OK I tested this with a dworf alt, attacking town guards. It seems there is a random bug that works like this
case 1 you die -> 0 hp -> everything works as normal
case 2 you die BUT even though you are dead on the ground with a tnv button your HP bar still shows you having 1 hp.
And this is where the problem starts. If you are dead and your HP bar shows 1 HP you do not recover HP when rezzed or by clicking TNV. Tried it with Cardinal/Eva Saint/Prophet/Normal Rez scroll/B rez ... if you are dead with 1 hp when you get rezzed or click tnv you get up/respawn with 1 hp.
Obvious problem with this, if it happens in fight (ie you die from mobs or in pvp) getting rezzed means you ll die again in milliseconds.
OK I tested this with a dworf alt, attacking town guards. It seems there is a random bug that works like this
case 1 you die -> 0 hp -> everything works as normal
case 2 you die BUT even though you are dead on the ground with a tnv button your HP bar still shows you having 1 hp.
And this is where the problem starts. If you are dead and your HP bar shows 1 HP you do not recover HP when rezzed or by clicking TNV. Tried it with Cardinal/Eva Saint/Prophet/Normal Rez scroll/B rez ... if you are dead with 1 hp when you get rezzed or click tnv you get up/respawn with 1 hp.
Obvious problem with this, if it happens in fight (ie you die from mobs or in pvp) getting rezzed means you ll die again in milliseconds.anybody who can res can heal. Although that is an interesting bug.
I noticed something else in MoS... dunno if its a bug, but it is kind of annoying. The little monk guards that run to you and explode... if you are targeting one and you don't kill it but it explodes while having some hp in their bar, it will still remain and not go away (even though the mob exploded)... I hunt there quite often, and I recall that when those explode you loose the target... correct me if I'm wrong.
I wonder if they've increased the HP regeneration speed? If this is the case, lag between server and client could cause this. i.e. when you hit 0 HP the HP regen carries on in that brief time between being alive and being dead.
I wonder if they've increased the HP regeneration speed? If this is the case, lag between server and client could cause this. i.e. when you hit 0 HP the HP regen carries on in that brief time between being alive and being dead.
OK I tested this with a dworf alt, attacking town guards. It seems there is a random bug that works like this
case 1 you die -> 0 hp -> everything works as normal
case 2 you die BUT even though you are dead on the ground with a tnv button your HP bar still shows you having 1 hp.
And this is where the problem starts. If you are dead and your HP bar shows 1 HP you do not recover HP when rezzed or by clicking TNV. Tried it with Cardinal/Eva Saint/Prophet/Normal Rez scroll/B rez ... if you are dead with 1 hp when you get rezzed or click tnv you get up/respawn with 1 hp.
Obvious problem with this, if it happens in fight (ie you die from mobs or in pvp) getting rezzed means you ll die again in milliseconds.
I've already reported the bug on the 2nd day of PTS launch, but yea.... not being fixed yet as usual.
Not a bug but a change so that makes rezzing a little harder / more like you are removed from action until its safe..? To stop rezzing or brezzing so much during pvp and such..?
This happened on PTS and it was random. It's happening on live as well, and it is a problem, because, as many have said already, if you are rezzed, you are likely to die again, whether from mobs or pvp. It kinda wrecks the game in that way. To rez, Noble, and have to heal to at least half health? Come on.
I'd like to have some word as to whether or not it is a feature now or a bug that is being fixed.
I died yesterday while hunting in pagan's and had this exact thing happen to me... The Cardinal did balance life just as I got hit again and died and I thought maybe it was a fluke thing b/c BL went off at the exact second I died but now it's happened to you too!
This happened on PTS and it was random. It's happening on live as well, and it is a problem, because, as many have said already, if you are rezzed, you are likely to die again, whether from mobs or pvp. It kinda wrecks the game in that way. To rez, Noble, and have to heal to at least half health? Come on.
I'd like to have some word as to whether or not it is a feature now or a bug that is being fixed.
It's always a feature: KRandom added to HP restoration (either from 1hp or the standard %) after being rez'd lol :D
Not a bug but a change so that makes rezzing a little harder / more like you are removed from action until its safe..? To stop rezzing or brezzing so much during pvp and such..?
not a bug??
yu is very funy man!
Maybe it's funky Korean number rounding. Round 0 to the nearest whole positive integer ... 1. :D
that doesn't even make the slightest bit of sense.
indeed. I died and gave myself a bishop rez (noble buff) , still had frenzy on thinking i could take down the mobs that are still standing. Gave bishop rez=> 1 hp, died by a mob stun aoe. Thanks nc.
Maybe it's funky Korean number rounding. Round 0 to the nearest whole positive integer ... 1. :D
Hehehe. Interestingly enough I have once seen a situation where I was alive with 0 HP (in a past chronicle ... this is nothing to do with Gracia). Your HP is apparently a rounded figure, and if you receive JUST enough damage to take you to say, 0.3 HP, your HP can show 0 / xxxx until it regens some more on the next tick. I haven't seen it in a long time so they probably adjusted it ages ago, but I have honestly seen it.
Same principle as how your XP bar can show 100.00% but you haven't dinged ... it's actually 99.998% or something that rounds to 100.00. Your HP has to fall to genuinely ZERO before you actually die.
deleveled a character 1.5 levels earlier on town guards. It happened a bunch to me, where it showed 1hp, but I still got full HP back when ressed or porting to town, or 75% I guess, but i got HP back.