1. Steal Divinity - 7 buffs steal with 100% land rate, instant cast and ~10 seconds reuse. i am pretty sure the person who introduced this skill has been hospitalized already, but the skill needs to be fixed in game as well. how to fix: drastically increase cast time, make 10+ minutes reuse.
2. Lightning Shock - aoe 9 seconds paralysis/damage with incredibly high land rate and short reuse time. how to fix: drastically decrease land rate and/or increase reuse time.
3. Rush Impact - mass stun/damage with no reuse time. how to fix: add reuse time.
4. Hide - giving invisibility skill to classes that can 1 shot people is ridiculously wrong. how to fix: remove from the game.
5. Shadow Step - "i have an idea, folks. let's give teleportation skill to classes that already have the fastest moving speed. wait, not just teleportation but teleportation behind the target, so they can 1 shot people right away. wait, it is still not good enough. let's also add cancel target effect". how to fix: remove from the game.
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fixing these 5 skills would return shadow of balance in pvp.
+1 totally agree with you. Any skill that allows a toon to beat another in pvp with no possible counter skill or move is wrong wrong wrong. Not to pick on one particular class but daggers right now are ridiculous and if this continues there may only be daggers and buffers left in this game lol.
Hide is fine, the problem is once they are out of hide you can't kill a TH because of mirage, just remove mirage. Shadowstep is fine, it just shouldn't put you behind your target, makes the game too easy, you don't even have to try to get behind them, it's done for you. Others I agree with
I say they remove Q from the game instead of those skills.
Yes. This is the the most OP skill in the game. The biggest problem is, it evolves all the time and is too hard to nerf...
Most of the skills you listed are simply insanely powerful. Some (Disarm, L Shock, the Shadow Step 'behind' change) could use a slight tap in power but are mostly okay.
The real issue is most people are terrible at the game, play a rubbish 'PVP' class on top of that, and don't know how to think tactically and adapt in a combat situation. You basically defeated yourselves before you even met these skills...
Yes. This is the the most OP skill in the game. The biggest problem is, it evolves all the time and is too hard to nerf...
Most of the skills you listed are simply insanely powerful. Some (Disarm, L Shock, the Shadow Step 'behind' change) could use a slight tap in power but are mostly okay.
The real issue is most people are terrible at the game, play a rubbish 'PVP' class on top of that, and don't know how to think tactically and adapt in a combat situation. You basically defeated yourselves before you even met these skills...
Thx for clarifying. That was mostly what I wanted to say also, but I just didnt have the energy to type it all lol.
and don't know how to think tactically and adapt in a combat situation.
1. combat situation: slh uses steal divinity on you, uses celestial shield, as soon as it wears off uses steal divinity again. you now have -14 buffs, slh is untouched. your tactic?
2. dagger in hide walks behind you and 1 shot you. your tactic?
1. Steal Divinity - 7 buffs steal with 100% land rate, instant cast and ~10 seconds reuse. i am pretty sure the person who introduced this skill has been hospitalized already, but the skill needs to be fixed in game as well. how to fix: drastically increase cast time, make 10+ minutes reuse.
2. Lightning Shock - aoe 9 seconds paralysis/damage with incredibly high land rate and short reuse time. how to fix: drastically decrease land rate and/or increase reuse time.
3. Rush Impact - mass stun/damage with no reuse time. how to fix: add reuse time.
4. Hide - giving invisibility skill to classes that can 1 shot people is ridiculously wrong. how to fix: remove from the game.
5. Shadow Step - "i have an idea, folks. let's give teleportation skill to classes that already have the fastest moving speed. wait, not just teleportation but teleportation behind the target, so they can 1 shot people right away. wait, it is still not good enough. let's also add cancel target effect". how to fix: remove from the game.
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fixing these 5 skills would return shadow of balance in pvp.
ncsoft, implement regular mental illness checks in your dev teams so skills like these won't come up again.
no
I dont know what kind of pvp u play, but as a 8x TH i hit people as good geared as me ( id say top gear) for around 3k a backstab ... if no crit , a 85 SH hit me for 3 - 4k a pop ( top lvl full buffs) the difference is i have to get behind the target - the nuker dont lol
Re-design nukers that they do only half damage from the front and double from the back , and then lets see how many people still gonna play nukers :D
About hide .. i couldnt care less its nice to play around but its more a oly - skill then a "good pvp skill , since u cant hide - oneshot a decent enemy in regular pvp
U cry about backstab? I cant remember last time i oneshottet someone in my lvl with my gear in stacked pvp ( of course the DC robe warriors can cry now lol ) , there are so many buffs that decrease critical damage drastically its not even funny ... if u pvp 80+ non nuker dds , then maybe u should think about getting 80+ crit reduction buffs ( hello CC ) ..
If u wanna cry about mirage its like the only good skill a TH has compared to AW/PW ...
Buffstealing is so overpowered it can not be compared to anything in this game lol guess i agree there with u
I can almost guarantee you that Steal Divinity will not be nerfed. The only possible Kamael nerfs they've ever mentioned are possible taps to the land rates on Rush Impact and Disarm but they countered saying essentially "they are really squishy blah blah blah"... They then went on to never talk about kamael nerfs again for likeover a year and implemented 'nothing' of the sort...
There are some insanely strong kamaels on Korean retail. Nothing like you see on NA servers. These guys do not mess around when pushing a toon to the limit...
Yet I'm told no one ever complains about Soul hound at all. They barely even talk about them and they are considered hard to level oly only classes (lol). At this rate they might even get buffed. Which would be friggin' funny ^_^. More than likely though, they'll just get ignored like PP's and to a lesser extent, dorfs.
So yeah, if the korean's are like "lol Soul hounds lol" I guess ya'll better just L2P...
korean=money for ncsoft, us we are only pop for ncsoft, it is why we cant have same nice stuffs like korean players or get our update only 6 months after everyone :)
hahaha! this made my day!!
shadow step is worse than roflek steal virginity and other IMBA kamael skills?
hey, lets remove final form, cuz I think its OP!!!
1. Steal Divinity - 7 buffs steal with 100% land rate, instant cast and ~10 seconds reuse. i am pretty sure the person who introduced this skill has been hospitalized already, but the skill needs to be fixed in game as well. how to fix: drastically increase cast time, make 10+ minutes reuse.
2. Lightning Shock - aoe 9 seconds paralysis/damage with incredibly high land rate and short reuse time. how to fix: drastically decrease land rate and/or increase reuse time.
3. Rush Impact - mass stun/damage with no reuse time. how to fix: add reuse time.
4. Hide - giving invisibility skill to classes that can 1 shot people is ridiculously wrong. how to fix: remove from the game.
5. Shadow Step - "i have an idea, folks. let's give teleportation skill to classes that already have the fastest moving speed. wait, not just teleportation but teleportation behind the target, so they can 1 shot people right away. wait, it is still not good enough. let's also add cancel target effect". how to fix: remove from the game.
---
fixing these 5 skills would return shadow of balance in pvp.
ncsoft, implement regular mental illness checks in your dev teams so skills like these won't come up again.
+1 for steal divinity, Lightning Shock and Rush Impact.
hide and shadow step its ok. just need change something with dance of medusa. for example +15cost = 2min in medusa :eek: ... decrease penalty to ~30sec
+1 for steal divinity being OP.
Hide is annoying but i could live with it if you Remove the ability to bypass CP, i'd at least have a small chance to retaliate instead of being a free 1 shot kill
well, daggers r "assasins" if u roleplay for a bit
they should come and kick butts rly fast
for example dagger is useless vs tank characters and tanks pwnzorg other s to cuz now, since gracia arrived, they rly r felt like tanks thou sk needs some lil boost
No humor on those skills,all made to make people lvl kamaels and create a different L2,otherweise noone would lvl them.
Koreans got a bunch of game content we never did.
This kept them in game,kept active supports in game ect..
Some of those skills would force you to have active buffers/debuffers/healers with you ,who have to act in a blink and purify/heal............
koreans healers may have supernatural powers, dont know..our healers just let autoprograms to purify/heal in a blink or they are dead.
As for daggers skills,what can i say... daggers in my server use to come on hide,hit you and if,only if you didnt die,bsoe and come again on hide...........
So, I'm really curious, why people would ever complain about Steal Divinity???
Losing a few buffs does NOT remove your ability to fight. It is nothing compared to being chain-stunned by a tank or curse-doomed by a ST.
Moreover, you can easily get rebuffed if there's a live buffer in your party. In 1vs1 you should be able to do something before all your buffs are gone (otherwise, use self-buffs and don't complain about being too slow).
Finally, this skill is not something unique: SpS and Sorcs too can cancel you; there also are buff cancel weapons and buff cancel/buff stealing talismans as well.
So, anyone who complains about Steal Divinity should just quit the game or learn to play it.
I totally agree with the OP on this subject though:
Hide - giving invisibility skill to classes that can 1 shot people is ridiculously wrong. how to fix: remove from the game.
well, daggers r "assasins" if u roleplay for a bit
they should come and kick butts rly fast
for example dagger is useless vs tank characters and tanks pwnzorg other s to cuz now, since gracia arrived, they rly r felt like tanks thou sk needs some lil boost
daggers was assassin class before hide, but at least only good player know how be good assassin, since hide all the noobs play dagger, because with hide even a noob can beat a good player :)
So, I'm really curious, why people would ever complain about Steal Divinity???
Losing a few buffs does NOT remove your ability to fight. It is nothing compared to being chain-stunned by a tank or curse-doomed by a ST.
Moreover, you can easily get rebuffed if there's a live buffer in your party. In 1vs1 you should be able to do something before all your buffs are gone (otherwise, use self-buffs and don't complain about being too slow).
Finally, this skill is not something unique: SpS and Sorcs too can cancel you; there also are buff cancel weapons and buff cancel/buff stealing talismans as well.
So, anyone who complains about Steal Divinity should just quit the game or learn to play it.
I totally agree with the OP on this subject though:
The difference Aco, is with arcane prot any cancel from sps/sorc/cancel weapon (not hero pole) is going to take 2-4 buffs off. Also the reuse is more like 30 seconds, not less than 10..... and you also can't turn on celestial while you wait for the reuse to come back up. Steal divinity just needs a 30 second cooldown, all there is to it. 7 buffs doesn't throw you out of the game if you buff smart, but generally 14 buffs does...
1. Steal Divinity - 7 buffs steal with 100% land rate, instant cast and ~10 seconds reuse. i am pretty sure the person who introduced this skill has been hospitalized already, but the skill needs to be fixed in game as well. how to fix: drastically increase cast time, make 10+ minutes reuse.
2. Lightning Shock - aoe 9 seconds paralysis/damage with incredibly high land rate and short reuse time. how to fix: drastically decrease land rate and/or increase reuse time.
3. Rush Impact - mass stun/damage with no reuse time. how to fix: add reuse time.
4. Hide - giving invisibility skill to classes that can 1 shot people is ridiculously wrong. how to fix: remove from the game.
5. Shadow Step - "i have an idea, folks. let's give teleportation skill to classes that already have the fastest moving speed. wait, not just teleportation but teleportation behind the target, so they can 1 shot people right away. wait, it is still not good enough. let's also add cancel target effect". how to fix: remove from the game.
---
fixing these 5 skills would return shadow of balance in pvp.
The Only reason for Daggers to win matches against other High End DDs is backstabb, and w/o Hide and no Shadow Step its complete non sense.
If you gonna remove that, increase Lethal strike land rate to 100% ;)
hide, is impossible to have defense against this skill :(
the dagger skill that ignore the cp, with this skill even zariche cant beat dagger :D
remove weapon, because this skill berserker beat 80% class :)
erase summon, how summoner can pvp against healer, if healer one shot the summon ??
silence, what nuker can do if spellhowler silence them ??
Sorry for double post, but thats too much.
to counter Hide is a piece of Cake, if you cant do it, you just fail.
Im a summoner and erase is just fair, read above.
If you get silenced, you just fail again and again!
to counter Hide is a piece of Cake, if you cant do it, you just fail.
Im a summoner and erase is just fair, read above.
If you get silenced, you just fail again and again!
k can you explain in detail your plan against hide ?? :)
So, I'm really curious, why people would ever complain about Steal Divinity???
Losing a few buffs does NOT remove your ability to fight. It is nothing compared to being chain-stunned by a tank or curse-doomed by a ST.
Moreover, you can easily get rebuffed if there's a live buffer in your party. In 1vs1 you should be able to do something before all your buffs are gone (otherwise, use self-buffs and don't complain about being too slow).
Finally, this skill is not something unique: SpS and Sorcs too can cancel you; there also are buff cancel weapons and buff cancel/buff stealing talismans as well.
So, anyone who complains about Steal Divinity should just quit the game or learn to play it.
I totally agree with the OP on this subject though:
comparing to cancel:
1) this skill not just cancels buffs, it transfers them to the caster.
2) this skill takes more buffs than cancel and there is no way to reduce that amount
3) this skill has almost twice shorter reuse than cancel
i would say it is at least 10 times more powerful than cancel
i would also say that you have from little to no understanding of what game balance and game mechanics are.
i would also say that you have from little to no understanding of what game balance and game mechanics are.
I understand that losing a buff or two causes such serious problems to you that you instantly become a free kill to anyone.
I understand that you would barely kill a mob if you tried it unbuffed. (Note: I know how to xp self-buffed at 80++ and get my 1% per hour; can you say the same about yourself?)
I understand that you would barely kill a mob if you tried it unbuffed. (Note: I know how to xp self-buffed at 80++ and get my 1% per hour; can you say the same about yourself?)
If you really make that much unbuffed at Dino with zero vitality, that's awesome. Very well done. Why bother though? Just get a FoG party and make considerably more xp at a fraction of the cost. Just saying...
Btw anyone comparing cancel to Steal Divinity is really missing the point and needs to really look at the whole picture.
The raw killing power and sheer destructive force of a Mystic Muse over time is a bit higher than that of a Soul hound. In fact it's rather a lot higher...
Why even bother cancel when all you need to do is vortex > Crusher > Hold F2.
I think to fix the hide skill all you need to do is change archers detect hide to a toggle skill and if an archer detects you your stunned and you lose target, it would at least have a counter.
As it is now there is no counter for steal divinity of kamaels no one can counter it.
They need to make it so that you can't over enchant disarm for +time, +time is stupid, a high level doombringer can disarm you for 30 seconds, i mean.. common...
Tired of getting pwnd? Learn to play your classes.
/Thread
Coming from an overpowered class.
I have news for you captain arrogant. There are certain classes that have zero chance at killing the bulk of toons in L2 (read archers there) simply due to poor game design and balancing. Not a thing in the world you can do to kill a tank, or a dagger, or a nuker with adequate gear.
Que next comeback of "you should have known you were playing a gimp class when you picked it in beta with zero info on the game"!
I understand that losing a buff or two causes such serious problems to you that you instantly become a free kill to anyone.
seven buffs, every 10 seconds
I understand that you would barely kill a mob if you tried it unbuffed. (Note: I know how to xp self-buffed at 80++ and get my 1% per hour; can you say the same about yourself?)
talking about exping self buffed in pvp skills thread? i can only admit once again that you are totally clueless.
im playing not a dagger class, but still..
Shadow Step is good skill, i like it, ye ye its awful when dagger tp to U, but still its looks cool ;D
Dont care about Rush Impact.. in Freya berserkers will be down totally. In all s80+ (s84 etc) armor sets will be added effect 50% resist stan ;D
like old cool majestic.
Rush Impact without stanning effect not so awesome for berserker ;D
Dont care about Rush Impact.. in Freya berserkers will be down totally. In all s80+ (s84 etc) armor sets will be added effect 50% resist stan ;D
like old cool majestic.
Uh, no they don't... Only the Destiny (s80) heavy armour has stun, which tanks get at S80 anyway, and the S84 robe. The only class that would even think of upgrading to the new armour for stats are mages and tanks. For everyone else (except maybe archers), the new armour is actually worse.
/agreed, but add rush impact, i mean come on..., i thought warlords were the masters of aoe stuns?
The reason is obvious Nuku. Tanks have solid stun resistance. Why would he care about Rush Impact? The only class a tank (especially a PK) has almost zero chance against is a Soul Hound, so he targets the key to his inevitable demise when he faces one.
Just like all the others, none of these posts are about overall game balance (not really anyway). They are all entirely self-serving. In fact, so is yours...
actually it was a general statement about a class that is supposed to be the Lord of Wars (i play diverse classes, including chickens), but a chicken gets a way better skill?
NC logic ftl?
Rush impact isn't that terrible of a skill. It's most useful in mass pvp, and if the enemy has a chicken pin-balling your ally I would hope at least one person is smart enough to toggle riposte stance.
But yeah, steal divinity is about the dumbest thing I've ever seen or heard of.