The reuse time of player skills have been reduced to 1/4 and is no longer affected by the attack speed and casting speed.
Nice change but what about the Overlord "Seal of Suspension"? Is this debuff still usufull in pvp? guess it might be changed since its effect increases the reuse time "just" by +200%
you didn't understand what you read ... skill reuse is no longer affected by attack/casting speed buffs (and debuffs). SoS is not an attack/casting speed debuff it's specifically a skill reuse debuff so yes it still works the same as before, and no it's not obsolete.
you didn't understand what you read ... skill reuse is no longer affected by attack/casting speed buffs (and debuffs). SoS is not an attack/casting speed debuff it's specifically a skill reuse debuff so yes it still works the same as before, and no it's not obsolete.
actually it works BETTER than before because now, you cant IMPROVE reuse except via specific skills. before, even if you did this seal, you didnt make skills unuseable because of long reuse. now, though, suspension can make your nukes unuseable for 2secs. make your cov fade and not get recast.
pretty dangerous skill if you can land it at the right time. if at all.
cleanse redefines reuse time? im not sure what you mean. maybe cleanse after some skills have already fired and are recharging (now at 200% slower) ? i dont think youll be able to cleanse fast enough for suspension not to wreak some havoc already.
but suspension is useful at other things too, ie raids. raids with bosses/minions that spam heals, work best.
Ok, so I am being stupid
the one word, cleanse comes up, but being an OL, if I do a seal of suspend, chances are I hit more than one peep, in fact quite a few more, how are you going to "cleanse" so many so quickly to make that worth while in mass PvP.
Granted in 1v1 I can see your point, but in mass, wouldn't that be difficult ???
you didn't understand what you read ... skill reuse is no longer affected by attack/casting speed buffs (and debuffs). SoS is not an attack/casting speed debuff it's specifically a skill reuse debuff so yes it still works the same as before, and no it's not obsolete.
sorry but there is a misunderstanding here
what I'd like you to think is this:
BEFORE FINAL, an opponent is fighting against OL, using a skill that has reuse time = 4 sec. OL cast and land SoS, then the reuse time becomes 12 sec.
NOW, an opponent is fighing against OL, using the same skill as before, but now the reuse time is just 1 sec. OL, cast and land SoS, then the reuse time becomes 3 sec.
BEFORE 4 sec, NOW 3 sec with the debuff landed
Usefull? I'm not talking about long reuse time skills, but simply the common short reuse time skills
actually it works BETTER than before because now, you cant IMPROVE reuse except via specific skills. before, even if you did this seal, you didnt make skills unuseable because of long reuse. now, though, suspension can make your nukes unuseable for 2secs. make your cov fade and not get recast.
pretty dangerous skill if you can land it at the right time. if at all.
Cleanse is a level 78 skill that can remove Debuffs.
Cleanse is a level 78 skill that can remove Debuffs.
thanks, but you fail
Cleanse removes only the debuff icon - for a skill that is refreshing already, youre SOL for being cleansed of its effects. a la if your WC got SOS and casted COV... youre screwed unless you can wipe the opposing party before COV fades.
but thats just one example, there are a hundred other skills that would be crippled by 3x reuse.
You seriously think you'll get CoV with SoS? That'll be freak luck if it happens. You pretty much have to hit the DC right as he casts CoV. If you don't manage that WC can just hold off for a second till it's cleansed.
Not to mention you have to know when CoV will go up.. good luck with that.
but thats just one example, there are a hundred other skills that would be crippled by 3x reuse.
But what about the pala/DA stun shield in oly for example? what about the hammer crush of a dwarf? with this shorten reuse times even the 200% added seems pointless...
Cleanse removes only the debuff icon - for a skill that is refreshing already, youre SOL for being cleansed of its effects. a la if your WC got SOS and casted COV... youre screwed unless you can wipe the opposing party before COV fades.
but thats just one example, there are a hundred other skills that would be crippled by 3x reuse.
The chances of a Dominator landing Suspension on a Doom Cryer at 78+ levels is very low.
Cardinals will Cleanse the debuff off.
Suspension hasn't been that big of a factor since C5 or so.
It doesn't matter, and I don't care what types of hypothetical situations you can come up with.
I have an OL with Max-level suspension, and I know how it works.
There are debuffs that are more of a factor that cannot be Cleansed, but this isn't one of them.
Itemization has left Seals in the dust. Good luck.
But what about the pala/DA stun shield in oly for example? what about the hammer crush of a dwarf? with this shorten reuse times even the 200% added seems pointless...
That's what Spudnik fails to see.
Suspension was indirectly nerfed by the shortened reuse times. Even though they also decreased the effectiveness of reuse buffs/songs, the effect of Suspension isn't anything near as dramatic as it used to be, because the 200% that it adds to the skill reuse isn't nearly as big as it was before.
But, hey, what do I know :P
It's not like I can't log in an ES with Level 2 Reuse buff (which wasn't nerfed, IIRC - correct me if I'm wrong) and go test it on myself in the Arena or something...