More inventory space for everyone.
Increase to 90% limit on inventory space for quest pickup.
More skills for every transformation and Stance Transform.
More armor options for S grade.
More hunting areas for lvls 70-80.
Wit/Dex affecting skill reuse.
Fishing-acquired passives shared with subclasses.
Increased quest limit.
Pet/summon buff fixes (newbie buffs, clanhall buffs, buffs are clickable off, buffslot increasing passives are shared with pets/summons).
Some love for dorfs, PPs and non-oly TKs.
...
NC needs to finally pick what a dorf is...a tank or a DD. We only half *** each of those currently. Pick one and give us some corresponding skills for that type of class. Example: Warsmith is a tank, give us some shield blocking passive like other tank classes, hate/aoe hate.
Raise the power level of mechanic golem. As it is now its useless, undisputed worst summon in the game. Would like it to be brought up to current level of other summons, maybe a little less since we are not a true Summoner.
Warsmith buffs raised to 19 minute durations like every other buff.
Game Mechanics...
As I said in the suggestion area...The complete eradication of the 80% inventory space requirement's for quests. Why should the NPC care if I have less then 80% of my inventory used up.
Updates to area specific maps such as catacombs...they've been explored enough by now you think someone would have made a map of each twist and turn in the catacomb's by now.
Fun Stuff...
Maybe something to change the colour of armor. We have dyes to change our hair colour, face, and hair style...why not a dye to change the colour of the armor itself...For example..how cute would a Pink Majestic set look on a Dorf :P. Of course it wouldn't actually effect the armor itself..just change the skin on the player, if the armor was sold or traded it would remain the white/gold it is on the new player unless they have changed their armor skin colours.
NC needs to finally pick what a dorf is...a tank or a DD. We only half *** each of those currently. Pick one and give us some corresponding skills for that type of class. Example: Warsmith is a tank, give us some shield blocking passive like other tank classes, hate/aoe hate.dorfs arent even close to being tanks and if you wanted to pretend to be one you would only be slightly better than glads and slightly worse than destros
Raise the power level of mechanic golem. As it is now its useless, undisputed worst summon in the game. Would like it to be brought up to current level of other summons, maybe a little less since we are not a true Summoner.i would expect the golem's stats to be balanced versus how much we need it compared to the other summoners so in an ideal world golems should be more powerful than necro and DA but less powerful than the other so called "true summoners"
EDIT: while we are at it add some friggn elemental resists to the thing. NC seems to be balancing the game around us having it out 24/7 but with zero regard for the fact that any mob who dares to look at it can 2 hit the thing