Territory War exploited

General Discussion Started Last reply 13 posts
On our server clans with wards brought their wards to peace zones and left them there for the entire war..

I think wards that arent secured in castles when war is over ought to go back to their home castle.. problem solved..

Also I think that all the fortresses that belong to castles ought to have catapults in them.

Destroying two or three catapults would be more fun.. by the time one catapult is destroyed all the catapults on the server are destroyed .. making it almost impossible to destroy more then one in a war.

Also ward carriers shouldnt be able to clan hall soe .. town soe ... etc etc.. should be forced to move wards through the server to their castle they are fighting for... also the whole server should be one big battlefield.. this would eliminate karma..

Ward carriers ought to only have a small slow down effect on them .. maybe like 30 run/walk speed cut..

I think this would make the Territory wars extreme fun..
Wards being reset every war.
Wards only capturable via "walking" with them from CastleA to CastleB.

Thats all that would be needed to be done to make TW fun.
On our server clans with wards brought their wards to peace zones and left them there for the entire war..


haha xD

this really need's a fix indeed
/grab ward
/bsoe
/grab ward
/bsoe
Does this work? :eek:
On our server clans with wards brought their wards to peace zones and left them there for the entire war..
Kill them on their way there?
On our server clans with wards brought their wards to peace zones and left them there for the entire war..

I think wards that arent secured in castles when war is over ought to go back to their home castle.. problem solved..

Also I think that all the fortresses that belong to castles ought to have catapults in them.

Destroying two or three catapults would be more fun.. by the time one catapult is destroyed all the catapults on the server are destroyed .. making it almost impossible to destroy more then one in a war.

Also ward carriers shouldnt be able to clan hall soe .. town soe ... etc etc.. should be forced to move wards through the server to their castle they are fighting for... also the whole server should be one big battlefield.. this would eliminate karma..

Ward carriers ought to only have a small slow down effect on them .. maybe like 30 run/walk speed cut..

I think this would make the Territory wars extreme fun..


One of those unforseen outcomes I'm sure the developers did not see, and I'm sure it will be fixed at some point. It's simple, don't allow the ward to enter Peace Zones, put up some invisiable wall, or if the Ward enters a Peace Zone, it gets immediatly removed from the character and put right back in the Castle that had control of it.
Agree.
wasnt there patch in korea bout wards orsomething? (gracia+ mayb)
On our server clans with wards brought their wards to peace zones and left them there for the entire war..

..

LOL!!!!!!!!!!!!!!!!!! but yea..that is messed up BUT I do not see how this is an exploit - just a fun way to mess with people.
Another problem with the territory wars, is people would sign to defend a territory. Those defenders could attack the territory wards, npc, etc, however the people truly defending the area could do nothing about it.

Why are defenders able to kill their own NPCs, Wards and what not? This allowed an alliance to put 1 clan on defense, so they could roll in, knock down everything, and then the true attackers come in and pick up wards.
LOL!!!!!!!!!!!!!!!!!! but yea..that is messed up BUT I do not see how this is an exploit - just a fun way to mess with people.

I don't see how dropping weapons and armors on the floor when you over-enchant them an exploit (before they fixed it) either - just allows everyone to have over-enchanted gears :rolleyes:
Wards being reset in each war and making the flag carrier walk back to the castle (but faster so that far away castles could still be taken) would be neat. We walked one back before we figured out you could move your hq to an enemy castle and take it that way and it was really fun watching for the gank groups that kept coming at us.

Didnt know about the peace zone thing, thats funny. Amazing what players will catch that the devs don't.