2009.8.26 22:04:01
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz @ 3607 MHz 2047MB RAM
Video : NVIDIA GeForce 8800 GTS 512 (8250)
PosCode : LS1(87) 81918:147591:-3474 2/1 [726]
Assertion failed: ThisActor->IsValid() [File:.\UnLevAct.cpp] [Line: 356]
History: ULevel::DestroyActor <- (br_e_u039_powereva Transient.br_e_u039_powereva24) <- FNAbnormalStat::DeleteEffectActor <- FNAbnormalStat::~FNAbnormalStat <- APawn::DeleteAllAbnormalState <- APawn::ClearL2Game <- AActor::PostScriptDestroyed <- APawn::PostScriptDestroyed <- ULevel::DestroyActor <- (MDwarf Transient.MDwarf39) <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
No longer gives C++ runtime error, instead I get this, caused by the same string of events.