You learn the combos at 70, 72, and 74. They are not automatic though, you have to have an amulet for them. Then you just double click the amulet to learn the skill.
You learn the combos at 70, 72, and 74. They are not automatic though, you have to have an amulet for them. Then you just double click the amulet to learn the skill.
Yeah that's cool, but I don't even have them in the list of skills to learn :(
Ok then the next stupid question is, has anyone gotten any of them and were did they drop? Im hunting the fields under Giants cave and havent gotten one yet. On the PTS thats were they dropped before, but I never went out looking for the rest.
Yes, it's new. You can basically spam it. 19 MP Cost, Lol. Seriously, NCSoft is stupid. But I can't say I'm gonna complain.
Did Palaika that was almost undoable on my OL before update. Did it in ~30 Minutes. The MP VR is hot.
Went from 25% to 52% in level 74 from doing it :)
Just Seal of Silence, Run out, Drain (many times), Go In, Seal of Silence, Melee to Regen, Rinse-Repeat
Trivial.
Some debuff durations like Silence have been increased from 30 Seconds to 1 Minute. I believe all Slows have been increased as well (lowbie Ice Bolt, Mass Slow, and Slow... Need to check SPS Sub for Blizzard and Frost Bolt).
Condition of Pa'agrio drops in Silent Valley (Under Giant Cave). I brought it from someone for 15M. Only reason I paid that much is cause I don't really care about the others. I get all that from SE and OL already :P
and burning chop sucks. another useless dot. 'maybe' useful in 1v1 pvp
Lots of debuffs had their durations lengthened.
Have all the Combo Buff Books now.
Condition of Pa'agrio - Silent Valley
Critical of Pa'agrio - Witches Catacomb, Dark Omens
Combat of Pa'agrio - Dark Omens (SB has misspelling "Comback of Pa'agrio")
What do you thing is now the best PVE weapon for orc mages amongst B and A grade ?
I think to go blunt, but everybody around explain me that blunt is wost even with new mana vamp and new skills.
First, they are not amulets for the insta learn ones, they are drop books
Second, They have over powered us something fierce. I now regen way way too quick and can chain drain easily. I am willing to lay money that we get nerfed the next major update on that one.
the new skills are sweet though. The crit / crit skill does increase my crit damage alot and I am not seeing a dps drop, in fact w/ my blunt, I am seeing an increase of about 10 to 20 per hit in the average hits.
The mana regen is awsome though. Wow, I can use skills like crazy and don't have to wait for the grass to grow to get my blue bar back.
Ok
Figured it out. The regen is coming during physical battle. Looks like a change to the VR buff or some such. It is nice. I was able to keep soul cry on full time, run debuffs and sill have full mana during a hunting session.
Try clicking off the VR buff, I dont think its connected to a buff at all, but if it is, my WC had acumen on when she got mp for hitting, IT MIGHT BE TIED TO THAT. :)
thanks
I will. What ever is doing it, it is way way too good so it has got to get nerfed. I am soloing places I could never go w/ out pet for mana regen before just to keep a 20 minute solo and certianly never w/ a toggle skill on full time.
thanks
I will. What ever is doing it, it is way way too good so it has got to get nerfed. I am soloing places I could never go w/ out pet for mana regen before just to keep a 20 minute solo and certianly never w/ a toggle skill on full time.
I don't want to lose it or have it severly nerfed. I'd take a toggle switch, make it leech HP like that Tyrant skill, or I heard there was a tyrant skill that hit HP for p attk. It's nice I love it...(prefer to keep it the way it is though and not have it changed).
Quit talking about how imba it is, in hellbound and gracia with all the cancels going on this update, we need to be able to rebuff many times. This is the skill we need to make sure we can rebuff a few times in a pvp encounter. It also helps soften the huge nerf in our critical damage, accuracy, and hitpoint component of VOP. Let's not forget the huge nerf from 118 mp --->177 over 2 patches to Steal Essence. Now I may put my drain back on my bar (drain vs S80 = 445 dmg at +5, bow crit vs same person = 1470)
The more you talk the more likely the devs are to listen and nerf it. Honestly it's not that OP in pvp, though it is nice for pve.
Let's make huge threads on every official and non-official forum about how this needs to be nerfed and have it be thirty five pages long, make sure to boast loudly and brag a bunch at all the accomplishments you can do because of this ability so it for SURE is gone by the next patch.
After all, Blockade was nerfed the same way, right?
yeah ! It is sure powerfull, but NOT too much.
since Gracia the first, the thing is to make xp easier for support classes. Healers got inquisitor, PPs got mp regen chance, orc mages got mp vr.
It just look too good to be true for us because we suffered !
Leveling an ol for example had always been a pain. Now, now... suddenly... it will not be anymore !
That big change is a huge step about pve (not a help in pvp/oly), and we, orc mages in general, deserved it.
yeah ! It is sure powerfull, but NOT too much.
since Gracia the first, the thing is to make xp easier for support classes. Healers got inquisitor, PPs got mp regen chance, orc mages got mp vr.
It just look too good to be true for us because we suffered !
Leveling an ol for example had always been a pain. Now, now... suddenly... it will not be anymore !
That big change is a huge step about pve (not a help in pvp/oly), and we, orc mages in general, deserved it.
To the weapon question that was asked. I'm still using all common gear on my OL which is fists and the shield dagger combo. Will this still be a good grind set up since i'm saving money and taking my alts money for my main to eventually get IC set when i finally hit s grade on my OL or did this new update and these changes make the weapon choices different now for you Dominators and also is it gonna be possible at any time with any new updates to use dual daggers on a dominator?
Dual daggers with soul cry and soul guard on i'm wondering alot about. Just how efficient would that be to lvl with.
If i stop tinkering with weird combo's on toons i'd get there faster i know but it's fun.
Dual daggers are Adventurer, Ghost Hunter, and Wind Rider specific to my knowledge.
Dagger + shield is still going to be the fastest way to deal damage on your Orc mage till 83, but a blunt with fire element may be strong with a highly oe'd burning chop. At 83 I think we all would love a fire element 2hblunt to utilize Onslaught at it's maximum effectiveness.
OK and yea i'm hearing NCSOFT decided that dual daggers needed to be dagger classes only meaning if your not one of those you can't equip it which is some seriouse rat man ****.I don't get it on why the dual swords aren't Blade Dancer and Gladiator specific then also. Must be that ilogical NCSOFT logic they have.
Were they complaining about that great mp vr thing on the test server before things went live or just after things went live? Reason I ask is with it now on live it's obviousely not broke, or the testers definately don't know how to do thier jobs then and only tested what they felt like testing instead of doing a complete thourough test of everything which i thought was a reason to have a test server.
Just wondering if anyone said anything before it went live and personally on my 66 OL at seal of shilien i enjoyed being able to have mp to buff myself as soon as my buffs ran out instead of having to sit on my butt for 30 minutes while my mp regened itself.
So in my professional opinion it isn't broke.
Catch ya on the flip side .tejakar oroca melto haktar jigy frundartak orc saying for live long and prosper and get down and jiggy with it
yeah ! It is sure powerfull, but NOT too much.
since Gracia the first, the thing is to make xp easier for support classes. Healers got inquisitor, PPs got mp regen chance, orc mages got mp vr.
It just look too good to be true for us because we suffered !
Leveling an ol for example had always been a pain. Now, now... suddenly... it will not be anymore !
That big change is a huge step about pve (not a help in pvp/oly), and we, orc mages in general, deserved it.
Let's appreciate it and enjoy leveling !
lvl 80, finally, here i come !
<3
I agree with Nina. Gracia has been kind in my opinion to our class. I feel I can solo places where I heard OL's back in the day could not.
thanks
I will. What ever is doing it, it is way way too good so it has got to get nerfed. I am soloing places I could never go w/ out pet for mana regen before just to keep a 20 minute solo and certianly never w/ a toggle skill on full time.
You can solo non-stop with Soul Cry AND Soul Guard on 100% of the time.
Ok
Figured it out. The regen is coming during physical battle. Looks like a change to the VR buff or some such. It is nice. I was able to keep soul cry on full time, run debuffs and sill have full mana during a hunting session.
It comes from regular melee hits. It is not tied to any buff, it is not a passive, it is just a game mechanic tacked onto Orc Mystic Classes. Buffless you can go hit mobs and you will regen MP. It works similar to VR. It's almost 10% of the damage dealt leached back to you in MP (instead of HP, like VR).
I got a DC in clan that could keep soul cry on without having hes mp ticking down in my clan and this was before the gracia final patch, but he needed some recharges to get hes mp up after buffing (although he could full buff 2 times without needing any recharge)
yeah ! It is sure powerfull, but NOT too much.
since Gracia the first, the thing is to make xp easier for support classes. Healers got inquisitor, PPs got mp regen chance, orc mages got mp vr.
do you seriously compare PPs mana steal to such things as inq or mp vr of orcs o.O
if wc/ol got mana steal, noone would complain at all, its very weak skill (better than nothing tho), i regen 59 mp every like 10-15 hits (crits dont trigger it btw), you regen 50-200 mp every hit
I can agree that our new skill is a bit overpowered. But to make this fair amongst other classes that have similar mp problems, nc could simply lower the amount of mana given per swing and improve the PP version of the skill as well.
This way OL/WC will not loose this amazing skill that we definitely need! and at the same time offer something to other classes that benefits them as well.
I got a DC in clan that could keep soul cry on without having hes mp ticking down in my clan and this was before the gracia final patch, but he needed some recharges to get hes mp up after buffing (although he could full buff 2 times without needing any recharge)
Soul Cry has negligible MP Cost (like -2 a tick, I believe they decreased the cost in a past update). Have you ever seen an OL run Soul Cry and Soul Guard and XP with it last update? You'd be OOM in 1.5 minutes.
You can keep them both up now for almost tank-level P.Def (in heavy) whilst staying full mana...
You learn the combos at 70, 72, and 74. They are not automatic though, you have to have an amulet for them. Then you just double click the amulet to learn the skill.
Forgotten scrolls not amulets.
The 70 one is called Combak of Pa'agrio Got it in 2 hours pulling agro mobs in first rooms of Dark Omens cata. Gives might+shield. not greater ones but it helps.
The 72 one is called contition of pa'agrio. Drop rate seems pretty low. after a couple of buff rounds bought it. Blesss the body + bless the soul.
The 74 one... Dont remember its name. dont have it yet but will work on it before getting 74.
Combat of Pa'agrio:
Combines a clan member's P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%.
lvl 72
Condition of Pa'agrio:
Combines a clan member's maximum HP increase and maximum MP increase effects for more advanced mental and physical power. For 40 minutes, increases Max HP by 35% and Max MP by 35%.
lvl 74
Critical of Pa'agrio:
Combines a clan member's critical rate increase and critical power increase effects for a more advanced critical increase effect. For 40 minutes, increases critical rate by 30% and critical power by 35%.