All servers will be down for maintenance Tuesday, September 21st at 8am PDT / 10am CDT / 11am EDT / 3pm UTC/GMT. Estimated downtime is approximately 2 hours.
Maintenance Patch Notes
Resolved issue in which proper time zones were not being generated for siege times for each territory on the world map.
Resolved issue of Level 85 and 86 High-Grade Life Stone prices not being normal.
Resolved issue of seconds of the re-use timer not being generated properly when the skill was on the quick bar.
Resolved issue of Sealed Vesper Sigil icon not appearing.
Resolved graphical issue of characters being invisible or buried in the ground when using the Broadcasting Tower.
Resolved issue in which the "Shield Reflect Magic" skill was not generating properly.
Resolved issue in which using certain skills on monsters in Plains of Lizardman would restore the monster's HP.
Resolved issue in which the one-handed sword property on Tanta Lizardman monsters was not appearing.
Resolved issue of the Blood Sword Akamanah not being designated properly.
With this maintenance, we are also implementing an additional fix for users that may have experienced continued L2.bin crashes when running multiple clients. Since the L2.bin fix on July 27, most users should have seen a drastic decrease in crash occurances. If you continue to receive L2.bin crash errors when playing with multiple clients open, please be sure to send a Technical Support ticket (http://help.ncsoft.com/cgi-bin/ncsoft.cfg/php/enduser/ask.php?p_sid=Y1kNTT5k&p_accessibility=0&p_redirect=&p_sp=cF9zcmNoPSZwX3NvcnRfYnk9JnBfZ3JpZHNvcnQ9JnBfc m93X2NudD0xMDAzLDEwMDMmcF9wcm9kcz0mcF9jYXRzPSZwX3B 2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX 25sJnBfcGFnZT0x) including the text or a screenshot of error message itself.
All servers will be down for maintenance Tuesday, September 20th at 8am PDT / 10am CDT / 11am EDT / 3pm UTC/GMT. Estimated downtime is approximately 2 hours.
Maintenance Patch Notes
Resolved issue in which proper time zones were not being generated for siege times for each territory on the world map.
Resolved issue of Level 85 and 86 High-Grade Life Stone prices not being normal.
Resolved issue of seconds of the re-use timer not being generated properly when the skill was on the quick bar.
Resolved issue of Sealed Vesper Sigil icon not appearing.
Resolved graphical issue of characters being invisible or buried in the ground when using the Broadcasting Tower.
Resolved issue in which the "Shield Reflect Magic" skill was not generating properly.
Resolved issue in which using certain skills on monsters in Plains of Lizardman would restore the monster's HP.
Resolved issue in which the one-handed sword property on Tanta Lizardman monsters was not appearing.
Resolved issue of the Blood Sword Akamanah not being designated properly.
With this maintenance, we are also implementing an additional fix for users that may have experienced continued L2.bin crashes when running multiple clients. Since the L2.bin fix on July 27, most users should have seen a drastic decrease in crash occurances. If you continue to receive L2.bin crash errors when playing with multiple clients open, please be sure to send a Technical Support ticket (http://help.ncsoft.com/cgi-bin/ncsoft.cfg/php/enduser/ask.php?p_sid=Y1kNTT5k&p_accessibility=0&p_redirect=&p_sp=cF9zcmNoPSZwX3NvcnRfYnk9JnBfZ3JpZHNvcnQ9JnBfc m93X2NudD0xMDAzLDEwMDMmcF9wcm9kcz0mcF9jYXRzPSZwX3B 2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX 25sJnBfcGFnZT0x) including the text or a screenshot of error message itself.
Tuesday is not Sept. 20th.
Can we fix it so that when you petition a gm it doesn't automatically tell you there is 13 in line waiting before you every single time you generate a petition? also I have yet to speak to a gm in the time that I have been on the game and the petitions are legit such as, missing mobs, quest reads giving wrong information & bots.
Very nice and thank you Sace and l2 team for the fixes.
Just one question. What does this mean,and how is it now after the fix?
According the the bug that was entered:
"Using a Dwarf with a two handed blunt weapon, skills Hammer Crush; Fatal Strike; and Stun Attack are increasing mobs health rather than decreasing it."
This should now be fixed so HP is lost rather than gained.
-Moxie
when i do the self buff "deflect magic"skill of 81 i take from mages exactly the same dmg and debuffs,such as before,when i did not have the buff on me.Btw,the buff is supposed to augment the resistanse to magic attacks 100%.But,obviously it does not!!!
thanks,in advance
when i do the self buff "deflect magic"skill of 81 i take from mages exactly the same dmg and debuffs,such as before,when i did not have the buff on me.Btw,the buff is supposed to augment the resistanse to magic attacks 100%.But,obviously it does not!!!
thanks,in advance
That's not a bug. It doesn't decrease the damages you receive, but instead increase the rate at which your opponent magical skills fails.
With it buffed up, there are more chances that you resist your opponent magical attack.
I do see a bug similar to the "Deflect Magic" issue, which is noted and verified as being fixed with this update. Could someone check once the servers are up to see if the issues stated here are still occurring? I can't confirm the bug I'm reviewing is exactly the same issue you're reporting, as details from the last couple of responses are a little fuzzy.
The skill Shield Deflect Magic, on this update, seemed to negate magic damage with a certain chance instead of reflecting it back. But, i dont know if that would be included on the patch notes, since many things that change too, arent being mentioned on the patch notes like the increased skill reuse etc.
The description of the "Deflect Magic" skill can be confusing to players. Many read the description and think it increases the mdef by 100% (i.e. reduce damage from incoming nukes by a lot, etc.), but that's not what the skill is supposed to do. It increases the chance to resist magic (i.e. make it fail) by 100%, so any incoming nuke which is not resisted still does the same damage. But you should resist nukes and magic debuffs twice as often. Deflect Magic never reflected magic back, that is not what the skill does:
Deflect Magic: Increases resistance to magic attacks by 100% for 20 minutes.
Which is of course hard to test without having a couple hundred nukes thrown at you in the arena and taking note of the resisted ones, because the base chance to resist is not that high in the first place, so doubling it is still a low chance. Probably something l2labs in Korea should test.
I do see a bug similar to the "Deflect Magic" issue, which is noted and verified as being fixed with this update. Could someone check once the servers are up to see if the issues stated here are still occurring? I can't confirm the bug I'm reviewing is exactly the same issue you're reporting, as details from the last couple of responses are a little fuzzy.
Thanks,
-Moxie
Don't get confused. People here just haven't yet understand that there are two different skills:
1)Shield reflect magic: Has a chance(chance is based on enemy's m.def.) to reflect back a magic skill.
2)Deflect magic: Increase 100% the chance to resist against magic attacks (...and yes this doesn't mean 100% invulnerability to magic attacks, but your basic chance as a tank to resist against magic is being doubled with that self-buff)
Sace spoke about skill (1) and some noobs allready made posts about skill (2) and that doesn't work properly.
Hi, the Updater downloaded file named l2font-j.utx_ . But Unreal engine work only with .utx files. And why english version of the client needs japan and korean client files? (l2font.utx contain korean maps, loading screens etc.)
Shield Deflect Magic and Deflect Magic are two totally different skills. Apparently there was an issue with Shield Deflect Magic not "sending back damages to caster" but according to Sace this is getting fixed in this update.
The "bug" mentioned by margarita and ArtbuntRector regarding Deflect Magic is an incorrect report.
Hi, the Updater downloaded file named l2font-j.utx_ . But Unreal engine work only with .utx files. And why english version of the client needs japan and korean client files? (l2font.utx contain korean maps, loading screens etc.)
Weird, it usually only download the l2font.utx as well as the english version, l2font-e.utx... I wonder what's this japanese l2font UTX doing there :o
(http://boards.lineage2.com/showthread.php?p=3017699#post3017699)
I was wondering if u would ever fix the problem in Overenchanting Spoil festival & Spoil when enchanting it @ surrender to earth! Never worked! Have a look plz
I was wondering if u would ever fix the problem in Overenchanting Spoil festival & Spoil when enchanting it @ surrender to earth! Never worked! Have a look plz
the description of the skill is: Weakens Target's earth resistance!
not attribute! so either they have to fix the skill to do what it says, or they have to fix the description.
So can they plz tell me Sace or Moxie what going on with this oe skill?
the description of the skill is: Weakens Target's earth resistance!
not attribute! so either they have to fix the skill to do what it says, or they have to fix the description.
So can they plz tell me Sace or Moxie what going on with this oe skill?
It is not a bug. It is just an error at the description of the skill. Don't waste your time.
You can't change how the skill is working, just change the skill description.
The one-month time for the News Informer NPC has expired, and he left the game during today's maintenance. However, we did not give much warning of his departure and some players may not have been reminded to finish up their quests with him. Therefore, we will plan to bring the News Informer back for 1 more week in the future. Stay tuned for dates on this.
There were 2 bugs on the Freya PTS that I thought were going to be fixed but I guess not.
1. Duelist skill "Sonic Barrier" does absolutely nothing. While the skill is active I still take damage from magic/skills/physical attacks.
2. Tank classes skill "Patience" still does not work either. it should increase P.Atk by 20% but does nothing as well. The damage on the mobs remains the same after numerous tests, and at no point is the increase in P.Atk shown in the character status screen.
And before it is said. There are already been numerous support tickets...
It is not a bug. It is just an error at the description of the skill. Don't waste your time.
You can't change how the skill is working, just change the skill description.
For me is important coz i am playing a Fortune seeker, i hope that u dont have to deal with a bug/wrong descripiton in your toon skills! So yes they have to spend some time on it, coz its a type of bug (wrong description with what the skill actually does) coz its their job to do it. and i would prefare to match the skill to the description :D surrender to earth would be really nice!
I have already done that 2 times in the past, but nothing happened. They told me we are inestigating..... after 2 years... nothing. neither the description or what the skill does change. If you can forward that, that would be awesame.
I bet the wording for the wind walk newbie buff hasn't been changed yet either. 'increases movement speed by 60 for 33 minutes', or something like that.
The one-month time for the News Informer NPC has expired, and he left the game during today's maintenance. However, we did not give much warning of his departure and some players may not have been reminded to finish up their quests with him. Therefore, we will plan to bring the News Informer back for 1 more week in the future. Stay tuned for dates on this.
Does that mean that i can get my second Epic quest O.o please ><
If you have completed the epic quest once, you will be able to do the quest a 2nd time by speaking to the News Informer. If you are currently on the epic quest for the 2nd time, I believe you can complete it with or without the News Informer, because he is only involved by resetting your 'completed quest' status. If you have already done the quest a 2nd time, then you cannot do it a 3rd time.
2. Tank classes skill "Patience" still does not work either. it should increase P.Atk by 20% but does nothing as well. The damage on the mobs remains the same after numerous tests, and at no point is the increase in P.Atk shown in the character status screen.
And before it is said. There are already been numerous support tickets...
Skill is working as intended. Read it again, it increases skill P attack not general p attack.
Skill Shining Edge: Is still bugged when enchanted for +Duel. The damage fails and there isn't a data message even when the the skill lands and plays the right animations and sound files (even of the struck target).
The perceived land rate is also much lower indicating it's failing even when it should be landing. Also Soul shots seem to have stopped affecting the skill.
The skill isn't amazing but it's mine. Fix it please or at least log something! Thanks. :/
If you have completed the epic quest once, you will be able to do the quest a 2nd time by speaking to the News Informer. If you are currently on the epic quest for the 2nd time, I believe you can complete it with or without the News Informer, because he is only involved by resetting your 'completed quest' status. If you have already done the quest a 2nd time, then you cannot do it a 3rd time.
2. Tank classes skill "Patience" still does not work either. it should increase P.Atk by 20% but does nothing as well. The damage on the mobs remains the same after numerous tests, and at no point is the increase in P.Atk shown in the character status screen.
As already has been said, it increases skill p.atk. It's written on the icon, that appears in your buffs when it works. But, what should be fixed is the description of the skill in passives and in the dialogue with the master when you learn it.
It says only "increases p.atk by 20%" and misleads people a lot!
Maybe Sace or Moxie can include this into the future bug fixing updates. I would appreciate :)
why is star craft 2 server maintenance same time as Lineage 2? two games i cant play :(fixed
Shield Deflect Magic and Deflect Magic are two totally different skills. Apparently there was an issue with Shield Deflect Magic not "sending back damages to caster" but according to Sace this is getting fixed in this update.I still have to laugh thinking back at a hero StS one-shotting himself on my lowbie TK :D
1. Duelist skill "Sonic Barrier" does absolutely nothing. While the skill is active I still take damage from magic/skills/physical attacks.Don't attack in any form or the skill will go away, it's purely defense.
add nuku to the ppl im smash in warlord class based!
don't expect something old to adapt to something that is newer ;)
class based warlord???
Yeah maybe with the merge we'll finally be able to that, i've always been forced to do open on my server and i really don't mind that.
Don't attack in any form or the skill will go away, it's purely defense.
Maybe u are right but i used it before and u can continue the atack not getting damage for 15sec. if i recall correctly, u cant use skills thou or barrier fades away
Maybe u are right but i used it before and u can continue the atack not getting damage for 15sec. if i recall correctly, u cant use skills thou or barrier fades awayThis was changed with the release of Gracia Final:
http://www.lineage2.com/news/graciafinal_05.html
â¢It has been changed so that invincible skill effects will be cancelled if one attacks or uses a skill while the invincible skill is active. Skills that are activated from augmented weapons and the like do not cancel the invincible effect.
Any news on the Plains of the Lizardmen? The monsters are supposed to be lvl 82~84, but now they seem to be lvl 80~82. Is this a bug or a permanent change?
Sace,what about the decreise reuse since freya on greater battle heal/major heal etc on bp and EE?i didnt notice something on patch notes about this change.
are u gona fix it as was before,or u just missing the change from patch notes?
Any news on the Plains of the Lizardmen? The monsters are supposed to be lvl 82~84, but now they seem to be lvl 80~82. Is this a bug or a permanent change?
Yeah.. what happened here? Changing mobs level and not even mention it???
Also the rate the lizardmen protector mobs spawns is way lower now. WHY?
As explained in the Freya Known Issues 9/24 thread, some bugs may not be listed because they have not been verified as bugs yet. Other bugs may not be listed because they could explain how to exploit a feature.
We do not normally post lists of Known Issues for various reasons. Since we have just had an update, however, this list was allowed and it is probable that we will be others in the future, but is by no means a final, ultimate list of bugs. We posted this today because many of your were posting questions about bugs due to the update, and this is my answer to it.
But that patch was requested by you guys? Or you just received and had to apply? Theres was nothing saying about lvl changes and nerfing the mob spawn?
But that patch was requested by you guys? Or you just received and had to apply? Theres was nothing saying about lvl changes and nerfing the mob spawn?
As I explained, if its not in that list, then the bug hasn't been entered in yet, or has not been verified to be a bug (yet, or at all).
The 9/21 maintenance that had all of the bug fixes was basically the first patch for bugs that came with the Freya update. There will always be a series of bug-fix-filled maintenances after any game update. It being requested or 'received and had to apply' is irrelevant.
Sace I GM'd the below ingame and it was acknowledged by GM Ludwig saying it would be fixed soon but I don't see it on your list and the ingame description is still wrong ?
Vesper Weapons with Focus SA adds now 131 to critical rate as can be seen on the Korean wiki:
Sace I GM'd the below ingame and it was acknowledged by GM Ludwig saying it would be fixed soon but I don't see it on your list and the ingame description is still wrong ?
Since it was officially acknowledge, it could be queued up to be reviewed still, or could be undergoing verification.
As I explained, if its not in that list, then the bug hasn't been entered in yet, or has not been verified to be a bug (yet, or at all).
The 9/21 maintenance that had all of the bug fixes was basically the first patch for bugs that came with the Freya update. There will always be a series of bug-fix-filled maintenances after any game update. It being requested or 'received and had to apply' is irrelevant.
Ok, But im not saying its a bug. It was an actual change in the game without any notice. As Yidao said, that also happened in Taiwan what made me think that this came from korea as a bug fix patch/update but missing notes on the update part.
I really dont care about the change in mobs level, but screwing with the lizardmen protector spawn just made me lose the line here.
Not 1st time stuff like that gets nerfed without any notice. Usually was between major updates.. now it happened on a normal maintenance lol.
If you have completed the epic quest once, you will be able to do the quest a 2nd time by speaking to the News Informer. If you are currently on the epic quest for the 2nd time, I believe you can complete it with or without the News Informer, because he is only involved by resetting your 'completed quest' status. If you have already done the quest a 2nd time, then you cannot do it a 3rd time.
I don't find the News Informer. How may I do the epic quest a second time?
after patch its first time I am playing L2.. and when I run game client I cant reload any pages in my google chrome and cant browse any page with new chrome window.. I can only use tabs and windows that i have opened before client run.. when i close L2 client after a few seconds chrome runs perfectly w/o any problems..
I don't find the News Informer. How may I do the epic quest a second time?
If you haven't reset your epic quest by now, it is too late, the news informer has been removed from the game. It was only a temporary thing. If you have reset it already, then just go about doing the quest normally. It doesn't start it again, it just makes it look like you haven't done it before, so you can just go and do it again.
So basically the affirmation from Sace the day the NPC was removed "If you have completed the epic quest once, you will be able to do the quest a 2nd time by speaking to the News Informer" is wrong. You won't be able.
I'm totally flabbergasted to see that there was 630 millions of XP given to some players and not others. I thought the idea behind the last expansions was to fill the gap of levels for newcomers. But that's totally absurd.
I wouldn't say anything if I'd missed a cute transformation wand or a tiny chance to win a big prize in an event, but that's 30% of level 79 that are just given out of the blue. It's not just another quest.
Is it a mistake, will the News Informer come back for everyone to be able to do the epic quest a second time?
The news informer is always just a temporary thing. It's not gonna stay there for a year so anyone that's level 1 now can do the epic twice. It's been there for almost a month and that's usually how long it stays up. (it's actually like 4 days short of being an entire month). How long is it supposed to be for?
The news informer is always just a temporary thing. It's not gonna stay there for a year so anyone that's level 1 now can do the epic twice. It's been there for almost a month and that's usually how long it stays up. (it's actually like 4 days short of being an entire month). How long is it supposed to be for?
630 millions of XP isn't something you can give for a month just like an ordinary gift. It's not like newbie buffs for 76+. It should stay available for anyone. There's no reason some players should be able to do that quest twice and not others.
630 millions of XP isn't something you can give for a month just like an ordinary gift. It's not like newbie buffs for 76+. It should stay available for anyone. There's no reason some players should be able to do that quest twice and not others.
Sace already said that they are working on bring the News Informer back again for an "event"
If the reason is to make the place suitable for 80+ archers instead of 82+, the only thing left to change is the Quests' lvl requirements from 82 to 80 :)