New summoner spells

General Discussion Started Last reply 14 posts
Just a few questions for any summoners who have tried the High 5 Update.

First how good is this new nuke Dimension Spiral? Will I finally have a reason to upgrade my mysterious sword? Would be nice to carry around some new pixels.

Second question what is the share attack and defense attributes?

Thanks!
Why don't u log in urself and try everything out? The nuke isnt something uber. Its stronger, than our death spike-yes. But on pvp its dmg is redused and 15 sec reuse and nonenchantability doesn't make it in something u must have. The share thing .. well ...
/Servitor Share (level 83): Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 50%, M. Atk./M. Def. by 25%, Max HP/MP by 10%, critical rate by 20%, Atk. Spd. by 10%, and Casting Spd. by 3%./
means it takes away the % from u and adds it to summon. Nice skill.
As of Servitor Share... i did small test.

I bought Dynasty Bow... +3 it and add 150 element... made dye +4 str -4 con... fully buffs with selfbuffs (and some herbs) and on unenchanted Spectral Lord had 500+ atak speed and 4400+ p. atak... so its quiet nice... but cast speed suffers a lot, so it is not good setup when u need to heal servitor... but other then that it is awesome ^_^
Why don't u log in urself and try everything out? .

Wish I could but would take to long to DL ptr with my internet connection. It will be nice to acutally have a nuke, might buy a better wep.

for the summon/player share question I was more wondering what this meant

Servitors of the following classes now share their master's attack/defense attributes:

* Necromancer
* Soultaker
* Warlock
* Arcana Lord
* Elemental Summoner
* Elemental Master
* Phantom Summoner
* Spectral Master
thb, i didnt find that skill too powerful...i got upset...but well...at least some kind of magic skill...hehe

share one? nah didnt even look at that one...
Well the "share" element thing is just a slight upgrade for us... for necros its huge.
Not sure why they get 100% summoner skills when Spectral Master gets only 60% of theirs.

Summoners already gave 100% of our attack and defense elements to servitor.
Now we keep 100% attack whereas before we only kept 20%.

For the record, the 83 skill doesn't take anything from you... just grants x% to the pet.

The nuke hits fairly hard in PvE... and is a little extra burst in PvP... think of it as a free low-power augment nuke until you get full power ones. (after which you will never use again) The 15-sec recast is silly IMHO given how rediculously powerful they have now made duelists, titans, and daggers.

The share buffs truly help us... the nuke is so limited it barely does anything at all.
I am not sure why they are afraid to give summoners real nukes as they have now given necros real servitors and most summoners have them anyway in augment nukes.

What we really need is to be summoners... our summons are still just HP reserves in PvP.
Because our UD and prophecy cannot be enchanted for reduce penalty, we still cannot protect our summons properly or have it catch anything on the battlefield while properly buffed.

Why don't our summons have a rush like all the other melee classes now?
Or better yet, let us "summon" our pets on top of someone on a cooldown. (I don't see why this is effectively different than a rush.) The pet doesn't hit as hard as a titan or Duelist anyway...
Do servitors still have pvp dmg nerf btw?

Any way to check?

I vaguely remember some patch where they put a 40 or 60% pvp nerf on dmg for servitors.
Do servitors still have pvp dmg nerf btw?

Any way to check?

I vaguely remember some patch where they put a 40 or 60% pvp nerf on dmg for servitors.


30% penalty on PvP - it's still on their description on the KR powerWiki so I guess they never lifted it.
I am not sure why they are afraid to give summoners real nukes as they have now given necros real servitors and most summoners have them anyway in augment nukes.






Because necros didnt got NOONE of the skills others nukers got for..how many updates???

Boosting our pet isnt meant to make the pet dd,since we have noone of your skills/buffs/heals to keep it alive,its only to make it last longer as a transfer pain pet and sometimes do additional dmg (like you do with your nuke skill),since all others took uds,rushes, ect ect.
all i can say is the updates makes you a pve machine, the 83 share skill is good for pve but i think its cuz the mobs got harder at those stages or something, but summoners suck in pvp, no burst damage, 30% nerf...
Because necros didnt got NOONE of the skills others nukers got for..how many updates???

Boosting our pet isnt meant to make the pet dd,since we have noone of your skills/buffs/heals to keep it alive,its only to make it last longer as a transfer pain pet and sometimes do additional dmg (like you do with your nuke skill),since all others took uds,rushes, ect ect.

Let's see...
Vortex? Check (and improved to not suck in H5)
Arcane Power? Check
Bubble? Check, indeed you got two good ones one for your debuffing side, one for nuking.
Enlightenment? Check
Meteor(Starfall)? Check

It seems the only spell insofar as nuking power you didn't get was Buster/Slug.
Given your pet and debuffing capabilities, asking for Buster/Slug is kinda like summoners asking for Vortex.
You did miss out on their new mana return skills, but let's face it you didn't need them. Pets which deal constant damage are better by a long shot. You also didn't get Arcane shield... which would have been outright broken with Transfer pain.

Note please, I am not even saying the necros shouldn't have the pet buffs which make them viable... I just argued that the skils you gathered from summoners were 100%, not nerfed into the ground.

Pet buffing and healing isn't a factor anywhere but ironman solo without herbs. (Last time I checked, necros don't have a problem with solo, and casting heal or using summoner buffs in PvP is kinda stupid)
Since summoner buffs don't stack with normal buffs (save one) a simple warcrier/doomcrier make Necro pets almost as good as a summoners. In PvP, we require full buffs just like everyone else... and even then our main damage output is nerfed by 30% and on top of that cannot use the epic jewels stacked with buffs that make melee really mean in endgame.
Necro main damage output isn't artificially nerfed and properly scales with equipment... and if your HP reserve does some damage, then neato for you.

Also...
I am still trying to figure out why our 83 transform skill is for 5 minutes... I only gain the ability to melee myself instead of through the pet... finally I do scale with items, but only for 5 minutes out of an hour.... and I lose durability and flexability. Since its a tradeoff, why isnt this permanent like Inquisitor? Why does this have a recast? Its STILL weaker than a Duelist/Titan/Dagger is 100% of the time!
Well the "share" element thing is just a slight upgrade for us... for necros its huge.
Not sure why they get 100% summoner skills when Spectral Master gets only 60% of theirs.

Summoners already gave 100% of our attack and defense elements to servitor.
Now we keep 100% attack whereas before we only kept 20%.

For the record, the 83 skill doesn't take anything from you... just grants x% to the pet.

The nuke hits fairly hard in PvE... and is a little extra burst in PvP... think of it as a free low-power augment nuke until you get full power ones. (after which you will never use again) The 15-sec recast is silly IMHO given how rediculously powerful they have now made duelists, titans, and daggers.

The share buffs truly help us... the nuke is so limited it barely does anything at all.
I am not sure why they are afraid to give summoners real nukes as they have now given necros real servitors and most summoners have them anyway in augment nukes.

What we really need is to be summoners... our summons are still just HP reserves in PvP.
Because our UD and prophecy cannot be enchanted for reduce penalty, we still cannot protect our summons properly or have it catch anything on the battlefield while properly buffed.

Why don't our summons have a rush like all the other melee classes now?
Or better yet, let us "summon" our pets on top of someone on a cooldown. (I don't see why this is effectively different than a rush.) The pet doesn't hit as hard as a titan or Duelist anyway...

is there a cooldown on servitor share?

please and thanks v much :)
is there a cooldown on servitor share?

please and thanks v much :)

6 seconds
Its a buff for 20 mins, reuse y, soemthing about 6-7 secs