Gracia + needs to be localized!!!

General Discussion Started Last reply 41 posts
Ok I am really sick of Korea making changes that help their player base but hurt the NA player base.

The big change is for mobs +2 levels higher then attacker level to increase their mdef/pdef dramatically. I really hope Omega can take this seriously and make a plea to localize the game for NA finally and stop just translating everything from Korea.

This change makes it almost impossible for clannies 79+ to group ones 78 and below anymore and for people stuck in 77 - 79 range their hunting areas very very limited.

Does NC Korea want people to bot because it is a realistic view for people who cannot hit the same mobs they do today when this patch goes live.

Opinions?
Ok I am really sick of Korea making changes that help their player base but hurt the NA player base.

The big change is for mobs +2 levels higher then attacker level to increase their mdef/pdef dramatically. I really hope Omega can take this seriously and make a plea to localize the game for NA finally and stop just translating everything from Korea.

This change makes it almost impossible for clannies 79+ to group ones 78 and below anymore and for people stuck in 77 - 79 range their hunting areas very very limited.

Does NC Korea want people to bot because it is a realistic view for people who cannot hit the same mobs they do today when this patch goes live.

Opinions?

I think that change makes some sense in pvp, but for pve it's weird; especially for nukers since they can't really /attack lol

But in the notes it doesn't say dramatically, it's "the damage given will be decreased depend on the level differences" with an exemption of that the mob will still give you the old damage formula even if you're 2+ level above it.
lineage2 is a game made to korean market... so ask these things are a little impossible...
i hope the same doesnt happen to Aion
Its a rediculas change. If I want to fight lvl 84 mobs why the hell can't I do it like now instead of the mobs having *extra* advantages over and above the level advantage they already have.
This may be subject to bad patchnote translating. A lot of people start whining baout changes months before pts goes up, and when they can finally test, it turns out to be not that bad after all.

Anyway, if this turns out to be true, I see a hard time coming for the lvl78 parties fighting the lvl80+ mobs in hellbound
+1 for this


Tired of waiting 3-4 months for things to be fixed while other games can hot patch them in less then 24 hours.
I agree. The level penalty would be a terrible change if it makes it here and just make the game less social and fun.

I had the best time a while ago going into the front rooms of Imperial Tomb with a party where the highest level member was a lvl63 TK. Most of us were in B and even C grade. It was completely insane but we survived, and it was some of the most fun I've ever had in L2.

Something like that would probably be impossible if those level penalties go into effect. NC shouldn't be forcing people to play in a certain way like this. It almost seems like they want to encourage only botters to play the game.
It applies only to mobs over lvl 78, so IT/MOS/Pagans/FOG aren't affected. It affects the new 80+ zones and Hellbound/iop and primevil and it's a good change, you need to differentiate between 80+ and 80- people somehow, considering 79 -> 80 is another 1 -> 79 in terms of exp.
It applies only to mobs over lvl 78, so IT/MOS/Pagans/FOG aren't affected. It affects the new 80+ zones and Hellbound/iop and primevil and it's a good change, you need to differentiate between 80+ and 80- people somehow, considering 79 -> 80 is another 1 -> 79 in terms of exp.

Ah, ok. I didn't realize that. :p That's not quite so bad, but it can still make it harder for friends to play together at upper levels.

I wonder also how it will affect IoP, since the mobs can be safely hunted there even when you're several levels below them.
I think that change makes some sense in pvp, but for pve it's weird; especially for nukers since they can't really /attack lol

But in the notes it doesn't say dramatically, it's "the damage given will be decreased depend on the level differences" with an exemption of that the mob will still give you the old damage formula even if you're 2+ level above it.

well i heard it's the other way around, only in pve, in pvp it's as before. but there are lots of patches in between releases so no one knows what we'll actually get.
well i heard it's the other way around, only in pve, in pvp it's as before. but there are lots of patches in between releases so no one knows what we'll actually get.

Yes, right now on the Korean live servers this change is ONLY for pve and NOT for pvp. Which imo makes sense, otherwise lvl 85 toons would roll lvl 80- toons even harder than they already do now - there would be absolutely no point for 80%+ of the players to even go to sieges anymore, which would be silly for a game.
IN NCSoft's infinite wisdom it takes more xp to get 79 - 80 then any other level in the game? Care to explain that.

Many people get stuck at 78/79 because of this never making it to 80. People who make it to 80 are usually grouped in with the people who are 80+ helping get to that next level. This change makes pointless for the 80+ people to group with 79 under people.

Is this not a Mmorpg? People hunt yellows and pinks all throughout their l2 career but get 78 only whites and greens, how does this make any sense what so ever?

Aren't they suppose to make it less of grind with the vitality and etc?

One ally member said it was probably because the power gamers and botters saw the legit casual people getting to close in level now and wanted to stop that.
No. Botters will be negatively effected by this, for obvious reasons.

There are enough lower level areas to level in. NCSoft is not adding level 8x solo areas only to see a bunch of lowbies killing the MOBs while the high levels have no place to XP and hardly any choices...

The change is logical, and it does not affect PvP.

How can you get stuck at 78/79? XP everyday, and you will eventually ding! Repeat that until you are max level.
how does this effect botters? Most botters on my servers are 84/85 with max out subs so please enlighten me?
but there are lots of patches in between releases so no one knows what we'll actually get.

ya, it's too early to be freaking out about this.
Yes, right now on the Korean live servers this change is ONLY for pve and NOT for pvp. Which imo makes sense, otherwise lvl 85 toons would roll lvl 80- toons even harder than they already do now - there would be absolutely no point for 80%+ of the players to even go to sieges anymore, which would be silly for a game.

They added another note after 29/5? Coz the one I'm reading say the formula applies to both pve and pvp (including summons and pets) o:
Hmmm, I don't like this. I've been going IOP since level 74 and making a little adena on the ori and firestones. I don't know the extent of the change but I doubt I would have been able to do that if the mobs had significantly more mdef/pdef.

As a 78 EM who will ding 79 at the end of this month I was looking forward to the new hunting spots. One of the perks of my class is that it can take on higher level areas without too much support. If I have to stay in the current areas and stay out of the new spots until I am 80 then without doubt I will be bored to death before that day arrives.

It won't take long before bots overrun places like the new crypts and I guess it will still be down to some casual 78/79 chars who XP for maybe 3 or 4 hours in some spot on mobs 3+ levels higher than them rather than a whole load of bots who stay logged in 24/7 why spots will be scarce.

Its ******ed - yes its NC SOFT.
Ok I am really sick of Korea making changes that help their player base but hurt the NA player base.

The big change is for mobs +2 levels higher then attacker level to increase their mdef/pdef dramatically. I really hope Omega can take this seriously and make a plea to localize the game for NA finally and stop just translating everything from Korea.

This change makes it almost impossible for clannies 79+ to group ones 78 and below anymore and for people stuck in 77 - 79 range their hunting areas very very limited.

Does NC Korea want people to bot because it is a realistic view for people who cannot hit the same mobs they do today when this patch goes live.

Opinions?

link plz. What is this you are talking about?
i wouldn't mind it being in PVP for myself since it would be an easy way to stop overpowered toons 5 lvls lower than me from owning my gimp class but i agree it would be ridiculous for mass PVP

for PVE it may be a welcome change since it will stop lowbie 76 destros from rocking up to my xp spot and out killing me and i might actually have a chance to make use of the new 80+ areas instead of killing blue mobs for the rest of my L2 career
Thanks. /reading :3
how the hell can you read this? You know korean? All I'm getting is squares....squares...squares....
I don't think I can help you much if you can only read squares... squares.... squares.... lol. If your browser supports other languages, then you can use the google translate (http://translate.google.com/)
I don't think I can help you much if you can only read squares... squares.... squares.... lol. If your browser supports other languages, then you can use the google translate (http://translate.google.com/)


can you post it here? your translation?
Dont expect an answer from Omega and C/O.
I say +1 to OP. Its about time NSsoft NA west-alize L2 in many aspects.

When NC see ppl quitting and bots taking over, they dont have to be rocket engineers to understand the root cause of the "need" of botting and the "need" of buying adena.

The answer is not banning bots. The answer is, make it unnecessary to bot and buy adena.
can you post it here? your translation?

Working on the translation in word atm. I will post it in another thread when I'm done.

Dont expect an answer from Omega and C/O.
I say +1 to OP. Its about time NSsoft NA west-alize L2 in many aspects.

When NC see ppl quitting and bots taking over, they dont have to be rocket engineers to understand the root cause of the "need" of botting and the "need" of buying adena.

The answer is not banning bots. The answer is, make it unnecessary to bot and buy adena.

Actually there is some nice changes, like mages doesn't have to go oe crazy on their skills to work on higher lvl mobs; as they are changing the resistance of magic to the nuker's level rather the skill level.
plz post in this section, MC! I mean in General discussion.
check elliebelly's site lots gracia + translations there
I don't think I can help you much if you can only read squares... squares.... squares.... lol. If your browser supports other languages, then you can use the google translate (http://translate.google.com/)

I tried to translate the squares and got triangles instead.
you have to install all the locales (at least Korean ones) in your windows to see the text. its Korean hieroglyphs though.

to do it try Control Panel->Regional and Language Settings->Languages -- check 2 checkboxes; then Advanced-> check all the code pages and click ok
Hmmm, I don't like this. I've been going IOP since level 74 and making a little adena on the ori and firestones. I don't know the extent of the change but I doubt I would have been able to do that if the mobs had significantly more mdef/pdef.

As a 78 EM who will ding 79 at the end of this month I was looking forward to the new hunting spots. One of the perks of my class is that it can take on higher level areas without too much support. If I have to stay in the current areas and stay out of the new spots until I am 80 then without doubt I will be bored to death before that day arrives.

It won't take long before bots overrun places like the new crypts and I guess it will still be down to some casual 78/79 chars who XP for maybe 3 or 4 hours in some spot on mobs 3+ levels higher than them rather than a whole load of bots who stay logged in 24/7 why spots will be scarce.

Its ******ed - yes its NC SOFT.

There are more than enough places to go XP on an ES at 74. IoP is not required, nor is it the gold mine of Lineage II.
Guess it would mean you cant do vamp spot in FotD at 66 as summoner with oop SE/PP though >.<
doesn't this only apply for mobs over 78? vamp spot is not 78+ afair.
doesn't this only apply for mobs over 78? vamp spot is not 78+ afair.
Yep but it's still utter friggin' BS. Why make new hunting grounds, then add a clause to prevent more than half the game population from using them? Stupidity perhaps? I don't give a **** about some fail damage dealing dorf getting out-xp'ed by a Titan. The point of adding more stuff should have been to spread people around and give more variety to where you could go. Not go all school-teacher on your playe-base.

These people don't know how to make games. It's like they hired a bunch of monkeys to manage the game when the original dev team bounced...
Maybe they just dont want ppl leeching where they dont belong?
IOP may not be a gold mine but fact is when it was new I went there and it took me away from the mundane same old XP spots. I was hoping for the same with Gracia +.

So, if player density is actually a problem, does this mean that they are going to be making some space in Varka, Blazing Swamp, Hot Springs and the few other lowbie spots? Afterall, they must be teeming with legit players who are XPing above their capabilities.

Problem is, they know bots are going to move to the new areas so they need to come up with something to reduce player density - and its to the detriment of legit players approaching 80 which is ultimately what I don't agree with. Keep the bots, ditch the sub 80 players - nice.
Maybe they just dont want ppl leeching where they dont belong?
How does this affect leeching? If I ever leech from someone, I tend to do it properly by sitting down and reading a newspaper or picking up drops. It affects the damage of the PC doing the damage. It didn't say anything about nerfing a party with low-levels inside it.

If you're talking about lower level toons going into higher areas, thats utter nonsense. The whole idea of parties is to fight harder mobs that give good enough xp to compensate for letting 8 free-loaders come along. :)
The whole idea for having different spots for different level ranges is to allow high level people to have a place to level, not an area (like IoP) filled with low level toons in crap gear because they can still kill the MOBs easily.

There are two sides to every coin.

There are MORE than enough lower level spots for lower level toons (i.e. 76-78 and 78/79) people to group up at. Some of those spots are actually falling into disuse.
Tren, you're back!
maybe they're trying to revive unused areas?
maybe they want people to go all around the map to level, rather than just hit the key areas? although i usually level 30-40 in fields of silence... go figure, i guess that won't be happening again any time soon.
so... explore the map a little... no more spending 20 levels in the same spot.

the only downfall of this is that overall i expect it to lower experience gained.
go go 5 year plan for S85. or will it be S100 by then...
Yes, right now on the Korean live servers this change is ONLY for pve and NOT for pvp. Which imo makes sense, otherwise lvl 85 toons would roll lvl 80- toons even harder than they already do now - there would be absolutely no point for 80%+ of the players to even go to sieges anymore, which would be silly for a game.
I hope you're right. I don't really care much about pve, but if this is going to be applied for pvp it's just going to end up being plain ridiculous. I mean, imagine it.. most of the legit players have already given up and left the game trying to compete with botted and e-bayed toons. Of course there are legit 80+ peopel, but let's be real for a second, on the western servers, maybe 1 out of 10 80+ people are legit. If they actually change this for pvp, and make the difference noticable enough, the legit player base will be left with little (even less) to hold against bots :/

necroing old threads ftw!