reduce drop element stones in Delusion Chamber,almost until 0% ,no in path note but its happen!!
i can not be constructive in my opinions becouse always i feel ignored by NcSoft,so sometime i think they are like communists deccidents who knows what is best for peoples.
just try,open mind and help with conclusions.Im tied to proofed for ncsoft if something is wrong.But if you guys wanna know more pls make statistics,and proof its correct.Im just player not producer,so i did not make nothing wrong with the game.
The burden of proof is on the person making the claim. you claim the drop rate is near 0%. We would like to hear your proof/data/observations that support your claim.
The burden of proof is on the person making the claim. you claim the drop rate is near 0%. We would like to hear your proof/data/observations that support your claim.
yes i will if U proof me you are one of them.
yes i will if U proof me you are one of them.
i think this means that you're making a clamin against this player...
which is that his claim is not founded on anything specific, or at least the claim is not backed by any data.
in my experience, drops are very random, even though the chance is 1/100, it could feel like 1/500 one day... if someone else is lucky and gets that 1/100 drop and you do not.
One thing is for sure, though - they changed the success rate for attribute stones on armor. When I elemented up an armor set today, it was pretty much a 90% success rate - at one point, I made two pieces to 60 resist each without any fails.
One thing is for sure, though - they changed the success rate for attribute stones on armor. When I elemented up an armor set today, it was pretty much a 90% success rate - at one point, I made two pieces to 60 resist each without any fails.
It's been like that since High 5 started. Even crystals. Out of around 30 cry only 4-5 have failed.
once again based on what? ive done 2 full dyn sets and 3 dyn weps since high 5 and weve had a little over 50% sucess rate using 200+ stones
the success rate on armors is close to 90 % (based on pts testing and 100 ppl in my clan ), the success rate on weapons is still like befor
I concur with the OP. In the past my constant did many times 2 consecutive rounds of eastern seal. The amount of stones there (for both rounds) was between 3 and 9 stones. I did those rounds many times before High 5. After the update, I did 4 times the 2-round tour so far. Results: 1 stone on each occasion (for both rounds again). Drop rate has certainly been nerfed.
I concur with the OP. In the past my constant did many times 2 consecutive rounds of eastern seal. The amount of stones there (for both rounds) was between 3 and 9 stones. I did those rounds many times before High 5. After the update, I did 4 times the 2-round tour so far. Results: 1 stone on each occasion (for both rounds again). Drop rate has certainly been nerfed.
Yes, I sometimes go in duo/trio to the small seal, in the past it was normal to get several stones per round, now it is hard to get even one per run.
Not sure... I think it may be slightly less drops but in general I think it's a bit more *variable*; sometimes I go for an hour and get nothing, but recently twice got 5 stones in 30 minutes... almost always 1-3 stones/hour, if this is less than before then yea it may be reduced. I duo it daily for an hour for my nevits usually without fail every day and have been for quite some time.
95% confidence with margin of error of 3% with an infinite population (mobs always respawn), you would need a sample size of ~1000. Learn 2 statistics.
95% confidence with margin of error of 3% with an infinite population (mobs always respawn), you would need a sample size of ~1000. Learn 2 statistics.
Except there aren't just one type of mob, each mob has a different loot table (so you can't generalize them to a single population) and there's like 7-8 different mobs, so about 10000 mobs total.
the success rate on armors is close to 90 % (based on pts testing and 100 ppl in my clan ), the success rate on weapons is still like befor
I am not sure how you came up with this 90% number, I played on the pts and tested the same thing and it was closer to 40% success on armors or weapons... I'm pretty sure it's a random (korean random) percentage anyway. On live a have elemented a weapon to 150 with40 stones and then the next day another weapon took 65 stones, so whatever statistics you might think are true are just random luck imho...
I am not sure how you came up with this 90% number, I played on the pts and tested the same thing and it was closer to 40% success on armors or weapons... I'm pretty sure it's a random (korean random) percentage anyway. On live a have elemented a weapon to 150 with40 stones and then the next day another weapon took 65 stones, so whatever statistics you might think are true are just random luck imho...
are you ******ed ? i said they changed the success rate ONLY on armors ,
the weapons still have the old pre h5 success rate
here more clear for you :
success rate on armor =/= success rate on weapons