OK, as I was saying earlier, legits have to put up with a new nerf in this update, that you cant really have a chance against 2-3 level higher than you mobs starting at mob level 78.
This means quest level for varka/ketra alliances should be raised to 76/77 at least for nukers/fighters, because level 78 mobs are inaccessible now at lower levels.
You can still do it for ccq but you will have to start later, and should not be available at lower levels, because the nerf kicks in, and legits will either die or have to flee of those mobs if they are unaware of the nerf (their first change to third prof).
Or make it a game tip or something.
Another solution would be to make that place for groups only, so ppl can come with high level helper and leech in party, or healer/buffer, etc, but they should know about it clearly and plan in advance.
Or simply lower level of required mobs.
M
currently the only place for mages to level at 77-79 now and you say lower level? no pls don't
Forge of gods is for mages 76+. But then increase quest requirements, it is not normal to go there in a quest it says is for 74+ and be unable to kill the mobs.
M
This means quest level for varka/ketra alliances should be raised to 76/77 at least for nukers/fighters, because level 78 mobs are inaccessible now at lower levels.
Inaccessible? How?
Hint: nobody forces you to do the quest as soon as you hit 74. You can wait until you're 76 with S-grade gear, which will make a difference.
Hint: nobody forces you to do the quest as soon as you hit 74. You can wait until you're 76 with S-grade gear, which will make a difference.
That will solve mages problem, but fighters will need 77. At 2 level difference mobs are still inaccessible for them.
@ the other ppl:
The point is not that there are no places to hunt at those levels, the point is that a necessary quest for ccq has to be postponed till after level 77 for fighters, and 76 for nukers.
You need level 2 of that, you have to kill level 78 mobs, so the nerf kicks in and you are stuck if you dont bot, dont have dual account, and no friend is available at that time to let you leech.
That shouldnt happen, as well as the nerf should not be introduced, because in NA servers there is no need for it, bots wont be bothered in the new areas by legits, as long as there are so few ppl in the servers overall.
M
What on earth are you talking about? there is no difference in Varka or Hotsprings or IT, I did the quests yesterday on a 74 tyrant ... only difference was there were no bots around so I was done in 2 hours, I even did the Hot quest 3 extra times for his subs.
What on earth are you talking about? there is no difference in Varka or Hotsprings or IT, I did the quests yesterday on a 74 tyrant ... only difference was there were no bots around so I was done in 2 hours, I even did the Hot quest 3 extra times for his subs.
Ah, so tyrant can do it... I bet destro too. What about BD ? AW ? They cant resist 10 hits, if mob does not die fast, they are goners.
Of course, if you get high level account to help it is no problem, but that area drops herbs, so it is designed for solo exp, it says 77+, why on earth has quest for level 74 ?
I only say put a warning some place, come with party or something, like for that Halisha mob.
M
P.S. Regarding bots, no worry, they are updating bot, i already saw them, so it depends what they are using. They will be back.
i don't see where the problem is; varka and ketra mobs are lvl78 .... :confused:
so min. lvl should be lvl76 for melee, lvl75 for nuker ;)
•The formula used to determine damaged inflicted on monsters level 78+ has changed slightly.
◦The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster.
■Damage will not decrease if player is same or higher level of the monster they are attacking.
■In case of a servitor or a pet, damage will be based on owner's level and not the pet's level.
◦Decreased damage amounts apply for all types of attacks (weapons, skill, etc.).
78-2=76 you get the nerf. So you have to be 77. Your math sucks, my friend.
M
The formula used to determine damaged inflicted on monsters level 78+ has changed slightly.
◦The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster.
■Damage will not decrease if player is same or higher level of the monster they are attacking.
■In case of a servitor or a pet, damage will be based on owner's level and not the pet's level.
◦Decreased damage amounts apply for all types of attacks (weapons, skill, etc.).
78-2=76 you get the nerf. So you have to be 77. Your math sucks, my friend.
M
Not really... if you add this in there:
The formula used to determine resistance against magic inflicted on monsters level 78+ has changed slightly.
◦When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase.
◦Items that used to affect the chance of a creature resisting a magic attack has changed.
■The chance of monsters resisting magic spells will be based on character's level rather than stats used to boost the chance to hit a monster.
◦This change does not apply to PVP.
i don't see where the problem is; varka and ketra mobs are lvl78 .... :confused:
so min. lvl should be lvl76 for melee, lvl75 for nuker ;)
While his math sucks, your eyesight is poor.
He wrote 76 for melee and 75 for nukers. Both are wrong, while for melee I already put the numbers in, lets do it for nukers too:
78-3=75, you get the nerf, so you have to be 76.
q.e.d.
M
Ah, so tyrant can do it... I bet destro too. What about BD ? AW ? They cant resist 10 hits, if mob does not die fast, they are goners.
Of course, if you get high level account to help it is no problem, but that area drops herbs, so it is designed for solo exp, it says 77+, why on earth has quest for level 74 ?
I only say put a warning some place, come with party or something, like for that Halisha mob.
M
P.S. Regarding bots, no worry, they are updating bot, i already saw them, so it depends what they are using. They will be back.
I don't get it. How it is unaccessible? You do just not so big damage. But damage is still good.
Yesterday tried at crypt of disgrace and x4 mobs with mine BD. All mobs are yellow there for me, so it is really not 1lvl difference :)
Grind resume: can keep at least 2-3 mobs on me without heals or potions. Mobs dies in ~8-10s. Ok, I was in duo with great wolf, but still...it is doable, maybe not so easy as in lvl range, but still.
This is very noticable for meeles. After upfate my 76 destro sub was doing like 1/4 - 1/3 less damage to mobs (all of those were 78 mobs I think). So 2 or more lvls higher are now not worth to hunt for meeles.
With this nerf, all mobs should now show what level they are in their target box. It would help a lot and other games do this. Can't think of anything it would hurt. Would save a lot of lives and/or bsoe's :eek:
With this nerf, all mobs should now show what level they are in their target box. It would help a lot and other games do this. Can't think of anything it would hurt. Would save a lot of lives and/or bsoe's :eek:
/agree
Btw I don't understand why NCSoft don't show exact level of mobs? Nice exception is raid bosses. If you need that info you can find it anyway in any fan site, so why there is no info in game???
It is very easy change btw: run one update query for db and restart server. Max 1h work for developer (testing included).
To SL4YER: maybe a point is that yours 76destro tries to kill 79-81mobs? What are color of mobs?Light red or yellow? Maybe penalty % difference now depends on lvl difference between you and a mob?
I've noticed a reduction in my damage output, nothing life changing tho. Rlly the only thing that bothers me is i have to use like 3 more shots than normal to kill mobs, I'm losing money!
I've noticed a reduction in my damage output, nothing life changing tho. Rlly the only thing that bothers me is i have to use like 3 more shots than normal to kill mobs, I'm losing money!
try to go in the lower lvls of GC. good exp, but you don't even get back 1% of what you spend on shots, pots and ore down there...the drop table is the same as it was in CT2 Final with the exception of dynasty parts and s80 materials now and then.
maybe a point is that yours 76destro tries to kill 79-81mobs? What are color of mobs?Light red or yellow? Maybe penalty % difference now depends on lvl difference between you and a mob?
Varka mobs are almost all 78 lvl and white for me.
The nerf in dmg, spellfails etc is for the spots that are higher than that. Varka and Ketra seems fine so far.
It starts at 78. It is true that the impact is not enormous but very noticeable, a destro is the last class to complain tho, however, the informations about this nerf are vague.
Does it increase with level ? I mean, if i hit level 80 will have more penalty than at level 78 ? And, in Varka/Ketra can you see a level 74 bd managing to live alone ? Raise the level at which quests can be taken, if the areas are for 77+ melees, make it known in the quest requirements.
I have been in dino island, StS 77, while a dominator 79 kills mobs in 2 hits, I died there with SS buffs and major heal because the mobs needed like 7-8 nukes to kill. While there were bots there, there were still plenty of mobs for legits too, so as I said before, this nerf is not needed in our empty servers.
M
In all their korean wisdom (lol ), when you do ketra/varka quest for 3rd class change quest, you have to hit mobs twice as many as in before epilogue.
Monday i was in varka nuking , just inside, hunters and shamans, and I had to nuke a hunter 6 times in Epilogue, where as before I did 3 nukes. 76 vs 78 - 2 levels difference and I got nerfed.
NCsoft hates players !
Instead change the mobs to which you need to get captain badges from.
So buying AM*150Fire , Arcane set , +4 int dyes, didn't do for me. Thx NCsoft, once again you thought it all through. You only had like 6 months preparation time on this one...HALLELUJA !
1. Nerf kick in at MOB level 78, NOT player level 78 how some "213374u" kids that didnt bother to read patch notes nor try this, are commenting in other forums.
2. Ppl that tried it say it is between 10 (!) and 2 times harder to kill mobs there, varying perhaps witht heir level and class (fighter/nuker)- didnt analize all data from this point of view, but i suspect this is the case.
3. If you are not botting yourself but using bought buffers out of the clan and out of the party, this does not make you legit, nor clans that accept high level boted chars can be called legit. So, if you are about to say, hey, I was there with my level 85 destro while i was leeching quest items and i didnt see any difference, dont !
4. The quest is not impossible, true, sooner or later even A graders will be able to gather the required quest items, provided enough brezes/exp are sacrificed for it, but it should not be that way. When quest is for a certain level you dont put barriers to keep those levels out of the hunting ground for those mobs.
5. When I did that quest, didnt like it, but since it provided both quest items and exp in same time, was ok. But now you have to level to 76 to have any efficiency so it is a delay without any compensation in the path to third prof.
6. All this for what ? To provide bots with exclusive hunting grounds where nobody goes to report them ? Now that legits go even HB ? Because "there are not enough mobs for high levels" in our empty servers ? There is no justification for this here, because it may be the case in Korea where there are legit 80+ ppl and servers are not empty, but i dont care about Korea, dont implement a "fix" for a non-issue here while breaking things that were working good before.
I guess if they drop herbs there, it means it is not an area designed for groups, i.e. a solo char should be able to kill there.
If should be able to kill, should be able to do quest also.
M
I guess if they drop herbs there, it means it is not an area designed for groups, i.e. a solo char should be able to kill there.
If should be able to kill, should be able to do quest also.
M
Your idea of what makes a spot soloable is laughable. You can still group in herb spots if you wanna get a quest done.
Your idea of what makes a spot soloable is laughable. You can still group in herb spots if you wanna get a quest done.
Or QQ on the sideline.
S
That is NCSoft idea, not mine. I deeply resented it then, as I am support class on main.
"In an area designed for groups, herbs will not be dropped"
As for level 77 required to do a quest necessary to be already completed at level 76 and which can be taken at level 74, that is not a good idea.
M
So, we conclude that when the tip mentions groups, that is referring to a group of mobs, not players, correct ? Of course, every single (non-grouped mob) drops herbs, as well as all grouped mobs dont drop them, so your theory is perfectly valid.
Jesus...
M
•The formula used to determine resistance against magic inflicted on monsters level 78+ has changed slightly.
◦When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase.
◦Items that used to affect the chance of a creature resisting a magic attack has changed.
■The chance of monsters resisting magic spells will be based on character's level rather than stats used to boost the chance to hit a monster.
◦This change does not apply to PVP.
The resists have nothing to do with the damage done by the spells. Doesn't matter if you don't get any resists, you take a factorable damage decrease from attacking MOBs that outlevel you by 2+ levels.
I just logged in and checked. I was doing 400-1200 damage (I would say average was ~650 dmg a nuke) to a higher level MOB, and it took like 1.2k mana (i.e. 24 Death Spikes) to kill it.
The Resist Rate doesn't matter. Nukers are used to leveling on MOBs that resist nukes now that IoP/Chromatic have been in the game so long and many have leveled there (in addition to the reimplementation of spell failures). What does matter is the amount of damage you lose. If a fighter toon can live for 5-10 seconds longer, they are fine and can just kill the MOB. Their XP rate takes a hit, but it is nothing like the nosedive a Nuker's XP rate takes when their MP consumption per MOB kill goes up by 35-50% or more due to not only the Resists/Failures they've been getting since last update, but the decreased damage, also.
That Failure Change doesn't matter because since last update Nukers have avoided leveling on MOBs taht outleveled them by 3+ levels because their Resist Failures rates were deplorable with that kind of difference since last update. Ever tried XPing on IoP at 76 with a nuker last update? NO ONE did that unless their toon was twinked to high heavens - PRECICESLY because the failure and Resist Rate (i.e. damage decrease and non-damaging nukes) were so bad with that kind of level disparity.
Bye.
As far as the MOB levels on Varka/Ketra. It's about time that they decrease the XP of those MOBs by 40%, make them 1x HP, and make them level 77, IMO. Keeping the MOBs that level is a trivial (and rediculous) oversight, and whoever said to wait until 76 to do those quests is dumb (Aconte, I think it was... however you spell it). That's too much of a timesink [for some people] to wait till the last minute, IMO. If a quest is for a level 74 character, it should be Balanced for a level 74 character.
Dino isn't hot. The XP there is crap. Easy doesn't mean extraordinary. The only thing extraordinary about it is that I can now walk around there without massively training myself.
Thank you for your input. I always have my SS in team with StS because i want to level them both in same time, and now with clarity buff didnt notice the mana problem.
PI is indeed a bot paradise, went there to see how it is and got bored in like 5 min.
However, we already started to adapt to the nerf, we are taking tank and support lower levels that are nerfed in those areas and main hitters are high level. Maybe put some quest required to enter which in turn requires a certain level, or tweak the nerf so mobs also hit harder on legits in order to keep us out.
But, no worry, we'll think of something, because we have brains, unlike the bots...
M
2. Your "Storm Screamer" and Shillen Saint with Clarity is not the same as a level 74/75 character who wants to start working on their Ketra/Varka Alliance ahead of time for third-class change.
3. You have no choice but to change and/or adapt. NCSoft is not going to change the game for you or anyone else in this region.
I think the funniest thing about it is that the change is most likely the result of fighter classes crying so much about mages leveling faster than them. They got mages nerfed, and then got themselves nerfed in the process, because they were actually much more proficient at killing high level mobs than we were, especially when they were able to exploit vulnurability mechanics (i.e. Varka, MoS).
2. Your "Storm Screamer" and Shillen Saint with Clarity is not the same as a level 74/75 character who wants to start working on their Ketra/Varka Alliance ahead of time for third-class change.
3. You have no choice but to change and/or adapt. NCSoft is not going to change the game for you or anyone else in this region.
I think the funniest thing about it is that the change is most likely the result of fighter classes crying so much about mages leveling faster than them. They got mages nerfed, and then got themselves nerfed in the process, because they were actually much more proficient at killing high level mobs than we were, especially when they were able to exploit vulnurability mechanics (i.e. Varka, MoS).
2. When NCSoft says start for quest at 74, then means quest should be doable at 74.
3. Actually, I didnt ask for any change. I OPPOSE the change they did which breaks things and doesnt bring any good thing in return, except vaguely protecting botting fields.
I highly doubt the reason is that. If it was, only mages were nerfed, yet fighters are more nerfed, as mages can have 2 levels difference, while fighters only one.
3. Has more to do with botting fields. For IoP, characters could circumvent the game mechanics by buffing themselves further or OEing nukes past their character level (i.e. +7 you nuke at 77, and you're basically being checked as a level 78 player). What NCSoft did serves multiple purposes:
a. It decreases the leveling speed of players by forcing them to level in areas that are more appropriate for their level range (which usually give less XP due to the way XP scales with MOB levels and MOB Power). MOBs are too easy in L2, and after reimplementing failures and making resists a big factor in PvE, they realized that it is far too easy to circumvent and overpower these types of mechanics.
b. It keeps low level players out of high level areas, because they will not be able to buff up and efficiently kill MOBs are significantly outlevel them with easy. For example, get on a level 79 Nuker and try to go level at Field of Silence right now. It's not happening.
c. Yes, it makes it far less efficient and much more volatile/precarious to bot in 78+ areas, especially with low level bots (comparative to the MOBs) that have bad gear.
[c] has always been a problem. [a] and are were a HUGE problem at higher levels (Hi A Grade melee characters and summoners taking up space on IoP, Pagans, MoS, etc.) and at some other level ranges. There was a time when a Nuker could start leveling in VoS at level 48 with a +8 Homu, Demon Set, and SE buffs because of the lack of Resists and Fails. The Reimplementation of Spell Failres and Resists fixed it at the lower congested levels, but with higher level buffs and Attributed Gear/Weapons it did close to nothing at high levels.
They also didn't want a flood of lowbies going into new/revamped leveling places that are exclusive to certain archetypes and level ranges. PI MOBs are easy to kill now. If not for these changes, there would already be 80 bot trains there waiting to kill MOBs as they spawn.
Dino isn't hot. The XP there is crap. Easy doesn't mean extraordinary. The only thing extraordinary about it is that I can now walk around there without massively training myself.
the exp in solo area is pretty bad I agree, however in the forest it's entirely different .. when I was exping in the top ketra spot (with prophet groups) i was getting like 0.08%-0.1% per buff round duo each char (vit0). Now I moved to dino forest area because it's much better exp .. I still exp in party of 2 (with some offparty support) and I get 0.13% per buff round reliably.. This is at level 79-80 and translates into about 8 mil xp per hour each while duo, or if I was solo (offparty SE) it'd be 12 mil per hour. So the exp is definitely better than ketra/varka. I can't compare with FoG aoe though as I never exped there. and yes i am a clanless solo carebear so there's no way i can ever try fog.
and for the record while I still prefer death spike/vampiric in ketra, in Dino forest it's wind all the way - all the mobs mostly die to a single Hurricane +9 (sometimes I have to finish with a wind strike though) or to 2 tempests +9, so it's easy to kill a huge gatherings of mobs having major heal and btb on SE.Overall for my StS exp/nuke is much better than in ketra, but it could be much different for other nukers who has less matk.
i agree on topic, im 76 archer and i currently trying to get those varkas badges for my third prof. those 200 was ok but 100 from varka hunters/shamans and commanders are pretty hard, m.crit and im dead and the drop rate is ridiculous
The only good thing i see on these changes is that people(and bots) have moved into different areas so everyone can find know a good xp spot.
Nukers took only dino(since whispers/silence requires icarus weapons for less hits) and as a result of high adam/ori drop is allready botted.But nest is clear and there's the xp!botting is not possible due to trex and if the nuker pay attention he can have endless aoe.
Botgroups dont need to have icarus to farm new areas(the only toons atm on field of silence are a botgroup on s/a gear),they are the only toons that have the high lvls and they dont kill mobs for xp,this change affected only legit players.
Ketra/varka's lvl should adjust,since they 'r a specific lvl q area.But i dont want to make mobs x1,the need of a party,clan help for a q would be varnish and small pve clans still exist for things like this.I'm always into put things that can be done on a small clan to keep the team work spirit in game(if there's any left).
I went to Varka at 76 on my BD. I was killing those mobs with ease. I don't know what nerf you're talking about. 150 ele duals, tallum set +0 ... Took slightly longer for the captains (i think) cause ofc they were harder to kill, but still killed them w/o a problem. Dance of Vampire allowed me to kill 4 at once w/o dying.
Prophet buffs, and dances. (noob VR at 75, kept into 76)
The mobs there are melee weak. Of course they are easy to kill for a melee, even with a slight damage reduction.
Jesus, all I did was mention the patch notes, which DO apply to SOME mobs in Varka/Ketra area (not ALL of them), and that it MIGHT cause the quests to be a bit harder to do. So far nobody bothered doing a serious test to figure out how many % this damage nerf is at various lvl differences to the mobs, all I know is that a 79 nuker who was easily 2-shotting everything e.g. in iop chromatic tunnel area now cannot do that anymore and has to do 3 nukes, so the nerf does exist. If you of course only have 1 lvl over the nerf limit and are fighting mobs which so far were SUPER easy to kill, you will still be able to kill them very easily now. But it would be interesting to e.g. try killing the captains with a 75 nuker and see how that goes.
450 Dinosaur tissues are a S80 weapon recipe.It is random or choosable?
I have around 305 now,should i keep on?
you can choose. i think most of the stuff is there. but Dynasty Staff recipe is absent, maybe something else does.
and btw you can exp fine in fields or silence/whispers on 80th level if you use vortex/slug all the time. not much exp/time there but if you want to only spend top 2 vitality bars it's ideal. plus the stones drop there.
Almost every other spell does 1/2 damage but vortex/slug still usually clears 2/3 hp plus there are occasional crits, so overall it's ok... I think at 83 nest will still be much better than fields
I went to Varka at 76 on my BD. I was killing those mobs with ease. I don't know what nerf you're talking about. 150 ele duals, tallum set +0 ...Prophet buffs, and dances. (noob VR at 75, kept into 76)
Took me about 1-2 hours to get level 2 alliance.
A new player wont have 150 s duals when he hits 76 or a 78lvl buffer with pow.
We'r talking about killing these mobs with the gear a 75-76lvl char will normally have and this propably wont be even a clean s grade weapon.
A new player wont have 150 s duals when he hits 76 or a 78lvl buffer with pow.
We'r talking about killing these mobs with the gear a 75-76lvl char will normally have and this propably wont be even a clean s grade weapon.
Emm, it is very wide range what 75-76lvl char normally may have.
Some will have crap common a grade gear - those are bought chars or afk leveled by someone.
Some will have average a grade gear - these person have no clue how to earn adenas in game. BUT, somehow they managed to reach s grade, yes? A little bit harder quest should not make big problem for them. Nobody says that quest requires to kill solo these mobs, make party, call clan mates for help (that one of reason why clans exist)
Some have most s grade just when reached 76lvl - these either knows how to do business here or it is an alt char (or some e-bay stuff :))
Do not see any problem here ... old days took week to complete that quest ...
/sarcasm - on
Guys maybe ask developers to make varka/ketra spots safe areas, because some times (when I did that quest it was 2-3 times a day) high level enemy comes to kill questing chars ... thats not fair
/sarcasm - off
I went to Varka at 76 on my BD. I was killing those mobs with ease. I don't know what nerf you're talking about. 150 ele duals, tallum set +0 ... Took slightly longer for the captains (i think) cause ofc they were harder to kill, but still killed them w/o a problem. Dance of Vampire allowed me to kill 4 at once w/o dying.
Prophet buffs, and dances. (noob VR at 75, kept into 76)
Took me about 1-2 hours to get level 2 alliance.
Yes, cause every level 76 toon will pop out with S Gear and a 150 weapon? Subs, maybe, but not players just getting there leveling up. A Grade lasts long enough that you're almost forced to make the investment in A Grade equipment if you want to level decently fast, unless you're using +++B Grade equipment which costs approximately the same as the A Grade equipment, anyways (or are a support character who levels with other people and thus has little to no adena-sink integrated into their gameplay...).
Emm, it is very wide range what 75-76lvl char normally may have.
Some will have crap common a grade gear - those are bought chars or afk leveled by someone.
Some will have average a grade gear - these person have no clue how to earn adenas in game. BUT, somehow they managed to reach s grade, yes? A little bit harder quest should not make big problem for them. Nobody says that quest requires to kill solo these mobs, make party, call clan mates for help (that one of reason why clans exist)
Some have most s grade just when reached 76lvl - these either knows how to do business here or it is an alt char (or some e-bay stuff :))
Do not see any problem here ... old days took week to complete that quest ...
/sarcasm - on
Guys maybe ask developers to make varka/ketra spots safe areas, because some times (when I did that quest it was 2-3 times a day) high level enemy comes to kill questing chars ... thats not fair
/sarcasm - off
Sorry, no. You're dumb if you think that a 76 character with a 150 Attribute S Grade weapon with SA is anything close to normal. It's not, unless that is a reroll, an alt, a sub, or a twink (which is kind of an alt).
Sorry, no. You're dumb if you think that a 76 character with a 150 Attribute S Grade weapon with SA is anything close to normal. It's not, unless that is a reroll, an alt, a sub, or a twink (which is kind of an alt).
Then you complain about getting ganked...
Lol.
I love you too tren... :)
As I see calling dumb is yours habit :)
I didn't say that is normal or common. I even can say that only 10-20% of population may buy s grade gear when reach s grade. Especially novadays when s grade prices are so low.
Emm, it is very wide range what 75-76lvl char normally may have.
Some will have crap common a grade gear - those are bought chars or afk leveled by someone.
Some will have average a grade gear - these person have no clue how to earn adenas in game. BUT, somehow they managed to reach s grade, yes? A little bit harder quest should not make big problem for them. Nobody says that quest requires to kill solo these mobs, make party, call clan mates for help (that one of reason why clans exist)
Some have most s grade just when reached 76lvl - these either knows how to do business here or it is an alt char (or some e-bay stuff :))
Do not see any problem here ... old days took week to complete that quest ...
/sarcasm - on
Guys maybe ask developers to make varka/ketra spots safe areas, because some times (when I did that quest it was 2-3 times a day) high level enemy comes to kill questing chars ... thats not fair
/sarcasm - off
I gotta agree with Tren...about you being an idiot and everything.
Not everyone Bots or ebays or is in a clan or parties.
Actually i'm pleased that your enemies used to visit you when you were doing your quests...i hope they continue :)
I gotta agree with Tren...about you being an idiot and everything.
Not everyone Bots or ebays or is in a clan or parties.
Actually i'm pleased that your enemies used to visit you when you were doing your quests...i hope they continue :)
Another "I am genius" person :)
I didn't say that everyone are in clans, parties and etc. but thats exception not a rule.
As I said, somehow these people managed to reach 75-76lvl. By using same grinding pattern it should not be a big problem to complete varka/ketra quests.
Tulp, I hope too that enemies still continue to visit me in any place in a game. Because without enemies this games will became very boring :)
P.S. if you see something important between /sarcasm tags, check yours reading skills. No complain existed there ... :)
DuKarai the whole "I am genius" retort is old and makes you look even more desperate. Instead of realizing it was a dumb statement you made and moving on, you're trying to be a forum warrior using tactics from 1999.
currently the only place for mages to level at 77-79 now and you say lower level? no pls don't
?????????????????
someone obviously hasn't tried dino yet. (Or FOG or IOP for that matter).
They lowered the mobs in quite a few areas - HB, Tiat and th emobs in the Tiat instance, ect. Getting to alliance level 2 is already painful enough, I agree that the level of those mobs should be lowered to fit the quest.
DuKarai the whole "I am genius" retort is old and makes you look even more desperate. Instead of realizing it was a dumb statement you made and moving on, you're trying to be a forum warrior using tactics from 1999.
You can't win here.
No war here. Just when calling person dumb/idiot you have to be sure about his psychiatric illness. And statements 10 posts before were just thoughts and personal experience.
As far as I remember 90%+ of mine friends and clan mates acquired s grade equipment during month when they reached s grade, don't know about attributes and SA. To have 150attributed weapon is also not a miracle.
And yes, I agree if some person, having very first character, grinding every day solo and all income are from drops. And from that income he buys equipment and consumables. So, when he reach 76lvl he may have around 20-50mil. Which is definitely not enough. I say, that not everyone goes such way (imho dumb way).
And the flame come from very small game part - ketra/varka quest which can be done in 1-2 days. And tren/tulp may you agree that 1-2days is actually nothing if yours primary target is to reach 80lvl (ok 85lvl is still almost mission impossible for legits ;))
2lvl alliance is needed. So you need to gather 300 solders (100 for 1lvl and 200 for second) and 100 captains. Solders are not problem at all. The only problem is captains. For these you can ask help from friends or use slow and careful mobs pulling.
And for yours information. I have completed that quest when I was 74-75lvl. Setup was heavy tallum set + dama*tallum+4. Buffs from aden ch + herbs + own dances. Yes I did it solo with bladedancer which, as you know, is not pure damage dealer. It was done about 1 year before, don't remember exact date now.
And a point is that before it was doable for 74-75 chars. Now, because of damage nerf to 78+mobs, it may be doable only from 76+lvl (solo).
One more point to mention. Last patch did change for character damage to 78+lvl mob. Mob damage to character was left as it was. So, for better performance you may need s grade weapon, and if you lack of adenas you may still use a grade armor for varkas/ketras.
Btw ketras are much harder to do. Choose easy varkas ;)
DuKarai the whole "I am genius" retort is old and makes you look even more desperate. Instead of realizing it was a dumb statement you made and moving on, you're trying to be a forum warrior using tactics from 1999.
You can't win here.
TREEEEENNNN is ba-a-a-a-a-CK! !!!!!!!!!!!!!!!!!!!!!!!!!!!!
somebody needs to take a look at this
in 2 weeks i only got 2 captain badges from varkas, and the way i got them was after server restart, the first badge was received after restart when account promotion was on and the second one i got was on this tuesday after rr, i logged in and i killed the frst mob and i got the badge, after killing mobs for 1 hour a day i give up and im so wasted and mad at the same time...
i also saw on the internet that the drop rate from those mobs should be 50%... but it isnt.
my inventory weight is like 54%, there are like 20 open slots, what else do u need to know.
some people say they need like 2 hours to get those badges, doesnt work for me
HALP!!!
The money part is easy. Ppl in my clan get 700+ KE in farming fort (true, special setup for this) and I sold my ke 85 K each this evening.
Ppl that dont have specialized setup can still farm up to 200 KE an hour x 85 k each 17 mil. Ina week of hard work you can get top s grade armor, one more week and you have S weapon, that is IF you dont have special char for this + wolf. Rim farming also gives you some s armor + enchants+152 KE for 30 min + vita+exp+a/s shirt a/s bracelet, not to mention zaken farming. Should I go on ?
No, it is not hard to make money, i did 2 bn when tw started only from belts in the first 3-4 rounds, I help the clannies, newbies with A grade armor and weapons and it is increasingly easy as prices are dropping all the time, now I give them even S stuff i get from Rim and I dont need. I have AM+150 element, I have another AM i only use in sieges on another account + MA robe, 1 bn in cash and this is without a special effort to make money. I might start to get money if a merger is announced and we can bid for a CH, but so far is more than i need.
The purpose of this thread, however, was to highlight a problem that appeared when a solution to a non-existant problem (for us) has been applied, i.e. the legits were nerfed so bots can farm in peace afk in "their" 80+ areas under the presumption that there are not enough mobs for everybody. Guess what, there are mobs for all, there is no need for this nerf on our servers, perhaps if they are merged, MAYBE, there will be a problem in SOME areas, but in no way to justify this brutal intervention in game mechanics, whihc introduces more checks, more burden on the old hardware, more lags even with such a small population.
That is the point, and there is no doubt in my mind this is major miscalculation, NCWest should have asked files with this nerf off, because it was proven in korea that it can be easily turned on or off.
It could have applied from PLAYER level 78, for instance, but that is a programming effort not worth our player base, as well as other possible changes to reduce the penalty legits have to put up with, but I guess when bots are still the large majority, they should be the main recipients of help from the company, screw the few remaining legits, make them struggle...
M