Another *NOT ON NOTES* archer nerf.

General Discussion Started Last reply 95 posts
PVP buff from pvp bow went down from 15 sec to 10 sec. I didn't found that on notes.

So what the fu ck is going on? Keep nerfing archer every single time (this time with OL guidance giving -30% chance to get critical hits) and not puting other thing on notes like this?

I really want to send a big **** YOU to the *** koreans that every single update nerf archers in every possible way since interlude and boost daggers with the most stupid skills.
Archer population is still 5 times higher than mages. Also new 600 armor ressit will hurt them a lot! (you can add all elementals for 160 def)
Good. Nerf them more!
lol. Archers are and will always be the best DD class for mass pvp. quit crying.

Just cause bow pvp proc got nerfed, you cry this much? How many people actually put pvp on bows?
Just cause bow pvp proc got nerfed, you cry this much?

JUST? dont make me list all nerfs we had so far..

lol nuker complaning about my thread.. just like daggers you getting news skills all the time(with a bit less love for nukers tought).. what about the m.crit rate incrase? do i have to mention that?

u still getting rocked by archers with all our nerfs and your boosts? cause thats what it looks like.. :)
Well, on the bright side, they made SEs viable again! Very nice :D
I dable with a dagger now and then and i must say they are the worst of any class for getting any kind of usefull skills. Very low HP and CP too. They are just fodder for other classes.

Backstab...pffff

Mortal..gimme a break

What daggers need are just half of the OP skills of archers..now that would be something!
I dable with a dagger now and then and i must say they are the worst of any class for getting any kind of usefull skills. Very low HP and CP too. They are just fodder for other classes.

Backstab...pffff

Mortal..gimme a break

What daggers need are just half of the OP skills of archers..now that would be something!

Do we play the same game?
Is good for me the archer nerf, the archer attack me in my back, daze me and 3 or 4 shouts later i die :)

hope later they nerf dagger with their lethal strike :)
JUST? dont make me list all nerfs we had so far..

lol nuker complaning about my thread.. just like daggers you getting news skills all the time(with a bit less love for nukers tought).. what about the m.crit rate incrase? do i have to mention that?

u still getting rocked by archers with all our nerfs and your boosts? cause thats what it looks like.. :)

lol what nonfactor on bartz are you? You clearly have no idea how the game works.

and what mcrit rate increase? I had 75% mcrit rate in ct1 (I have passive and active wm), now since ct2 it's like 15%.

also, I've had a 79 sagi subclass since like c5, and I sitll enjoy playing that for mass pvp a lot.
Comes to something when you complain about an insignificant change to a class thats already so favoured in PvP you can bet every clan is full of S grade archers.
If they reduced bow damage to 75% of current values in PvP, *maybe* you'd have something to complain about; but that isnt the case, is it?
JUST? dont make me list all nerfs we had so far..

lol nuker complaning about my thread.. just like daggers you getting news skills all the time(with a bit less love for nukers tought).. what about the m.crit rate incrase? do i have to mention that?

u still getting rocked by archers with all our nerfs and your boosts? cause thats what it looks like.. :)

They may have increased m.crit rate, but they decreased the damage it causes when we do.
I dable with a dagger now and then and i must say they are the worst of any class for getting any kind of usefull skills. Very low HP and CP too. They are just fodder for other classes.

Backstab...pffff

Mortal..gimme a break

What daggers need are just half of the OP skills of archers..now that would be something!

you have no idea what the hell you are talking about.
its a rikku
Wow. So many people fail at understanding sarcasm...
you have no idea what the hell you are talking about.


Obviously you've never played a dagger.

I place them a small notch above dwarfs in skills. Hopefully someday NC will show them some love. Sad really :(
Even their accuracy is nerfed using a dagger ...thats why i like to use a two handed blunt..that way u still get the evasion and u can actually hit something.
LOL you guys really are taking Tulp seriously????? hahahahha.
bad news buddy they also nerfed the dorf archer buff :sad face
seriously a few dozen more nerfs 10x worse than that and you might be on equal ground with some of the real nerfed classes in this game
Frenzy also nerfed AGAIN, from 300% to 150% and you're talking about 5 sec nerf on a bow?
If they reduced bow damage to 75% of current values in PvP, *maybe* you'd have something to complain about; but that isnt the case, is it?

Actually you are wrong.
They have already done that.
They did it by reducing dmg by up to 60% depending on the distance you have from target. The closer, the less dmg.

And if that wasn't enough, they introduced new anti-critical buffs (not one or two but quite enough actually. Enough so that an S grade archer with full element won't do more that 500dmg to a robe from full range).

Yes archers are seriously nerfed.
enough so that an s grade archer with full element won't do more that 500dmg to a robe from full range).

Yes archers are seriously nerfed.

lol
lol

You don't pvp too often with end game buffed enemies, do you carebear?
Yeah I got nerfed to on my toons. I can only see half the screen now. I know of some other classes can see like the whole screen and stuff. So unfair :(
LOL you guys really are taking Tulp seriously????? hahahahha.

Shhhhhhhhhhhhh!!11!!!1!!

Begone vixen <3;;
Frenzy also nerfed AGAIN, from 300% to 150% and you're talking about 5 sec nerf on a bow?

range nerf, windstorm, critical dmg buffs from 50% to 35% on dmg.. want me to continue?
They may have increased m.crit rate, but they decreased the damage it causes when we do.

dont play the noob here.. as if you dont now that u cant compare phisical dmg to magic dmg and even less phisical critical dmg to magic critical dmg.

ur complaning about 0.5x less dmg on magic CRIT? on every single hit, crit or not i get RIDICULUS less dmg when I hit ANYTHING on melee range that I cant kite.

try kiting a dagger.. lol
use hamstring shot and then run? he can use all his blows before i can shot it. not to mention that it never lands.
dont play the noob here.. as if you dont now that u cant compare phisical dmg to magic dmg and even less phisical critical dmg to magic critical dmg.

ur complaning about 0.5x less dmg on magic CRIT? on every single hit, crit or not i get RIDICULUS less dmg when I hit ANYTHING on melee range that I cant kite.

try kiting a dagger.. lol
use hamstring shot and then run? he can use all his blows before i can shot it. not to mention that it never lands.
What crap...

Mage Crits were nerfed down from 4x to 3x. Then NCSoft nerfed them down again from 3x to 2.5x (and Prophecy of Wind is 20% increase in M.Crit dmg). Basically as a Mage we have 2.9x Crit Dmg, IF we have PoWind or VoP (IIRC). The rate was increased, obviously.

The fact in the matter is that Mage Crits didn't need to get nerfed until the Weapon Augmentations were added to the game. Before you could get Wild Magic Passive/Active Augmentations, the crit rate of a Valakas Mage wasn't even on the level of a full buffed mage without Valakas these days.

They didn't get out of hand until people started stacking augment skills and critting 90% of the time. That is why NCSoft increased the M.Crit rate by 10x, the base M.Crit rate of a mage was laughable, even for +5 WIT Spellsingers. That's also why the buffs were ******ed. +200% Critical Rate (WM2), +100% Critical Rate (Siren/PoWater)... It was broken since the game was launched/skills put in, they just didn't notice how utterly broken it was until they let people get those ******ed augmentations...

Archers, however, could get up to 400+ Critical with Buffs, Dances, and Warlock. They got Death Whisper, Epics, Warlock, BD... Their Crit Dmg was way too high, especially when you realized how high of a chance to crit they have. DD classes have too many ways to up their Critical Damage, so they needed to nerf them down so that they didn't stack to imbalanced levels, the way Mage Critical Rate Buffs and Augmentations did after that update. Duh?

Archers crit at twice the rate of Mages now. Before Weapon Augmentations, they crit at about 10x the rate of Mages.

Archers also get a bonus from being higher level, and we all know how easy they are to level to 79 or 80. Crit Rate form Subs? Crit Rate from attacking from side/back? Crit Rate bonus for outleveling your opponent?

Can't Archers buff/sub/passive up to 11-1200 range or more?

Dagger Sub, Archery Skill, and Warsmith Buff? +300?

Everyone has trouble kiting daggers. Thank NCSoft for being stupid and giving a class that can 1 shot over half the classes in the game [even without Lethals] Shadow Step. Lol. Pure comedy, that was...
Actually you are wrong.
They have already done that.
They did it by reducing dmg by up to 60% depending on the distance you have from target. The closer, the less dmg.

And if that wasn't enough, they introduced new anti-critical buffs (not one or two but quite enough actually. Enough so that an S grade archer with full element won't do more that 500dmg to a robe from full range).

Yes archers are seriously nerfed.

um what? I get crit for about 1500-2000 on my mage with s80 robes and full element (pvp'd too) by archers in pvp. (60 fire/water/earth/wind/holy + antharas+frint resists+6 from arcane lore)
um what? I get crit for about 1500-2000 on my mage with s80 robes and full element (pvp'd too) by archers in pvp. (60 fire/water/earth/wind/holy + antharas+frint resists+6 from arcane lore)

and for how much do you regular hit archers?
and for how much do you regular hit archers?

Well in pts i cant hit them, because they daze me and even if i hit them first i lost, because they interrupt me and daze me :)

ps in pts i was mistyc muse
Well in pts i cant hit them, because they daze me and even if i hit them first i lost, because they interrupt me and daze me :)

ps in pts i was mistyc muse

You was really crappy mm :)
You was really crappy mm :)

I know, but it is no my main character and wathever i have seen the others nukers been ***** by the others archers and daggers :)
I really wish the reduced dmg on closer target didn't apply to PVE... sucks, first arrow 1/3hp gone, second arrow take it down to 1/2.... then mobs on top of you and the last 3~5 arrows hit for 10~20% of its HP (if all are non-crit), what should be a 3 shot kill ends up being like a 5~7 shot kill.
um what? I get crit for about 1500-2000 on my mage with s80 robes and full element (pvp'd too) by archers in pvp. (60 fire/water/earth/wind/holy + antharas+frint resists+6 from arcane lore)

Try again with gr shield, elemental protection, cov, OL buffs, chant of protection, windstorm + dance (don't remember name), have the archer hit you from close range and then come and tell us how much dmg he did to you.

I seriously doubt it will be much more than 500 on crits, especially if it is an MS.

Btw I am not making things up.
It has been tested!

This dmg is rediculous.

They should at least remove the range penalty. :/
Who would have that dance in a mage group?
Try again with gr shield, elemental protection, cov, OL buffs, chant of protection, windstorm + dance (don't remember name), have the archer hit you from close range and then come and tell us how much dmg he did to you.

I seriously doubt it will be much more than 500 on crits, especially if it is an MS.

Btw I am not making things up.
It has been tested!

This dmg is rediculous.

They should at least remove the range penalty. :/

the dance is a 90% bow ud. for 15 seconds. If you tested archer damage with that, that's probably why they did so little.

any archer that doesn't use range to his advantage in pvp is also stupid.
Try again with gr shield, elemental protection, cov, OL buffs, chant of protection, windstorm + dance (don't remember name), have the archer hit you from close range and then come and tell us how much dmg he did to you.

I seriously doubt it will be much more than 500 on crits, especially if it is an MS.

Btw I am not making things up.
It has been tested!

This dmg is rediculous.

They should at least remove the range penalty. :/

SR's are also a Terrible Gauge of Damage, considering they have no Crit. Damage Passives. Yes Archer Damage is nothing what it used to be, but at the same rate we are far more durable in PvP, and our MP goes a long way, Mages don't have the same Luxury.
I really wish the reduced dmg on closer target didn't apply to PVE... sucks, first arrow 1/3hp gone, second arrow take it down to 1/2.... then mobs on top of you and the last 3~5 arrows hit for 10~20% of its HP (if all are non-crit), what should be a 3 shot kill ends up being like a 5~7 shot kill.

Maybe could add this to suggestion board.
Try again with gr shield, elemental protection, cov, OL buffs, chant of protection, windstorm + dance ....<snip> etc........

Sucks to be me, but I've never had that combo of buffs.. ever :p
Honestly, why go on about low dmg when you quote every buff under the sun to counter it. Its the same thing as mentioning specific resist/protection spells which are never given generally.

Unless youre pretty much always PvP'ing against a sizeable party (lets say youre both in top allies on a server) you'll never face that kind of buffs anyway. I would venture a guess to say most people you fight won't have all those buffs or even close.
Maybe could add this to suggestion board.

theres no reason to post anything on suggestion board... dunno why they even have them here, all changes come from korea, and nothing posted here on US boards will have any effect on anything that comes from there. Mobs UDing while they cast their nukes on you, and/or chain-UDing is another anoying thing, but, no reason to complain about it anywhere, if a fix comes from korea, it comes, if it doesn't, it doesn't.
Sucks to be me, but I've never had that combo of buffs.. ever :p
Honestly, why go on about low dmg when you quote every buff under the sun to counter it. Its the same thing as mentioning specific resist/protection spells which are never given generally.

Unless youre pretty much always PvP'ing against a sizeable party (lets say youre both in top allies on a server) you'll never face that kind of buffs anyway. I would venture a guess to say most people you fight won't have all those buffs or even close.

in most real pvp you do face those kinds of buffs, they just are gone after the first 2-4 minutes of pvp (due to cancel sticks, cancel, noble getting cancelled, being dead when sws/bd sings, etc) that's when archers start to own in mass pvp.
also no mage party would like to have the bow resist dance on as it cuts their mattk to nothing
Who would have that dance in a mage group?
NO reason in game.

The reason on forum is to make your argument look nice.
Call me the day archers don't one-shot people anymore. Till then, good night.
Call me the day archers don't one-shot people anymore. Till then, good night.

lol.. nice closing line. this was a long time ago. But back in the day i used to take 4000 damage from an archer 10 levels above me, and lets not even talk about the ability to completely dodge me WHILE wearing heavy armor. yea that was a really long time ago, but i like to think of it as L2 Making up for the incredible amount of BS that archers pulled backin the early days. it was really ridiculous. I personally dont like the magic crit thing, Im an SK i love it when i get magic crits.. But last time i got into a fight with a wizard? literally magic crit me 3/5 times i was floored in less than 3 seconds. didnt even get 2 swings on her. It was prolly not a good idea to try and fight someone who was prolly level 79 as i was 63 but.. still it was nuts. the Damage dealing classescan still do just that, damage.
4000?

What about 8.6k? I should have taken a Screen Shot. I was seige buffed. Rare Element, High Over-Enchanted Bows, Epics, and Buffs, Warlock, and Vicious Stance do quite a bit...

Yes, I had Chant of Protection. I'm not sure about Wind Storm, I'm thinking not, but it would have still been factorably higher than 4k, Lol.

The archer couldn't have been over level 80, cause it was a subclass.

Quite frankly, I was shocked when I seen the damage. Transfer Pain didn't even matter. I got 1 shot through it (Cursed Man doesn't have 8.6k HP with BoA, so I got the full damage).
4000?

What about 8.6k? I should have taken a Screen Shot. I was seige buffed. Rare Element, High Over-Enchanted Bows, Epics, and Buffs, Warlock, and Vicious Stance do quite a bit...

Yes, I had Chant of Protection. I'm not sure about Wind Storm, I'm thinking not, but it would have still been factorably higher than 4k, Lol.

The archer couldn't have been over level 80, cause it was a subclass.

Quite frankly, I was shocked when I seen the damage. Transfer Pain didn't even matter. I got 1 shot through it (Cursed Man doesn't have 8.6k HP with BoA, so I got the full damage).

and some ppl actually say, that Nukers can WIN over an archer... nonsense...
They can, just be the first one to do ridiculous crit dmg.
Oh no, one of the most devastating pvp classes gets a minor nerf, say it isnt so.

Man, I would love to say you play a dwarf or prophet you would have a friggin aneurism.
and some ppl actually say, that Nukers can WIN over an archer...
I was once 1-hit by archer to no visual HP (nothing in the bar to flash) on siege field. And I did survive that time ;)
Funny, I die on sieges *only*, when I get targeted by nukers (and it's usually 2 hits) or get lag. Smaller scale not even worth mentioning>< no idea what you do and how are you buffed ;P

IMO it's common sense that archers are now the weakest DDs ><

The next thing is that archer to be worth something needs full boss jewels, high OE on bow and 3 subs with skills, while nuker can roll (aka 1-shoot people) with +3 AM 150 element, same dagger.
They can, just be the first one to do ridiculous crit dmg.
Well that's definitely not in the Nuker's favor, seeing as how Archers can easily have double the crit rate when buffed, geared, and [double/triple] subbed.

They also have factorably more range than a Nuker with WS Buff/Dagger Sub/Archery Passive...

Maybe they should have made Arcane Power give the 30% M.Atk as well as M.Crit Damage (or Arcane Roar/Necromancy) :P

Also, you have no right to complain if you are running around with Fire/Water Bows. Seriously, it's been like a year [or more?] since the Attribute System was introduced. You are not forced to use the least common denominator, and it isn't a good way to gear you characters.

There are too many Spellsingers, Sorcs, Tyrants, Destroyers out there to justify using such shoddy element on a character that has so many choices...
4000?

What about 8.6k? I should have taken a Screen Shot. I was seige buffed. Rare Element, High Over-Enchanted Bows, Epics, and Buffs, Warlock, and Vicious Stance do quite a bit...

Yes, I had Chant of Protection. I'm not sure about Wind Storm, I'm thinking not, but it would have still been factorably higher than 4k, Lol.

The archer couldn't have been over level 80, cause it was a subclass.

Quite frankly, I was shocked when I seen the damage. Transfer Pain didn't even matter. I got 1 shot through it (Cursed Man doesn't have 8.6k HP with BoA, so I got the full damage).

Let me guess, you were wearing DC robe and you didn't have bless shield, nor songs right?
Let me guess, you were wearing DC robe and you didn't have bless shield, nor songs right?

well, since the nerf, shields rarely if ever shield def for a mage. Sigil is far superior as it even gives a bit of passive pdef.
To the guy that told NCsoft was dumb giving daggers shadow step...

Whats the point having an assassin class if u cant get in range of ur targets?

Before shadow step any archer or nuker could easily 1-2 hit kill daggers miles away. The only chance we had was if they didnt notice u coming...

It's funny nukers and archers QQing about daggers hehe :D.
4000?

What about 8.6k? I should have taken a Screen Shot. I was seige buffed. Rare Element, High Over-Enchanted Bows, Epics, and Buffs, Warlock, and Vicious Stance do quite a bit...

Yes, I had Chant of Protection. I'm not sure about Wind Storm, I'm thinking not, but it would have still been factorably higher than 4k, Lol.

The archer couldn't have been over level 80, cause it was a subclass.

Quite frankly, I was shocked when I seen the damage. Transfer Pain didn't even matter. I got 1 shot through it (Cursed Man doesn't have 8.6k HP with BoA, so I got the full damage).

i took over 4000 damage as a level 3X (in heavy armor) from a lvl 4X-5X ish LIGHT ELF archer. 8.6k? fwoh, i beleive u buddy i do. but i can only speak for what i took, and as a Dark elf and this was before CP i DID NOT have 4000 hp i dont even think i had 2500 yet. and it was bad for a long time after them days as well. nowadays, ive been buffed to hell against archers i admit, but im a knight class, and archers are still insane strong.
At 78 a spectral dancer might not even have that hp without buffs lol.
Just wondering, how does this thread go from 2 pages of "archers don't hit hard enough" to one page of "archers hit like trucks"?
Just wondering, how does this thread go from 2 pages of "archers don't hit hard enough" to one page of "archers hit like trucks"?

By people dissagreeing with the intial flow of the posts. *nods* but on a side note, no class in the game could ever take down trogdor.
To the guy that told NCsoft was dumb giving daggers shadow step...

Whats the point having an assassin class if u cant get in range of ur targets?

Before shadow step any archer or nuker could easily 1-2 hit kill daggers miles away. The only chance we had was if they didnt notice u coming...

It's funny nukers and archers QQing about daggers hehe :D.

Well you teleport and wipe out our hp without touch our cp and now you can be invisible and remove our target on you, so is normal than all the others class ask a big nerf on your class, for exemple a big recharge time to re use your skill or you lost at least 33% of your mana or hp when you use your overpowered skills

So is no only archer and nuker ask big nerf on your class
Well you teleport and wipe out our hp without touch our cp and now you can be invisible and remove our target on you, so is normal than all the others class ask a big nerf on your class, for exemple a big recharge time to re use your skill or you lost at least 33% of your mana or hp when you use your overpowered skills

So is no only archer and nuker ask big nerf on your class

Right, each class should have its good/bad. Daggers have dash but should they be able to immediately catch the ranged openents? Probably not. The bigger issue is ranged characters such as mages/archers get so powerful at end game they have to make skills to give other players an actual chance.
Well daggers got nerfed enough.

Think about back in the days that blows were 100% landing rate. They nerfed it.

Ppl complained so much about lethals being 1 hit kill and now it's only half kill. They nerfed it.

Ppl complained so much about their crit damage (and other DDs crits) and NCsoft nerfed general critical damage in the game.

So now that daggers are finally good again (besides the lethal nerf) and a bit more fun to play, and can actually do their role (wich is to be an assassin), u guys are QQing?

Plz. Gimme a break.
The bigger issue is ranged characters such as mages/archers get so powerful at end game they have to make skills to give other players an actual chance.
Yeah that's my point too. And I think it's NC dev's point too, adding Shadow Step and Hide for daggers. So now the nukers/archers can play with brain, instead of spaming attack/nuke button only.
Well daggers got nerfed enough.

Think about back in the days that blows were 100% landing rate. They nerfed it.

Ppl complained so much about lethals being 1 hit kill and now it's only half kill. They nerfed it.

Ppl complained so much about their crit damage (and other DDs crits) and NCsoft nerfed general critical damage in the game.

So now that daggers are finally good again (besides the lethal nerf) and a bit more fun to play, and can actually do their role (wich is to be an assassin), u guys are QQing?

Plz. Gimme a break.

Half kill??, in pts my mistyc muse have same level and same equipment than the dagger and this guy have one shot me, first time he teleport on me and wipe out all my hp without touch my cp, the second time he was invisible and one shot me, 10 secondes later he go to kill another player with his one shot and another player few sec later, etc

If at least ncsoft nerf your one shot, i can understand your other overpowered skills
From Oficial Gracia Final Patch Notes:

• The instantaneous death effect that occurs when Lethal Shot and Lethal Blow skills are used has been changed to a half instantaneous death effect.
If you think that class which can 1 bacstab most classes in game is balanced you're teribally wrong. 1=one stab healer, port= one stab healer. Ofc addind other factors this class is not so dangerous but still 1 shoting isn't right. I think removing crit dmg adding +++ dmg from daggers skills(exepct self buffs like focus death) would be enough.
From Oficial Gracia Final Patch Notes:

In pratice it is still one shot, so when your class will only remove all my cp in 1 hit i will trust you, but now your class only remove all my hp and let all my cp in 1 hit

You complaint than archer and nuker kill you before you close them, so i suggest you keep your teleportation, invisible skill and remove target, but you lost your one shot skill, at least the others class can defend themselve against you and no die in 1 attack
If you think that class which can 1 bacstab most classes in game is balanced you're teribally wrong. 1=one stab healer, port= one stab healer. Ofc addind other factors this class is not so dangerous but still 1 shoting isn't right. I think removing crit dmg adding +++ dmg from daggers skills(exepct self buffs like focus death) would be enough.
K so you wanna play a class that dont need to worry about being killed, right? Sorry but there is no such class in the game. Change game imo.

In pratice it is still one shot, so when your class will only remove all my cp in 1 hit i will trust you, but now your class only remove all my hp and let all my cp in 1 hit

You complaint than archer and nuker kill you before you close them, so i suggest you keep your teleportation, invisible skill and remove target, but you lost your one shot skill, at least the others class can defend themselve against you and no die in 1 attack
U dont need to trust me. It's oficial. It's in the game. No 1-hit-kill lethals anymore. Simple as that. Altought Backstab hitting u directly in ur HP is there for ages. If u have crap armor enchant and are not properlly buffed, ofc u'll die to one single Backstab, specially if u use robe and are a little lvs below the dagger. I don't see the big deal in this. Dagger needs to get close to the target to cause huge damage, nukers and archers don't. And shadow step isn't spammable so I don't know why u are QQing.

Reroll/Quit/Learn how to adapt to changes.
Quoted for truth. End of thread.
Let me guess, you were wearing DC robe and you didn't have bless shield, nor songs right?
I was wearing Arcana Robe and I have a +3 NM Shield.

Shield doesn't always block, and the P.Def that Arcana has over DC isn't even that great.

This is not C5.

Attributes overpower P.Def, especially when they have an attribute that you cannot afford to put on your armor.
Well daggers got nerfed enough.

Think about back in the days that blows were 100% landing rate. They nerfed it.

Ppl complained so much about lethals being 1 hit kill and now it's only half kill. They nerfed it.

Ppl complained so much about their crit damage (and other DDs crits) and NCsoft nerfed general critical damage in the game.

So now that daggers are finally good again (besides the lethal nerf) and a bit more fun to play, and can actually do their role (wich is to be an assassin that doesn't sneak to your back anymore, they just teleport there like Gandalf), u guys are QQing?

Plz. Gimme a break.
You need a lesson on what a nerf actually is.

This post is crap, and makes you look pretty **** dumb, TBH...
From Oficial Gracia Final Patch Notes:
Daggers don't need Lethals to 1 shot many classes.

Stop being stupid.
U dont need to trust me. It's oficial. It's in the game. No 1-hit-kill lethals anymore. Simple as that. Altought Backstab hitting u directly in ur HP is there for ages. If u have crap armor enchant and are not properlly buffed, ofc u'll die to one single Backstab, specially if u use robe and are a little lvs below the dagger. I don't see the big deal in this. Dagger needs to get close to the target to cause huge damage, nukers and archers don't. And shadow step isn't spammable so I don't know why u are QQing.




Dude in pts the dagger have beg to buffer and healer to joined him, even without buff this guy have ***** 70% of players that have challenged him and he didnt have best equipment or level than the players he killed, his tactic was only teleport oneshot or be invisible to one shot, so i suggest a big nerf on your one shot or remove this one shot
Its not the daggers gear/setup that makes you a one shot, its your own.

He prolly went with a rare element, the players he killed didnt have +con tattoos or buffs, no resist etc. Backstab bypassing cp makes the stab only hit hp, and for mages you only really need to hit for 5k or so.
so which element is rare? If many (if not most) people go 60/60/60/60 in armor and prices of wind stones go down like mad, (after all you can farm the stones yourself with ease) which element is "rare" atm? ;P Well, earth has lesser amount of resist buffs, but most parties dont have pp (thus resist buffs) anyway.
Rare are the most expensive elements, and thus, the rarest element that people put on their weapon or armor.

So, why don't you tell us which elements are rare.

Gear has hardly anything to do with it. High level daggers can shut you down and get to your back easily. Their damage, quite frankly, spikes way too high.
i dont have a dagger, and i havent fought one since the first gracia pts test. (i think it was gracia sorry if im inaccurate) but i played my usual Class, SK (altho i beleive i was a shillien templar during this) and i owned the crap out of daggers, and was an even worst beating for archers. So While i am pretty inexperienced in the 75 + game, especially with all this elemental crap nowadays, is the argument that daggers damage is too high in general? or that dagger damage is way too high vs Non Tank Classes?
i dont have a dagger, and i havent fought one since the first gracia pts test. (i think it was gracia sorry if im inaccurate) but i played my usual Class, SK (altho i beleive i was a shillien templar during this) and i owned the crap out of daggers, and was an even worst beating for archers. So While i am pretty inexperienced in the 75 + game, especially with all this elemental crap nowadays, is the argument that daggers damage is too high in general? or that dagger damage is way too high vs Non Tank Classes?

The 30% than the dagger didnt one shot in pts were the tanks :)

High damage is different of one shot, in high damage you dont die in the first hit, in one shot yes :)
i get what ya mean, but i still feel confident in taking down a dagger with equal or close gears. however i did go hunting in goddard and encountered a botter. I asked him "you a bot?" cause he was mindlessly killing and ks'd me a couple of time, he mindlessly wandered off, untill about 15 minutes later when he obviously came back to check on things and decided to take offense to what i said. came over and used a lethal attack or something on Me, which had the effect of"when hit by a half kill skill you lose all your CP" i lost all my CP and took 539 damage. i never experienced this back then. i ignored it though. daggers are risky i agree, and i can understand how difficult it can be and annoying. But i honestly think mage classes do what they are inteded to do. they hurt, hurt bad, and they dont really have to do anything but shoot and not get hit.
Daggers have a crit on top of a crit. Say what? Some crits take out half your life, meaning they wipe out all your CP. Now there's a crit on a crit. This takes all your CP then half of your HP. NC forgot this part which is fine by me.
You need a lesson on what a nerf actually is.

This post is crap, and makes you look pretty **** dumb, TBH...
ROFL

Changing blows from 100% landrate to here-and-there landrate is not a nerf? Then what it is called, oh little mage boy? :D

The only one looking dumb here is you. All you know to do is bash against daggers. But wait, I dont know why I'm arguing with a mage boy lol!

Trensharo's chars:
7x Soultaker|7x SPS|4x WL - 7x Overlord|4x BD
7x Shilen Elder - 6x Elven Elder - 6x Warlock
ROFL

Why I'm arguing with a mage boy? lol...

Dude in pts the dagger have beg to buffer and healer to joined him, even without buff this guy have ***** 70% of players that have challenged him and he didnt have best equipment or level than the players he killed, his tactic was only teleport oneshot or be invisible to one shot, so i suggest a big nerf on your one shot or remove this one shot
Ok, then I sugest Shadow Step to be instant re-use time. How about that? Or passives to have more p.def/m.def and hp, oh wait, is Tanks that have that... Are u a tank? No? Cause daggers cant 1 hit kill Tanks anymore, THAT would be something to argue... If u are a mage then dont QQ, u have low p.def and low hp... If u dont wanna be 1-hit backstab kill reroll to a Tank :).
The 30% than the dagger didnt one shot in pts were the tanks :)

High damage is different of one shot, in high damage you dont die in the first hit, in one shot yes :)
Dude. I'll explain more clear to you this time.

There is no more 1-hit-kill-lethals (lethal blow skill) anymore.

When u get 1-hit killed, is due to ur poor p.def and low hp. Think it this way:

If u have 5k HP total, and a Dagger Backstab u for 5.1k, you will die in 1 hit. This is not 1-hit-kill skill, this is a normal skill that surpassed ur total HP.

Pay attention in daggers vs high HP and heavy armor classes (tanks, destros, dorfs, gladis). They dont 1-hit-kill backstab them, because they have enough HP and p.def to deal with that.

Got it now?
ROFL



Ok, then I sugest Shadow Step to be instant re-use time. How about that? Or passives to have more p.def/m.def and hp, oh wait, is Tanks that have that... Are u a tank? No? Cause daggers cant 1 hit kill Tanks anymore, THAT would be something to argue... If u are a mage then dont QQ, u have low p.def and low hp... If u dont wanna be 1-hit backstab kill reroll to a Tank :).

At least you admit than your class is overcheated :)
Dude. I'll explain more clear to you this time.

There is no more 1-hit-kill-lethals (lethal blow skill) anymore.

When u get 1-hit killed, is due to ur poor p.def and low hp. Think it this way:

If u have 5k HP total, and a Dagger Backstab u for 5.1k, you will die in 1 hit. This is not 1-hit-kill skill, this is a normal skill that surpassed ur total HP.

Pay attention in daggers vs high HP and heavy armor classes (tanks, destros, dorfs, gladis). They dont 1-hit-kill backstab them, because they have enough HP and p.def to deal with that.

Got it now?

Ok i suggest than the mages can see you, even if you turn invisible, than remove target and teleport dont work with mages, with this the mages can fight you :)

Wathever at least you admit than your class is overcheated :)
At least you admit than your class is overcheated :)
Lol man.

Daggers are not overcheated. Read all my posts carefully again. I dont like to keep posting the same thing.
ROFL



Ok, then I sugest Shadow Step to be instant re-use time. How about that? Or passives to have more p.def/m.def and hp, oh wait, is Tanks that have that... Are u a tank? No? Cause daggers cant 1 hit kill Tanks anymore, THAT would be something to argue... If u are a mage then dont QQ, u have low p.def and low hp... If u dont wanna be 1-hit backstab kill reroll to a Tank :).

Dude in this post you admit than your class is overcheated, only tank can resist and even the tanks complaint about your one shot :)
Ok, u are starting to insult both ur inteligence and mine. If u think daggers are cheaters or whatever, good for u.
Ok, u are starting to insult both ur inteligence and mine. If u think daggers are cheaters or whatever, good for u.

I only say the truth :)
ROFL

Changing blows from 100% landrate to here-and-there landrate is not a nerf? Then what it is called, oh little mage boy? :D

The only one looking dumb here is you. All you know to do is bash against daggers. But wait, I dont know why I'm arguing with a mage boy lol!

It's called class balance. Nothing should be 100% landrate, because it allows classes to win all of the time. We all know what daggers were like with NO GRADE daggers back then, please stop talking as if they got nerfed when they were ******edly overpowered... You don't know what the **** a nerf is, that's why you look stupid.

Oh little anon boy.

Trensharo's chars:
ROFL

Why I'm arguing with a mage boy? lol...
I dunno, why are you? I cannot type for you, and neither can anyone else.

Ok, then I sugest Shadow Step to be instant re-use time. How about that? Or passives to have more p.def/m.def and hp, oh wait, is Tanks that have that... Are u a tank? No? Cause daggers cant 1 hit kill Tanks anymore, THAT would be something to argue... If u are a mage then dont QQ, u have low p.def and low hp... If u dont wanna be 1-hit backstab kill reroll to a Tank :).
This is why I call you stupid.

"If you don't wanna get anchored all the time, then roll an Orc and go +MEN with DC Robes."

"If you don't wanna get 1-shot by a mage then roll a Summoner and wear Tallum Robes with +MEN Tatoo"

"Warlords don't sock, just get a set of Epics and you'll pwn!"

"War Cryers are finally balanced! NCSoft fixed our MP Problems!!!"

Any class can come up with these witty responses, but they don't make you look smart. Quite the contrary...
Ok, u are starting to insult both ur inteligence and mine. If u think daggers are cheaters or whatever, good for u.
You have intelligence?

I'm pretty sure Daggers are low-INT, as are their players...
I hope u dont expect me arguing more with a person that plays only easy classes. And by the way, nerfing IS balancing. It's just common sense. You are looking stupid telling that balancing is not nerfing and vice versa.

Well, go back to your 1-button classes. Mage boy :).
Lol, since when has a Necro been a one button class? :P

Whatever tbh, All mages except SE's need to die in a fire anyways! Rawr!!!
Whatever tbh, All mages except SE's need to die in a fire anyways! Rawr!!!
+1!!! :p
Nerfing is not balancing. You truly are dumb.
Nerfing is not balancing. You truly are dumb.


it is balancing if the class where overpowered and needed to be nerfed a little to be balanced compared to the other classes.


imagine if all they did was boosting the classes to be balanced instead of doing some nerfs...everyone would go around and 1 shoot each other from 4000 range by now.
That wouldn't make it a nerf then, would it? Why the idiocy?

Nerf = unwarranted underbalancing of a class or skill.

Fix = warranted increase or decrease in the effectiveness of a skill to make it viable or balanced.

People cry when things get nerfed, and don't cry when things get fixed because fixes are expected, and nerfs aren't. Well... Actually, I'm wrong. They cry in Lineage II, even for a fix, because the only overpowered things in this game are the things that you don't personally have.