Deadly Strike (level 40): Attacks the target intensively. - lvl 40
Defense Motion (level 60): Increases your P.Def., Evasion and M.Def. - lvl 60
Skill changes
The issue where the re-use delay reduction effect from Necklace of Frintezza was not applied to song/dances skills has been fixed.(Part 4)
Dance of Blade Storm: The duration which increases in proportion to Time skill is reduced. Bow Resistance and Crossbow Resistance increase by 45% and 25% respectively, while M.Atk. decreases by 99%
Dance of Medusa: The reuse time and the duration were decreased. The Petrify effect no longer overlaps this skill. When the skill is enchanted for Time, the duration has dropped to 25 seconds from 120 seconds (maximum).
Demonic Blade Dance: The skill power and the success rate were increased. Additionally, the duration, MP consumption, and casting time were decreased.
Interface
Song/Dances: Third row.Displays Song/Dance skills. Each user can have up to 12 simultaneous Songs/Dances.
i dont see the problem with medusa being nerfed. the skill lands almost 90% of the time regardless of buffs/lvl/epics. players can't resist it and once it lands you are done because u will be cancelled to hell via pvp dagger/hero pole. the skill needed a nerf. 25 seconds max is enough to matter but not enough to break pvp.
i have no comment on full armor masteries as the sws in my party isnt too fond of that either. maybe ncsoft thought full armor masteries would overpower the class, not sure. the thing that would annoy me more as a bd is being confined to duals, when a sws can use anything, but thats jsut me...
i dont see the problem with medusa being nerfed. the skill lands almost 90% of the time regardless of buffs/lvl/epics. players can't resist it and once it lands you are done because u will be cancelled to hell via pvp dagger/hero pole. the skill needed a nerf. 25 seconds max is enough to matter but not enough to break pvp.
True... but I've managed to outlive many pvps due to medusa.. underlvled and undergeared.. without the time boost.. buff canceling.. distance gaining.. will be harder.
i have no comment on full armor masteries as the sws in my party isnt too fond of that either. maybe ncsoft thought full armor masteries would overpower the class, not sure. the thing that would annoy me more as a bd is being confined to duals, when a sws can use anything, but thats jsut me...
I don't mean the Full Armor Mastery that the SK has.. but a bit more, then what we actually have. Yeah.. the dualonly dance limit is a killer, but I would exchange that, for a pdef boost, not counting the skill.
i dont see the problem with medusa being nerfed. the skill lands almost 90% of the time regardless of buffs/lvl/epics. players can't resist it and once it lands you are done because u will be cancelled to hell via pvp dagger/hero pole. the skill needed a nerf. 25 seconds max is enough to matter but not enough to break pvp.
i have no comment on full armor masteries as the sws in my party isnt too fond of that either. maybe ncsoft thought full armor masteries would overpower the class, not sure. the thing that would annoy me more as a bd is being confined to duals, when a sws can use anything, but thats jsut me...
Not quite 90% these days, and I'm not sure if that's due to the greater earth resists on armors lately or some other factor. Either way, I can agree that some nerf was probably needed, just maybe not down to 25 secs.
The duals don't really bother me, and a lot of us switch back and forth between duals and bow for pvp, so we get used to it. Full hvy armor mastery (so it can be enchanted) would be a really nice improvement to the class, but I'm not holding my breath for it either.
Sword Symphony: This skill's effect was changed from Fear to Silence on a single target. The skill power was increased while MP consumption was decreased.
Psycho Symphony: The skill power and the success rate were increased. Additionally, the lasting time, MP consumption, and the casting time were decreased.
depends on what you mean, sword symp. got nerved aka as good as useless now but psycho got boosted so meh..
id rather have 2 silences than a silence and a fear. fear is pretty worthless in pvp imo, at least normal pvp. sort of good for sieges, but i think an extra silence will be more usefull all around.
I'd rather prefer have symphony unchanged + silence skill :) I like symphony, helps me on my noob swm sub to scare lots of mobs I agro thinking I am dd :D
id rather have 2 silences than a silence and a fear. fear is pretty worthless in pvp imo, at least normal pvp. sort of good for sieges, but i think an extra silence will be more usefull all around.
well it only lasts for like 5 seconds so not that impressive but I'll test it for sure once PTS is out.. if it lands thru mental shield then for sure :)
ps, I will miss running up to a bunch of neutrals at sieges and spam that skill like mass fear hero style ^^
True... but I've managed to outlive many pvps due to medusa.. underlvled and undergeared.. without the time boost.. buff canceling.. distance gaining.. will be harder.
Ever had your BP, EE, and SWS hit with a +15 time medusa at once? Ya, no gf.
just change oe from time to chance and use w/e elemental duals you want imo, remember even if you have +300 earth your opponents earth defense also factors in so I doubt you would even get the 150 earth bonus when using a 300 earth weapon..
those two skills never workd,and after changes will not work too.where weapon mastery enchancment giving attak speed really small amount,also all sws uing dagers not swords becouse give chance to increse attack speed,weapon mastery having just sword/blunt option,so whatever they change in other matters dosnt give nothing at all.
SWS can hunting for elps in talking island.
Sws have same position like oerlord and warcryer but they have realy strong fighters skils and powerfull magic+possibility to enchant skill where sws have only 1 skill for enchancement(song of silence)other two(entangle and arrest)dosnt works even enchanted!!!!!
so dosnt matter what they do will be worst char in game.
i must say i would also like to have sword symphony unchanged, because the change sucks.
I mean single target magic silence that last for 10 seconds and not that great reuse? NO THANKS!
fear was way much better imo.