You might want to reformulate your question. It's not really English (which is understandable as you're German), so it's confusing.
What's the problem?
The assisted/automated game play during Territory War (or any siege) is so blatant that he is wondering if a GM walks the fields. He feels if they did they would be banning players left in right during these events, right there on the fields.
The assisted/automated game play during Territory War (or any siege) is so blatant that he is wondering if a GM walks the fields. He feels if they did they would be banning players left in right during these events, right there on the fields.
+1
Watch them autoassist/autoheal when server is ready to crash from LAG.
Not if they use to play a dwarf on TW.
"I don't understand that thing about being autotargeted... nobody targets me, it must be a rumor"
Yeah right!
IMO they should run with dwarf on sub cardi with dynasty set (in a group ofc) and ban all the funny guys who jump on them before they even cast a heal.
They should be monitoring not only sieges, but the game in all the time.
They do know hwo is botting, who has GG, who has not and who simulates it. Dont need to be autotargetted to know that, however i think they still fear the bots.
M
I believe that the NCSoft staff see this thread and should bring this up to the GMs in a way as to have them brain storm on how to detect who is cheating!
I believe that the NCSoft staff see this thread and should bring this up to the GMs in a way as to have them brain storm on how to detect who is cheating!
Why they haven't posted that yet, I'm not sure.
The gm staff arent computer programmers, they are people working for a bit over minimum wage. I dont even think a college degree was required iirc.
(ncsoft had a listing for game masters for lineage 2 once on one of their sites describing the position)
I seriously doubt they know anything of the kind.
They do, the fact that they dont act is not related to lack of knowledge, but to the fear of losing more "players". In the past they tried major bans but the ppl that were banned half quit or went to privates, half started another train so the botting didnt end, the game only lost some bots, while the legits still had the same problems (aleviated a bit because of more sparcely populated servers), PvPers still thought they can only win if they cheat (true enough) and joined the bots, still the best scripter was winning and made the game a mockery, etc.
They only now started to realize that quiet band wont work, that advertising cases of high level "Pwnz0rz" that hit the fan for good, no matter how "active" and how big clan they had, or how much "factoring" were they doing in the server politics, go after high profile cheaters, those cases will be known sooner rather than later, you dont need to disclose anything for that, keep hammering mercilessly "legit" heroes, clan leaders, castle holders, there is no need for many bans, just 10 high profile cheaters, "factorz", a day will be enough for the message to get across, while the trains for farming will be adressed later. The main problem now is the big cheater clans that locked out end game content, once the average Joe sees he CAN have a chance to get there without cheating, the mood will change radically.
M
Actually considering i never crash.... shortly after the merge.... whenever one of 3 different clans show up before i even see them.... i emediately crash.. when i log in.... again it's one of those 3 clan tags running around... about 15 different people i've narrowed it down too...
In seiges.. it seems to happen most often and seems to effect about 1/4 to 1/3 of the people all at nearly the same time depending on how far in range they are..
It is almost identical to the CAPE glitch/crash.. when capes started first showing up and people with a cape would port into your location or walk into your range and a few seconds later end up with an error.
wasn't there a "bug" a few months ago that if a toon did a certain thing it would crash your client.... uggg.. forum search skills are failing me tonight.
There was certainly a bug with some event which if you spawned something in a town it would buff ppl around and crash them, for instance. I dont recall the event, my memory was never too good except for important things.
M
wasn't there a "bug" a few months ago that if a toon did a certain thing it would crash your client.... uggg.. forum search skills are failing me tonight.
You mean the friend-chat bug. I believe there is a video on Youtube about it. Someone gets contacted in friend-chat by someone who's not in his friendlist and client crashes. I thought it was on Teon.
You mean the friend-chat bug. I believe there is a video on Youtube about it. Someone gets contacted in friend-chat by someone who's not in his friendlist and client crashes. I thought it was on Teon.
Yes, and this specific bug (http://www.youtube.com/watch?v=awy5FfFmF7c) has been fixed in record time, actually; less than two weeks. I'll need to write up a post-mortem about what was going on on the protocol level (now that the other territories had long the chance to fix it themselves) one day, but that's not so urgent now.
Hehe, didnt know about that, but 3rd party programs can be tweaked to send many kinds of packets, the control should be at the protocol level, or even better yet, dont allow them to log in the first place.
M
Thank you again for bearing with us trouble the last weeks regarding the Territory War Badge issue. In our last post about this, we advised that players leave their badges on the NPC, in case the solution requires a reset of current badge numbers. We realize that the Territory War NPCs can only hold 90 badges and that some players are coming close to this limit. We hoped to have a solution before it came to this, but we not, nor do we have a precise ETA on a future solution. However we can tell you that when we do get a workable solution, we will inform you of two important things:
1. We will be able to tell you ahead of time if this fix will delete your current badges or not.
2. You will be given ample warning and time before the fix is implemented. This is especially important if the fix must delete your current badges to replace the old ones. By giving you ample warning, you will have time to spend the current badges and not lose them.
That being said, we are withdrawing our suggestion to hold your badges on the Territory War NPCs. You may use your current badges, and any you acquire moving forward, as needed.
When we have a fix, we will post forums, news, and server-wide announcements that will inform players on how that fix will work and when it will happen. Our intent is for players to retain all of their badges (old and new) and to protect the players from further unpleasant surprises.
Hahahaha NC soft = FAIL
but still tyvm for w.e. uve done so far....
I wanted just to know if GM's watch, observe, check or hang around if we do TW.
I doubt it. I have the feeling they sit at home and watch TV, sleep or wash their cars. Or perhaps they play Aoin.
hehe, more likely they sit a t home, cause US work hours is monday to friday 8am-4pm in most cases, and yes, i doubt that ppl want to get overtime sitting in the L2 office listening to complains, and try to investigate something, everything is done by computer, autoresponse, and auto calculation of how many ppl were online, and what they did....haha