What you would do with Lineage 2

General Discussion Started Last reply 57 posts
This is just a thread to get the creative juices flowing, before i head off to uni and slave away for 7 hours.

What would you do with lineage 2?

im talking about a design standpoint. Aesthetics, etc. this is not a complaint thread please, this is just for fun, so no angry stabs at dev teams, no Soulless player complaining, or flaming. if you wanna present a dissagreement pleaase do it in a civilized and intelligent manner. So in other words please only comment if you have something to ADD to the topic in a meaningful and beneficial way...

Here is what i would do, with L2:

Towns!

Some of the towns in L2 are perfect i like dion's small village like feel etc. However almost all the towns are relatively small, and also make you feel a little trapped. No ally ways to travel through or any real sense of places, like Aden, being a city over being just a box with openings on it. From a design standpoint this is dissapointing. L2 is one of the prettier MMO's out there but either everything is boxed up or very barren. What i would do is make Aden in general a MUCH bigger more sprawling city. seperate more of the buildings into a less BOXED in feeling.

the downside that comes with redesigning towns like that would be the unsued unnecessary sections of the city, So another part of this redesign would be new quests that would make use of these new parts of towns, And also very exclusive functions to each of these areas that would benefit players paying a visit or just hanging out in those areas rather than crammed in one place.

Another design aspect i would change is the monster layout of each town. starter towns are barren, and lower level towns are to. Because these lower level areas only have lower level monsters. Each Territory should have a much greater mix range of monsters, as in. the low level monsters for starter towns can still be around but then there can be great XP spots for even level 50's 70's and 80's teleportable to each area.

So many people who come back to the game or start playing find the new areas barren and uninhabited and think the game is empty. its just that everyone is holed up in Rune, and goddard leveling, over being spread out across aden, kinda makes the game a bit lonely.

More tree's!
as a 3D modeller, I admit i haven't designed many natural environments (making organic stuff is annoying and time consuming) but running through L2 makes me feel like im running across a grassland desert constantly. there is a tree every 300 feet, thats pretty nuts. Some sort of nice plant life and ruins maybe can add to a lively feel to L2, again as i said earlier your always boxed in or Out in some insane barren land.

Not everything in L2 is like a wasteland i know or like its boxed in, but that doesnt mean other places dont need these revamps.

A final thing i would redesign in L2 is the click movement controls and interface. the interface is like brown plastic, not even gold trimmings make it feel very nice, its just.. bleh. And the click movement can stay if you enjoy it. But it needs to be redesigned badly. too many times have i teleported in to a town moved my camera and clicked to move only to have some invisible piece of geometry make me run head first into the camera instead of where i clicked and start spazzing out trying to climb up the einhasad temple.

Objects unnecessarily get in the way of your clicking if they are in the foreground of your screen, and the arrow control (or enter chat w a s d) is appauling. movement should be a much simpler process, forward for forward back for back, not click where you want to go to find your character running over to some invisible ledge that just happened to be in the foreground of your click. being able to move fluidly would improve PVP loads as well, a combination of click movement and RESPONSIVE, movement controls would be a god send, right now its basically about macro spamming. change target should be a tab feature and have a much wider range A MUCH MUCH wider range.

and i can't begin to tell you how sad it makes me that you could never Jump in l2, not very adventerous feeling there.

it would be awesome to design game play to have areas you can jump access to and find treasure with jump access. it may prove precarious with fall damage etc. but thats all part of the adventure, if you dont wanna jump access to anywhere, dont go. heck even a universal SKILL for jumping from one point to another would even eliminate the problems with inacurate location representation (you see your self standing at Point A but your actually Standing at Point C)Click start point for jump click end point for Jump(range limitations apply). then you wont have to get stuck anymore either.

I can think of a ton more, but .. Im late for uni. as i said this is just for fun. and most of these things for a game already 5+ years out will probably never be seen, the only change that may happen is the user interface lol. but its nice to dream, and share thoughts.

What would you do with Lineage 2?
as I wrote somewhere at this forum about 2 years ago or so:

1. Add rain (with opportunity to switch it off if your video\cpu doesn't support it)
2. Allow us design our own hair styles in a special window.
3. Allow us to create our own moves in game. (it's really not that hard)
4. Make characters WET after swimming.
5. Implement snow (frozen water) and some ice-hockey mini games (no jokes) or just skating!
6. Different armor colors plz (optional)
7. BUFFS! I would like to see buffs as in warcraft! So if you were buffed ppl could actually see that! Like some spirits or things would fly around you! Or you would become (your armor) more thinner (just a little bit).
8. Nice skills animation. I mean like REALLY NICE. Not some small changes but cool 3D buffs
9. Implement seasons into the game, not just day and night.
10. Make armor become dirty or even look torn apart after some looong exping.
11. Make characters grow (not like in heigh) but in any way a player would want. Ok, it might be height too. So that a character lvl 80+ would look a little bit older that a lvl 1 char.
12. In game video recorder which would be able to record all my vindows and stats too (like fraps)
13. many more. :)
yea.. im still sitting on my *** at home.. but yea i love those idea's So far weather is limited to the little bits of ice flying in your face in the frozen lab, character customization is definatly horribly limited, and armor COULD make use of durability, but id have to slightly disagree with durability as i have enough trouble making a profit with the price of warps and shots.

oh and lets add another thing.. night and day should be even amounts of time. night time is way too short.
yea.. im still sitting on my *** at home.. but yea i love those idea's So far weather is limited to the little bits of ice flying in your face in the frozen lab, character customization is definatly horribly limited, and armor COULD make use of durability, but id have to slightly disagree with durability as i have enough trouble making a profit with the price of warps and shots.

oh and lets add another thing.. night and day should be even amounts of time. night time is way too short.

I only said about armor that it would LOOK (only look) dirty and torn apart, not to disappear or anything like that. :) You could always make it nice and polish via blaskmith at any town for 100 adena :))

13. If skills are OE = make them look diferent too.
14. My favorite thing is to implement the following. Make every character unique! So it would have random abilities or stats. I haven't thought it through carefully yet, but smth. like that:
I create a character and after 3-d class change (when it finally realises what this life is about) he discovers a sertain hiden ability in himself. i.e.: +1 to a basic random parameter (con\wit\int etc). or a random skill: (i.e.: passive: focus, adds +5 critical) or any other char's skill: i.e.: btb, return, silence (anything on random)
I would implement an actual 3 year development PLAN.

Recognizing the aging game, advancing players, and all the history and lore--it would make sense to PLAN changes that utilize space and features and that ASSIST players at all levels of their journey.

For instance, at present there have been modest improvements to SOME features from 1-61 with instances, a few quest changes, etc.
Today, many would argue the game "starts at 75". This was very much not true just 2 years ago!

So if we believe something (like "the game starts at 75"), we would PLAN to either diminish or enhance 1-74.
The current plan is best described as "we'll do sorta both"!!!

Adena is the issue when trying to level legit--not exp (that comes later these days). Increase (substantially) the quest, hunting rewards. Give new players a pay increase and stop wasting development time coming up with 'almost cheap' alternate weapon and armor options at D, C, B grades. Enough with the various paths to not have to buy low gear from other players--we get it already.

The problem isn't "what do I use/wear at lvl 28 (or 39)?"--the problem is "now that I'm 67 what the hell do I do with 4 million adena?"

A development PLAN should provide mechanisms for players, throughout their journey, to have an opportunity to interact and make progress. That 'progress' should be able to be achieved in all facets of the game--understanding/knowledge, exp/levels, AND adena gained.

Presently we zoom the true newbie 1-61 and they hit A-grade not knowing anything about the game, their character, their class/race, and not having sufficient adena to do ANYTHING. It's my opinion that this simply increases many new player's drive to go outside of the game for their adena--which generates an undesireable cycle.

My 4 cents--if it was my game I'd sit down with experienced players and designers/devs (telling the latter to shut the hell up and take good notes) and I would draft a coherent development PLAN that supported the varied goals those players represent.
I would do an ambitious class rebalancing, in phases, by archetype.

"Nerfs" and fixes everywhere, for everyone.

I would also revamp lots of leveling areas, and increase the difficulty of catacomb grinding dramatically.

Partying would become FoTM in this MMORPG. I would not discriminate against classes the way NCSoft does.
what would i do with l2??

ill uninstall it ofc!

ok seriusly now... ill add character customization... hell of a lot of options!! no more clone wars!!
the villages do need rework i agree they are like paper boxes... i hate to look them while i play..
video recording is alredy in the game..
finally for the wether effects,,, i dont think the engine can support them... there is already an area were it is raining and an are were it is snowing... but thats all we gonna get
what would i do with l2??
there is already an area were it is raining and an are were it is snowing... but thats all we gonna get

Snowing i presume is in dwarf area?

Where does it rain?
It rains at the cryps of disgrace, and snows in the frozen labyrinth, both in the schuttgart area. why they dont make it snow/rain in more areas im not sure.

I dont think there's really any need to redo the control system, to get wsad to work smoothly they would have to change it so the game handles movement less strictly. Unlike other mmo's, in L2 you can't move to a new position(client-side) untill the server says it's ok which is good for avoiding 'teleport lag' and also makes the game feel more solid. L2 was designed to be point and click i think the WSAD feature is just an additional thing they dont expect people to really use. I find WSAD and jumping around in mmo's quickly becomes tiring and is unnecessary, rpg's should be about making choices, team work, progression and lore... not 3rd person shooters with axes and magic.

I agree about towns feeling boxed in etc and the UI definitly needs some attention aesthetically... it also takes to much resources.
Would sell it to blizzard.
That's the very same question that NC made itself a couple of years ago... and the answer was: Aion.
Well we'll see about AION, how implemented features works here. As it's with l2 it's more tragedy than features. Developers makes and implement smth with no real testing on thing. There're ton of features with thousands of drawbacks and still they think it's cool to have them even tho no1 uses it.

What blizz would do? Well simply instead of adding new things to the game they would start fixing broken ones.(OH BOY! We've quite long list of those). In my eyes NC can't fix a damm thing with this game.
i kurently i like the adena rate vs ep rate. this way it takes time to get some desent sets and in that way seperate old players and newbies.

som sort of reward for playing log time so to say :D

what i wold like to se is character changes/options like its in aion.
and i wold love to be able to fly.

why did nsoft think of aion whent thay culd have just upgraded l2 to aion insted. (well if i wold gess its to take some players from wow :P )

this shuld be a game that never ends and so far i have seen a end. and thats when u have lvled ur char and sub classes to max lvl and by that time u have tryed almost everything. and whats left? well enshanting :D for braging rights :D

and isent it time for L2 to go to L3? (did they transfer chars from L1 to L2? does somone know or remember?
4. Make characters WET after swimming.
DE females.....yeah I can go for that one ;)
there is no seperating old players from new ones when u have those sites that ppl go to and instantly get their s80 sets after 2 months of lvl'n to 80
what i would do with the game is impliment more instanced dungeons with lockouts longer then 3 days so that way they couldnt be farmed also i would find a way for the everyday player to be able to get some boss jewls without having to visit the above mentioned sites this game is for rich ppl seriously. 190mil for a clean heavens divider and 200mil+ for the crystal to add focus i mean really come on how am i supposed to do that crap?
How many of you know Normil's Garden? How many of you have been there? It's one of the most exciting instances to do but due to terible designed it's abandomed. Same with other instances on IoP. Instead of adding smth new fix those one or add similar ones for higher lvl. Seriously I would like to do Normils Garden so badly....
an Aiming system so you have to actually put magic and arrows and everything on target. GL with that backstab.

redo the crafting system to make it more realistic; no keymats no crystals no gems. all crystals and gems are bought from mammon. increased number of mats required ofc; add in time for metal to smelt, time for molds to cure, etc. craftin takes time.

add a system like EQ2 for heling newbies, and having good looking armor (I.e. your armor skin is of your preference, but your armor functionality would be proper; i would like to wear Draconic but look like im wearing IC. i want to wear a LXB but look like a Drac bow. would really help the RP crowd out. )

give functionality to preacher of doom and orator of revelations, instead of just spam hazard.

add in the other 5 signs.

put all the high level skills down at level 40, so everyone can siege and pvp and not be restricted to high levels.

make newbie hunting grounds party-friendly; i'd introduce higher material rewards in low level zones (i.e. 50 a.skin at a time type deal) to encourage hunting in low level zones instead of racing through the game. would be further benefitted by the EQ2 low level helping system.

re-introduce low level mini-bosses that were Fun to do and that were done by people looking simply for an introduction to raiding. cut raidboss pdef mdef and hp in half to the way it was in C3. those were the best days of raiding where you didnt need the best ever party, or gear or buffs.

introduce "Epic" mobs that rarely spawn; ones with the same attributes as normal mobs of the same kind, but 10x the HP. something youll want to call a friend to help you kill. rewards obviously 10x.


to statusqou re:nornil's : its NOT worth it. i levelled a human to 25 without doing 1st CCq and gave him my +10 ELS; the raid went good, but what we gained was not much of anything lore-wise or rewards-wise. NG jewellery.
Rewards always could be changed to rewards like in abys lab, infinity. That it would be worth to do.
1. Add free crafting of all items from blacksmiths in town.
2. Add seed/spoil to daggers
3. Allow free transfer bounty hunter -> dagger class of choice, warsmith -> tank of choice
4. Merge bounty hunter/warsmith to 1 class, add agression skills to class.
5. Reduce all buff duration to 5 minutes, reduce cost of all buffs proportionally.
6. Add missing buffs to prophet (VR ect) and add a fast but high MP cost battle heal to prophet
7. Remove other class' specific buffs from WC (VR, ect)
8. Varry the difficulty level of bosses, and have system of ranking boss (level 35 rank1 boss would be 3~4 man party boss, level 35 rank 3 boss would be 1 full party, level 35 rank5 boss would be epic boss)
9. Varry drop rates based on rank of boss, increase full item drops overall from raid bosses.
10. Increase ore cost for soulshots/sps/bsps by 50x. Add siege shots for use in siege only for low price.
5. Reduce all buff duration to 5 minutes


And every 5 mins we soe to town for buffs or we drain our buffer's MP?...I don't see the logic there..
And every 5 mins we soe to town for buffs or we drain our buffer's MP?...I don't see the logic there..

box 4 buffers. rotate them in and out of party as MP bars replenish and fall.

NC wants your money... youre lucky they still last 20mins.
It's really great to see this many idea's and suggestions on wa ys to make the game more pleasing. I hear some people saying Aion is the answer to L2's Downsides. and unfortunately i doubt i will get the opportunity to play. Im poor already, and my PC is on its last legs. Gotta get this last 3D project off b4 my PC buckles and dies.

to answer the question if they transfered chars from L1 to L2, No they did not. otherwise I woulda started alot higher back in Open Beta lol.

I will be sticking with L2 for a while, let us hope Aion is successful in the fact it helps Bring some attention to Lineage II as well, not only in increasing player base, but realizing its faults and sprucing things up in comparison eh?
* Character looking and customization:

- Add (more) customizable hair/face types and the other aspects of your character such as height/weight (something like in Phantasy Star Online).

- Add much more armors and weapons in the game, but from D grade to A grade too, not only S and above.

- Make armors customizable, like color and apearance (standard human or dark elf armors looking).

- Make your character look older as you gain levels.

- Improve skills animations. Make them (even) more smooth.

- Make a unique skill animation for every skill in the game. For example, Dark Elf male look the same casting Hex or Power Break, and so are the skills. Make a unique character casting animation and skill animation for every single skill in the game.




* Towns and general game looking:

- Make more towns and improve the existing ones.

- Add random raininig days, snow, well add seasons like in real world, but for the whole map not only specific areas like it is currently.

- Add clan crest size limit (kb) so the players could create really cool crests.

- Make clan halls much more bigger and add some stuff inside them, like Clan Hall Arena, Clan Hall Dormitory, etc.




* Classes and general game balancing:

- Make Daggers avoid completely arrows/nukes coming from front, like it would be in "real life" (daggers are suposed to be very agile so makes sense), but not arrows/nukes coming from back/side, and those would make more damage than usual.

- Make Tanks 100% resistant against arrows, like it would be in "real life", but add some kind of HP bar to their shields. Once the HP bar is gone, they suffer a certain percentage of damage (because shield would be damaged). Also greatly increase their resistance to dagger.

- Make Buffers and Healers more resistant against nukes, because they are suposed to be Magic Masters, so they could take less damage when it comes to magic.

- Make Nuker classes the ability to accumulate levels of magic (something like the Gladiators and Tyrants do) to improve their Nukes damage.

- Make Daggers/Archers and general Light Armor users lose their evasion if they are in a Sleeping/Stunned/Petrified State.

- Decrease duration of general buffs from 20 mins to 10 or 5 mins and decrease its MP consumption as well, this way people would get more buffers (live ones preferably) into their groups.

- Improve the difficulty in all Catacombs/Necropolises and their reward as well.

- Improve the Kamalokas and general Raid Bosses difficulty and their reward as well.

- This is an old game, as a new player is discouraging to see all those people level 80+ in outstanding gear. Make leveling from 1 to 76 easier.

- Increase the max number of people in the same party from 9 to 12.

- Increase the spoil rate for the Bounty Hunters.


I think it's ok for now, I'll continue later :).
1. get rid of bots
2. add clan Halls to Hunter Village
3. read 1.


done
(1) Merge Servers
(2) Hire Competent GM Employees
(3) Re Negotiate with NC Korea to purchase full rights to the game
(4) Replace the Rule with Ban Bots to Suspend Accounts for a 2 Week (increases the more times caught botting) ie: (First offense: 2 weeks, Second offense: 4 weeks, third offense: 8 weeks, fourth offense: 16 weeks and so forth).
As stated by the eula you don't necessarily have to ban them 100% of the time. I believe this is far more effective in correcting bad habits. PLUS your making money off them :)
(5) Add More Events and Increase Vitality Duration and Regeneration
(6) Allow banned players to return to the game giving the a second chance knowing about the New Rule (4).
(7) Allow for the purchase of armor items and weapons to be assecess at a weapon and armor shop.
(8) Allocate Resources to filing a lawsuit aganist the makers of Superman and ******** - Optional -
(9) Initiate NCWest and Europe Advertisements of Lineage 2 Via Internet and Television using the CGI videos and in game fraps of the beauty of the game
(10) Add a New Rule in the GM Support center to initiate in-game conversation with player that is making a petition.
(11) Once servers are maxed out once again re-open new servers and do a force redistribution of population by date of creation.
(12) Allow players 1 free transfer coupon (if they don't like the new server).

etc....

In this order.
And every 5 mins we soe to town for buffs or we drain our buffer's MP?...I don't see the logic there..

read rest of that, reduce MP cost proportionally, so buffs would cost 1/4 as much, the idea there is to make it less attractive to box a buffer, as buffer would almost constantly have to be buffing to keep everyones buffs up... would of course still be possible, but it would be less attractive, and more attractive to have live player there.

Make clan halls much more bigger and add some stuff inside them, like Clan Hall Arena, Clan Hall Dormitory, etc.

could I sneak into the female dormitory?
cmon guys please no random stabs at the Dev's that is pointless and not gonna do anything.

the best suggestions so far IMO are the customization suggestions, and town suggestions.

For t hose of you (ashley) and others who wanna complain about bots, i will say this once again. go try to play silk road online. LITERALLY every player save 200-300 is a bot per server out of 20 servers that each have a limit of 4000 players (4-5 servers have only 2000 capacity) that is 3700 bots per server times 20 they outnumber the player populous 20 to 1 and also BLOCK the servers capacity completely COMPLETELY, disabling your ability to access the game. If you wanna complain about bots i implore you to do so, but do it somewhere else please. and l2 is by FAR not the worst when it comes to bots.
the best suggestions so far IMO are the customization suggestions, and town suggestions.


Not going to happen because (1) NCWest doesn't Have full rights
(2) they're more SERIOUS problems than some customization crap. Sorry if I sound like an $%^&*

In addition, the thread Clearly States: What you would do with Lineage 2
built-in voicechat. language support. monuments. designers. (in that order)
Add recipe and mats for revita pops. Drop rates for mats and recipes should be similar to arrows and stems.

I can see a bunch of people screaming "NOOOOOOOOOoooooooooooo" right about... now!
Add critical buffs too! Make them double duration or double the effect!
general
decrease costs of brez
increase costs of bsoe
decrease exp loss on death from 60 onwards

PvP
decrease all damage in pvp to 60%
Remove qhp completely
Decrease cp pots to 50% of current effectiveness.
1. Add free crafting of all items from blacksmiths in town.
2. Add seed/spoil to daggers
3. Allow free transfer bounty hunter -> dagger class of choice, warsmith -> tank of choice
4. Merge bounty hunter/warsmith to 1 class, add agression skills to class.
5. Reduce all buff duration to 5 minutes, reduce cost of all buffs proportionally.
6. Add missing buffs to prophet (VR ect) and add a fast but high MP cost battle heal to prophet
7. Remove other class' specific buffs from WC (VR, ect)
8. Varry the difficulty level of bosses, and have system of ranking boss (level 35 rank1 boss would be 3~4 man party boss, level 35 rank 3 boss would be 1 full party, level 35 rank5 boss would be epic boss)
9. Varry drop rates based on rank of boss, increase full item drops overall from raid bosses.
10. Increase ore cost for soulshots/sps/bsps by 50x. Add siege shots for use in siege only for low price.

Number 6 and 7 doesn't add up..lol if vr is a specific class buff than pps wouldn't get it either SES had vr first before anyone so they should be the only ones to have it : o

o and one thing I would do Is make exp lose from pvp 0% because some people don't like pvp or can't fight back (iquistor got nerfed root doesn't land.....O.o) and they just lose alot of exp and for some casual players exp at 76+ is pretty **** hard to get back and if their to poor to buy a brez or bsoe there screwed : o hell if pvp had 0 exp loss I'd probably like it XD

another one I would do is make mobs drop alot more money, weapons, equipment ,and make quest give great awards right now quests aren't even worth reading the title XD

customization

kick bots *** out the game...(same **** arcana lord sub been on bs for like 2 months now!!!)

balance classes so everything can be fair

make better animations and pics for skills and don't make all curses and debuffs look so similar...@_@

make exp decent o.o

hell I can go on and on but I don't have time.......XD

also I'd like to sit on a chair in a CH or adens wh so ncsoft make that happen.....o.o
general
decrease costs of brez
increase costs of bsoe
decrease exp loss on death from 60 onwards

PvP
decrease all damage in pvp to 60%
Remove qhp completely
Decrease cp pots to 50% of current effectiveness.

Well, I'm COMPLETELY AGREE with you about reducing dmg. in pvp!

Where is the SENSE of being hit for more than 4k dmg (sometimes even 8k). when you have 0 chances of being able to stand against it? And I'm talking about S80 vs S80 not S80 vs lvl 40 char.
PVP dmg. MUST BE decreased
Well, I'm COMPLETELY AGREE with you about reducing dmg. in pvp!

Where is the SENSE of being hit for more than 4k dmg (sometimes even 8k). when you have 0 chances of being able to stand against it? And I'm talking about S80 vs S80 not S80 vs lvl 40 char.
PVP dmg. MUST BE decreased

The point of it is actually different. I just want healers to have a chance. You can still effectively 1-shot somebody. you just need 2-3 people hitting simultaniously, which SHOULD kill somebody.

It was either that, or double everybodies HP/CP and triple healing effect.

Sadly it wont be done, ever.
Allow for In-game Add-ons like Blizzard (Word of Warcraft)
Add Events every week like Arena Net (Guild Wars)
Replace the GMs With Blizzard (World of Warcraft) and CCP (Eve-Online) Staff
Add Web Browser + a Windows Media Player In-Game much like CCP (Eve-Online) but only better than what they have.
Add a Better Report System much like Arena Net Has (Guild Wars)
Add a more better way to do trading and selling showing the normal prices and what not like CCP (Eve-online)
Most important thing what L2 needs is GOOD quests.
Right now all quests actually sucks. Its just time wasting. Please - tell me any quest that is WORTH doing (1-70 lvl?)

And now take a look to any other MMORPG quests (Hero, EVE, Silkroad, Rappelz, and many others). MOST of those quests are WORTH doing.
Merchandise it.
Improve it.
Ban bots.
Increase drops.
Improve Support.
Get a decent Web development/forum management team.
I agree that the #1 change I would make in this game before all the others, is firing all the current staff for being incompetent, then hiring a complete new one.
I agree that the #1 change I would make in this game before all the others, is firing all the current staff for being incompetent, then hiring a complete new one.

theyve already done that. three times.
I would do an ambitious class rebalancing, in phases, by archetype.

"Nerfs" and fixes everywhere, for everyone.

I would also revamp lots of leveling areas, and increase the difficulty of catacomb grinding dramatically.

Partying would become FoTM in this MMORPG. I would not discriminate against classes the way NCSoft does.
I would tend to agree with this. Although I don't think catacomb leveling needs to be made any harder, it's got a fair bit of difficulty IMO, what with AoE stunners, nukers, Very Strong PDef, etc.
I would also make it easier and faster to get to leveling areas. Think of TOI as an example. It takes the better part of an hour to get to the really high level spots, say floor 10 and higher. If your group has 1.5 - 2 hours to party together, you will spend close to half of that time just climbing stairs and fighting through low level mobs. And TOI is just one example of many in L2.
Finally, I would revamp the drop and spoil tables.
Edit: I would make it so that AoE was a good way for groups to level, and make AoE and DoTs have a place in both PvE and PvP.
You can train the MOBs in TOI, they tether just like any catacomb or dungeon MOB.

If they are low level, then you should not die easily to them.

Bring potions/elixirs and an SWS :P

Catacomb leveling is too easy. What you said looks great on paper, but it doesn't work out that way.
theyve already done that. three times.

loooooooooool
theyve already done that. three times.
Their choices were wrong, my choices would be better, starting with you as one of the official global forum moderators, and some dude I saw yesterday with 30k karma (for killing bots) as one of the official botter hunters.
...
2. add clan Halls to Hunter Village
...


Lol - after 4+ years of playing - i hadn't actually noticed that !
1- Add Salvage Item skill. Usable only common items. yield regular mats with chance of keymats of item being salvaged. Dwarves get improved salvage which yield more mats and have higher chance of yielding keymats.
2- give the option to use common item as template to craft real item, replacing Key parts.
3- slightly increase drop rates of recipes, removing all key parts drop.
4- slightly increase common items drop rates. common items should really be common.
5- remove all other classes' prophecy-type buffs. these should be PROPHET _ONLY_ buffs, since they are, after all, prophets.
6- give SE major heal.
7- give PP a class-based passive to improve buffs effectiveness by 20%. skill learn @ lvl 62.
8- add Improved Dyes. +5con-5str, or +4con-3str, ect. keep it balanced.
9- Police the **** game. properly. start with catacombs and necropolises.
10- Add more clan halls, introduce other ways of acquiring them beside auctions.
11- improve quest rewards, at least the One-time quests.
12- clan-issued quests. CL setup a quest to gather 50 Crafted Leather for X amount of Adena, or X amount of other things in Clan WH, set number of times it can be repeated by any ONE member. Number of possible repeatable quests depend on clan lvl.
13- Clan WH divisions and rights. It should be a CLAN WH, not a glorified, public-displayed CL's personal vault of goodies.
14- Reduce dmg done in PvP. Increase effective HP/CP of all classes. (lengthen duration of a fight)
15- prohibit withdrawal in Olympiad.
16- finish translation of skill descriptions. Fix the **** typos.
17- implement "number of shop per grid feature" Giran shouldn't be the end-all-be-all when it come to shopping, at least not the square.
18- increase drop quantity. a lvl 80 mob should drop more than 2 animal skins.
First of all i would like to sit on the chairs my clan hall has.It gets on my nerves that i have to sit on the ground.I know it's funny but well... Then i also agree that we should be able to customize our armors at least the low grades.Rain was one of my ideas too.I more or less agree with the people before me.Please put some chairsssss!(lol):p
1. Build Houses/Small cabins throughout the entire world of Lineage 2. Small communities etc. etc.. That can be purchased by players like a ch with the same premise of take so much bling per day. 1 per toon

2. Boost Striders and Give them a third form attainable by players
2.1 Give striders a more energetic summoning with lightning or fire surrounding the summoning circle which should be 2x the size of the current one and perhaps red.

3. Rebalance all classes so to make them all fit better together.

4. Make the Oel Mahum and Silenos playable races

5. Introduce a God System which allows players to select a deity that they wish to support. With resulting bonuses for having that deity choice.

6. Increase the special items in the game, everything is set based and static.

7. Alter castle sieges so:
7.1 Dwarves are required to be in attendance - ie walls/doors cannot be taken down by anything but golems/Striders.
7.2 Give Dwarves Defensive summons for seiges. which can be used in fortress sieges.
7.3 Each Fortress which signs on the towns side can add a % of its guards to the castle defense on siege day.
7.4 Increase NPC Guard Strength for castle defenders - Purchasable through the Chamberlain

8. Add in Clan Flags - These would give bonuses to those surrounding them; much like the Christmas trees do. Useable on Siege fields only.
8.1 Allow the clan flags to be a designed picture by players.

9. Increased Character Customization. Add Age / Skin Colour / Facial Hair (for those without atm) / Weight (Not all dwarf females are children :P )

10. Increase the rewards for quests to be relevant to the work needed to put into them.

11. Add Kamalokas for each level range. These are the only Great quests out their truly atm.

12. Introduce a mounted combat, so that you can be mounted and attack.
besides the fact that this post got a bit off topic towards the end there. alot of nice suggestions. i havent checked on it in a while. just read through it.

again i emphasize no random stabs at the dev team. theres alot of complaints etc. but from a design stand point. GM's dont make the game look nicer, or have any effect on game features.

In regards to character Performance, i think if the game was redesigned from teh ground up the way the current classes play out isnt bad if you could mauever and skill more freely based on player control and player skill. while the way the game works as most MMO's (rock paper scissors) the heavy imbalances such as damage vs defense makes matters worst (Im an SK)

tank classes aren't even needed outside of raids really.
hunting with them means this- tank is sucking up your exp for 1/6th the damage you can do. vangaurd stance is nice, but that also means extra money. and with L2's current economic structure ... money is hard to come by.

to the person who said that their are more important things than customization, yes. their are more important things as customization. but getting rid of bots will almost never happen in its entirety, rebalancing classes in a rock paper scissors system just wnt happen either. the least we can do is at least try to make the game more appealing the way it is. or imagine a better game. Not ***** about the problems we have in L2's current state. As a 3D Modeller and Animator i would love to be able to revamp L2's world.

Oh and id give an option to TURN OFF soul shot display or Reduce effect of soul shots. Raid Bossing literally just becomes a very lame, and very laggy intense glow of lights. also raid bosses should have special DODGEABLE aoe Skill and varies weaknesses to spruce things up or something. ims ure a few do have skills that require more group coordination. but right now as i said its mostly just make Raid Boss glow white for 5 minutes. k next. Im looking forward to seeing more content published In l2, that i can actually access.
very interesting post.
i would connect the story of L2 with the armor settings and the weapons. for example according to the story of L2 the orc race is wearing pieces of armor. you tried to do something like that with the foundation armors but you forget to mention how it works.
connect the story with the races DE and LE hate debuff when in party -10% heal +10% dmg on pvp or Giants Cave +10% dmg for kamaels +10% more dmg intake from the mobs.
more infos for the game. a new player goes through hell to learn basic things.
i would make the crafter a summoner like you did it but you didn't complete him yet.
make pets related to the user for example a bonus according to the lvl of affection the pet has with the master...critical heal or haste or attack when HP of the master is 20%. so someone who grows a pet receive better tratment from the pet.
give helmets to tanks and to specific race according to the story.
more quests but fix them a little bit to make sense. expande the coin and royal coin quest up to s gr8 with rare coins.
related the drops of the mobs to the appearance. for example if is holding a sword it will nt drop a bow.
dont give to any other race fingers. :P only Kamaels will allows to move them.:P
Finish the storylines some of the quests have been hinting about. This game has dragged on for so long we no longer really care the story line.
Would sell it to blizzard. Thats just plain mean there. I would do the same thing almost every store in america has done. Remove it form inventory and act like it never existed.
I'd just force move players out of lineage 2 and into AION by giving them 60 day free trail of aion and shut down the L2 servers.
there are more to come for L2. and apart from the game as such, is the community. enemies and friends that you have share your play time with them. yes AION is an option WHEN is out but we dont need any tricks from NC to try it.
imo whatever you have done to lvl "solo" to 80 is not worth it if you haven't been in a clan with ventrilo. this game it would be too boring if you just kill the next mob without your friends. of course probably that is the reason i am still 76. but i can tell you funny stories from lvl 1-till today.
there are more to come for L2. and apart from the game as such, is the community. enemies and friends that you have share your play time with them. yes AION is an option WHEN is out but we dont need any tricks from NC to try it.
imo whatever you have done to lvl "solo" to 80 is not worth it if you haven't been in a clan with ventrilo. this game it would be too boring if you just kill the next mob without your friends. of course probably that is the reason i am still 76. but i can tell you funny stories from lvl 1-till today.

I really miss that much!
It has come to my attention that i have realized a new thing i Would do with Lineage 2. UPDATE THE WEBSITE.

PUT a patch Notes Section EASILY found with DATES to make sure we can keep track of what was updated and when.

and Update Skills page so i actually know my classes skills.
i would made the Soul Crystals visible to my inventory and hot bar.
lol guys after the update soul crystals have a name but no shape. i cannot see it in my inventory and it happened to many others as well.