This applies to players who are level 78 or above.
When the attacked is two levels higher than the attacker, the damage he or she takes will be reduced according to the differences in levels. This includes all of the normal attacks as well as skilled attacks.
This applies to hunting and PVPing
Adjustment in the Resistance against Magic Attacks
This also applies to players who are level 78 or above.
The attacked character's resistance against magic attacks will be based on the level of the attacker so that when the attacked is three levels higher than the attacker, his or her resistance against magic attacks will increase accordingly.>>
I know many botters 24/7 that are allready 83,84,85.That means if i am not at least 83+ when Gracia+ comes,i will have no chance against them,in pvp,siege,olympiad.
How someone goes from 78-->83-84lvl in few months with 4-6 hours playtime per day?
erm.. i dont see how u complain about that.. basicly wot it says (or im reading bad as i just woke up) is that you will get an increase on for defence and attack power when mobs are 3 levels higher then you.. in other words.. your getting stronger aka easier to kill a mob? so... then wot the heck is the complaining about? u get to kill harder mobs faster... i dont see a problem there!
in pvp it just balances out the classes imho... meaning ppl who whine about daggers pwning them hard get a fair chance against em now.. woopdidooo.. :) not much complaining needed imho.. learn to addapt
erm.. i dont see how u complain about that.. basicly wot it says (or im reading bad as i just woke up) is that you will get an increase on for defence and attack power when mobs are 3 levels higher then you.. in other words.. your getting stronger aka easier to kill a mob? so... then wot the heck is the complaining about? u get to kill harder mobs faster... i dont see a problem there!
It is exactly the other way round. It will become HARDER to kill mobs which are 3 levels or more higher than you. This change went live on the Korean servers a while ago.
in pvp it just balances out the classes imho... meaning ppl who whine about daggers pwning them hard get a fair chance against em now.. woopdidooo.. :) not much complaining needed imho.. learn to addapt
Read again what people wrote, this is only for pve, not for pvp. The quoted patch notes in the first post were from the Korean PTS, where the change also was for pvp, but on the live servers it is only for pve right now.
And btw I do not see how it would help legit lvl 79/80/81 players against botted lvl 85 daggers.
It is exactly the other way round. It will become HARDER to kill mobs which are 3 levels or more higher than you. This change went live on the Korean servers a while ago.
ahh yea got it bout now :) lol... soloing as tyrant using a grade in woa is already a pain with the x3 and x5 hp with strong pdef skills on mobs.. gnna be worse wif this? gosh.. ill never get any further then garden of beast =p
Oh noes, ppl will have to kill mobs close to their lvl, I can just imagine the rivers of tears and the gnashing of teeth this will bring on >.<
Well, depends :) Korean patch notes also said that they will adjust the levels of some mobs in HB to compensate for this change. Since even the mobs at HB entrance are already 83, I guess they will make some of the mobs lower level (of course then also with worse xp). And there will be enough new content for very high lvl people in the next expansion.
Oh noes, ppl will have to kill mobs close to their lvl, I can just imagine the rivers of tears and the gnashing of teeth this will bring on >.<
i kinda do wanna cry... when a spot is filled w/ 10 groups of bots i often find a much harder spot and just add a bit of support, w/ this change that would become less of a option
Depends how much pdef/mdef gets added, but if it is significant its going to be a pain for 79 nukers who wanted to start xp in the new fields of whisper. Guess they are going to spend a couple of months in Varka and FoG or... erm.. nowhere.
You aren't going to fit all the 80+ legits/bots and 78/79 legits/bots in these new hunting zones so this is quite an elegant solution from NC Soft. The problem though is that it is a blatant mechanic in order to keep the 80+ legits happy while still keeping the 80+ bots in the game also. Unfortunately the only ones losing out are the legit 78/79 legit players hoping for a breath of fresh air with the new hunting spots. The 78/79 bots are happy as a pig in sh*t to stay in the same area until they ding.
The change is 100% unnecessary. If you did a survey (someone please start a poll :)) and asked all the players out of the 1000's of hours they had spent in the game if they frequently have problems finding spots because players 3 levels lower than the mobs are taking up all the space I would estimate the response to be close to zero (using my own in game experiences as a basis). However, ask if they frequently have problems finding XP spots because they are filled with bots and I imagine that the answer would be closer to the 100% end of the scale.
So deal with bots or screw over legit players? Answer is obvious - but - 'This is a NC SOFT game'.
This applies to players who are level 78 or above.
When the attacked is two levels higher than the attacker, the damage he or she takes will be reduced according to the differences in levels. This includes all of the normal attacks as well as skilled attacks.
This applies to hunting and PVPing
Adjustment in the Resistance against Magic Attacks
This also applies to players who are level 78 or above.
The attacked character's resistance against magic attacks will be based on the level of the attacker so that when the attacked is three levels higher than the attacker, his or her resistance against magic attacks will increase accordingly.>>
I know many botters 24/7 that are allready 83,84,85.That means if i am not at least 83+ when Gracia+ comes,i will have no chance against them,in pvp,siege,olympiad.
How someone goes from 78-->83-84lvl in few months with 4-6 hours playtime per day?
it is yuor problem finde more time 8-10h and not stand in town but go and do exp if yuo stand and chating yuo losing yuor time for exp. on me day off i play 12-14h in this time i makenear 100kk exp in hb3 days in weak is full inaf 300kk exp so is like 10-15% on 80+ lvl is most problem off pepolsi f yuo exp like in cc yuo will make only 2-3kk exp /h and if yuo play solo or in small gruop is yuor problem
it is yuor problem finde more time 8-10h and not stand in town but go and do exp if yuo stand and chating yuo losing yuor time for exp. on me day off i play 12-14h in this time i makenear 100kk exp in hb3 days in weak is full inaf 300kk exp so is like 10-15% on 80+ lvl is most problem off pepolsi f yuo exp like in cc yuo will make only 2-3kk exp /h and if yuo play solo or in small gruop is yuor problem
+1! Yeah... Seriously though, crap like this are some of the reasons this game is and will continue to be complete and utter trash. The saving grace's do not account for the complete abandonment.
Still, as long as people still enjoy whatever it is they play, I guess we'll all keep playing. Addiction is a good business. Marlboro would be proud.
it is yuor problem finde more time 8-10h and not stand in town but go and do exp if yuo stand and chating yuo losing yuor time for exp. on me day off i play 12-14h in this time i makenear 100kk exp in hb3 days in weak is full inaf 300kk exp so is like 10-15% on 80+ lvl is most problem off pepolsi f yuo exp like in cc yuo will make only 2-3kk exp /h and if yuo play solo or in small gruop is yuor problem
Dude,you stay in front of pc 14 hours and keep pressing the F buttons?
Don't you go to the toilet?Don't you sleep or eat?Don't you shave?
Do you know that there are classes that can't go in the all bot top exp famous HB?
Do you know how many billions exp is every lvl form 79->85?
The ppl that you can see and they are allready 85lvl and 80% or 85lvl and 10% and some skills +25,they did it on their weekends playing 14 hours in a row?Because HB has no many rest spots.
And don't tell me that you work or go to school from Monady to Friday and your weekend you stay in front of pc for so many hours.
Because i work too,5 days a week,and when the weekend comes,i want to sleep,rest,and have fun with my friends,not get blind infront of a screen.
Well, depends :) Korean patch notes also said that they will adjust the levels of some mobs in HB to compensate for this change.
NC making a new area of blue mobs for me :/
it is yuor problem finde more time 8-10h and not stand in town but go and do exp if yuo stand and chating yuo losing yuor time for exp. on me day off i play 12-14h in this time i makenear 100kk exp in hb3 days in weak is full inaf 300kk exp so is like 10-15% on 80+ lvl is most problem off pepolsi f yuo exp like in cc yuo will make only 2-3kk exp /h and if yuo play solo or in small gruop is yuor problem
It seems playing for that many hours is detrimental to you. I think I'll stick to a few hours here and there.
Oh noes, ppl will have to kill mobs close to their lvl, I can just imagine the rivers of tears and the gnashing of teeth this will bring on >.<
The same river of tears that nukers produced when sleep was nerfed I assume. They were like "omg noes! I can't solo a full room of red mobs anymore!". It was fun at the time, so I'm buying popcorns for this next episode.
Dude,you stay in front of pc 14 hours and keep pressing the F buttons?
Don't you go to the toilet?Don't you sleep or eat?Don't you shave?
Do you know that there are classes that can't go in the all bot top exp famous HB?
Do you know how many billions exp is every lvl form 79->85?
The ppl that you can see and they are allready 85lvl and 80% or 85lvl and 10% and some skills +25,they did it on their weekends playing 14 hours in a row?Because HB has no many rest spots.
And don't tell me that you work or go to school from Monady to Friday and your weekend you stay in front of pc for so many hours.
Because i work too,5 days a week,and when the weekend comes,i want to sleep,rest,and have fun with my friends,not get blind infront of a screen.
i work 3 days 11h is inaf to pay me bill and food and ++ save for holydays
from79 to 80 is like 2kkk exp+- 300kk some like this i take 4 weaks to lvl and from 80-81 nead same exp like 79-80
for sleaping eat tpiolet evry 1h we have 10 min break and from play 14h not 24h so is 10h sleap go for shoping like me inaf 6h sleap
i like this game and play and if yuocan play much is yuor problem and dont cray if some pepols play more and have more
what shoud Remove form Gracia + is skill Hide.... i think is 2powerfull!
In oly all dagers make 1 hit to robe players... <--- this is just my opinion :)
I hope Daggers will not be 2angy on my post :D:p
The change will be actually good, especially for HB area. If the HB mobs get adjusted and they give less exp the ppl that are already in s80 and about 81-82 will move out of there. This means more spots for the lower level guys (79-80) that should be farming their sets in HB.
WTB translation.
he works eats sleeps and s ... other then that he has no life and spends all time on lineage.. cept for the day when his food is gone.. then he needs to shop..
least thats wot i made of it :)
(might sounds hards but no intensension to be rude against AMKR?U.. :D)
Ppl who relied on sleep when playing nukers deserved to cry lol. I dont know about most people but the sleep nerf did hurt a little bit. I didnt rely on it for grinding but it was the best defensive skill my nuker had. I ajusted and moved on and sleep/sleep cloud still comes in handy when solo grinding. However what everyone complained about with sleep on nukers is now the same issue with daggers and thier instant win skills. However everyone seems to believe its ok now with daggers. Im not a rich player and dont have boss jewels but I can tell you that every dagger I have faced has 1or 2 shot me. I have tried many different ways to combat it but nothing seems to work for me. In Oly i im against a dagger it usually goes like this. Buff up door opens run out to see my opponent disapear appear behind me and game over. No mater what way I run its the same thing. Alot of people must have daggers cus knowone is complaining as much about daggers as they did about nuker sleep.
what shoud Remove form Gracia + is skill Hide.... i think is 2powerfull!
In oly all dagers make 1 hit to robe players... <--- this is just my opinion :)
I hope Daggers will not be 2angy on my post :D:p
Maybe it would be wiser,for some classes to stay in Class Based.
Try moving around like you had an epileptic shock, I've seen a few people do it and survive the backstab.
And then its your turn:
1.Enlightenment
2.Ice vortex
3.Ice vortex crusher
3b. Hydro blasts (but at this point some classes might already be dead).
trick switch bluff shadow-step
if he gets vortex you lose 80% of your damage right there.
Alot of people must have daggers cus knowone is complaining as much about daggers as they did about nuker sleep.
There are a lot of daggers, but I think the biggest reason you don't see as much complaining is that there simply isn't very many people playing anymore.
There are a lot of daggers, but I think the biggest reason you don't see as much complaining is that there simply isn't very many people playing anymore.
I think any non-dagger is already complaining. But the problem isn't new. When it wasn't daggers it was archers.
Nukers are complaining about daggers in oly because daggers one-shot and they two-shot. Poor nukers.
But I think Olympiads are the last thing to base on for balance so I don't even know why you're talking about it.
Nukers should already complained about the imbalance.
Not to mention IoP, the xp sucks, varka full of bots, fog and dino for group. Nukers do not have many spots to solo after 78+.
Melee can still solo at silent vallay till lvl 82, get crazy xp in HB, giant cave and SoS also good for melee in Gracia plus.
The change will be actually good, especially for HB area. If the HB mobs get adjusted and they give less exp the ppl that are already in s80 and about 81-82 will move out of there. This means more spots for the lower level guys (79-80) that should be farming their sets in HB.
No, No, and No.
The MOB levels in HB are being lowered to allow people in the level ranges the zone was designed for to XP there.
HB is a levle 78 (to enter) end-game XP zone, but the MOBs at the front start at level 82+. That's an instant PvE penalty for anyone who wants to level in that zone at level 78/79, even if their gear is actually decent enough to XP there (Junior Fields, front of Chimeras, etc.).
The MOB levels in HB scale up as you progress through the zone.
People who level in HB will continue to level there because at the end-game portions of the zone, the XP will still rival almost any other area in the game balanced for large parties (6-9 man), except the new rift.
People won't need to go to HB to farm S80, because they will be able to farm S80 in the new leveling areas. Read the patch notes.
People won't need to go to HB to farm S80, because they will be able to farm S80 in the new leveling areas. Read the patch notes.
With the proposed changes, if you want to start collecting all the stuff for your s80 at 79 then you will need to do this at HB. It isn't going to be worth going to the new hunting spots until 80 if the proposed change makes a significant difference to mobs stats.
what shoud Remove form Gracia + is skill Hide.... i think is 2powerfull!
In oly all dagers make 1 hit to robe players... <--- this is just my opinion :)
I hope Daggers will not be 2angy on my post :D:p
With the proposed changes, if you want to start collecting all the stuff for your s80 at 79 then you will need to do this at HB. It isn't going to be worth going to the new hunting spots until 80 if the proposed change makes a significant difference to mobs stats.
The entire items can drop off MOBs in the new XP zones.
I read the patch notes. If HB mobs get adjusted they will decrease their lvl to 80 or 81 and progressing to 82 and 83 most likely. Thus the mobs at the entrance to green will be for ppl arround 78 to 80 level. Chimeras will be pbbly higher level but defentely lower than now. Tower mobs also lower level. This adjustment will make these HB mobs actually give less exp... lets say 40-45 k per person in a 9 man party instead of lets say 60k per person in a 9 man party. This will make ppl that are 81 + move out of HB to the new zones since the exp wont worth it much or move to towers in HB and let the 79-80 levels hunt at green and chimeras.
The 82 + zones will give better exp and they have defenetely group zones. Also mobs will have small chance of dropping dynasty stuff, the quests will be different and 82+ only and the raids that will be summoned by a quest that can be taken from 82+ character only will drop dynasty items.
All of this means that green and chimeras most likely wont be crowded from high level toons because the exp, drop and quest reward wont be worth of wasting time. While the lower level toons wont be able to hunt in the new spots due to the penalty and that it wont be worthy in exp and quests. About the drop... I dont think that the mobs in the new zones will drop dynasty stuff like crazy...
Nukers are looking at this the wrong way. This is a GOOD thing. The mobs in the fields are 82+, which means you have to have your main nuke at +21 to have level 82 nukes so you don't fail... do any of you have +21 skills? I think you are more likely to be 82. I know my nukes are only 79-81, so this helps me a lot. Tired of failing skills on people my level...
And FYI the only way a well played nuker can beat a well played dagger at 81+, is if aura flash lands. That's the only way. If it's a TH and aura flash fails, you probably won't even get their CP. This is of course from a oly 1v1 perspective.
I read the patch notes. If HB mobs get adjusted they will decrease their lvl to 80 or 81 and progressing to 82 and 83 most likely. Thus the mobs at the entrance to green will be for ppl arround 78 to 80 level. Chimeras will be pbbly higher level but defentely lower than now. Tower mobs also lower level. This adjustment will make these HB mobs actually give less exp... lets say 40-45 k per person in a 9 man party instead of lets say 60k per person in a 9 man party. This will make ppl that are 81 + move out of HB to the new zones since the exp wont worth it much or move to towers in HB and let the 79-80 levels hunt at green and chimeras.
The 82 + zones will give better exp and they have defenetely group zones. Also mobs will have small chance of dropping dynasty stuff, the quests will be different and 82+ only and the raids that will be summoned by a quest that can be taken from 82+ character only will drop dynasty items.
All of this means that green and chimeras most likely wont be crowded from high level toons because the exp, drop and quest reward wont be worth of wasting time. While the lower level toons wont be able to hunt in the new spots due to the penalty and that it wont be worthy in exp and quests. About the drop... I dont think that the mobs in the new zones will drop dynasty stuff like crazy...
Did you read the part of the patch notes that said they were adding a new end-game "rift-type" zone with XP equivalent or better than Tully's.
This is not the first time this has happened. They do it all the time. When they add more content, they make it doable for most of the normal players that cannot run around in perfect groups all the time. HB will be about as end-game next update as Darkness/FoG is this update. People move on, and they have to add more content which is actually challenging to the upper eschelon of players (we call those End-Game and End-Game Geared players).
They did it with MoS/Pagans/IT/FoG and IIRC they also did it with Primeval Isle.
The 81+ solo areas will not have better XP than HB. The nuker solo area will give XP/Mob equivalent to Chromatic Highlands 1x HP MOBs, except there will be some AoE content in it (which I guess will be a nice change, at least for the first couple of weeks-months).
The 82+ group area that you refer to will be the new end-game, and in order to get players to move out of HB you need to give incentive. Personally if the HB MOB difficulty doesn't scale properly with their levels, then I won't see a reason to go there in Gracia+. HB is probably the worst balanced end-game zone this game has ever seen, IMO.
Welcome to Lineage II.
@ Gnatayle: The best part about the PvE changes is that the nuke level will go off of the Caster and not the skill learn level. This is good for those who refuse to OE their skills. I think it will just get more people in the habit of NOT OEing their skills, which for nukers is very bad in PvP :P It's a good PvE change, though.
It is exactly the other way round. It will become HARDER to kill mobs which are 3 levels or more higher than you. This change went live on the Korean servers a while ago.
Uhoh. Guess I'll be waving goodbye to grinding on IoP (which is mostly yellow mobs to me meaning 5+ levels higher).
Where the hell else can I go as a nuker to level? Noone wants me in Hellbound. There's always Varka but God that gets boring quickly. Hopefully one of the new leveling zones in Gracia+ is suitable for me :)
You think they will put level 80 MOBs in an S80 leveling zone?
If they aren't stupid, they will put them at level 82 to force people to stay away until they are at least level 80. It seems only logical.
The only thing you can hope for, is for NCSoft to lower the MOB levels on IoP (Along with their M.Def/Attribute Resist) so that it is suitable for level 78 people and doesn't require so much gear or buffs to 2 shot there.
All they had to do was remove the Dark Water Dragons from Chromatic (or put them all in one area in the back of it) and have those MOBs at a higher level, whilst lowering the level of the MOBs in IoP so that level 78 players can actually level there.
With level 83 MOBs you will have a deplorable experience even at level 80. It's not like those MOBs aren't scattered around the island. The MOB levels on IoP are so mixed up that it will be a chore to level there.