and Cost (as right now) as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP (new in CT 2.3).

Slashing Blade
for Power and Cost (as right now) as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP (new in CT 2.3).

Blade Rush
for Power, Chance and Cost (as right now) as well as for +PVP (new in CT 2.3).

Shoulder Charge
for Power and Chance as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP.

Storm Assault
for Power and Cost (as right now) as well as for Fire, Water, Wind or Earth Elemental Attack and for +PVP (new in CT 2.3).

Dark Smash
for Power and Cost (as right now) as well as for Dark Elemental Attack and for +PVP (new in CT 2.3).

Soul Barrier
for Power and +PVP.

Where did you find this info anyway? link?
well they need it more since their nukes are dark, would suck to have dark magic and fire melee...

their 78 nuke is fire for some reason >.>
increase power is currently a self buff with very short reuse so I don't think that's correct...

Also Body Reconstruction goes to 15 minute reuse / same as sword shield afaik (THAT will be nice)

I don't see any point in going element on Shoulder Charge as that skill does very little damage... chance is only decent option for that one.

and don't forget, Spread Wing is supposed to become a regular 360 degree AOE... FINALLY not nearly useless (very occasionally I use it in aoe when I have just pulled to the wall and all mobs are behind me before I turn around to start attacking - so far, that is the only use for it).

and yea all these changes just make us even more hax...

This info is from the evil sister forum ofc... where you have to wade thru alot of trash talk to get to a gold mine of info.
their 78 nuke is fire for some reason >.>

Because it looks like an Ion Cannon/Nuclear explosion!!!
well is not that bad that we have more options than Dark attacks. i mean it would be nice to be dark attack user because you can boost it even by 10 with our toggles but pve wise is a little bit of pain...

BTW i was looking on youtube there are some videos from oly with kamaels at CT final which you can obviously see that the skills are something like spammable. i dont know if i am allowed to post it here because is from another pts.
Thx for the info but we know all that already, someone posted it in some other thread
Is there any info like this regarding Abyss Walker/Ghost Hunter? Thx in advance.
I don't have any info on them. But you should try the dark elf fighter forum, since this is the male kamael forum.
Didn't see anything there, that's why I posted here, since I have a Berserker as well.
it can be a dark ions cannon!!!! =(
Didn't see anything there, that's why I posted here, since I have a Berserker as well.

Np, I will glady help you up with information on your dagger, but I don't know anything about how to play one... I know how to play against one with my char but that won't satisty your question.

I don't mean to sound rude, but again, your dagger has nothing to do with your zerker or with this forum section... If you can't find the answer in the dark elf fighter, I suggest you post in the same dark elf fighter forum or in players questions :) It will be faster and less time consuming.

If, on the contrary, you have questions on your zerker, I will glady help you up with all my knowledge.
Np, I will glady help you up with information on your dagger, but I don't know anything about how to play one... I know how to play against one with my char but that won't satisty your question.

I don't mean to sound rude, but again, your dagger has nothing to do with your zerker or with this forum section... If you can't find the answer in the dark elf fighter, I suggest you post in the same dark elf fighter forum or in players questions :) It will be faster and less time consuming.

If, on the contrary, you have questions on your zerker, I will glady help you up with all my knowledge.

Np, I just wanted to post on a existing thread rather than creating a new one.
I love the enchant routes for both the Soulhound and the Doombringer.

During the current chronicle, my damage has been pretty bad against my Warred enemies. The reason is because they all grind Hellbound and have at least 120 to 240 Dark resist. This is not an exageration. I have seen their old Drac sets for sale in town lately Maxxed out with Dark as they slowly migrate to S80 armor.

This update to the Over Enchant routes will be huge for the Zerker and Soulhound.

I currently sport a 150 Dark weapon. It is great against althoughs that do not have dark heavy resist, obviously.

Some may see the different elemental enchant routes for the different skills as a negative.

I see it as a huge positive. My strategy on the Overenchat route will rely heavily on the outcome of the +Decisive Combat PvP Enchant route. I hear it is supposed to be a strong alternative to the current elemental route. We need to seriously test this.

If the Decisive PvP route proves to be as good as advertised, I would consider going with an Off element for Triple Thrust and SE. It might even be worth it to get a Fire Forgotten Blade for Leopold.

I can not wait, like all of you, for this update and more info.
I thought on that too... but since we soulhounds are a terribly dark race and HB is the most popular leveling area... the dmg you do to a titan or a gk wearing full dark resist armor (and perhaps a frintezza) is just laughable... honeslty i made from 200 to 500 on my hits against what... 10k+ hp??

The good thing would be that ncsoft made a similar to hb leveling area with angels (or whatever other element) that lure splayes to split their resists -or maybe choose a different one :P
MoS is a nice alternative to HB. It's not as good per say, weaker drops, but the mobs are easier (read as die faster) so it works well enough. TBH you really shouldn't be 'hitting' a Titan in melee range lol. That's just asking for it. It can be worth it at times but tbh, you're not exploiting the greatest weakness of all Orcs. Mdef...

@Kronk: Yeap! People running around with full dark resist is what I used to complain about if you remember. It just lol's your damage. It really gives you a bad impression of the class, while in reality the damage doesn't actually suck 'that' bad.
TBH 300 attribute should ease the pain a LOT. According to the info on EllieBelly, even if your opponent goes for full 600 dark (which would be completely ******ed) you will still have damage advantage.
I was also considering a fire weapon for Leopold. Since it's only for that spell, an AM (or even the 2-hand stave considering the update) would be a better option imo for the extra m atk. Unless you plan on leveling in IoP!

+Decisive Combat. If it is truly big damage(tm) we are going to rock a lot (more) as we get it on our main nukes and they also get +20 dark attribute as standard ^_^.
hehe I was talking about nuking the titan for that amount with full buffs and bsss ^^ not meleeing him. I've beated titans and gk with no dark resist armors... by just stealing buffs, and kiting them until DM lands and I feel ready and confident to hit the PK button and melee him down with all I've got, then if he's not dead, blink and repeat. It's a pain in the ***, but it works well... since dmg from nukes goes from 1500-3000 (5k on magic crits) but it all changes with a dark full resist armor :)
If Decisive Combat overenchant comes remotely close in damage to elemental, I will change my 150 Dark to 150 xxxx for Triple Thrust and Shining Edge and I will get a 150 Fire Mace just for Leopold. I will then go Decisive PvP combat on all Dark nukes so my buddies with the 240 Dark resist Armor can laugh about the new damage.

The enemies I fight have been running around with 240 Dark because of Hellbound. I have been fighting at a huge disadvantage this past chronicle. Basically, I have been pvping with a 100 poun weight belt. Well the belt is now coming off and I am excited.

I am able to beat my enemies at about a 50/50 rate even with their 240 Dark resist. Some of them I kill all the time, a select few (lvl 85 daggers) win 75/25.

Romanec brought up a good point. He said he hoped NCsoft introduced new areas with mobs of different elements which would force enemy to switch elemental resist.

Does anyone know if the new Continent will be Wind dominant by chance?

IoP introduced the fire and water stones with some wind and earth in chromatic highlands.

Hellbound introduced Divine/Dark stones and earth.

Maybe the Seed Strongholds will have strong Wind or Earth mobs.

This update is going to really show all the other classes who is really boss.
I haven't tried the PTS and I don't think I will... but I just hope that Gracia becomes more popular than HB and ppl changes their resists ^^
tested +duel (aka +PVP, aka +Decisive Combat) enchant on PTS

+9 Duel on Dark Smash
increased dmg by aprox 10%

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10% isn't very much....

enchanting for element does a lot more I think
yup
element > duel

but its still better to have +10% than nothing on Dark Smash

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http://i39.tinypic.com/2i9l6l0.png
true, because we'd be dumb to go dark on weapon now for doombringer
we seem to have a new kamael lover in our forums ^^ welcome kanaeda...

indeed, db must go with anything else but dark ^^ soulhound is a different way, we are dark :( even though everyone has dark resists nowadays :S
I will be reaching S grade soon. Seems like dark way on doombringer will have sense after Final. I do not checked PTS and new location elements but if they will be more balanced - we can bestow our main spaming spell atribute.
Well, Doombringer can ONLY enchant Dark element on Dark Smash. At least Rush Impact / Crushing Pain can be only enchanted with Fire/Water/Wind/Earth.

As for Soul Houds, the melee-skills can be enchanted with F/W/W/E, but not dark, and some nukes got Dark-element afaik... But don't count on this info since I can't remember how it went exactly since I don't play one.
we seem to have a new kamael lover in our forums ^^ welcome kanaeda...

indeed, db must go with anything else but dark ^^ soulhound is a different way, we are dark :( even though everyone has dark resists nowadays :S

I'm not new here actually but my other account is inactive atm so this is my main account to post with now :P (can't post on forum with inactive game account - was posting from my buffer account name).

I will be reaching S grade soon. Seems like dark way on doombringer will have sense after Final. I do not checked PTS and new location elements but if they will be more balanced - we can bestow our main spaming spell atribute.

DO NOT go dark with Doombringer, for both PVE and PVP reasons. Well, the 1st most important reason is you cannot enchant your main damage skills for dark -> Crushing Pain, Rush Impact, Slashing Blade can only be enchanted for the four basic elements fire water earth or wind. So, get one of these elements on your sword and OE your skill for same element. On PTS I OE my skills for element and it increases damage of those skills by 2-3 times

Still, very excited about enchanting Crushing Pain for my element !!! and probably will enchant Slashing Blade as well. afaik the only skill we can enchant for dark is Dark Smash but that skills if of low importance; I guess if you already have a dark weapon you could go this way but it's not the best way to set up Doombringer.

2nd, most end game mobs, and well mobs in the game in general, are dark based so they naturally resist dark attacks and you will do a lot less damage to them in PVE.

3rd, most end game players have dark resist on their armor for xping in the end game all-dark-mob areas, so they will resist you in pvp as well.

Just forget about going dark because you have dark weapon toggle. +10 isn't that much and does not overcome the common mob and player resists.

Of course if you are Soul Hound you have no choice, or you can mix it up and OE your skills for other element and +pvp damage on your dark skills or something but I don't know how well that will work (and Leopold is too slow cast to rely on as major nuke imo - what's the new reuse on it?) - but SH is sufficiently hax now you shouldn't have much problem in pvp being Dark anyway imo once you strip off your enemy's resists.

Plus SH have a few non-elemental nukes: Soul Strike, Soul Vortex, and don't forget to Curse of Divinity your target before stealing his buffs - so many end game people run around with 20+ buffs they're just asking to be Curse of Divinity magic critted lulz.

PS frankly it's very annoying to be a "dark" class but to have a mix of elements to enchant on same class (dark on some and other element on different skills). Ofc I'm glad on DB to have a choice other than dark, but at the same time it's stupid to have some skills enchant for general element and other skill only can enchant for dark. Meanwhile it's also dumb for SH to have many main nukes as Dark, and a very strong dark class, and then at the same time a few skillss as other elemental and Leopold only for Fire, wtf.
and OMG spread wing is going back on the bar, it doesn't suck anymore !
full 360 degree aoe, yay
and OMG spread wing is going back on the bar, it doesn't suck anymore !
full 360 degree aoe, yay

Yay!!!
indeed ^^ I will have to spend some sp to fully lvl spread wing up ( i believe i stopped at 4x ^^) and I'm not sure, but I'm relying that gracia has not only dark mobs in there...
If you can get your weapon to 300 farming that quest, it won't matter, trust me...
I'll trust you ^^ but let me know why :D