Uhmm... as Soulhound... I've been wondering if we really need dyes at all. Kronk and LordRiot, maybe you can give your opinion here...
Right now, my current set is +3CON-3STR and +2DEX-2STR... no wit/int tatoos...
The +con tatoo give me some more hp, but I'm not sure if it is really necessary at all... even if I pvp it seems that the STR gimp seems more important... However, I do not intend to change it anywere before the update, but I'd like your opinion on this.
I chose very conservative dyes as you can see, but now I'm wondering about it's effectiveness...
To avoid controversy :), there are too many combinations you can go with.
As of right now, I only pvp and do Olympiad. My current dye setup is:
+4 CON +4 DEX ----STR/+4 WIT -INT
I know, it may sound crazy to some, but that is how I pvp and do Oly. Do not exp with this setup, it will take you probably double the time to level. For PvE I just go +4 STR.
Why this setup?
+4 Con for more HP and to help against getting stunned. Supposedly, more CON = less stun. The more hp you have for olympiad the better.
+4 DEX is for the pure speed. I love my run speed. For me, it is the single most important attribute. I can catch pretty much anyone. For, Olympiad, it is so important for the kiting. I kite alot. It is also critical for me to catch up to my Oly opponent so I can try to para them, or just stay close to them.
The +4 WIT. This has been the subject of many great debates. I love the +4 WIT. The Nuker Mantra has always been "Cast speed owns all." We have a very low Matck obviously. So, Steal Divinity is of upmost importance for my strategy. I have had no problems landing any debuffs with my +4 WIT -4 INT once I have casted SD.
This setup works for me, it may not work for you. I have done tons of different dye combo's and this is what I like the best. Now, come Tuesday, it will be time to test out the dye combinations again.
hehe i just realize my dye setup is kind of similar as yours... only i go more conservative and no wit tatoos. and for pvp and pve works fine... I used to have a +4 wit... but when i removed I didnt notice a GREAT decrease in speed. _However another sh with +wit will cast faster than me... (but I'm ok with that, because against another sh u want to be the LAST to steal buffs ^^)
You are right, we are balanced... but I think you really need them to have certain advantage on a desired playstyle, at a price ofc... like Kronk said... he kites a lot, so he likes speed. He also casts faster than his opponent, I am happy with my current dye setup as well...
Speed is indeed godly. X2 fast recharging teleports, 39 dex, UE (+30 run speed & +20 evasion). It's like a nuker in a daggers body! Incidentally I use +3 dex/con -Str these days. I use +3's so I can add a +2 if I ever want 5 con or 5 dex without going full on -9 Str.
Incidentally I also found out that Skill Mastery works on spells as well as skills. I thought since we had the fighter version it only worked on physicals. Even though I have 34 str, it triggers all the **** time on skills, Maximum ability, Trigger Haste etc. I recently noticed it triggers on nukes also.
Anyways, dyes are a bit of an enigma. You don't really need them but they are usually tailored to what you are doing.
So i know this originally was for SH but I was wondering what other zerkers out there used for tats? I'm just pve atm so what would be the best set up?
Currently i'm using DC light set and duoing with a pp.
I have zerker with PP too... As PP does not have resist stun many areas are forbidden for me without Maje light.
My PvE dyes +4str +4 dex -8 con, +6 PL Set giving +4 Str -1 Con (mdef OE effect).
So sum is +8str +4dex -9 con.
Even with Common DSlayer VoS is no problem 66 zerker, 60 pp.
As for my playstyle there - Storm Assault on mob, end with basic meelee. Blade copies I use to hit once and finish with Crushing Pain as they are hard to hit with normal attack and can 2hit me if both crits.
Also Fire debuff forced me to put cleanse between PvE skills :-D
I have zerker with PP too... As PP does not have resist stun many areas are forbidden for me without Maje light.
My PvE dyes +4str +4 dex -8 con, +6 PL Set giving +4 Str -1 Con (mdef OE effect).
So sum is +8str +4dex -9 con.
Even with Common DSlayer VoS is no problem 66 zerker, 60 pp.
As for my playstyle there - Storm Assault on mob, end with basic meelee. Blade copies I use to hit once and finish with Crushing Pain as they are hard to hit with normal attack and can 2hit me if both crits.
Also Fire debuff forced me to put cleanse between PvE skills :-D
wow that's gotta hurt your hp tho right? I normally just shoulder charge a flash, let all agro come in and spam spread wing and slashing blade till everyones dead. It may sound like a waste of mp but mp herbs drop almost every 5 or 6 kills. maybe i could add a +4 str tho.
Anyway I moved to Swamp of Screams - no stun/no m.crits .. still herbs. It is heaven exp there :>
It is good theory about VoS to stay and wait for meeles to come, but mages was problem for me. Most time I jumped for mages and end up with large group meeles runing after me but after 2 AoE spells they were on ground.