Nukers enchant options

General Discussion Started Last reply 9 posts
Can someone explain why nukers are not able to enchant weapon mastery skill?
For +power for example
because you can enchant your "spells" for "power" - really not sure why, but that is just a guess.
Not sure either ... just assuming it another private server player asking about issues he isn't aware because the server he plays on is 3 updates behind the official...just imho...
Not sure either ... just assuming it another private server player asking about issues he isn't aware because the server he plays on is 3 updates behind the official...just imho...

You failed on this...i play 3 years almost at Teon.

Just wondering,why nukers aren't able to increase their power through that passive,since i believe each class can.

Or have the option to to enchant it for +cast speed.
The more I think of it maybe the though process is something like this.

It would give you a x2 benifit which no other class can get - I could be completely wrong, but just a guess as to the reasoning behind it.
The more I think of it maybe the though process is something like this.

It would give you a x2 benifit which no other class can get - I could be completely wrong, but just a guess as to the reasoning behind it.

If you ever check which passive skills a 3rd class nukers can enchant,you will drop a tear...

For example the skill "Quick Recycle" that lowers re-use time of skills is unenchantable.

"Weapon Mastery" = Increases P.atk/M.atk when equip a weapon (even the description is a failure,not a real mastery for a nuker) doesn't have enchant options.

The only way to increase the power of your skills is make +Power active skills (but it sux now with the changes to element and PvP).
Dominator can't enchant weapon mastery too,and btw,we can't enchant hammer crush(all fighters can) burning chop,and on slaught ofc,so,none of our physical skills.

for now,we do without :)
think about the dorfs! They should be able to enchant their craft passive to chance :)
The reason you don't have an enchant option like that is because it doesn't make sense to make it with the way matk scales.

Patk scales linearly which means 10 patk added to it always means the same increase in damage (eg. 5 damage, whether that be from 100->105 or from 1->6)

Matk scales differently. You need to get quadruple matk to double the damage, meaning 10 matk is a LOT if you have no matk to begin with, but is NOTHING if you have tons of matk.