so, what topics of discussion can we move into now for orc mystics?
i mean we've been boosted a lot... but i want more. but... i'm bored not talking about orcs, we need something new and interesting to talk about.
so...
hey you orc mystics out there.
what's on your mind?
The exp changes in GE got me wondering with regards to my GW which I use to help xp solo. Since my GW is 15 levels below me currently, will his Pattk/Pdef be nerfed while xp'ing in SV since the mobs are higher level? I just don't understand the nerfs with regards to levels in GE I think...
i was under the impression that the only real nerf in level difference was accuracy based(i certainly miss higher levels a lot more at least), i didn't know that lower levels did less damage... if so, it explains a lot. good question though, i wonder if anyone knows the answer or if it's another number crunch that needs to be made by some crazy computer geek with nothing better to do?
fix stun lvl on orc mystics to make them enchantable, fix lvl 80 skills, and i would say fix burning chop so that it does reasonable dmg but we can wait to see if the last 2 learn lvls of it makes it any better
true... burning chop is weak in damage aspects:( though it is not costly, it is what? 13 mp at max level? OE for stun would be nice, even if we got OE on stun attack it would be nice... but it seems they don't plan on allowing for it.
Dominators get Onslaught at higher levels which is basically a stronger version of burning chop with AOE, but i don't know how much more powerful for mp cost...
How about they give us Orc specific buffs? It's pretty lame watching all your clans support classes cancelling each others buffs out.
So how about Orc buffs designed as Orc specific? Instead of having the same exact buffs that everyone else has? We aren't trained by Human's or the Elf races. We should all be getting different buffs.
Something to talk about huh? How about they give us Mage Fists? They stuck stupid capes in game so now alot of people can be Super Orcs. How about Street Fighterizing the game with mage fists, and martial arts style jumps and kicks for all the classes.
Yea that would keep the "Overpowered" threads active cuz ,an Orc would be way too powerfull with a nice jump kick and a chance for a 1 hit kill off of it everytime.
mage fists would be nice... though same stats as mage blunt two handed, without stunning or burning chop wouldn't be so nice.
i've decided that burning chop should be useable with swords... it's ridiculous that all attack skills are blunt only.(onslaught blunt only as well?)
now... what i really want, and i've said it a million times(exaggeration, probably closer to 74 times) Orc Summons... i mean summon lessor orc fighter, or mystic, or archer... that way, you could essentially have your own boxed damage dealer without having a boxed damage dealer account...
best part, is no rez fees or exp loss for the stupid orc summon.
also... i noticed that
Pa'agrio's Emblem 5 minutes
Arcane Protection 20 minutes...
Orc summons would be interesting but i wouldn't have it summon orcs. I'd make it where you summon Dragons. Theres the Asian dragons at the Fields between Giran and Heine that i'd use for 1 of them and then use the Western style Dragons like the ones at Deaths Pass for another.
So there you go for 2 of the summons and not sure what we could use as a 3rd one. Since buffs go to 75 now for town buffs they should just make it go to 85 and change all the buffers to something actually needed now.
? a new topic... a new question?
So... i was checking available skill enchants...
and i came across
Heavy Armor
Increase Attack Speed 1%
other options were
increase Cast speed 1%
increase P.def 4.38%
was Attack Speed available before?
i mean i knew about casting speed, but right now heavy armor doesn't decrease attack speed any, so why not use heavy enchanted for attack speed?
No clue but with all the kids saying I'll be overpowered regardless of my set up. I won't bother OE'ing skills on my AW or my OL. Since they both are 2 of the most overpowered classes in game allready and can own anything they say here on the boards as is. I don't need to screw up a good thing.
? a new topic... a new question?
So... i was checking available skill enchants...
and i came across
Heavy Armor
Increase Attack Speed 1%
other options were
increase Cast speed 1%
increase P.def 4.38%
was Attack Speed available before?
i mean i knew about casting speed, but right now heavy armor doesn't decrease attack speed any, so why not use heavy enchanted for attack speed?
It was always there, cant really tell you if it gave 1% b4 this update or they changed it, cuz i took it to +6 and was giving... 5 more att speed? was sucky. 1% sounds... not so bad