Vortex

Kamael Classes Started Last reply 15 posts
Got my Soul Vortex recently... very fair reuse time... but I thought it'd do considerable more dmg... is it only de debuff effect what's worth it? Does 79 Slug actually make good damage... otherwhise or should I aim for Final Form?? Ty in advance :D
Its more pvp oriented then you think, one of the better debuffs and gives you a nice 900 range attack. Go ++ chance when you can.
ty ^^
I heard the 79 slug sucks overall; the vortex debuff is good to keep on your target, the slug is poor damage. The pro soul hounds of my server laugh at the guy who uses it in oly.
Get Final Form first.

I do not use SVE, garbage damage. I drop my vortex on target and leave the debuff on them.

Soul of Pain hits as hard or if not harder the Extinction. I think the developers need to take another look at our extinction. It may be broken. It does not work like the other slug, buster or crusher nukes. I have heard the Vortex follow up nukes on the other nukers has an instant cast time. Our cast time is not instant at all. Plus, their nuke does actual damage and ours only tickles.
If they just made all the randome nukes 'dark', it would be fine. Non-attribute nukes are for real mages, not Soul hounds. I haven't even got it yet, but from the pts testing, it's not going anywhere near my already packed out bar...

Btw Kronk, have you done any tests with the + Duel PvP augment? I'd od it myself but I still need my SP ;).
A friend of my overenchanted triple thrust with the pvp option. And, he was not impressed with it. He tried out an element with triple thrust and said the elemental option gave more damage.

Is there a particular skill that you tested with the pvp enchant option?

Wait, are you talking about the duel augment from lifestones or the decisive combat skill enchant route?
Ah no sorry for the confusion, yes I mean the new skill enchant option. I'm talking specifically about our nukes (Soul of Pain, and Annihilation Circle since they are the dark ones with the option). Since the nukes already have attribute, I've enchanted them for power only. I'm wondering if the Duel option might be worth it on the nukes.
My friend and I tested out the Duel option on our nukes. It was not that impressive tbh.
Isn't +dark an option for your main nukes?

Get dark on your weapon, enchant skill for dark, THE END

blow up the skill and get +dark on any skill it's available for. Doubles the damage... +duel is only if you are really bored and there is no other good enchant option for the skill. +element is the ****znit.

on DB I enchant Storm Assault (power 2200) for +element, it now does as much or more damage as Rush Impact (power 4400). why bother? if a tank has reflect debuff buff up or gk/duelist has riposte, use that instead so I don't stun myself... if they are going to reflect debuffs then just stick to pure damage skills. in addition, a lot of people with epics/levels that I fight resist RI stun anyway, save a bit of mp using Storm Assault which can be spammed exactly the same way.
Attributed nukes already have dark (about +20). Adding more dark is mostly pointless. It's like adding +1 Dark to say Judgement.
Isn't +dark an option for your main nukes?

Get dark on your weapon, enchant skill for dark, THE END

blow up the skill and get +dark on any skill it's available for. Doubles the damage... +duel is only if you are really bored and there is no other good enchant option for the skill. +element is the ****znit.

on DB I enchant Storm Assault (power 2200) for +element, it now does as much or more damage as Rush Impact (power 4400). why bother? if a tank has reflect debuff buff up or gk/duelist has riposte, use that instead so I don't stun myself... if they are going to reflect debuffs then just stick to pure damage skills. in addition, a lot of people with epics/levels that I fight resist RI stun anyway, save a bit of mp using Storm Assault which can be spammed exactly the same way.

They are talking about Decisive combat enchant option on NON-DARK nukes/skills like SE, ss etc etc... ofc that every single skill that has a dark enchat option will be enchated that way.
No we aren't. We are talking about +PvP on Dark nukes. If a skill isn't dark already and has the option, it is the obvious choice, we all know this already.
Got confused... I thought the + option for PVP was called "Decisive combat" according to this (http://www2.elliebelly.net/index.php?name=Forums&file=viewtopic&t=684). Wasn't totally aware about that.

but as a matter of fact... does anyone have information about dmg increase over 300?... we know that on 150 dmg goes up something like 70%... but as Soulhounds we could get 300(weapon) + 30 (buffs)... so, how much would the dmg increase a dark enchanted nuke??...
Attributed nukes already have dark (about +20). Adding more dark is mostly pointless. It's like adding +1 Dark to say Judgement.

I really hope you aren't saying to NOT enchant the skill for dark if that option is available... even if the nuke is dark already, you should enchant for dark for sure.

enchanting for element doubles the damage of the skill, no other enchant option is even remotely as useful.

ofc +1 enchant for element is enough for super enchanced damage, more ++ of skill after that doesn't do much.