EE needs some additional skills

Elf Classes Started Last reply 47 posts
IF we compare an EE to and SE
SE is the buffer type and EE is the healer type
Except for one buff that i find should belong
to the EE, "Guidance"

If guidance cant be given as a lower level skill
maybe it be a good idea to add it to a lvl 70 + combo skill
like Might + guidance

PS: yes the SE does needs a lil boost in heals
after level 70 they can barely heal up annyone annymore
certainly have trouble with higher hp classes.
IF we compare an EE to and SE
SE is the buffer type and EE is the healer type
Except for one buff that i find should belong
to the EE, "Guidance"

If guidance cant be given as a lower level skill
maybe it be a good idea to add it to a lvl 70 + combo skill
like Might + guidance

PS: yes the SE does needs a lil boost in heals
after level 70 they can barely heal up annyone annymore
certainly have trouble with higher hp classes.

If ees get guidance gives ses clarity and agility than..>.>
y the heck do u want guidance on ee o.O;
IF we compare an EE to and SE
SE is the buffer type and EE is the healer type
Except for one buff that i find should belong
to the EE, "Guidance"

If guidance cant be given as a lower level skill
maybe it be a good idea to add it to a lvl 70 + combo skill
like Might + guidance

PS: yes the SE does needs a lil boost in heals
after level 70 they can barely heal up annyone annymore
certainly have trouble with higher hp classes.

Wow... are u serious? lol
You do know why ppl get WC+BP+EE in end game parties, but not really PP/SE right?
Wow... are u serious? lol
You do know why ppl get WC+BP+EE in end game parties, but not really PP/SE right?

Yes i know,
Se needs a unique buff skill
like a enhenced VR or some kind of resist bleed poison skill
that would actually really work

Bleed and poison are really harsh now
especially in HellBound
Vitalize - Restores HP, cures poisoning and stops bleeding with Effect 9 or less.
The only thing EEs need is purify!
+1 to purify oh and i wanna steal cardinals BL just becoz i got addicted to it >.>!
Except for one buff that i find should belong
to the EE, "Guidance"
Who cares?


If guidance cant be given as a lower level skill
maybe it be a good idea to add it to a lvl 70 + combo skill
like Might + guidance
As if EE ever buffs Might.

Purify, yes.
Balance Life, yes.
Yet another buff that can always be buffed by someone else in the party, no, tyvm.
IF we compare an EE to and SE
SE is the buffer type and EE is the healer type
Except for one buff that i find should belong
to the EE, "Guidance"

If guidance cant be given as a lower level skill
maybe it be a good idea to add it to a lvl 70 + combo skill
like Might + guidance

PS: yes the SE does needs a lil boost in heals
after level 70 they can barely heal up annyone annymore
certainly have trouble with higher hp classes.
We don't need that, unless they start popping out EE hybrid status to other classes like se. NCSoft has improved the need for ee's ingame compared to the way we once were from c2-c5...only skill I'd like to see added to ee's is purify....why dark elves get it is a mystery to me ><
We don't need that, unless they start popping out EE hybrid status to other classes like se. NCSoft has improved the need for ee's ingame compared to the way we once were from c2-c5...only skill I'd like to see added to ee's is purify....why dark elves get it is a mystery to me ><

because...>.> It's one of the rare useful skills we have : o y ees turn undead animation looks evil is a mystery to me.. (they made it even more evil looking and cooler in gracia 3...>.>)
EE wants purify, but they don't need purify ;)
EE wants purify, but they don't need purify ;)

: D
Stop bumping old threads.
I wouldnt want Guidence on my EE, a proper buffer can buff that
Why not give Guidance to EE, then the next time one of them asks for something new for their class we can always say "shut up, you just got a new buff" :)
Why dont we just kill these beggar threads when they are posted?
Why not give Guidance to EE, then the next time one of them asks for something new for their class we can always say "shut up, you just got a new buff" :)

Because like always after they get it, they'll see it's not enough (as most of us know it's a useless buff to give to an EE lol). Then we go back to the cycle of QQ, like after ppl got the taste of vitality and wants mooooooar!
I could kinda see why ees would want guidance.... it is considered a defensive buff and not a offensive one @_@
Then give accuracy song to Swordsingers. It's the BDs that have it now.

I guess since BD/SE have acc+ buff... kinda makes sense.
EEs don't need a buff... they need a way to make them useful in normal XP and raid situations. Where as all they can really do now is put clarity on the sws and BD... and that's the extent of their job.
I think EEs are very useful for recharges.

I'm a long time Bishop and I always love a Clarity + Recharge EE around.

Sure, SEs can recharge too - but if I have the choice between SE or EE I prefer EE because of Clarity and their large mana pool...
I think EEs are very useful for recharges.

I'm a long time Bishop and I always love a Clarity + Recharge EE around.

Sure, SEs can recharge too - but if I have the choice between SE or EE I prefer EE because of Clarity and their large mana pool...

Thanks to Stigma of Shilen, nomore :x
Thanks to Stigma of Shilen, nomore :x

Heh! that's right! eff you bishis and ees! : D
EE needs something extra added to their prophecy, they only have 9 stat boosts, while the other prophecies have 10. Devs couldn't think of anything?

They couldn't get a focus or crit dmg boost, because I suppose that is considered dark magic and against the LE way (but in all other aspects of the game they dispense with lore, of course). They could have given out a +20% hp boost to balance things out, or keep with the theme of water and add in a +20% mp boost. Or they could have added boost shield p.def and/or block rate by 20%.
Sorry m8, I disagree. They are the 2nd best healer in the game after Cardi.
You can hunt HB with an ee, maybe not best but you can. You can do RB with an ee. You can't with se as healer.

It just makes sense they get a prophecy that's a little less strong. It's still uber imo.

Also, stigma doesn't replace clarity (for those that believe this). Clarity has a huge impact on a party. With clarity not only are heals/skills more mp efficient, but bd and sws can hold an additional song. This makes a huge difference.
Stigma does increase the overall healing of the group, due to Vampiric rage, however. If they gain a 30% increase in damage, VR gains a 30% increase in effectiveness. This is factorable. If the Cardinal doesn't have to heal as much, it's basically matching the mana savings of Clarity.

You don't need an EE for Clarity. You can get it from an Elemental Summoners. All they have to do is unsummon their Magnus/Merrow and summon a Seraphim to buff it. You get 2 free minutes of MP Regen in the mean time...

All depends on party setup. You can totally do a party with an SE + Cardinal, even better now with Stigma, depending on where you're leveling.
Tren, you really think that EE need another buff?

Sry m8, but your post lacks info.

Stigma does increase the overall healing of the group, due to Vampiric rage, however. If they gain a 30% increase in damage, VR gains a 30% increase in effectiveness. This is factorable. If the Cardinal doesn't have to heal as much, it's basically matching the mana savings of Clarity.

For a rb, maybe. For 1 mob at a time pve, maybe. BUT when you get to the higher areas, even with 1.5k m.def you still get s critted for more than 1/2 your hp. Sometimes your whole hp in my case. Do you really think VR can do the job then?

You don't need an EE for Clarity. You can get it from an Elemental Summoners. All they have to do is unsummon their Magnus/Merrow and summon a Seraphim to buff it. You get 2 free minutes of MP Regen in the mean time...

1) I know way more EE than elemental summoners.
2) An ES can't overenchant clarity. <3 our clans EE that has +8 clarity

All depends on party setup. You can totally do a party with an SE + Cardinal, even better now with Stigma, depending on where you're leveling.

So what? You can't have 2 perfectly equal classes. It depends on situation. Sometimes EE better, sometimes SE. It's not cause SE finally got something good like Stigma that EE needs something more :P
Tren, you really think that EE need another buff?

Sry m8, but your post lacks info.



For a rb, maybe. For 1 mob at a time pve, maybe. BUT when you get to the higher areas, even with 1.5k m.def you still get s critted for more than 1/2 your hp. Sometimes your whole hp in my case. Do you really think VR can do the job then?



1) I know way more EE than elemental summoners.
2) An ES can't overenchant clarity. <3 our clans EE that has +8 clarity



So what? You can't have 2 perfectly equal classes. It depends on situation. Sometimes EE better, sometimes SE :P

Ya their kinda even..... ee has a little more usefulness still though : p
Tren, you really think that EE need another buff?

Sry m8, but your post lacks info.
Where did I say EE needed another buff. I have consistently stood my ground that EEs have enough and don't need anything else.

For a rb, maybe. For 1 mob at a time pve, maybe. BUT when you get to the higher areas, even with 1.5k m.def you still get s critted for more than 1/2 your hp. Sometimes your whole hp in my case. Do you really think VR can do the job then?
Cause all MOBs are nukers?

Even if you take high damage, a more efficient VR can decrease the amount of group healing that needs to be done when a tank is present in the group. I'm assuming people have a sane party setup, and not something like a Destroyer tanking...

1) I know way more EE than elemental summoners.
And I can box an Elemental Summoner for my groups.

2) An ES can't overenchant clarity. <3 our clans EE that has +8 clarity
I'm sure +9 Clarity is 15% MP Consumption Decrease (/sarcasm off). Don't overrate the skill OE on those buffs. There is also a cap on MP Consumption Decrease, and with an SWS in party you can do just fine with an SE.

So what? You can't have 2 perfectly equal classes. It depends on situation. Sometimes EE better, sometimes SE. It's not cause SE finally got something good like Stigma that EE needs something more :P
Again, I'm confused at how you arrived at the conclusion that I thought EE needed something more.

My post was in defense of SEs and to retort the claim that EEs are massively better rechargers than SEs, when end-game groups take SEs all the time with no issues. Stigma did nothing but make SEs better.

EEs don't need anything. They have enough.

Rift more plix plox
to OP actually SE's are classified as a "Healer" not a buffer.
to op actually se's are classified as a "healer" not a buffer.

yup! Yup! @_@
Where did I say EE needed another buff. I have consistently stood my ground that EEs have enough and don't need anything else.

My mistake, I guess I missunderstood your tone :P


Cause all MOBs are nukers?

Even if you take high damage, a more efficient VR can decrease the amount of group healing that needs to be done when a tank is present in the group. I'm assuming people have a sane party setup, and not something like a Destroyer tanking...

A lot of mobs do. I never stated that VR doesn't decrease the amount of heals in a group. Now u are missinterpreting...


I'm sure +9 Clarity is 15% MP Consumption Decrease (/sarcasm off). Don't overrate the skill OE on those buffs. There is also a cap on MP Consumption Decrease, and with an SWS in party you can do just fine with an SE.


Maybe. I don't know the figures. Now that the values are in game though, could you enlighten me as to what the difference is? +8 clarity gives me 20% decrease in mp use for songs/dances. What does your es give?
As someone who has chosen to play a live EE from C2.....back in the day when everyone really did think an EE was useless, I am quite satisfied with the skills that I have. As was mentioned, second best healer and resser in the game, unique buffs that are all but indispensable in many situations, excellent attack skills in undead situations, and if push comes to shove, an escape to prevent a party wipe that no other toon in the game has. That is just a basic overview..by no means a comprehensive description. Add to that, EE has effective sleep returned in trance. I do not think the EE is lacking in very useful skills. And I certainly think that they are much more appreciated than in chronicles past.

That said....somebody forgot to tell my EE she could not heal in raids. She does it all the time..quite successfully.

The bottom line is...every support class is valuable played well. Every one. And.....it would be sweet to see people actually try to play this game without having to have the perfect party before they left town. If I never tried everything people told me could not be done...my EE would probably still be in cgrade lol. I guess that is just me though...someone telling me something can't be done just makes me want to prove it can be.
As someone who has chosen to play a live EE from C2.....back in the day when everyone really did think an EE was useless, I am quite satisfied with the skills that I have. As was mentioned, second best healer and resser in the game, unique buffs that are all but indispensable in many situations, excellent attack skills in undead situations, and if push comes to shove, an escape to prevent a party wipe that no other toon in the game has. That is just a basic overview..by no means a comprehensive description. Add to that, EE has effective sleep returned in trance. I do not think the EE is lacking in very useful skills. And I certainly think that they are much more appreciated than in chronicles past.

That said....somebody forgot to tell my EE she could not heal in raids. She does it all the time..quite successfully.

The bottom line is...every support class is valuable played well. Every one. And.....it would be sweet to see people actually try to play this game without having to have the perfect party before they left town. If I never tried everything people told me could not be done...my EE would probably still be in cgrade lol. I guess that is just me though...someone telling me something can't be done just makes me want to prove it can be.

Well said Granny : D
I'm sure +9 Clarity is 15% MP Consumption Decrease (/sarcasm off). Don't overrate the skill OE on those buffs. There is also a cap on MP Consumption Decrease, and with an SWS in party you can do just fine with an SE.


Second that sir:
http://i43.tinypic.com/mijqfq.jpg
Maybe. I don't know the figures. Now that the values are in game though, could you enlighten me as to what the difference is? +8 clarity gives me 20% decrease in mp use for songs/dances. What does your es give?
That's to balance the classes.

Melee's obviously have much smaller MP Pools, so NCSoft gave higher % to Physical Skills so that they don't go out of mana so fast and overwork the recharger. Melee Skills also cost more than most classes' spells.

For example, Tyrant Hurricane Assault is 105 MP at level 74, but level 74 Hydroblast is 69 MP...

Not suprising, at all. Just simple Balancing of the effect on different class types. For classes with Clarity Skills themselves (I think an Archer or two does), they will simply hit cap and the benefits freeze there.

But with SWS in party you still should be able to run with an SE unless you're still doing Dagger Lethal parties in HB, or something similar.

The rest of that stuff is misunderstanding. I don't wanna harp on it cause it will just lead to a circular argument and I don't really think anyone intended for it to be an argument at all... We were both just a little defensive, is all :)
Sorry m8, I disagree. They are the 2nd best healer in the game after Cardi.
You can hunt HB with an ee, maybe not best but you can. You can do RB with an ee. You can't with se as healer.

You can hunt HB with a SE instead of an EE. And sure as hell you can do raids with only a SE (Destros wont even need heals with VR/Stigma)
hmm well I disagree.

RB yes you can - that's true 'cause I've done it before. I would still prefer an EE. Some RB's like toi 11 with an SE as healer sound pretty painful.

HB? With just SE as healer. Wow I gotta see a vid.

Unless you doing the front mobs that nukers can 4 shoot, you mind telling what mobs an SE can act as a healer with? Cause that's what I'm talking about.


Note: I am not advocating for SE or EE. I think with present Stigma skill on SE, they are both VERY wanted in parties. My opinions are to counter those that say one is so much better than the other that it needs a boost.
Some people have stated that they hardly need heals in the DD groups in HB due to Stigma and stacking VR (VR4, Prophecy of Wind, BD).

It's not too hard to digest. When you have like 18-20% VR (not sure of exact numbers) and you are critting often Stigma-debuffed MOBs, you get heals from VR that are almost the size of the SE Greater Heals themselves, if not bigger.

A 5500 with 18% VR gives you 990 HP back. There are ways to increase Melee and Crit Damage (BD, Warlock, Epics, Death Whisper, Stigma, Block Shield, Hex, Curse of Abyss). The person probably isn't soloing the MOBs, so it's not like he spends all day meleeing it. Kill and move on to the next one O.o
IF we compare an EE to and SE
SE is the buffer type and EE is the healer type
Except for one buff that i find should belong
to the EE, "Guidance"

If guidance cant be given as a lower level skill
maybe it be a good idea to add it to a lvl 70 + combo skill
like Might + guidance

PS: yes the SE does needs a lil boost in heals
after level 70 they can barely heal up annyone annymore
certainly have trouble with higher hp classes.

I would say that PP's and WC's are the 'buffer type' more than an SE, even when compared to an EE. It's really a question of offensive vs. defensive capabilities for the party, and yes the EE's cast much faster. That might be where the supposed healing problem comes into play. But played by the right person, an SE can really rock.

I can heal up my father's lvl 81 titan no problem, and he has BTB on and loads of buffs from other toons as well. SE's are honestly underrated, and with the competition between my class and EE's...I love my cousin race and all, but no stealing my buffs. :p

Much love. ;)
Thanks to Stigma of Shilen, nomore :x

haha yes. Awesome skill. Keeps me from getting bored, and rocks in our little party of mob-whackers. ;)
SE is walking a thin line with their buffs. They already got the class nerfed once.

There is so much buffer-redundancy in the game nowadays that you don't need to be a complete buffer anymore. Anything that is 100% compulsory that an SE doesn't have, a class like Warlock can cast it (Haste 2).
Yep, thus why I don't want another of my buffs available to another class. I honestly don't want my toon driven into the ground. EE's cast fast and are just fine as is.
hmm well I disagree. HB? With just SE as healer. Wow I gotta see a vid.

Unless you doing the front mobs that nukers can 4 shoot, you mind telling what mobs an SE can act as a healer with? Cause that's what I'm talking about.

I said SE instead of EE, not SE instead of Bish..but if you wanna know it, let a high lvl WC tank Chimeras (Drain when they miss HP, 3 slaps to be on max MP again)
SE is walking a thin line with their buffs. They already got the class nerfed once.

There is so much buffer-redundancy in the game nowadays that you don't need to be a complete buffer anymore. Anything that is 100% compulsory that an SE doesn't have, a class like Warlock can cast it (Haste 2).

Yup....>.<
As someone who has chosen to play a live EE from C2.....back in the day when everyone really did think an EE was useless, I am quite satisfied with the skills that I have. As was mentioned, second best healer and resser in the game, unique buffs that are all but indispensable in many situations, excellent attack skills in undead situations, and if push comes to shove, an escape to prevent a party wipe that no other toon in the game has. That is just a basic overview..by no means a comprehensive description. Add to that, EE has effective sleep returned in trance. I do not think the EE is lacking in very useful skills. And I certainly think that they are much more appreciated than in chronicles past.

That said....somebody forgot to tell my EE she could not heal in raids. She does it all the time..quite successfully.

The bottom line is...every support class is valuable played well. Every one. And.....it would be sweet to see people actually try to play this game without having to have the perfect party before they left town. If I never tried everything people told me could not be done...my EE would probably still be in cgrade lol. I guess that is just me though...someone telling me something can't be done just makes me want to prove it can be.

Best way to sum up playing an EE after all these years. I'd still like to see ee's get purify tho :P Aside from that, compared to what role ee's had from c2-c5 I can't complain (well I could but I won't :P )