HI5 Blade / Spectral Dancers

General Discussion Started Last reply 24 posts
New Skills



Deadly Strike (level 40): Attacks the target intensively. - lvl 40
Defense Motion (level 60): Increases your P.Def., Evasion and M.Def. - lvl 60


Skill changes


The issue where the re-use delay reduction effect from Necklace of Frintezza was not applied to song/dances skills has been fixed.(Part 4)
Dance of Blade Storm: The duration which increases in proportion to Time skill is reduced. Bow Resistance and Crossbow Resistance increase by 45% and 25% respectively, while M.Atk. decreases by 99%
Dance of Medusa: The reuse time and the duration were decreased. The Petrify effect no longer overlaps this skill. When the skill is enchanted for Time, the duration has dropped to 25 seconds from 120 seconds (maximum).
Demonic Blade Dance: The skill power and the success rate were increased. Additionally, the duration, MP consumption, and casting time were decreased.


Interface


Song/Dances: Third row.Displays Song/Dance skills. Each user can have up to 12 simultaneous Songs/Dances.


Comments on this?
is there anything to comment about this?
Not much.. except the fact that nobody loves Bards...

Things like:

Heavy Armor Mastery
Small CON improvement

That would be necessary.. were forgotten.

And after that.. Medusa.. one of the best weapons of the BDs.. gets a big cut in time..
Yea right ... the Medusa nerf was not necessary ... LOL!
Not much.. except the fact that nobody loves Bards...

Things like:

Heavy Armor Mastery
Small CON improvement

That would be necessary.. were forgotten.

And after that.. Medusa.. one of the best weapons of the BDs.. gets a big cut in time..

I can deal with the con, since it's applied to all dark elfs, but yea full hvy armor mastery would really be appreciated.
i dont see the problem with medusa being nerfed. the skill lands almost 90% of the time regardless of buffs/lvl/epics. players can't resist it and once it lands you are done because u will be cancelled to hell via pvp dagger/hero pole. the skill needed a nerf. 25 seconds max is enough to matter but not enough to break pvp.

i have no comment on full armor masteries as the sws in my party isnt too fond of that either. maybe ncsoft thought full armor masteries would overpower the class, not sure. the thing that would annoy me more as a bd is being confined to duals, when a sws can use anything, but thats jsut me...
i dont see the problem with medusa being nerfed. the skill lands almost 90% of the time regardless of buffs/lvl/epics. players can't resist it and once it lands you are done because u will be cancelled to hell via pvp dagger/hero pole. the skill needed a nerf. 25 seconds max is enough to matter but not enough to break pvp.

True... but I've managed to outlive many pvps due to medusa.. underlvled and undergeared.. without the time boost.. buff canceling.. distance gaining.. will be harder.

i have no comment on full armor masteries as the sws in my party isnt too fond of that either. maybe ncsoft thought full armor masteries would overpower the class, not sure. the thing that would annoy me more as a bd is being confined to duals, when a sws can use anything, but thats jsut me...

I don't mean the Full Armor Mastery that the SK has.. but a bit more, then what we actually have. Yeah.. the dualonly dance limit is a killer, but I would exchange that, for a pdef boost, not counting the skill.
i dont see the problem with medusa being nerfed. the skill lands almost 90% of the time regardless of buffs/lvl/epics. players can't resist it and once it lands you are done because u will be cancelled to hell via pvp dagger/hero pole. the skill needed a nerf. 25 seconds max is enough to matter but not enough to break pvp.

i have no comment on full armor masteries as the sws in my party isnt too fond of that either. maybe ncsoft thought full armor masteries would overpower the class, not sure. the thing that would annoy me more as a bd is being confined to duals, when a sws can use anything, but thats jsut me...

Not quite 90% these days, and I'm not sure if that's due to the greater earth resists on armors lately or some other factor. Either way, I can agree that some nerf was probably needed, just maybe not down to 25 secs.

The duals don't really bother me, and a lot of us switch back and forth between duals and bow for pvp, so we get used to it. Full hvy armor mastery (so it can be enchanted) would be a really nice improvement to the class, but I'm not holding my breath for it either.
elliebelly website showed a test that comproves that resist earth reduces medusa and earth weapons increases its chance to land.
elliebelly website showed a test that comproves that resist earth reduces medusa and earth weapons increases its chance to land.

Ya I know it's earth based, just not sure on how much the land rate numbers are affected by resist/bonus.
Fyi.. Korean lab results on medusa

http://power.plaync.co.kr/lineage2/%EB%8C%84%EC%8A%A4+%EC%98%A4%EB%B8%8C+%EB%A9%94%EB %91%90%EC%82%AC+%EC%A1%B0%EA%B1%B4%EB%B3%84+%ED%99 %95%EB%A5%A0+%EC%8B%A4%ED%97%98

base land rate: 44.4%
+15 time 63.2%
+15 chance 93.2%
150 earth duals 49.2%
300 earth duals 67.6%
300 holy duals 42.4%

so yes using earth duals does boost land rate but that can be countered by having earth resists on armor etc.
is there anything similar about song of silence?
Sword Symphony: This skill's effect was changed from Fear to Silence on a single target. The skill power was increased while MP consumption was decreased.
Psycho Symphony: The skill power and the success rate were increased. Additionally, the lasting time, MP consumption, and the casting time were decreased.


Fair is fair, no?
depends on what you mean, sword symp. got nerved aka as good as useless now but psycho got boosted so meh..
id prefer fear over silence on symPHONY :D unless that silence will paralyze the target )
depends on what you mean, sword symp. got nerved aka as good as useless now but psycho got boosted so meh..

id rather have 2 silences than a silence and a fear. fear is pretty worthless in pvp imo, at least normal pvp. sort of good for sieges, but i think an extra silence will be more usefull all around.
I'd rather prefer have symphony unchanged + silence skill :) I like symphony, helps me on my noob swm sub to scare lots of mobs I agro thinking I am dd :D
id rather have 2 silences than a silence and a fear. fear is pretty worthless in pvp imo, at least normal pvp. sort of good for sieges, but i think an extra silence will be more usefull all around.

well it only lasts for like 5 seconds so not that impressive but I'll test it for sure once PTS is out.. if it lands thru mental shield then for sure :)

ps, I will miss running up to a bunch of neutrals at sieges and spam that skill like mass fear hero style ^^
True... but I've managed to outlive many pvps due to medusa.. underlvled and undergeared.. without the time boost.. buff canceling.. distance gaining.. will be harder.

Ever had your BP, EE, and SWS hit with a +15 time medusa at once? Ya, no gf.
Fyi.. Korean lab results on medusa

http://power.plaync.co.kr/lineage2/%EB%8C%84%EC%8A%A4+%EC%98%A4%EB%B8%8C+%EB%A9%94%EB %91%90%EC%82%AC+%EC%A1%B0%EA%B1%B4%EB%B3%84+%ED%99 %95%EB%A5%A0+%EC%8B%A4%ED%97%98

base land rate: 44.4%
+15 time 63.2%
+15 chance 93.2%
150 earth duals 49.2%
300 earth duals 67.6%
300 holy duals 42.4%

so yes using earth duals does boost land rate but that can be countered by having earth resists on armor etc.

Thx for that info. Have holy duals atm, not sure I'd bother going to earth on the s84 ones I'll switch to soon. Especially not for 25 seconds at +15.
just change oe from time to chance and use w/e elemental duals you want imo, remember even if you have +300 earth your opponents earth defense also factors in so I doubt you would even get the 150 earth bonus when using a 300 earth weapon..
those two skills never workd,and after changes will not work too.where weapon mastery enchancment giving attak speed really small amount,also all sws uing dagers not swords becouse give chance to increse attack speed,weapon mastery having just sword/blunt option,so whatever they change in other matters dosnt give nothing at all.
SWS can hunting for elps in talking island.

Sws have same position like oerlord and warcryer but they have realy strong fighters skils and powerfull magic+possibility to enchant skill where sws have only 1 skill for enchancement(song of silence)other two(entangle and arrest)dosnt works even enchanted!!!!!
so dosnt matter what they do will be worst char in game.
i must say i would also like to have sword symphony unchanged, because the change sucks.
I mean single target magic silence that last for 10 seconds and not that great reuse? NO THANKS!
fear was way much better imo.
They nerfed fear on some classes in general. Don't know why tbh. It's kinda' nonsensical but that's NC Soft for you.