Bounty Hunters and Warsmiths followed closesly by Prophets
Prophets get new skills for Gracia Plus. They have this passive that lets them walk on water and a self-brez if you wait 3 days.
IMO the most ridiculous classes I've seen since I returned to game are Soulhound and Berserker Kamaels, followed by Nukers (like always) and Tyrant/Gladiator. If I would chose just 1, I'd chose Berserker. This class is too OP, seriously.
IMO the most ridiculous classes I've seen since I returned to game are Soulhound and Berserker Kamaels, followed by Nukers (like always) and Tyrant/Gladiator. If I would chose just 1, I'd chose Berserker. This class is too OP, seriously.
I agree, someone who knows how to play a berzerker or a soulhound could own the crap out of daggers and nukers (provided they see the attacker before they get oneshotted)
Lol. Put the class worship aside for a sec please. Sure the Kamaels are very strong, but they are not easy classes, and aren't all that much stronger than the other power classes in the game. Especially the uber-source, I eat kittens, server-slayer Soul Hound (lol). Seriously, it's not that bad ^_^.
It's just a class that is so flexible in combat, that it can adapt to it's opponent quite effectively. This seems glaringly over-powered in the game since most classes are 1-trick ponies. If your trick don't work, you kinda' take a dirt-nap or Bsoe. I fully agree that they both need a tap on a few skills though.
Still I guess everyone wants to believe their toons are weaker than other powerful classes in the game. For instance, all daggers by any stretch of the imagination are very strong at 78+ (lets ignore below that for now). The GK has consistently been top-tier since almost the beginning. It's certainly awesome right now. I mean, I wish I had an average 15k+ HP/CP on basic buffs and Ogre + Rabbit!
Disarm and Steal Divinity are pretty OP, esp in Oly. So yeah enjoy your no they 're not OP they are flexible classes that require player skill trip. And guess what the snag is? Both these tricks always work ;)
Disarm and Steal Divinity are pretty OP, esp in Oly. So yeah enjoy your no they 're not OP they are flexible classes that require player skill trip. And guess what the snag is? Both these tricks always work ;)
Dunno.
I play a zerker and get ra*** if I don't see someone coming. Disarm is a good skill but u have to be next to the player to cast it. If that player is a DD you gotta be careful. Gotta land that stun first.
Disarm and Steal Divinity are pretty OP, esp in Oly. So yeah enjoy your no they 're not OP they are flexible classes that require player skill trip. And guess what the snag is? Both these tricks always work ;)
I don't remember saying they are not overpowered...
For the second time and like I've said before, some skills need a tap. Steal Divinity (re-use tap), Disarm (re-use), Rush Impact (I dunno, some actual re-use).
The re-use change has broken a lot of things in the game. They didn't do a thorough enough check of all skills before the blanket changes. Let's face it. Before the update, most people were like 'lolchicken' (or was that LolLeg0tChicken). All of a sudden they are uber and somehow are no longer at risk against stun (even Boss Jewels have their limits), and low-con 1-shot's.
It's all just more reason to believe the dev-team is ******ed...
The problem is that their Stun and Disarm lands too often, and have very low re-use time. Just IMO, I like to play Berserker too but I see them pretty OP, yet I heard they were nerfed after Gracia release o_o, imagine if they weren't x_x.
I don't remember saying they are not overpowered...
For the second time and like I've said before, some skills need a tap. Steal Divinity (re-use tap), Disarm (re-use), Rush Impact (I dunno, some actual re-use).
The re-use change has broken a lot of things in the game. They didn't do a thorough enough check of all skills before the blanket changes. Let's face it. Before the update, most people were like 'lolchicken' (or was that LolLeg0tChicken). All of a sudden they are uber and somehow are no longer at risk against stun (even Boss Jewels have their limits), and low-con 1-shot's.
It's all just more reason to believe the dev-team is ******ed...
It's not just the reuse. The general idea behind lots of those skills are just ******ed, and the classes are badly balanced and poorly thought out.
Basically, it seems like they made them extremely good so that they could have a selling point for those expansions.
They have always been very good classes (maybe other servers don't have good Kamael players, I dunno), but the changes in Gracia Final did push them a bit over that edge.
They aren't going to do anything to them. Maybe when they introduce a new race or class, if ever, they will be balanced. Kamaels were the selling point of the Kamael/Hellbound updates. Nerfing them would have had a negative impact on the game's marketing (or what is left of it).
I almost don't care anymore, though. It's just funny, cause I don't think the developers even play their own game...
Arbelesters only suck because they are an Archer-Type class and were nerfed indirectly as a result of that. They would be much better without the hoard of Anti-Crit/Crit Dmg buffs in game, and without the range-based damage degradation.
Disarm and Steal Divinity are pretty OP, esp in Oly. So yeah enjoy your no they 're not OP they are flexible classes that require player skill trip. And guess what the snag is? Both these tricks always work ;)
There are many classes who lose to chickens. But there are enough classes to beat chickens. Atm oly is decently balanced, all classes have their counterclasses in oly. None can dominate all.
It's not just the reuse. The general idea behind lots of those skills are just ******ed, and the classes are badly balanced and poorly thought out.
Basically, it seems like they made them extremely good so that they could have a selling point for those expansions.
They have always been very good classes (maybe other servers don't have good Kamael players, I dunno), but the changes in Gracia Final did push them a bit over that edge.
They aren't going to do anything to them. Maybe when they introduce a new race or class, if ever, they will be balanced. Kamaels were the selling point of the Kamael/Hellbound updates. Nerfing them would have had a negative impact on the game's marketing (or what is left of it).
I almost don't care anymore, though. It's just funny, cause I don't think the developers even play their own game...
Arbelesters only suck because they are an Archer-Type class and were nerfed indirectly as a result of that. They would be much better without the hoard of Anti-Crit/Crit Dmg buffs in game, and without the range-based damage degradation.
The Inspector M.Atk buff is just ******ed. Lol.
You could say the same thing about the nuker. Hi, I have a high damage skill that I can spam from 10 miles away. If it hits you enough times, you will die. If you don't die, then I will probably die from whatever you are packing. blah blah blah...
Looking for any kind of balance in this game is a wasted effort. It just simply isn't about that. Skills like Steal Divinity and (and to a lesser extent, Disarm) are new, experimental skills that poke at the very foundations of the game system. Sadly in doing so, it just highlighted how weak it is, and ends up being entirely insane.
Concerning the changes, I always said the Soul Hound was good, and have always had success with it, even while being hard to play in terms of yielding maximum efficiency (or simply, unmitigatable DPS). The Re-use change made the class easy-mode.
The Zerker has always been strong. It just lacked the attribute damage to really make it a true 'spiker' next to it's weaknesses. The Disarm change is the real lynch-pin though for sure. The land-rate is stupidly high for something that is re-usable in 8 seconds and can last for 5 unenchanted (and for all our tests, it seems mages have far worse luck against it).
No class in the game can function properly or put up a fight without a weapon, save for classes with summon-based damage, so this skill is the biggest wtf in the game.
the Arbalester is weak because it is an Archer without Stun Shot (the cornerstone of an archers strat) and no gimmicks strong enough to make up for it. Even it's awesome re-fire rate is made a joke by the low, non-crit damage. Even it's Xbow masteries are shocking weak in comparison to a normal archer at around half the value. The archer nerfs aren't the real problem.
Nerfing the power Kamaels wouldn't change much beyond changing the minds of all the soulless re-roller parasites that always do the rounds when there's a power-balance shift. As long as it's within reason.
Regardless, Nya is quite right. There are enough classes that can still beat them in Oly. They just now have the strength to farm it like Tanks, Daggers, and EE's have been doing for some time.
Yes. Kamaels were pretty gimp when they were introduced; remember half heals and requiring souls to use skills at all? They have been boosted in every update and last update got huge improvements that really pushed them into overpowered territory. No Oly isn't balanced; Soul Hound with Lightning Shock kills everything; closely followed by Soul Hounds without and Doombringers with stun epics, along with all the tanks, daggers, and other current farmers. Kamaels have low cp/hp/pdef and can be killed easily, just have to be fast, but they are certainly strong enough now to be top oly farmers if played well.
i liked that comic... especially the everyone having a beard part...
i play an overlord, so i consistently feel like every class is overpowered:)
but when standing in a group of people in a siege, when an aoe nuke comes out of nowhere without even a graphic showing from where... blam, 10 people dead in one shot... i consider that to be over powered:)
blame it on the level difference. <76, nuker 79...
but as for most over powered, it's hard to decide, as i've never faced an aggressive prophet, i don't know how amazing their mana suckage works.
and i don't know many high level spoilers who pvp.
... all that comes to mind is Wrath, and how much i've always considered it to suck, can it be enchanted for a higher%
wrath can be enchanted and at max lvl it would be -60% cp but NC nerfed the arc pretty heavily on it so you are lucky if you can get more than 1 person with it
Daggers are higher than Summoners without a doubt... The only time I can beat a dagger in 1v1 is if they mess up LOL (I base that off olympiad PVP obviously, in normal pvp things are a little more equal but only a little).
daggers are more scary in real PVP than olympiad IMO
sure they can 1/2 hit you either way but in real PVP they get to run around spamming pots and making mutiple attempts at those 1/2 hit kills