Vaguard basically gets bizon
SE's gets 2x more love than other 2 healers with new skill link.
No EXP loss on skill OE instead of EXP adenas will be taken... OMG.
Vaguard basically gets bizon
SE's gets 2x more love than other 2 healers with new skill link.
No EXP loss on skill OE instead of EXP adenas will be taken... OMG.
Darn...bish with clarity and improved magic (or PR if hell brakes lose) :p
or SE with major heal, major group heal, clarity and BoA
Lets see how mutch of that will get to live servers....I don't like the adena instead of EXP on skill enchanting.
lol... All of a sudden the live-played Shillien Saints have something to be joyous over beyond stigma!
Because some new in-game mechanics allow them to buy the skills OTHER classes have? :D That sounds a bit like "we have no clue what to do with this class, let's just give them EE/Bishop skills, then we do not have to think of anything new"
I'd prefer SEs to become more interesting by getting some unique skills of their own (like stigma, which really rocks - and which in gracia+ of course EE and Bishop will have, too), but I don't really complain, since this change will allow SE to be "main healer" again. It is kinda ridiculous when you are a supposed "healer" class and your heals do not even move the HP bar of a tank or destroyer.
Rumours are that this skill link thing only works for 74- skills, so Cardinals still have balance life and all the other high lvl skills and will still be the best healers. It also remains to be seen if there are any other restrictions on the "borrowed" skills (e.g. can you enchant them?).
Because some new in-game mechanics allow them to buy the skills OTHER classes have? :D That sounds a bit like "we have no clue what to do with this class, let's just give them EE/Bishop skills, then we do not have to think of anything new"
I'd prefer SEs to become more interesting by getting some unique skills of their own (like stigma, which really rocks - and which in gracia+ of course EE and Bishop will have, too), but I don't really complain, since this change will allow SE to be "main healer" again. It is kinda ridiculous when you are a supposed "healer" class and your heals do not even move the HP bar of a tank or destroyer.
Rumours are that this skill link thing only works for 74- skills, so Cardinals still have balance life and all the other high lvl skills and will still be the best healers. It also remains to be seen if there are any other restrictions on the "borrowed" skills (e.g. can you enchant them?).
WOW!!! I'd take..... Major heal, major group heal, clarity, and trance or PR XD sad thing tho.... nobody will be unique anymore..O.o a bishi with vr..? I hope nobody else gets stigma! like for real a ee or bishi with a skill with the name shilen in it..? O.o
This update for the healers are just ******ed... Having too many similar skills between support classes is a very bad idea. I am extremely dissapointed to see how clueless the devs are.
This update for the healers are just ******ed... Having too many similar skills between support classes is a very bad idea. I am extremely dissapointed to see how clueless the devs are.
I agree : o pps should be able to steal like 4 of wcs stuff too tho @_@ that way everybody can have fun with ncsofts ******ed mistakes XD
This update for the healers are just ******ed... Having too many similar skills between support classes is a very bad idea. I am extremely dissapointed to see how clueless the devs are.
Yes, I would prefer it if classes which are supposed to do similar jobs would do it with different skills (unique skills for each class). Then you would have situations where one class is better and another time a different class is better, because of different skills.
If all classes get mostly the same skills, you can have a situation where one particular class ALWAYS trumps the others - they have 90% same skills but one has one added "plus" the others don't have, so why take anything else (e.g. Warcryer vs Prophet). This is bad in a game like L2 where people always want "the best" in their party.
I guess Warcryers can be happy that now people will stop complaining about their overpowered mp leeching, instead people will now complain about overpowered healing classes :D
I agree : o pps should be able to steal like 4 of wcs stuff too tho @_@ that way everybody can have fun with ncsofts ******ed mistakes XD
I don't think the combo buffs can be learnt. There's not really a point for pp to get 4 wc buffs. Even it helps in mp, but doesn't really help the class. I see EE is going to be the next mage fav buffpet instead of SE, if EE can learn empower from SE. Hm.... well if SE can learn clarity too @.@ so besides EE having powater and blessing of eva, I think I'll prefer SE more if this happens.
I don't think the combo buffs can be learnt. There's not really a point for pp to get 4 wc buffs. Even it helps in mp, but doesn't really help the class. I see EE is going to be the next mage fav buffpet instead of SE, if EE can learn empower from SE.
SE and EE will be practically identical then (SE can get clarity from EE, and the prophecies are both useful for nukers, one gives a bit higher mcrit rate, the other gives higher mcrit damage and more max hp). If you cannot borrow combo buffs, SE still has magic barrier over EE. But seriously, for just going to iop both are about the same.
I believe NC disagrees that PP is a dead class, so PP is not a dead class (*Sarcastic emoticon*... the Smiles provided gets me Bad Input all the time!! >:| )
I believe NC disagrees that PP is a dead class, so PP is not a dead class (*Sarcastic emoticon*... the Smiles provided gets me Bad Input all the time!! >:| )
Yup, I get that smiley error too - it happens when the "preview" form has the smiley symbol in the text input box, you have to replace the smiley there with the text representation,
e.g. :D has to be replaced with : D before you hit "submit"
2nd class is past already... Specially for healers those skills doesn't make class unique in any way. Also this is a boost for SE's because as it is now they're not even close to be healers nor buffers.
It's the translation of the patch notes they have in Korea for their PTS, which is already up and running (I guess the comparatively small amount of changes is one reason why this PTS last only one week there this time).
This update for the healers are just ******ed... Having too many similar skills between support classes is a very bad idea. I am extremely dissapointed to see how clueless the devs are.
That's precicely why they had to nerf SEs to begin with, and it's precicely why so many classes get indirect nerfs when another is overpowered by these changes.
They have absolutely no idea how to balance this game. It's almost not even worth playing anymore.
I don't think the combo buffs can be learnt. There's not really a point for pp to get 4 wc buffs. Even it helps in mp, but doesn't really help the class. I see EE is going to be the next mage fav buffpet instead of SE, if EE can learn empower from SE. Hm.... well if SE can learn clarity too @.@ so besides EE having powater and blessing of eva, I think I'll prefer SE more if this happens.
SE gets 4 slots, EE gets only 2.
SE will be so much > EE that it won't be funny.
Major Heal, Major Group Heal, Clarity, Body of Avatar for nukers with 1 buff pet? That will be sick.
Combo Buffs will most likely be unlinkable, so EE will not get Magic Barrier, and it will miss other things that SE has that can be useful for sub classes, like Focus, Death Whisper, Guidance, Vampiric Rage, Stigma, Bless the Blood, Purify.
The EE will miss something, because it only has 2 choices.
SE will be able to snag the 1 most factorable Pre-S Grade Mage buff from EE (Clarity) and take 3 skills from Bishop that can make it quite overpowered.
I think they will have limitations on which skills are linkable.
In any case, this is horrible game design. It's almost unfathomable... Did they learn anything from the past? Mass QQ incoming when this update rolls out.
Major Heal, Major Group Heal, Clarity, Body of Avatar for nukers with 1 buff pet? That will be sick.
Combo Buffs will most likely be unlinkable, so EE will not get Magic Barrier, and it will miss other things that SE has that can be useful for sub classes, like Focus, Death Whisper, Guidance, Vampiric Rage, Stigma, Bless the Blood, Purify.
The EE will miss something, because it only has 2 choices.
SE will be able to snag the 1 most factorable Pre-S Grade Mage buff from EE (Clarity) and take 3 skills from Bishop that can make it quite overpowered.
I think they will have limitations on which skills are linkable.
In any case, this is horrible game design. It's almost unfathomable... Did they learn anything from the past? Mass QQ incoming when this update rolls out.
or many ppl playing a EE\SE as their main and saying "thank you NCSoft" maybe?? ;)
or many ppl playing a EE\SE as their main and saying "thank you NCSoft" maybe??
I believe SE will be the one saying ty NCsoft, and those with EE sub/main will QQ all over the place. But hey! EE can finally get Purify. Isn't that something they always wanted? lol
ps. I hate ur smiley woonaloow!! >.< stupid input error....
I believe SE will be the one saying ty NCsoft, and those with EE sub/main will QQ all over the place. But hey! EE can finally get Purify. Isn't that something they always wanted? lol
ps. I hate ur smiley woonaloow!! >.< stupid input error....
and those with EE sub/main will QQ all over the place.
I cry already as party leaders choose SEs over my class (EE) for high-end locations/instances because of the stigma (even if they dont have mana gain when I do), but heck, still better than being a prophet. :)
I cry already as party leaders choose SEs over my class (EE) for high-end locations/instances because of the stigma (even if they dont have mana gain when I do), but heck, still better than being a prophet.
If saying that makes u feel better about EE lol, I don't mind :)
ps. I offically hates whoever uses a smiley in their post and where I need to quote them >.<
i hope they won't introduce link for warriors.
combinations like glad with frenzy, bison and sword shield would be totally imbalanced.
on the other hand dorfies would gain much from it :P
Lots of cool new things, the healer updated wil stop the QQ of all healers, and who boxed SE/EE now will be very happy.
Nice changes in vanguard, vitality, zanken instanced(about time, do same for aq, orfen and core pls), Changes in UI for shield and armor (???), Frenzy - polearm dmg increase is removed (yeah more love for warlords).
Doubt: do you have courage to send an item by mail with this current broken comunit server do we have? Some times it seems that ncsof got an old P3 with 256 ram and no cooler and seted it as comunity server...
or many ppl playing a EE\SE as their main and saying "thank you NCSoft" maybe?? ;)
I have (had) a SE as main and I hate how NC *obviously* has no idea what to do with that class.
We ask for balanced design, not blanket design. But it is obvious they have absolutely no clue what that is :(
Tbh I think this a better decision for healers than NC trying to balance things themselves. There are too many variables to consider these days. Different group combo's, PvP vs PvE differences, Raiding, general xp etc. Sure, this is their job, but ask yourselves: Would you prefer they try to mend things like how they used to with their amazing track record? Or do you like the fact that they have given you the option to correct things as you see fit? To tailor your healer to the uses you have or would like to have for it.
This game will 'never' be balanced. It's just beyond the scope of the design. I doubt it would be anywhere near as fun if it were balanced anyway. Look at how Destro's have been going through balance changes for almost half as long as the game has been around. I don't think anyone would say that the current Destro-lite is anywhere near as fun as it was. Yeah yeah, it was overpowered but who cares? Mages who one-shot stuff, players included. Fun? Sure. Balanced, hell no. If mages worked like those in say Guild Wars, they would be boring because this game has a very different fundamental design. Look at the WC mp-VR: It's overpowered like crazy. Is it more fun? Hell yes.
Does it really 'break' the game? Not really. Unless the game is a giant race between Warcryers and PP's, who don't know anything about getting a clan of friends who like to party and play together. With all the mp in the world a WC will still XP much slower than a PP who parties with an overpowered Destro.
Sure if you play a gimped class that get's no love (simply because seemingly no ones looking in your direction) then yeah, QQ but tbh if the character you are playing is no fun, there are options. It is a game afterall. My oppinion...
Its not that hard to balance game with so few skills per class. But devs have to know how and know the game. I repeat myself, but L2 devs have absolutely no idea whats going on in game what should they focus on and how. Its not problem of game design or L2 itself, its problem of our incompetent devs.
That could well be the case, but I work in the industry myself. I know first-hand how a balance decision that may seem to be the best option and turn out to be quite different in practice.
I'm not trying to defend the dev's failings, but if you made a set of realistic and sensible improvement proposals for the PP right now, in this instant, could you guarantee that they would not have a negative impact on the game in some form? First impulse I imagine would be yes, but the experienced would say no...
I believe SE will be the one saying ty NCsoft, and those with EE sub/main will QQ all over the place. But hey! EE can finally get Purify. Isn't that something they always wanted? lol
ps. I hate ur smiley woonaloow!! >.< stupid input error....
Being a person that boxes warcryer/ee for buffs and heals, I sure welcome the addition of purify, might even take major group heal too then, but havent really needed to heal multiple at the same time yet.
Being a person that boxes warcryer/ee for buffs and heals, I sure welcome the addition of purify, might even take major group heal too then, but havent really needed to heal multiple at the same time yet.
:D<-- mcRoo quote protection!
lol I hate you smittie :p Well this change is definiately gonna benefit people that boxes, that's why I only said ee main/subs in my post.
Tbh I think this a better decision for healers than NC trying to balance things themselves. There are too many variables to consider these days. Different group combo's, PvP vs PvE differences, Raiding, general xp etc. Sure, this is their job, but ask yourselves: Would you prefer they try to mend things like how they used to with their amazing track record? Or do you like the fact that they have given you the option to correct things as you see fit? To tailor your healer to the uses you have or would like to have for it.
This game will 'never' be balanced. It's just beyond the scope of the design. I doubt it would be anywhere near as fun if it were balanced anyway. Look at how Destro's have been going through balance changes for almost half as long as the game has been around. I don't think anyone would say that the current Destro-lite is anywhere near as fun as it was. Yeah yeah, it was overpowered but who cares? Mages who one-shot stuff, players included. Fun? Sure. Balanced, hell no. If mages worked like those in say Guild Wars, they would be boring because this game has a very different fundamental design. Look at the WC mp-VR: It's overpowered like crazy. Is it more fun? Hell yes.
Does it really 'break' the game? Not really. Unless the game is a giant race between Warcryers and PP's, who don't know anything about getting a clan of friends who like to party and play together. With all the mp in the world a WC will still XP much slower than a PP who parties with an overpowered Destro.
Sure if you play a gimped class that get's no love (simply because seemingly no ones looking in your direction) then yeah, QQ but tbh if the character you are playing is no fun, there are options. It is a game afterall. My oppinion...
No, not really how it works. Yes, it breaks the game, it totally negates the need for one class over another.
The game has been broken since it was released, that's why they had to nerf a class into oblivion (SE) and now they are basically removing the nerf because it sent the class into oblivion? Bear in mind this is with Inquisitor, Great Wolves, Kooks that recharge Elders, Stigma, Bless the Blood, etc. in the game...
This is not better than balancing the classes, this is making balance non factor by making it a "whichever you choose is a good decision" situation, and that's not the way it's supposed to be.
It should not be that way for DDs, Nukers, etc. and definitely not support. Let's let BDs and SWS learn each others dances too...
NO one said the game should be balanced, but I think everyone agrees that in MMORPGs changes should be made to move TOWARDs a balance game, not in the opposite direction.
Don't care who's in the industry. In other games developers are more than happy to discuss this with you, L2 isn't very different IRT that, IMO.
Its not that hard to balance game with so few skills per class. But devs have to know how and know the game. I repeat myself, but L2 devs have absolutely no idea whats going on in game what should they focus on and how. Its not problem of game design or L2 itself, its problem of our incompetent devs.
This is true.
This is not EQ, EQ2, WoW, or Vanguard. This game should be NEAR TRIVIAL to balance.
They just don't know how to balance their game.
They are incompetent!
In the end this will all depend on whether or not they allow most/all skills to be linked. If they limit it to a subset that will not push classes out of balance, then it will be fine. I don't think SEs should be able to learn Major Group Heal, Clarity, Body of Avatar - but that's just my opinion.
Maybe one day you'll get the opportunity to try and fix the game, or one like it. If that ever happens we'll see how well you do. It's easy to talk about balance. Without context for what the dev's are actually trying to achieve, it's even more frivolous...
There is a saying that it's sometimes better to treat a condition than to find a cure.
That's quite the template response (one day you'll do what I do and understand it). The fact and the matter is that in other games the developers are quite vocal and communicative. They let the community know what can be done, and why it can't be done [when it can't be done]. It is not my fault that SOE/Blizzard and other companies have much better developers than NCSoft does. Other games have done extensive revamps and they have had classes that were a lot more involved and complex than in Lineage II.
They took the short road to everything and it quickly came back to bit them in the ****. Now they're repeating history. No one told them to reuse skills across 5-6 different classes, and no one told them to implement the specific game mechanics that they've implemented.
You keep saying that as if they have actually balanced the game factorably. They have done nothing but swung things from one extreme to the other without much thought process.
They need to test their game, cause they obviously don't do much of it. From what I've gathered the Korean PTS is similar to the NA/EU PTS. A bunch of people sitting around in Arena and Olympiad. Nothing gets tested, that is why so much is broken.
It would also behoove them to take on a thinner release cycle, for minor patches. That way things can get fixed in a reasonable time, and you don't have to deal with class imbalances and broken skills for hte better part of 6 months or more.
But that's too much to expect. They can't even stop my servitor window from appearing in the middle of my screen when I summon one, or stop my windows from totally resetting whenever I restart the game - not to mention the new "Disable Initialization on Right Mouse Click" option is totally broken (disables whenever you restart the client).
Are they allowing dark elves to subclass light elves now or am I missing something? SE getting clarity from a sub-link? Is there another class other than EE that has clarity?
I hope they dont make the unique skills available to learn. Like Empower of SE, Clarity of EE and BoA of Bish, just make small skills available to learn, like VR, Resist Stun, Major Heal etc.
Are they allowing dark elves to subclass light elves now or am I missing something? SE getting clarity from a sub-link? Is there another class other than EE that has clarity?
Elemental Summoner, and SWS as a Song.
I can appreciate the game is a joke, believe me. At the same time I can also understand how annoyingly difficult it can be to balance gameplay, even to fix simple bugs (that often turn out to be not simple at all).
Any mmo lives and dies by the players that play it. Thus any good dev will listen to it's playerbase within reason (to account for basic understanding and bias). I get the impression that in Korea they listen to the community a lot. I also imagine that they don't mind bugs as much as we do. The game is made for them after all...
This update for the healers are just ******ed... Having too many similar skills between support classes is a very bad idea. I am extremely dissapointed to see how clueless the devs are.
So why did you go Hieraphant with a warcryer sub or am i reading that wrong?
imo EE > SE for mages since EE's PoWater gives additional clarity effect while SE's PoWind gives useless VR effect. Also EE recharges faster which is a big plus.
However SE is the best buffpet for melee, when she gets bless shield, resist shock, clarity and a decent heal.
Also I believe the SEs are actually nerfed by all this despite 4 slots, since EEs and Bishops get stigma now. Who do you think parties will prefer, slow casting SE or a EE/Bish with stigma? Even if SE will learn some stuff from EE and Bish, specific party will probably prefer the real class for something SE did not chose (probably even from 3rd prof), plus SEs cast slower and have only level 2 resurrection. Basically the only skill that made SEs useful again temporarily, is being awarded to her main (and very successful) competitors, thus making her obsolete again.
but still the thing you need for all that comes only 1 for each char so you will have to level twink to 76 just to get that book. hmm people will probably level EE/Bish/SE subs just for that :) and it will cost rtrded amount of adena on player market (if it's even tradeable)
on skill enchant, new adena sink method is actually much worse than xp/sp we have now. Currently you don't really need XP, since it is consumed less than SP, while XP comes about 10x than sp. so, you can't run out of XP no matter how hard you try. But you CAN run out of adena :( of course it depends on the actual rate.
Also I heard that SP cost is also reduced which is great, need to hear the specifics though.
Well i dont know if anyone mentioned this cause i read threw the post but didn't see it so i guess ill just say it... I'm not saying that this is a bad thing but i find it weird they are gonna do it because. Why should we be able to link our skills if we cant even sub each other its against the "lore" is it not.
Light elf can sub Dark elf vise versa in the end the only class that should benefit from this would be Bishop after all they are human and can sub anything unlike le and de.
imo EE > SE for mages since EE's PoWater gives additional clarity effect while SE's PoWind gives useless VR effect. Also EE recharges faster which is a big plus.
However SE is the best buffpet for melee, when she gets bless shield, resist shock, clarity and a decent heal.
Also I believe the SEs are actually nerfed by all this despite 4 slots, since EEs and Bishops get stigma now. Who do you think parties will prefer, slow casting SE or a EE/Bish with stigma? Even if SE will learn some stuff from EE and Bish, specific party will probably prefer the real class for something SE did not chose (probably even from 3rd prof), plus SEs cast slower and have only level 2 resurrection. Basically the only skill that made SEs useful again temporarily, is being awarded to her main (and very successful) competitors, thus making her obsolete again.
but still the thing you need for all that comes only 1 for each char so you will have to level twink to 76 just to get that book. hmm people will probably level EE/Bish/SE subs just for that :) and it will cost rtrded amount of adena on player market (if it's even tradeable)
on skill enchant, new adena sink method is actually much worse than xp/sp we have now. Currently you don't really need XP, since it is consumed less than SP, while XP comes about 10x than sp. so, you can't run out of XP no matter how hard you try. But you CAN run out of adena :( of course it depends on the actual rate.
Also I heard that SP cost is also reduced which is great, need to hear the specifics though.
I think you have lost your mother pickin gdang mind if you are saying the SE's are nerfed compared to EE's for any party. They get emp 3, and recharge. Who cares if you're recharge is better if it takes twice as many spells too kill a mob! Anyone who thinks that EE's havent gotten the shaft by having their most useful skills given out to already powerful enough classes (such as SE, the best all around buffer in the whole game except the recently powered WC's and thats only for melee). You have lost your mind my friend.
Sorry I just have to append the post again. Having a 100% rez is garbage, worthless skill when you can get a 100% rez for 500k the 1 time you actually die out of hundreds of hours of playing. Oh wait, you get xp so fast who cares about brez half the time! Regardless, any skill that can be bought in a pot for cheap or in a scroll is garbage. Wind Walk 2 pots are dirt cheap, I would rather have a mid level SE with haste 2 pots than the same level of prophet any day of the week. Imagine if you could buy vr 4 pots or emp 3 pots from the priest of dawn? That makes a huge friggin difference.
Sorry I just have to append the post again. Having a 100% rez is garbage, worthless skill when you can get a 100% rez for 500k the 1 time you actually die out of hundreds of hours of playing. Oh wait, you get xp so fast who cares about brez half the time! Regardless, any skill that can be bought in a pot for cheap or in a scroll is garbage. Wind Walk 2 pots are dirt cheap, I would rather have a mid level SE with haste 2 pots than the same level of prophet any day of the week. Imagine if you could buy vr 4 pots or emp 3 pots from the priest of dawn? That makes a huge friggin difference.
Considering you can get 5 Minute VR Herb, I would take a Prophet anyday over an SE w/Haste 2 Pots.
I think you have lost your mother pickin gdang mind if you are saying the SE's are nerfed compared to EE's for any party. They get emp 3, and recharge. Who cares if you're recharge is better if it takes twice as many spells too kill a mob! Anyone who thinks that EE's havent gotten the shaft by having their most useful skills given out to already powerful enough classes (such as SE, the best all around buffer in the whole game except the recently powered WC's and thats only for melee). You have lost your mind my friend.
sorry if it was not clear enough but what I meant was EE vs SE for mages with Gracia Plus healers update where EEs can get Emp3 and SEs can get Clarity 3.
EE with Emp3 and PoWater > SE with Clarity 3 and PoWind, that's what I was saying.
Considering you can get 5 Minute VR Herb, I would take a Prophet anyday over an SE w/Haste 2 Pots.
herbs dont' drop everywhere and besides PoWind gives additional 5% vr (or is it not stacking with VR?)
also SE will be able to get resist shock which is good where mobs stun, pps dont get it.
So why did you go Hieraphant with a warcryer sub or am i reading that wrong?
I tried subbing all other classes, they just bored the hell out of me. I love buffing and SE was totally gimp back then. I would subbed an OL if it was allowed >.< Even I find playing the WC sub not as entertaining as playing my PP, but oh well it gets its job done and I can buff. win-win for me and others. Hope that answers your question ^^
Don't forget 79 = Cardinal with Salvation + clarity + recharge = Inquisitor + recharge self when OOM.
I'll get to feel like an EE before they disabled recharging themselves :>.
depends on being able to OE recharge, its useless for 81+ if left at +0. also they will probably disable recharging self at least, and probably rechargint bishop at all since he can get recharge now. i hope they do it only if he takes recharge, not all bishops, which they may do.
alhouugh seing how they still haven't nerfed imp. kookaburra, who knows...
Now the skill description specify oracle classes for not being rechargable. It used to say other classes with recharge.
So if that means that the bishop loose the ability to be recharged when getting the recharge skill, it will be the mose useless skill a bishop can take.
my WC does actually have a lot of empty spaces on the 3rd hot bar; but my PP got 3 full hot bars that are filled with stuff like the basics (such as attack, next target, pick up, cp pot macro, shots...), ghp, qhp, cp/hp/mp elixirs, spring cp pot, root, heal, battle heal, blocks, return, mana burn, erase, weapons, augment skill etc... oh let's not forget peace!! :p
Should have posted these in this topic instead of making a new one ^^ so post these here now. I find it interesting on the last video looks very similar to the quest-kamael video we got (during interlude i think). So maybe this helps explain whats gonna happen after gracia plus
make sure you do your oe of skills now as in G+ the amount of XP required will be replaced by equal amount of Adena which means for overenchants of 76+ skills will easily cost you 30+mil a session.. check the last few pictures on the above link..
make sure you do your oe of skills now as in G+ the amount of XP required will be replaced by equal amount of Adena which means for overenchants of 76+ skills will easily cost you 30+mil a session.. check the last few pictures on the above link..
What happens if you take all your adena out of your inventory? o.o
make sure you do your oe of skills now as in G+ the amount of XP required will be replaced by equal amount of Adena which means for overenchants of 76+ skills will easily cost you 30+mil a session.. check the last few pictures on the above link..
So you still need a Giants Codex and adena? In the screen shots on the left side looks like it Oo
Some day im gonna corner you on vent and make you tell me what is so fun doing actively, that I find boring even doing with macros on a boxed toon.
I mean.. you are pressing buffs on a hot bar. I dont get it...
Isnt every character in L2 just about pressing skills on hot bar? Mb some positioning here and there, but even active pp can do that and hit mobs from behind for more crit. Heal ppl in critical situations, root in pve is decent etc. Other classes dont do more, i played most of them.
I enjoy playing buffers/healers more than Archers or Nukers for example. Ranged classes are THE boring.
And actually a healer/buffer has more responsibility in a party than the DDs. DDs can just spam their attack button/skills while healers/buffers need to crowd control and keep them alive by healing them, and if you let them die they all go rage on u xD. It's easier to play a DD than a healer/buffer or a tank imo.
make sure you do your oe of skills now as in G+ the amount of XP required will be replaced by equal amount of Adena which means for overenchants of 76+ skills will easily cost you 30+mil a session.. check the last few pictures on the above link..
sub 74 skill costs 340K for +1 and 78 skill costs 2.4m how on earth will it cost you 30+ mill per session? will you +15 your 78 skill all in one session?
check the xp requirements for getting a below 76 skill to say +12 or a +76 skill to say +8 as that goes up expansional and then multiply that by the amount of skills you want to oe..
i think all sp are covered with adena drop, no?
eg it's about the same or little less... so mb we're supposed to save drop adena and use it for skill oe :) consumables are supposed to come from trade etc then I guess.