Major lag on Naia now.
1. Some mobs cant be hit. Target them, press attack, nothing happens, no error like cannot see target, mob is not aggro also, just sits there.
2. Pole hits only one or a few mobs. Rest same problem, just sit there.
3. After death, mobs stay dead forever.
4. Dances and buffs count down to 0 and stay like that, new buffs/dances, not only dont rectify the problem, but dont land at all. In the server they do, tested with shadow dance, in client didnt show up, i was running fast but kept tp back and ppl saw me with dance on.
5. Some chars never get out of fighting mode, reloging can be done by killing client.
6. There is no lag in the sense of moving, chars are responsive.
Maybe i forgot something, but this is a very serious issue, we had to cancel party after runing out of killable mobs in three rooms in fog.
This seems to be up after client update yesterday. I had the pole-hits-just-a-few-mobs on and off in the evening too. Now it is just much worse and permanent. Looks like client=server "misscommunication" to me and this builds up lagging the server too. In my opinion server restart wont solve the issue, just aleviate it for some time. Protocol needs fixed somehow, either new update or rollback of the yesterday one.
M
i just know the mobs freaked out on us killing us without us being able to move or atk them and then later they didnt atk us and then they dissapeared .
can we have that fixed plz
We have a new build on the test servers now and will be rolling it out as quickly as possible. Keep an eye out for an emergency maintenance announcement.