how many of you folks are arbalester as main on Phoenix? just asking outta curiosity, coz i've seen maybe 3-4 plus the Trickster hero.. (well +1, my alt soon).
how many of you folks are arbalester as main on Phoenix? just asking outta curiosity, coz i've seen maybe 3-4 plus the Trickster hero.. (well +1, my alt soon).
I Have one on my server and I like it at first but they made SB so much better in Final :mad:
Why you ever thought the Arb would be better than the SB I'll never know. It was pretty obvious from the start which would be the stronger class. At least after Hellbound was released. when the crappy soul requirement existed (the need to have souls to use skills. Horrible days...) I could understand the confusion. After that...
Arb is a great toon though. More of a party animal than anything else. Lots of fun to play. More so than even the Zerker sub actually which surprised me.
Why you ever thought the Arb would be better than the SB I'll never know. It was pretty obvious from the start which would be the stronger class. At least after Hellbound was released. when the crappy soul requirement existed (the need to have souls to use skills. Horrible days...) I could understand the confusion. After that...
Arb is a great toon though. More of a party animal than anything else. Lots of fun to play. More so than even the Zerker sub actually which surprised me.
i know SB would be better, but i already have a zerker main :) and never played an archer-type class, and no, im not making a hawkeye/silver ranger/phantom ranger... so i thought i'd give it a try. all my play sessions are intended to be party play anyway, so the whole being a "party animal" wouldn't be too bad. if i wanted solo, i'd log on my PS then.
i wasn't really asking about how they would play, i like to figure things out on my own as i go, making mistakes along the way. being stubborn has its price, i tell ya, but i learn a lot more than blindly listening to the best of advice any1 can give. learning from mistake > learning from advice imo. i rather the former, albeit it costs more.
glad to see more than 2 tricksters on phoenix then :D
It seems to me that they forgot a little about tricksters in this update, or that they actually don't needed anything else... coz if you see the skills list... arbalester doesn't have too many to pick from after 74 :S
Lol not very good compared to sb or zerker. Don't get me wrong they are good toons, but not as devastating as sb or zerker. Trust me I know, I'm a trickster main waiting to change to SH.
In addition to having a surrender to arrow skill (Real Target), Crossbow attack speed is MUCH faster than regular bow, even if the per hit damage is less I think it balances out to the same amount of damage per time at least vs conventional archers. AND Crossbow uses NO MP to shoot, making the Trickster the most efficient ranged DD in game. Having Furious Soul self buff now adds a lot to the damage they can output as well.
Twin Shot (Double shot equivalent) and all their other physical skills (bleeding shot) can crit and do often, so can get 3-4k damage with 150 element on enemies; and in just a second can do it again; and they crit as much as regular archers on regular hits (but with faster attack speed). Add in Warrior Haste from Berz or SB sub and it's over 1000 attack speed with COV+BD+zerk, in addition to kamael passive for crit chance and power.
However, in general Trickster is the weakest Kamael 1v1 and weaker than many other classes, but in Siege they are decent. If Doombringer does not have Mass Disarm (and most high level people with epics resist Rush Impact stun anyway), it's better to take a Trickster to siege - they hit hard and fast, and have a UE/250 run speed sell buff to escape or catch up with people, an AOE Slow (Run/Cast/Attack speed slow) trap that is very good, and an AOE stun trap. Plus decoy that hates enemies and looks exactly the same as the player (complete with title and clan tag, and red if you are).
Compared to other archers it has WAY more and interesting skills (so not as boring) but the class suffers A LOT from no stun shot (and their fear shot is stupidly close range and the fear duration, if it even lands, is very short), and traps go off too slowly and seeds work too slowly to really affect regular pvp (and the skills detect and defuse traps are completely useless). Placement of traps is very tricky and they just don't do enough to make a big difference. Prahnah can really turn the tide if facing nuker enemies (party Magic UD). They CAN hit very hard and fast, but they don't have any super hax skills like the other kamaels to easily kill people. They get a UE type skill but that won't help vs mages or high level enemies.
In general it's good to have at least one at any archer based raid or archer party, but yea unless you REALLY like the class, it's not worth it to spend time on. If you aren't going to pvp endgame and going to be neutral forever, Trickster is a fun and good DD for pve.
If you want anyone to take you seriously in endgame pvp, Soul Hound or Doombringer are FAR superior to Trickster. I leveled mine only to get noble and to help clan with real target at raids.
You said it right when you said Compared to other archers it has Way more and interesting skiils and its not as boring as regular archers. I have a LV 74 dagger main so I am not going to play another melee toon. Afther grinding on my main this class is a breath of fresh air which is what I am looking for. Cant wait to see how good it gets.
well, currently tricksters may be a bit weaker but in few chronicles it may all change.
a couple updates ago SHs were also a bit rare and in Gracia Final i see alot of new ones coming.
so i wouldn't roll a class based only on popularity and overpowered status, very important thing is to like class playstyle because it doesn't change (usually, i.e. summoners and warsmiths were changed to buffers >.<).
My Arbalestor is currently LV 45 and so far the class is cool. Only thing I dont like is that the traps take too long to cast and are too small. Other than that so far so good. During PVP if I use Decoy does it cancel target and doing PVE does it make mobs aggro the decoy?
It's like a tank spamming Aura of Hate. It's actually pretty funny to watch. Go to an arena and ask people to stand still in there then use it. You'll laugh :)
lol, sounds cool. I was reading the skill list and I noticed the Dark Seed skills. These skills seem to be the some of the best skills that the Arb gets. Can anybody comment on how these skills work?
lol, sounds cool. I was reading the skill list and I noticed the Dark Seed skills. These skills seem to be the some of the best skills that the Arb gets. Can anybody comment on how these skills work?
they can be good, but they are entirely too short lived, as are much of the other trickster debuffs. imbue dark seed has a DOT that eats HP and ends in a paralysis. imbue seed of destruction is a DOT that eats MP and ends in silence. when I tested it on my BF's doombringer, it didn't eat much... not the crucial PVP outcome altering skills I had hoped they would be.
since they lowered the reuse timer of create dark seed and create special bolt, the skills are much easier to use since you're not taking 20 minutes to create one item.
I have berserker with PP box and Arbalester seems like best sub to go for me.
Now when Furious Soul is spamable with Crit. buffs from PP with no additional mana source needed... What else I can ask for.
But now I must focus to get lvl for sub :>
AOE Poison and Slow... Stun is a single target trap.
No, Stun trap is in fact AOE also...
And Decoy is useful when you aggro too many mobs, but beware when the decoy dies the mobs go back to you (unlike traps, which do NOT aggro mobs to you - useful for putting slow trap on raid bosses before starting a raid).
they've changed that, then. it used to be single target from what I remember (I made a huge skill listing to try and educate my clan on what my class could do)... but you're right, I just checked her text and it says "targets" now.
tbh, I don't use her traps, but rarely. imo the root one is the best. it lasts long enough that I was able to kill varkas when I was doing the badges quest for the CCQ. the stun trap never lasted long enough.
Plus side:
Arbalester is very fun to goof around with Warp, Decoy and UEscape's 250 speed.
Real target really helps you level. Furious soul also
Lack of 3rd class skill = ++skillOE
That is all.
Minus side:
U cannot expect ppl to keep grinding to 78 only for Prahnah an Betrayal Mark without even giving something at 76-77 (Not even a passive!)
Imbue Seed skills would be so much kick-*** if the Silence or Paralyse effect would last more than 5 sec! Same thing apply for Root trap. (Stun trap last regular stun-lenght but could affect larger radius.)
Lowest CON of all + very fast atck speed, and u run out of bolts way to fast.
Prahnah allows Trickster to kill nukers very easily in Olympiad/pvp and it's a party skill. I think if the class got this at 76 or 77 it would be a lot better.
IMO the radius of stun trap is fine, but the stun is too short, it is shorter than other types of stuns, lasting maybe 1 second. My Rush Impact stun lasts much longer. But yea for grinding I don't mess with traps unless I need crowd control with stun and slow, or hold for a tough mob.
The seed skills are FAR too slow-acting to help much with anything.
least you can summon bolts and not have to shell money out the butt for 'em .. or SoE to get more when you accidentally run out
Actually you are right. Thats what I should do. BUT im a cheapskate and i like using mats to craft arrows... or simply roam into bot spots and graciously remove the arrow carpet they are producing (not anymore since the 20min item-vanish Gracia final brought us :'( )
shift target is a spell you cast on friendly, not mob :) it's redirect your aggression to the person you cast it on, that's why arbie should never pull aggro in raid/kama .. if they do, it's called for a PK xD
Lol, I don't remember saying I cast it on mobs.
I do cast it on friendly party target, but again, my status become purple and dunno why...
Also have another question,lol: do Bleeding shot, shift target, binding trap skills have chance of success?
Lol, I don't remember saying I cast it on mobs.
I do cast it on friendly party target, but again, my status become purple and dunno why...
Also have another question,lol: do Bleeding shot, shift target, binding trap skills have chance of success?
I haven't played my arbalester much but binding trap has succeeded almost every time for me. PvE that is, yet to test it in pvp.
Yes all those traps and bleed have a chance to fail. In pvp and at higher levels they will start to fail a lot more because players have more resistances. Against mobs they will usually always work well, except for super high level mobs. The good news is, Real Target lands almost always, even vs 83+ players. And I think they changed it so that it causes -40% resistance to crossbow (which is a lot!) and -20% resistance to regular bow. So in fact this class has a pretty big boost now, and a party of Kamael archers could probably annihilate anything, too bad there's so few of them!