Thx ncsoft for this new nerf on cardinals, now balance life don't balance HP % anymore but share HP left between the party
with EE learning major group heal, SE learning both major heal+battle heal and their buff capacity + balance life nerf, we are relegate to pp rank ...
Thx ncsoft for this new nerf on cardinals, now balance life don't balance HP % anymore but share HP left between the party
with EE learning major group heal, SE learning both major heal+battle heal and their buff capacity + balance life nerf, we are relegate to pp rank ...
I'm sorry... 1. Link plz 2. So, what's the difference now? 3. Aren't this is exactly the same skill under different name?
:eek: are you all bishop that stupid you just have to complain about nerves on this or that ?
Cardinal is and will stay always the BEST healer of the game.
According i'm only Saint...
According i will get Stigma and nothing else ...
According i'm partying almost everyday with a cardi as well and we altogether work pretty good and i can't imagnie on anyway getting his job ...
IT IS NOT on duty to an Saint to HEAL on parties ... Do we do have better to help on debuff, ground mastering AND recharge to waste any single MP on major group heals ...
CARDI msut stay for ever THE true healer of the game... If you DO NOT use that way of grouping don't complain on NC but on SS/ES who do not afford keeping their own true place on parties....
Cardi HEALS and support healers recharge the MP for that !!!!
[edit : ] sorry for my bad words but this getting on my nerves to see cardinals on that mind
Don't get excited! Animus and Keeks found out that on the NA PTS it works still as before, based on HP percentages: http://www2.elliebelly.net/index.php?name=Forums&file=viewtopic&t=1069&start=15
I tend to side with Keeks' theory that this was a change that came together with the fix that let people level Soul Crystals on the Bosses in the Delusion Chamber. Did anybody succeed with that? Or is it still bugged on the PTS?
Take a look at the screenshots Fanolian posted here: http://www2.elliebelly.net/index.php?name=Forums&file=viewtopic&t=1069
I could imagine that non-Cardinals considered it as a bit of an exploit that before the fix he could recover 2600 HP from a lvl 1 Dwarf with 176 HP. Maybe the developers wanted to "balance classes" again, as they like to say?
Basically, guys, that new fix represents the way I always thought Balance life was working (till the day I tried on my own on my cardi).
I even told my friends, that Destroyers are good for balance life parties due to the could have 15k of HP, and when i found out that a lvl 1 dwarf could just about the same - I was shocked!
With G+ it's now how it should be, tbh!
Finally dwarfs will be wanted in parties due to high HP lvl :p
anywayz Cardinal cannot be replaced, plz unbunch the panties
can't get much done without Balance Life, "nerf" or no nerf, period the end
and Cardinal or EE with Stigma = STILL DON'T NEED SE yay gf...
Best hope an SE has now is to be maybe a tolerable healer for some imperfect (inferior) parties that can maybe get away with no Balance Life (unacceptable at end game for a lot of things)
or still just token Stigma pet / mp battery
yea great...
only real boost to SE is that they can basically step in to replace EE now if needed with clarity
anywayz Cardinal cannot be replaced, plz unbunch the panties
can't get much done without Balance Life, "nerf" or no nerf, period the end
and Cardinal or EE with Stigma = STILL DON'T NEED SE yay gf...
Best hope an SE has now is to be maybe a tolerable healer for some imperfect (inferior) parties that can maybe get away with no Balance Life (unacceptable at end game for a lot of things)
or still just token Stigma pet / mp battery
yea great...
only real boost to SE is that they can basically step in to replace EE now if needed with clarity
This is the end of general players ... now all support have to be designed on finest and more precise way ....
One SE/EE/Cardi for one set and so on til every party set will find this perfect trio of support mages...
Not that there are any live SE out there anymore (I know of three, maybe, in total, and not all on one server) so it probably doesn't matter anyway.
And sorry to turn this into SE cry thread. But there should be ZERO crying from Cardinals or EE please. Your two classes are still IRREPLACEABLE don't you worry.
I'm really excited to get clarity and major heal on SE, I can actually pretend to be a real healer again. But still can't replace Cardinal ofc and has worse mp regen and cast speed than EE and inferior rez even with Mass Rez. I'm really happy about the boosts to SE so far BUT they are still the worst "Healer" class; and barely qualified as healer at that, till they can get Major Heal.
SE is a really nice hybrid buffer/healer because it has some awesome buffs and you can gimply heal with them or recharge, and getting Stigma actually made them useful to have, but you only need ONE at a major raid for Stigma, and all their other buffs and recharging are better done by WC/OL and EE in a party so you don't even need them in party either, just drag any one of the dozens of SE boxes out there along out of party.
SE has been very nicely boosted, but it's still an inferior healer; they just made it so it can actually replace EE; I guess that will be good enough. /endrant
OT: Balance Life change from percentage to actual hit point balance seems fair to me, and not much of a nerf at all. Most parties will still be fine.
If you are really worried, Improved Pets and Wolves have a large hp pool, so if everyone has a lvl 55 pet out, you will have more hp points to spread around and it will improve the efficiency of Balance Life. And that might be the only good use for the Cougars.
and for the record only PP and BH get to fight between who has the worst class.
I'm really excited to get clarity and major heal on SE, I can actually pretend to be a real healer again. But still can't replace Cardinal ofc and has worse mp regen and cast speed than EE
I'm pretty sure I would have better MP regen on an SE than most SE players would have on an EE. MP regen is maybe 20% about stats, and 80% about skills. And there is a reason why live EEs are good in those 80%.
and inferior rez even with Mass Rez.
I'm used to rezzing with brezzes.
I'm really happy about the boosts to SE so far BUT they are still the worst "Healer" class;
You grossly under-estimate the ability to have both Purify and Stigma, and then still to be able to choose 4 skills from Bishop's skillset. I cannot say that I'm surprised, though.
SEs are pretty great for pole parties ... and I expect to see plenty of those with the new areas. Even now, I 'd rather take a good SE +PP over a DC + EE when I m poling chims
You grossly under-estimate the ability to have both Purify and Stigma, and then still to be able to choose 4 skills from Bishop's skillset. I cannot say that I'm surprised, though.
Yes, but still even with all major heals plus clarity and whatever other skill you choose, SE still cannot be recharged itself (except via a chicken) and still no balance life, salvation or whatever. Cardinal still will be uncontested #1 healer, except in small pve parties. But EE and SE will be pretty much interchangeable, with some situations where one of the classes will be the more obvious choice (pvp vs. pve).