QQing about the event.

General Discussion Started Last reply 24 posts
*I wanted 10 Revita-Pops, not 5! I quit!!

*We are getting serious server-wide lag spikes from all the adena arts all over the place. I quit!!

*The Scarecrow transformations are reducing our frame rates by an average of 80%. We quit!!

*Whenever a Scarecrow, a Pumpkin (from last year), and a Pig (Pig Lollipop) run into each other, we get a Mass-Critical Error that wipes 75% of all the players in town. Srsly.
Who said it will be 5?
It actually only says: "A tasty candy treat that fully replenishes vitality upon use."

Could be 1 ;)

QQ more :P
Who said it will be 5?
It actually only says: "A tasty candy treat that fully replenishes vitality upon use."

Could be 1 ;)

QQ more :P

Ummm

Halloween is just around the corner and Lineage II has some special treats in store for you! On Tuesday October 20th, 2009, all players over level 20 can visit their warehouse where they will find one Scarecrow Jack Transformation Stick and 5 Revita Pops!
http://www.lineage2.com/archive/2009/10/spooks_scarecrows.html
**** :)

thought i got u all now ;)
QQ
I still got 1 revita pop from last year's Halloween event (on my main toon... many alts still got all 5 of them)... I guess then I can QQ about how useless they are?

:P

PS: its a new transformation.. that's not bad :D
Vita Pops should be freightable. :(
they should be 1 hour vitality herbs + full vitality...
yaya gogo...

or, e could just have them be exp/sp boost pots... no grinding required, and no special tricks to keep it up... yay for simplicity.

5 billion sp, 5 million xp for all... x 5 of course...
Or they could stop doing events all together. Either way you all will complain like normal so happy halloween.
So is it cool now to make threads that QQ about QQers? Just curious. I wanna be in with the in crowd.
*I wanted 10 Revita-Pops, not 5! I quit!!

*We are getting serious server-wide lag spikes from all the adena arts all over the place. I quit!!

*The Scarecrow transformations are reducing our frame rates by an average of 80%. We quit!!

*Whenever a Scarecrow, a Pumpkin (from last year), and a Pig (Pig Lollipop) run into each other, we get a Mass-Critical Error that wipes 75% of all the players in town. Srsly.

Just be thankful you got something and ... and sorry this post isn't helpful in the advance ...
i would say if your high lvl you should save them till + comes out since there changing the rate you use vit at high lvls in +
A little off topic ... but it appears to me that the tone and the support that the folks over at Aion are providing is somewhat better with regards to how sincere they are about the plight a player experiences with there game ...

Greetings,

A lot has happened since I last addressed our community. We’ve launched our long awaited product Aion and have been pleased and challenged with keeping up with the massive player demand.

There’s no doubt that we’ve done some things very well with Aion: the product is polished and incredibly fun. We managed to deploy to North America and Europe within the same week and have experienced strong demand. As most of you are aware, this has come at a cost in the form of queue times. This is by far our biggest challenge and has led to some frustration as players wait to enter their server of choice.

In preparation for Aion’s launch, we ran calculations of our presale numbers with historical conversion ratios and expected concurrency numbers, which led to our determination of launch day server needs. In addition, we had a 25 percent additional capacity in hardware reserve and the ability to increase server population. We’ve further responded to the overwhelming demand by adding additional server worlds in all languages, and still we are working around the clock to address the incredible demand. For example, we’re seeing timeframes where 60 percent or more of our players are playing at any given time. This is a significant event by any MMO standard. Another surprising development is how long players are staying in game—I think that’s a testament to the enjoyable nature of the product.

I’m sure many of you are thinking, “That’s all fine-but how does that help me get in and play the game? What is NCsoft doing for me?” Fair question. First, we have already and will continue to increase server capacity to ensure that we have server space for every user. The reality of the situation is that some servers quickly become very popular servers, with lines queued up to enter, but other servers have plenty of space to accommodate players. Obviously, adding servers won’t help in this case. If you’re waiting to enter a full server, 100 extra servers won’t help.

So the next question may be “What about my character I’ve already spent time on?” Another good question. I’m excited to confirm that we are currently working on implementing a server transfer service beginning next month. Specifically, we will offer every player a free one-time server transfer for a limited time to select servers. You can rest assured that addressing the demand for Aion is our biggest priority. And I know a big question is “Why did you not deploy more servers?” Most of you are savvy enough to realize that a healthy MMO server needs a robust population. We have to calculate our reasonable concurrency numbers in a week and in a month and beyond. The last thing we want to do to our players is spread them out so that the “massively” in “massively multiplayer” gets lost..

I read an interesting conversation about a safari hunter, and the question was posed to him: “Why don’t you take an Olympic sharpshooter that could hit a bulls-eye at 300 meters?” His response was: “I don’t care what he can do at 300 meters, what can he do at two meters?” And that’s definitely where we are now: the rhino is upon us. We’ve spent months planning and have researched multiple MMO launches, hoping to learn from previous success and failures. It is imperative to your long term enjoyment of Aion that we carefully manage the health of the servers. We’re looking at making sure the Abyss is alive with conflict and legions fighting for control in an EPIC war.

At this point,I would like to stress that you, our players, are our number one priority and that we are doing everything we can to ensure that Aion exceeds your expectations.

The community team and I will continue to provide you with progress updates as we receive them, and you can always continue to monitor issues, check on server status, etc. at http://www.aiononline.com.

In closing I’d like to say thank you to the worldwide Aion community. I am really excited about the response to Aion and I look forward to providing you with the best possible play experience for years to come.

Best regards,

Lance Stites

Executive Producer, Game Production Studio
NCsoft West
You are easily fooled.

That is typical NCSOFT, saying general crap and nothing specific.

It has always been that way.

Reread it...
They used to be that "concerned" with L2, too. LOL
A little off topic ... but it appears to me that the tone and the support that the folks over at Aion are providing is somewhat better with regards to how sincere they are about the plight a player experiences with there game ...

Greetings,

A lot has happened since I last addressed our community. We’ve launched our long awaited product Aion and have been pleased and challenged with keeping up with the massive player demand.

There’s no doubt that we’ve done some things very well with Aion: the product is polished and incredibly fun. We managed to deploy to North America and Europe within the same week and have experienced strong demand. As most of you are aware, this has come at a cost in the form of queue times. This is by far our biggest challenge and has led to some frustration as players wait to enter their server of choice.

In preparation for Aion’s launch, we ran calculations of our presale numbers with historical conversion ratios and expected concurrency numbers, which led to our determination of launch day server needs. In addition, we had a 25 percent additional capacity in hardware reserve and the ability to increase server population. We’ve further responded to the overwhelming demand by adding additional server worlds in all languages, and still we are working around the clock to address the incredible demand. For example, we’re seeing timeframes where 60 percent or more of our players are playing at any given time. This is a significant event by any MMO standard. Another surprising development is how long players are staying in game—I think that’s a testament to the enjoyable nature of the product.

I’m sure many of you are thinking, “That’s all fine-but how does that help me get in and play the game? What is NCsoft doing for me?” Fair question. First, we have already and will continue to increase server capacity to ensure that we have server space for every user. The reality of the situation is that some servers quickly become very popular servers, with lines queued up to enter, but other servers have plenty of space to accommodate players. Obviously, adding servers won’t help in this case. If you’re waiting to enter a full server, 100 extra servers won’t help.

So the next question may be “What about my character I’ve already spent time on?” Another good question. I’m excited to confirm that we are currently working on implementing a server transfer service beginning next month. Specifically, we will offer every player a free one-time server transfer for a limited time to select servers. You can rest assured that addressing the demand for Aion is our biggest priority. And I know a big question is “Why did you not deploy more servers?” Most of you are savvy enough to realize that a healthy MMO server needs a robust population. We have to calculate our reasonable concurrency numbers in a week and in a month and beyond. The last thing we want to do to our players is spread them out so that the “massively” in “massively multiplayer” gets lost..

I read an interesting conversation about a safari hunter, and the question was posed to him: “Why don’t you take an Olympic sharpshooter that could hit a bulls-eye at 300 meters?” His response was: “I don’t care what he can do at 300 meters, what can he do at two meters?” And that’s definitely where we are now: the rhino is upon us. We’ve spent months planning and have researched multiple MMO launches, hoping to learn from previous success and failures. It is imperative to your long term enjoyment of Aion that we carefully manage the health of the servers. We’re looking at making sure the Abyss is alive with conflict and legions fighting for control in an EPIC war.

At this point,I would like to stress that you, our players, are our number one priority and that we are doing everything we can to ensure that Aion exceeds your expectations.

The community team and I will continue to provide you with progress updates as we receive them, and you can always continue to monitor issues, check on server status, etc. at http://www.aiononline.com.

In closing I’d like to say thank you to the worldwide Aion community. I am really excited about the response to Aion and I look forward to providing you with the best possible play experience for years to come.

Best regards,

Lance Stites

Executive Producer, Game Production Studio
NCsoft West

You write too much. I stopped paying attention. :(
*Whenever a Scarecrow, a Pumpkin (from last year), and a Pig (Pig Lollipop) run into each other, we get a Mass-Critical Error that wipes 75% of all the players in town. Srsly.

If it works on a siege field too, I'm all in favour of it. ;)
specifically, we will offer every player a free one-time server transfer for a limited time to select servers.


soon!!!
A little off topic ...
Best regards,

Lance Stites

Executive Producer, Game Production Studio
NCsoft West

Sry but i agree with some1 above, too much txt-too long, i didnt read all:(
Vita Pops should be freightable. :(

Many alts eh?
If they can offer a one time for free server transfer for a new game, why can't they do that for us. A one time event with about a month's notice and everything gets transfered, warehouse, quest, inventory and be done with it?


Seems like they know it is needed since they implemented it so early in the Aion cycle.
I saw a post about someone who got moderated on the Aion forums within 5 minutes or less by....



Lizira!! :O!!


Glad to see someones game is being looked after.
Ir QQing about the adena art ... US, Canada and Europe .......... HELLOOOO and the rest of the world? Im not even elligible 2 participate bcause im in south america, its funny!
Ir QQing about the adena art ... US, Canada and Europe .......... HELLOOOO and the rest of the world? Im not even elligible 2 participate bcause im in south america, its funny!

Has to deal with silly laws in your country vs silly laws in the USA.. don't make me dig up my post from the last contest...